Straight to Helm

''Ashmadai cultists are summoning a Pit Fiend in Helm's Cathedral. Storm the gates and defeat them!''

Description
Straight to Helm is a Skirmish set in the Helm's Hold.

Basic Information
Skirmish/Monster Level: 31 Minimum Level to queue: 27 Maximum Level to queue: 35 Quests related: No quests related to this Skirmish

Steps

 * Storm the Gate
 * Clear the Streets
 * Open the Portcullis Gate
 * Summon Helmite Ghost Army
 * Call Forth Dead Paladins
 * Summon Dead Paladins
 * Command Your Ghost Army
 * Enter the Cathedral of Helm
 * Destroy the Pit Fiend
 * Claim Your Reward

Completion
Rewards
 * Bound
 * 18 28

NPCs
Vendors
 * City Merchant

Enemies
Minion Standard Elite Solo Boss
 * Branded Zealot
 * Hellfire Warlock
 * Imp
 * Rotter
 * Blazing Skeleton
 * Erinyes
 * Legion Devil
 * Hellfire Magus
 * Summoner
 * Shocktroop Devil
 * Pit Fiend

Call to Arms
A Call to Arms Skirmish is an enhanced, limited time, version of a normal skirmish that allows levels 6-60 to queue for it without any other prerequisite and has an enhanced drop table. The Call to Arms for Straight to Helm was first held from October 3, 2013 to October 7, 2013. A second run is scheduled for January 29th to February 2nd, 2015.

Call to Arms Specific Notes
 * This does count towards fulfillment of the "Straight to Helm!" Skirmish Achievement.
 * Any monster killed can drop a Cruel Enchantment of a random low rank.
 * Teams can be mixed between a wide level range, and the monsters auto scale their damage given and received as appropriate to each character.
 * It appears that each character will appear to themselves to be flagged as the party leader when entering the queue singly. When joining a team then leadership will be assigned as normal.
 * A Call to Arms only counts as a level appropriate skirmish for Daily Skirmish purposes if the normal version would be in the correct range for the character.
 * A Call to Arms does count as a Skirmish for purposes of earning the Skirmish hour reward of 1000.
 * Loot Mode is always set to Round Robin.
 * General monster drops appear to be dictated by the level of the character that dealt the majority of damage to monster, so in a group of mixed low and high level characters much of the gear dropped will be unusable by the lower level ones (though still sellable obviously).

Call To Arms: Barram Hannikar


During the Call To Arms version of the event a standing between a pair of Ghost Paladins and near a rack of tiefling equipment. His only current purpose is to answer some questions about the event.


 * What is a Call to Arms?


 * Can anyone join in?

Achievement
Completion of the normal or Call to Arms form of this skirmish earns the Skirmish Achievement "Straight to Helm!"