User:Alamoth83/ProfessionsGuide

= Alamoth's Guide to Professions = ''Greetings adventurer and welcome to my guide to your professional career! You've likely just reached the tenth level of your adventuring career and are looking to branch out into more diverse fields than solving mysteries for Sgt. Knox. Well, you've come to the right place! Professions are a key component of any successful adventuring life. Now that you've acquired this excellent guide-book, you'll know how to make the most of your newly acquired reputation!''

''Even if you've already begun your secondary careers you might be looking for some tips on how to best direct the craftsmen in your employ. Perhaps you feel that your is slacking off, or you're just not getting the most out of your. This guide will help you out too!''

Introduction to Professions
Taking on Professions once you reach level 10 is paramount to your character's advancement. By taking on tasks you will be rewarded with Gold, Astral Diamonds, Equipment, Consumables, and Experience|Experience Points. This guide will walk you through everything you need to know about your professions from the first time you open the interface and all the way through your forays into crafting very rare level 60 items.

We'll begin with a look at Leadership, which is the first profession you will undertake. After that we'll move onto crafting. Each class has an associated crafting profession. Mailsmithing is for the Devoted Cleric and Great Weapon Fighter. Platesmithing is for the Guardian Fighter. Leatherworking is for the Trickster Rogue and finally, Tailoring is for the Control Wizard.

Your character will ultimately take on Leadership and their class's primary craft. Later on in life you will take on a second craft skill in order to unlock an additional task slot and perhaps you will even try to master all five professions. This is a great way to both make money and keep your friends and guild-mates well armed and stocked.