Patch NW.55.20151105a.2

Patch Notes: NW.55.20151105a.2

Patch Notes for Underdark

=Highlights=

Featured Quests
Featured Quests written by R.A. Salvatore! - [Dev Blog]


 * We're excited to offer "The Dwarven King", a series of quests written by R.A. Salvatore.
 * Join Pwent, Regis, Bruenor, and more on a series of adventures that take you across the Sword Coast!
 * You can begin these quests at level 60 by talking to Captain Belgold in Protector's Enclave.
 * Completing these featured quests will unlock access to Mantol-Derith, the gathering point for the new Underdark Campaign.

Underdark Campaign
Underdark Campaign - [Dev Blog]


 * Help the denizens of the Underdark stop the flow of demons from the Abyss!
 * The Underdark Campaign will unlock for players who are at level 70 and have completed the featured quest series, "The Dwarven King," written by R.A. Salvatore.
 * The Underdark Campaign will allow players to access powerful boons and equipment to push back the demon hordes from the Abyss!

Demonic Heroic Encounters

 * Demons have begun to appear on the surface, and it's up to you to drive them back!
 * Demonic Heroic Encounters are located in the Dread Ring, Dwarven Valley, Icewind Pass, Well of Dragons, and Strongholds.
 * These Heroic Encounters will scale in difficulty and rewards based on the number of players who participate.

New Skirmishes
New Skirmishes - [Dev Blog: Throne of the Dwarven Gods] - [Dev Blog: Prophecy of Madness]


 * Two new skirmishes are available at level 70: Throne of the Dwarven Gods and Prophecy of Madness.
 * Through these, you'll learn a few tricks that will help you in the fight against Demogorgon.
 * These skirmishes will reward players based on how well they perform.
 * They also have variations in gameplay, so be ready for anything!

Demogorgon
Demogorgon - [Dev Blog]


 * The Prince of Demons has been released from the Abyss, and it's up to you to prevent him from destroying the world as you know it!
 * The battle against Demogorgon requires 10 players.
 * At the top of every hour, players can fight Demogorgon by gathering in Mantol-Derith and going to the cavern where he lurks.
 * Defeating Demogorgon and advancing in the campaign allows players to unlock an version, available through the Queue System.
 * Be warned, the Prince of Demons has more tricks in this fight, but gives rewards worthy of epic adventurers!

Stronghold Updates
Stronghold Updates - [Dev Blog]


 * Strongholds continue to expand in this latest module!
 * Guilds will have access to a new Production plot at Rank 15, allowing them to build new structures to increase production of resources or the size of their coffers.
 * A new PvP tower has been added: the Spore Tower!
 * The Spore Tower will produce mushrooms that significantly heal guild members.
 * At later ranks, it will heal guild members when enemy players are killed near it.

Trade Bar Store Update
Trade Bar Store Update - [Dev Blog]


 * The Trade Bar Store in Protector's Enclave has seen major updates!
 * Many prices have been adjusted in this store.
 * Fashion items and dye packs have moved from the Zen Market to the Trade Bar Store, though they'll remain available in the Zen Market until December 17.
 * Trade Bars are now, too!
 * If you want to transfer them between characters, go ahead and deposit them in the Shared Bank, accessible via the normal bank tellers in Protector's Enclave.
 * The Trade Bar Store is now accessible remotely, via the Wealth tab of the Inventory, so spending those Trade Bars is a whole lot more convenient!
 * To gain Trade Bars, open any Lockbox with an.

Gear Preview
Gear Preview - [Dev Blog]

(Wherever you can see an item tooltip, you can right-click on that item to bring up the new Gear Preview UI!
 * Using this feature, you can see just how a given item would look on your character, and even construct an entire outfit for preview.

''Known issue: Players currently cannot preview gear of other classes than their own. This will be addressed in an upcoming patch.''

Masterwork Recipes
Masterwork Recipes - [Dev Blog]


 * Those with a Stronghold rank of 12 or higher and a crafting profession rank of 25 can now receive a quest line that will put their crafting abilities to the test.
 * Through challenging work, dedicated artisans will be able to create item level 140 gear that may be freely sold and traded.

''Known issue: Certain gear given by Masterwork Professions currently has no required level. This will be addressed in an upcoming patch.''

