Class

A character class is a primary definition of what the player character can do in the Neverwinter. It originates from an origin source and defines what roles in combat will the character play. It also specifies the skills of the Player Character.

Classes rely on various power sources: Arcane (magic), Divine (power from a deity), Martial (one's own physical prowess) or Primal (power from nature spirits).

Every class has a defined primary role, and some have a secondary role: depending on class, a player character may have one of the four roles as its Primary role - though it will not stop the Player Character to chose a secondary or tertiary role.

Current Information

 * DPS
 * DPS specialize in mobility and damage output. These combatants focus on disposing threats as quickly as possible by doing as much damage as they can, as quickly as they can, without enemies retaliating.


 * Tank
 * Tanks take a lot of damage, mark targets and protect the rest of the party. If enemies they target try to attack another member of the party the tank will attack to stun, damage or taunt enemies to protect their companions.


 * Healer
 * Healer powers support the party's success either by healing damage taken, preventing damage from being taken.

Information before module 16

 * Defender
 * Defenders take a lot of damage, mark targets and protect the rest of the party. If enemies they target try to attack another member of the party the defender will attack to stun, damage or taunt enemies to protect their companions.


 * Leader
 * Leaders are healers, buffers and debuffers. Their powers support the party's success either by healing damage taken, preventing damage from being taken or increasing the damage enemies take.


 * Controller
 * Controllers influence fights by controlling either the field of battle or targets directly. Their role is to ensure threats are minimized or handled efficiently.


 * Striker
 * Strikers specialize in mobility and damage output. These combatants focus on disposing threats as quickly as possible by doing as much damage as they can, as quickly as they can, without enemies retaliating.