Patch NW.45.20150515a.3

Patch Notes: NW.45.20150515a.3

Classes and Balance

 * General: Tenacity: Damage Resistance from Tenacity now works again and is no longer incorrectly showing as 0% regardless of stats.
 * Control Wizard
 * now correctly generates Action Points.
 * Rank 4 now correctly works in the slot.
 * Devoted Cleric
 * This power now heals for 5 times as much but cannot be triggered more than once every 4 seconds.
 * This feat has been reworked to removed Damage Over Time effects from allies, rather than all possible debuffs.
 * Hunter Ranger: : Resolved an issue with this power not working properly.
 * Oathbound Paladin
 * Damage has been reduced by 67% but no longer divides equally among targets hit. Target cap increased to 7 (up from 5).
 * No longer incorrectly cools down artifacts.
 * can no longer in some cases cause an infinite loop.
 * No longer incorrectly cools down artifacts.
 * Combat: Trickster Rogue: : This feat now correctly looks for ranks in itself rather than in.

Content and Environment

 * Lair of Lostmauth: Resolved an issue where players could sometimes accidentally bypass the "Defeat the Cult of the Dragon Army" objective and get stuck at the last campfire, with no way of progressing forward.
 * Temple of Tiamat: Rewards were being given out at incorrect Hoard Reclamation tiers. Basically, the reward values were changing somewhere in between tiers 1 and 2, and tiers 2 and 3 instead of on their associated tier thresholds. There is no change for tiers 1 and 4, but rewards for tiers 2 and 3 will now be given out properly.
 * Reclamation Rock:
 * Black Earth Survey: Objectives now grant credit to all party members.
 * Call to Alms: Changed the interaction mechanics on stolen alms to reduce competition between other adventurers on the same quest. Added a few more plague victims to alleviate competition. Returning alms to plague victims gives party credit, helping to alleviate competition.
 * Cult Connection: Reduced number of Journals required and expanded the quest area.
 * Deployment Orders: Reduced number of Orders required. Expanded the quest area.
 * Fighting the Earth: Expanded the quest area.
 * Grinding the Gravel: Reduced number of kills required and expanded the quest area.
 * Heroic Encounters should now clean up properly when they end, and no longer require the enemies to be defeated or out of combat before disappearing.
 * In Memorial: Changed the interaction mechanics on the graves to reduce competition between other adventurers on the same quest.
 * Leading the Avalanche: Expanded the quest area.
 * Posting the Truth: Poster objectives should now appear more frequently, and will count for all party members when used.
 * Recovering Reconstruction: Added more Repair objective locations. Changed the interaction mechanics on the objectives to reduce competition between other adventurers on the same quest.
 * Reduced the camera shake effect in the Earthquake heroic encounter to make it less annoying during gameplay.
 * Rock Tumbler: Reduced number of kills needed.
 * Rocky Foundations: Reduced number of kills needed. Clarified text to explain that Archon kills also count.
 * Stealing Their Mettle: Added more weapon objectives, and changed the interaction mechanics to reduce competition between other adventurers on the same quest.
 * Toad Bait: Reduced respawn times on portals.
 * Toadkiller: Added missing quest location areas on the map. Reduced the number of kills needed.
 * Tombs of the Watchful: Interacting with Tombs now grants credit to all party members.
 * Training Manuals: Reduced number of manuals required for the objective. Expanded the quest area.
 * Warding off Madness: Shrunk quest area to better represent where the Archons were actually located. Added a few more Archon encounters. Changed the interaction mechanics on the water objectives to reduce competition between other adventurers on the same quest.

Items and Economy

 * Black Ice Sets: There are now sets of Black Ice gear for trade of Black Ice at the Black Ice Forge that is iLevel 122. It can also be upgraded with Black Ice Shaping. The Elemental Infused sets may be Infused with Black Ice to further increase their item level temporarily.
 * Campaign Stores: Resolved several issues with some classes not having the correct items available in the Sharandar or Dread Ring campaign stores.
 * This item awarded from the Dread Ring Weekly quest will now properly grant items when opened.
 * This item is now.
 * Great Weapon Fighter : Critical Strike rating on this item has been reduced to be in line with other Item Level 130 items.
 * Hunter Ranger : Increased the magnitude of the Longbow of Elemental Fire's enhancements of At-Will powers.
 * Ilyanbruen Set: All head pieces of the new Sharandar Iliyanbruen armor set are at min required level 60 instead of 70.
 * Ilyanbruen Set: Sharandar level 70 rare gear set now has HP on the Feet and Head slots.
 * Main Hand Black Ice items will no longer drop from Icewind Dale Heroic Encounters.
 * Oathbound Paladin - the  Daze effect is now limited to the range of the Aura of Truth.
 * now works properly for Oathbound Paladins.
 * Professions: Jewelcrafting: The, and  have had their stats increased to be equivalent to or better than the Gemmed versions from which they were made.
 * Scourge Warlock : power no longer deals 0 damage in many cases.

Performance and Stability

 * Queue Improvements: We have made a number adjustments to the queue system to help improve the overall experience. It is still recommended that players who want specific group requirements or players group up before entering the queue. These features may be tuned while the server is active should any of the initial settings be too strict or lax.
 * When queues fill a player who has left they now respect roles. Ie. If a Devoted Cleric leaves a map the queue will only replace them with another Devoted Cleric or an Oathbound Paladin of the appropriate specialization.
 * After a map has had a number of players leave the queue will no longer attempt to fill players from the queue. This is both to prevent maps that are in a stuck state to continually send players there as well as discourage frequent use of vote kicking.
 * There is now a minimum amount of time that must pass before a player may be vote kicked from a party. It should be enough time that it will be worth attempting any content before being able to kick the player.

User Interface

 * Power Window: Removed incorrect references to unlocking Rank 4 powers before level 70.