Elemental Artifact Weapons

 * New quests are available from Archdruid Morningdawn at the Tree of Elemental Balance in Protector's Enclave.
 * One quest can be accepted at a time, allowing players to complete Heroic Encounters in Elemental Evil zones for progress toward new Elemental Artifact Weapons.
 * The more difficult the encounter, the better the chances to gain progress.

''Known issue: Accepting multiple Elemental Artifact Weapon quests prevents the player from gaining progress in those quests. To work around the issue, a player may drop all of those Artifact quests, then accept only one. This will be addressed in an upcoming patch.''

=Additional Notes=

Classes and Balance

 * Control Wizard
 * Fixed an issue that caused this power's visual effects to display even if the power was cancelled via a Shift-Teleport.
 * Devoted Cleric
 * Empowered: This power's icon has been updated to match Divinity, instead of using the Sun Burst icon.
 * Empowered: More information has been added to this power's buff tooltip.
 * A typo has been addressed in the Divine version of this power.
 * More information has been added to this power's buff tooltip.
 * Divine Oracle: : Now correctly benefits from buffs and debuffs on the caster.
 * Guardian Fighter
 * No longer causes a damage loop when used in conjunction with a Paladin's.
 * Oathbound Paladin
 * Oath of Protection: : No longer causes a damage loop when used in conjunction with a Guardian Fighter's.
 * Scourge Warlock


 * Feats: : Now correctly benefits from the buffs and debuffs on the caster.
 * Boons
 * Icewind Dale: Avalanche: Stacks of Avalanche can now only be gained once a second.
 * Level Scaling
 * Players who are temporarily adjusted to level 61 or above now gain additional hit points, damage and Damage Resistance.

Content and Environment

 * Protector's Enclave
 * Various minor visual improvements have been made to the Hall of Justice area.
 * Blackdagger Ruins
 * When Kallos Tam is pulled out of his room, the fight now resets.
 * When the Adventurers are pulled out of their room, the fight now resets.


 * Stronghold Siege
 * Enemy depots no longer have blue beams at the start
 * General
 * All new major pathing issues that cropped up in the last few weeks are now addressed.
 * Dread Ring: The Thayans have decided to slow down the number of zombies thrown at the main camp, preferring to save them for powerful adventurers instead of the Neverwinter guard.
 * Enemies in the Gate Crashers skirmish now consistently enter the arena.
 * Gate crystals in the Chasm now consistently show health bars.
 * Players may now queue for level 60-69 and 70 PvP maps from the battlemaster in the Trade of Blades.

Items and Economy

 * Astral Diamonds - [Dev Blog]


 * The daily refinement cap is now 36,000, increased from 24,000.
 * Dungeons, Skirmishes, and PvP now give 50% more Astral Diamonds per completion.
 * The maximum earnings from each of these sources have been raised by 50% as well.
 * Weekly quests now give 50% more Astral Diamonds per completion.
 * companions in the Wondrous Bazaar now cost 400,000 Astral Diamonds, reduced from 650,000 - 800,000.
 * Upgrading a companion from quality to  quality now costs 50,000 Astral Diamonds, reduced from 300,000.
 * Upgrading a companion from to  quality now costs 250,000 AD, reduced from 500,000.
 * Upgrading a companion from to  quality now costs 500,000 AD, reduced from 750,000.
 * Astral Resonators now directly grant 40,000 - 50,000 AD, rather than sending players to harvest the same amount. This only changes gameplay; reward chances and values are unaffected.
 * Artifact Weapons


 * A new item category, "Always Double Refinement," has been added. Items with that category listed on their tooltip are always refined into others at a "Double Refinement" rate, but are not affected by 2x Refinement events.
 * Artifact Weapons and above are now tagged with Always Double Refinement.

Campaigns

 * The following campaign tasks no longer cost Astral Diamonds to complete:
 * Sharandar:
 * Dread Ring:
 * Icewind Dale:
 * Tyranny of Dragons:
 * Tyranny of Dragons:
 * Tyranny of Dragons:

Professions

 * The item level of a number of jewelcrafting rare task items has been adjusted from 120 to 122 to be in line with other, similar rare profession tasks. The high-quality and gemmed versions of these items are not affected.

