Template talk:TooltipPower

Damage
Damage is currently in the format minimum-maximum, while damage is displayed like this in-game this is because of weapon variance. A power deals a fixed amount of damage. e.g.: A Guardian Fighter's Tide of Iron deals 100% of weapon damage, having a weapon with 50-75 damage causes the power to show 50-75 damage (if the player has nothing else increasing his damage, so 0 power). If using the new training weapons with fixed damage from the Trade of Blades we see both values are equal. I propose the template just takes one number for "damage" and "heal" and we put it in percentages. (This does raise a new issue: show the damage % at rank 1, rank 4 or all ranks separated by for example a "/"?) Joriss550 (talk) 00:48, 23 November 2017 (UTC)
 * I agree with that format. If progress of rank is shown in the article, I think that a single value displays is good. Could we investigate more easily? - Hawchang (talk) 01:28, 23 November 2017 (UTC)
 * Sorry, what do you mean by investigate more easily? If you mean the amount of damage each skill does, somebody already researched that and put it in a google spreadsheet here: https://docs.google.com/spreadsheets/d/146SRU39Tg_pZrDSTfGq0yIztkMOhvsTMOQZJDNdH9V4/edit
 * Just head to the correct class page at the bottom and it will list the rank 1 coefficient. Joriss550 (talk) 15:17, 28 November 2017 (UTC)
 * I don't known that such data existed, so I thought we needed to examine all powers. So, could you update tooltips with that data? - Hawchang (talk) 23:21, 28 November 2017 (UTC)
 * Sure, what info do I add though? Rank 1 total damage, or tooltip damage? As is the case for many powers the tooltip damage does not properly reflect the actual damage the power does, and sometimes there's different values based on conditions. For example, many at-wills display the first hit in their in-game tooltip, but their damage is different for other hits (See the GF's Crushing Surge or the GWF's Sure Strike) and the GF's Anvil of Doom deals a lot more damage IF the target is below 50%. Joriss550 (talk) 16:06, 29 November 2017 (UTC)
 * Basically, I think that it is better to reproduce the display in game by tooltips. And detailed informations are better to describe in article. Progression of rank was added for convenience. Based on the these, I propose to describe ratio of the first power using only in tooltip, and describe other ratios in article. I am using Google for translation. I'm sorry for you read so hard. - Hawchang (talk) 03:34, 30 November 2017 (UTC)