Orc Assault

''The savage orcs of the Many-Arrows tribe are attacking the Neverwinter Guard Post! Gather your team to fight them off.''

Description
Orc Assault! is a Skirmish set in the Tower District. The heroes must help Aelgar the Fierce to protect the Neverwinter Guard Post from three waves of Orcs and Ogres, ended by the boss Mog the Crusher, coming from the Merchant Guild Hall.

Basic Information
Skirmish Level: 13 Monster Level: 15 Minimum Level to queue: 10 Maximum Level to queue: 21 Quests related: Driving Back the Orcs

Steps

 * Enter the Battleground
 * Defeat the First Wave
 * Defeat the Second Wave
 * Defeat the Final Wave
 * Claim Your Reward

Completion
Rewards Possible Drops:
 * First Time Reward: 1000
 * Bound
 * 5 25

NPCs
Vendors
 * Aelgar the Fierce
 * Captain Janros
 * Quartermaster Marcellus

Enemies
Minion Standard Elite Solo Boss
 * Drudge
 * Battletested Orc
 * Eye of Gruumsh
 * Savage
 * Mog the Crusher - An oversized ogre. Fairly easy to dispatch on his own, though he is accompanied by a large amount of Orcs to add some challenge.

Encounter
Orc Assault! consists of two waves of enemies followed by a boss wave.

Waves
First Wave

The first wave consists of groups of Drudges & 3 Eye of Gruumsh orcs.

Second Wave

The second wave consists of groups of Drudges & 3 Savages.

Final Wave

The final wave consists of groups of Drudges, 2 Savages & Mog the Crusher accompanied by 2 Battletested Orcs.

Call to Arms
A Call to Arms Skirmish is an enhanced, limited time, version of a normal skirmish that allows characters level 6-60 to queue for it without any other prerequisite and has an enhanced drop table. The Call to Arms: Orc Assault was first held from August 9th, 2013 to August 13th, 2013 (extended from the planned August 12, 2013). The second Call to Arms: Orc Assault was held February 20th, 2014 to February 24th, 2014, and added new transmutes, a Sword Coast Adventures option, and a store. Call to Arms Specific Notes
 * This does count towards fulfillment of the "Orc Raid" Skirmish Achievement.
 * There are three chests near and on the central fort: These contain regular level appropriate gear as with any dungeon chest.
 * Enemies are more spread out then in the normal Orc Assault and don't appear to pursue as much: This provides a good opportunity to gather the chests above between waves.
 * Any monster killed can drop a Savage Enchantment of a random low rank.
 * Teams can be mixed between a wide level range, and the monsters auto scale their damage given and received as appropriate to each character.
 * It appears that each character will appear to themselves to be flagged as the party leader when entering the queue singly. When joining a team then leadership will be assigned as normal.
 * A Call to Arms only counts as a level appropriate skirmish for Daily Skirmish purposes if the normal version would be in the correct range for the character.
 * A Call to Arms does count as a Skirmish for purposes of earning the Skirmish hour reward of 1000.
 * Loot Mode is always set to Round Robin.
 * General monster drops appear to be dictated by the level of the character that dealt the majority of damage to monster, so in a group of mixed low and high level characters much of the gear dropped will be unusable by the lower level ones (though still sellable obviously).

Call To Arms: Aelgar the Fierce


During the Call To Arms version of the event a stand appears near the center of Protector's Enclave with Aelgar the Fierce on it standing next to a box of orc gear and an armored wolf. His only current purpose is to answer some questions about the event.


 * Call to Arms! Orc Raid


 * What is a Call to Arms?


 * Can anyone join in?