Strongholds

 * Explorer's Charts are now available to purchase from Explorer's Guilds rank 6 and above.
 * These charts allow players to acquire resources for Masterwork Recipes and their related quests.
 * This requirement will change to a Rank 6 Marketplace in a future build.
 * The price per Chart will increase by 50%, but a Rank 6 Explorer's Guild will allow players to harvest twice the resources.
 * Stronghold Artifact Weapons are now, rather than.
 * The cost of Stronghold Artifact Weapons has been adjusted.
 * There are now three alternate pricings.
 * Before: 15,000 Guild Marks, 25 Fangs of the Dragonflight, 25 Fallen Banners, 1 Stronghold Class Armament
 * After:
 * PvE: 15,000 Guild Marks, 25 Fangs of the Dragonflight, 1 Stronghold Class Armament
 * PvP: 15,000 Guild Marks, 25 Fallen Banners, 1 Stronghold Class Armament
 * Mix: 15,000 Guild Marks, 10 Fangs of the Dragonflight, 10 Fallen Banners, 1 Stronghold Class Armament
 * The Gemmonger in the Stronghold now has Demon Slayer and Demon Ward marks in stock when the appropriate marketplace rank is reached.
 * The required rank to purchase Stronghold Artifact Weapons is now Marketplace Rank 6, down from Marketplace Rank 8.

Zen Market

 * Many Fashion and Dye items available in the Zen Market are now available in the Trade Bar Store.
 * These Fashion and Dye items will leave the Zen Market at 10:00 a.m. on Thursday, December 17, 2015.
 * The fashion item is now available in the Trade Bar Store, separate from the.
 * The bundle will remain in the Zen Market until December 17, 2015.
 * The is now available as a standalone purchase at 800.
 * The will now open special chests in Kessell's Retreat as well as Underdark Skirmishes, Demogorgon and Epic Demogorgon.
 * The is now.

General

 * Players now have one additional bag slot!
 * Champion's : This mount is now quality.
 * This item is now, rather than on.
 * Eldritch Runestones: Equipping multiple Eldritch Runestones of the same rank now properly transfers additional Movement and Tenacity, instead of only providing you the benefit of having one equipped.
 * Eldritch Runestones: The buff icon now has better text, instead of just reading "Augment."
 * have been renamed to match the naming convention of other similar enchantments.
 * Guild PvP armor from Strongholds has been updated with unique coloring to differentiate it from PvE armor.
 * Heroic Encounters in the Stronghold may now drop grimoires equippable by companions, in addition to existing companion equipment.
 * items may now be used to refine other items.
 * The tooltip text no longer references astral resonators.
 * The tooltip text has been updated to be more accurate.
 * The companion is once again available from the Dragon Scale Merchant.

User Interface

 * Alteration
 * Players may now purchase s from this UI even if they haven't yet made changes to how their character looks.
 * Campaign
 * If a campaign task has changed from non-repeatable to repeatable, e.g. with the Valindra's Tower Key task, these tasks are now properly repeatable for players who had already completed them.
 * Collections
 * Collections - The order of the "Zone Rewards" section has been updated to be consistent with the order in which they released.
 * Companions
 * When a companion is ready to train, its tooltip now shows XP values in addition to the "Ready to train" message.
 * Guild
 * Minor improvements have been made to the Guild Settings UI.
 * In the Guild Bank, the "Withdraw" option in the context menu is now disabled if the player cannot withdraw the item.
 * In the Guild Bank, when selecting the Withdraw option via the context menu on an item stack, a slider now appears instead of the whole stack being withdrawn.


 * HUD
 * Debuffs now display before buffs in player status effect lists.
 * Inventory and Item Tooltips
 * Item count sliders may now go past 999 when entering values in manually.
 * Items now display the word "Salvageable" next to their sell price if they can be salvaged.
 * When transferring items out of the Overflow Bag, there is no longer an error if there are more items in the Overflow Bag than empty space in the inventory.
 * Instead, items are removed from the Overflow Bag until the remaining space fills.
 * Refinement
 * When consuming an item for refinement that could instead be salvaged, there is now a prompt informing the player of that.
 * The "Reagents Needed" now more clearly displays the required quantity.
 * Stores
 * Store subtabs no longer truncate their names as frequently.