Icewind Pass

Icewind Pass is the first of two questing zones introduced in Module 3: Curse of Icewind Dale.

In addition to enemy barbarians, bears, wolves and giants, it contains a PvP area. Characters who enter that part of the zone are flagged for PvP and will remain flagged after leaving the area until they die or visit a campfire. The border of the PvP area has a red transparent effect and triggers a warning when you approach.

Heroic Encounters
Rewards for completing the heroic encounters include, Black Ice enchantments, Refinement Stones and Black Ice Shaping resources.