Jungles of Chult Campaign

''Fraught with danger and mystery, dense jungle has reclaimed the bustling cities and temples leaving Port Nyanzaru as the last bastion of Civilization. The Order of the Gauntlet struggles to maintain a stronghold against the undead hordes and giant beasts. Merchant Prince Wakanga O'tamu seeks brave souls who can investigate the death curse infecting his people and hopefully, discover a way to stop it before it's too late.''

The Jungles of Chult Campaign was added to the game on July 25th 2017, with the release of Module 12: Tomb of Annihilation. Most of the campaign takes place in the Soshenstar River and Port Nyanzaru adventure zones. The dungeon Tomb of the Nine Gods is unlocked through this campaign.

Currencies

 * : Forgotten Totems can be earned by completing quests in Port Nyanzaru and Soshenstar River. There is a weekly limit to how many can be earned (The limit starts at 100/week and be increased by tasks in the Campaign). Forgotten Totems are used in tasks in the campaign.
 * : Chultan Riches can be earned by completing quests or Heroic Encounters in Port Nyanzaru and Soshenstar River. Chultan Riches can be spent at the Campaign Store.
 * : Seal of the Brave can be obtained in the Tomb of the Nine Gods dungeon, and are used to buy Primal Armor. There is a weekly limit of 400 that can be earned.
 * : Chult Patrol Commendation are earned by completing Patrol quests from Wakanga O'tamu. These are needed to complete the quest Patrolling Chult.

Boons
Similar to most other campaigns in Neverwinter, some of the tasks available in the Jungles of Chult Campaign offer boons as a reward. As you advance through the campaign you will receive 3 points to use on any combination of the first six tier 1 boons. You may spend 2 or 3 points on a boon to get a larger bonus instead of spending the points of 3 different boons. The final boon task offers a choice of 4 different boons as normal.

Tier 1 Boons

 * Beast's Burden - You gain 5/10/15% increased damage vs Dinosaurs and 800/1200/1600 Maximum Hit Points
 * Dino Defiance - You gain 5/10/15% increased defense vs Dinosaurs and 800/1200/1600 Maximum Hit Points
 * Fight Not Flight - You gain 500/750/1000 Deflect and 800/1200/1600 Maximum Hit Points
 * Tyrant's Terror - You gain 500/750/1000 Power and 800/1200/1600 Maximum Hit Points
 * Shamanic Grace - You gain 500/750/1000 Regeneration and 1200/1600/2000 Maximum Hit Points
 * Overgrown - You gain 500/750/1000 Defense and 800/1200/1600 Maximum Hit Points

Tier 2 Boons

 * Soul Syphon - Chance on Hit to gain a stack of Soul Syphon. On killing a creature, you release all stacks of Soul Syphon in a burst at nearby enemies. Each enemy receives 2000 damage per second lasting 1 second per stack of Soul Syphon. You restore 1% of your max health for every stack released. Stacks up to 10 times.
 * Lingering Curse - Chance on Hit to apply Lingering Curse your target which lasts for 10 seconds. Can be applied once per 60 seconds. When a target which has Lingering Curse is killed, its soul explodes out at a random enemy within 20 feet, causing 30,000 damage and applying Lingering Curse.
 * Death's Blessing - When an enemy dies nearby, you reduce incoming damage by 1% and gain 1% increased incoming healing for 10 seconds. Stacks up to 5 times.
 * Impenetrable Jungle - Chance on being hit to gain a stack of Impenetrable Jungle. At 10 stacks, the next hit taken will release a burst, rooting all nearby enemies for 4 seconds.

Introductory and Storyline Quests

 * Dark Tidings
 * Heart of Darkness
 * Welcome to Port Nyanzaru
 * Hunter's Square
 * Prince of Chult
 * Run Through the Jungle
 * Dead Reckoning
 * Fallen Templars
 * The Old Crone
 * Hunting Batiri
 * Welcome to the Jungle
 * A Little Research
 * The Hunters of Chult
 * Shrines of Ubtao
 * House of the Crocodile

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ru:Кампания: Джунгли Чалта