Ability Score

Ability Scores are general measures of a character's broadest abilities. Not counting bonuses or other modifiers, each score can be between 8 and 18. The six ability scores are:


 * Strength measures a character's physical power.
 * Constitution represents a character's health, stamina and vital force.
 * Dexterity measures hand-eye coordination, agility, reflexes, and balance.
 * Intelligence describes how well a character learns and reasons.
 * Wisdom measures common sense, perception, self-discipline and empathy.
 * Charisma measures force of personality, persuasiveness, and leadership.

Ability Scores are also frequently called "attributes" and involve character's statistics.

Initial Values
On character creation, ability scores are "rolled" in arrays based on a point buy system.

One or two ability scores selected by the player will also receive a permanent +2 racial bonus.

For instance, having an 18 in the main ability score (e.g. 18 wisdom for a cleric) comes at the expense of a lower overall point total than taking a more balanced approach (72 points in the 18 13 13 10 10 8 array versus 77 points in the 15 14 13 12 12 11 array).

Advancement
At levels 10, 20, 40, 50, 70 and 80, characters gain 2 points to add to their ability scores. At levels 30 and 60, all of a character's attributes are increased by 1.

Ability Scores Effect per point over 10 for each Class
This is information before module 16. Characters receive bonuses from each ability score, for each point over 10. The bonus depends on class and their and  ability scores provide better bonuses.

Характеристики