Mount Powers

Mount Powers
Mount Powers are a feature introduced with the release of the.

Movement is a bonus to your base speed when mounted (50% ->140%*base speed).

Equip Power, once selected is active always and does not require the character to be mounted.

Combat Power, once selected, is used the same way as your Daily, Encounter, and At-Will powers but is bound to your mount key (summoning a mount is disabled during combat, so the bind is available during combat for use with the combat power, if selected).

On the mount tab of your character sheet you can select which appearance, combat power, equip power, and movement you want to be active.

and mounts have an Equip Power and  mounts have a Combat Power. Mounts also have 2 or 3 insignia slots depending on rarity.

List of Mount's Powers and Insignia Slots

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Insignias
Insignias are a feature added in Module 9: The Maze Engine.

There are 6 different Insignia Slot shapes: Barbed, Crescent, Enlightened, Illuminated, Regal, and Universal. Any given Insignia slot can only be filled by an Insignia that matches that slot's shape. So, Enlightened slots need Enlightened Insignias, and so forth. Universal Slots can hold an Insignia of any shape.

Each of the Insignia shapes come in a variety of types, such as Aggression, Courage, Dominance, Leeching, Mastery, Refuge, Skill, and Vigor.

Insignia Bonus powers work similarly to Set powers – you need to equip certain sets of items to activate a given Insignia Bonus power. However, unlike normal Item Sets, which are activated by equipping those items wherever they go on your character, Insignia Bonus powers are activated by equipping a set of Insignia on a single Mount. Insignia Bonus powers only activate if all slots are a filled on a given Mount. This means you can't activate a two-slot Bonus power in a Mount with 3 slots.

Insignias can be obtained from:
 * from the Reward Claims Agent: 1
 * "The Right Horse for You!" level 10 quest: 1
 * from the Maze Engine campaign task "Gather Components": choose 1 Insignia
 * Skill nodes: chance of 1 Insignia
 * Dungeon bosses: chance of 1 Insignia
 * from the : 1 Barbed Insignia and 2  Barbed Insignia
 * from the : 1 Crescent Insignia and 2  Crescent Insignia
 * from the : 1 Enlightened Insignia and 2  Enlightened Insignia
 * from the : 1 Illuminated Insignia and 2  Illuminated Insignia
 * from the : 1 Regal Insignia and 2  Regal Insignia
 * from the : 1 Crescent Insignia and 2 random  Insignias

Insignia Powder
From module 19 (mod 19), Insignias of any type can be converted into powder and be used to improve other Insignias.

You can save up to a maximum of 100,000 Insignia powder.

List of Insignia Types
Each Insignia Type comes in various shapes, for example, Barbed Insignia of Aggression and Illuminated Insignia of Aggression.