Weapon enchantment

Overview
Weapon Enchantment is an epic enchantment for Weapon on primary hand, they're ranked Lesser, Moderate, Greater, Perfect, Pure, Transcendent and Unparalleled. These are unique enchantments that fit in their own personal enchantment slot called Weapon Slot. Granting special effects and powers not covered by the standard enchantments. They're used in high level weapons with a weapon enchantment slot.

Shards
Shards are fragments of weapon enchantments that can be upgraded into usable enchantments when you have ten of them, its recommended to use Ward's preferably a since it only have a 1% chance and likely lose the reagents upon failure without one. Alternatively it'll take 150x 's if you continue to fail the 1% chance to automatically upgrade.

,, and are the only Weapon Enchantments without shards.

Bilethorn Enchantment
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Bronzewood Enchantment
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Dread Enchantment
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Feytouched Enchantment
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Flaming Enchantment
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Frost Enchantment
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Holy Avenger Enchantment
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Lifedrinker Enchantment
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Lightning Enchantment
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Plague Fire Enchantment
This enchantment comes from, the and the .

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Prominence Enchantment
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Terror Enchantment
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Vorpal Enchantment
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Notes:
 * All of the enchantments that come from lockboxes don't follow the exact same pattern as enchantments that use shards, they always come in a usable format, and do not have a lesser rank.
 * The Plague Fire Enchantment is from the ).
 * The Bronzewood Enchantment (from the or ).
 * Shards for the Terror Enchantment come from Sharandar Campaign Chests of Gnarlroot Caves.
 * Shards for the Feytouched Enchantment come from Sharandar Campaign Chests of The Witch Fen.
 * All Enchantment bonus damage is in % of Weapon Damage (as shown in the tooltip on the weapon), not the damage dealt with At-Will, Encounter nor Daily Powers.
 * The debuff from the Terror Enchantment lasts for 5 seconds.