The Cloaked Ascendancy Campaign

''Long ago a group of mages, the Many Starred Cloaks, vanished under mysterious circumstances. Most assumed the mages had perished in the Spellplague. They were wrong. Now called the Cloaked Ascendancy, the remaining wizards of the order have returned to Neverwinter with a new mission.''

The Cloaked Ascendancy Campaign was added to the game on February 21st 2017, with the release of Module 11: The Cloaked Ascendancy. Most of the campaign takes place in the River District, and the dungeon Spellplague Caverns is unlocked through this campaign.

Currencies

 * : Abandoned Treasures are earned by excavating digsites, defeating heroic encounters in the River District, and confronting the Wizards of the Cloaked Ascendancy in their demiplanes
 * : Earn Evidence of Evil by doing daily and weekly quests in the River District
 * : Earn Secrets of the Many-Starred by doing daily and weekly quests in the River District

Profession Resources
Several Profession Resources were introduced to the game at the same time as this module, and many of them are used to gate the campaigns progress, or to buy items from merchants unlocked through this campaign. For that reason, the profession resources introduced with this module will be placed in the currency section.

Reclaimed Resources
By defeating enemies and completing dig sites you can obtain reclaimed resources that can be used to upgrade guard posts, delay the rituals, or donated to the treasure ship.

Boons
Similar to most other campaigns in Neverwinter, some of the tasks available in the Cloaked Ascendancy Campaign offer boons as a reward. You may choose 4 boons total, one from each category. The Cloaked Ascendancy Campaign is slightly different than other campaigns in regards to boons in that you have more freedom in the order of which you receive the boons, (i.e. based on the tasks you choose to complete first in the campaign, you can end up with any of the boons from the first 3 categories below as your first boon). No other campaign (other than Strongholds) offers this freedom.
 * Boon 1
 * Aura of Despair - When you kill an enemy, you have a chance to emit an aura of despair that stuns up to 5 enemies within 25 feet for 4 seconds
 * Aura of Hope - When you kill an enemy, you have a chance to emit an aura of hope that boosts AP gain for all allies within 25 feet for 10 seconds
 * Boon 2
 * Healing Heat - You gain 2% incoming heal bonus and 1000 maximum hit points
 * Fiery Frenzy - You gain 2% critical strike severity and 1000 maximum hit points
 * Boon 3
 * Fey Briars - You gain 500 lifesteal and 2000 maximum hit points
 * Soothing Zephyr - You gain 500 recovery and 2000 maximum hit points
 * Boon 4
 * Vision of Beyond - When you land a critical strike, your stamina regenerates 10% faster for 10 seconds
 * Planar Vitality - When you deflect an attack, you regain up to 8000 hit points
 * Aberrant Power - When damaged by a foe, chance to gain a stack of Aberrant Power. At 10 stacks, taking damage will clear the stacks and deal up to 10000 damage to nearby targets. Aberrant creatures take double damage. Damage over time effects will not trigger this ability.
 * Aberrant Slaughter - You have a chance to slay lesser aberrant creatures outright when attacking them. The chance varies from 0-5% depending on the creature's hit points remaining

Introductory and Storyline Quests

 * Chapter 1: River District Unveiling
 * Chapter 2: A Crown for the King
 * Chapter 3: Going Undercover
 * Chapter 4: The Missing Link
 * Brother, Can You Spare a Copper?
 * Defeating Gyrion
 * Defeating Kabal
 * Defeating Nostura
 * Twisted Fey
 * Gyrion the Ascendant
 * Kabal the Firesoul
 * An Old Flame
 * Nostura of the Stone Eye
 * Return to the Plague Tower
 * Behind the Mask
 * The Fey Castle
 * Trial of Iron and Fire
 * Chapter 5: Ascendancy's End
 * The Dead and Defeated
 * River District Hauntings
 * The Crypt of Shadows
 * Necromancer Consultancy
 * Death Wizards
 * Cult of Orcus
 * Descent into Shadow
 * The Shard of Night

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