Duelist's Flurry (TR)

Notes on this Bleed Effect

 * The bleed effect lasts 12 seconds after the first stack is applied.
 * Each bleed stack deals damage twice (e.g. 4 stacks deals damage 8 times over 12 seconds).
 * The value of the bleed effect is comparable but not equal to the amount of damage done during the flurry (i.e. the damage from the bleed has the same range of values but is not a direct repetition of the strikes).
 * In order for an individual bleed stack to critically hit, its first tick must critically hit. If it does, all subsequent ticks of that particular stack critically strike as well.
 * The bleed effect does not trigger on-hit effects such as those from weapon enhancements.
 * The bleed effect from this ability can critically strike irrespective of whether or not the triggering strike does (unlike many damage over time effects, which require the first hit to critically strike in order for subsequent damage ticks to crit).
 * The bleed effect can benefit from Combat Advantage. Whether or not Combat Advantage is applied is determined by whether or not the user had Combat Advantage when the bleed stack is initially added. If the user did have Combat Advantage, all procs from that stack will have Combat Advantage.

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