Ability Score Rolling

NOTE: This function has been removed

When creating a character, starting ability scores (prior to racial adjustment) are randomly determined by choosing from among several predetermined sets of values.

It is possible to reroll until desirable scores result. Each reroll randomly selects from the same pool of available combinations as the initial roll.

Possible Values
Ability scores are not rolled individually. Instead, all six values are selected simultaneously, by randomly picking a row from the following table:

Note: Clerics can not roll the 16/13/15/11/11/9 distribution.

Order of the Ability Scores
The table above gives all possible ability score combinations for a generic character. Depending on a character's class, the values selected will be automatically reordered as follows:
 * The primary ability score is always the highest.
 * The secondary ability scores are the second and third highest, in no particular order.
 * The remaining three scores (A, B and C) will be placed in a specific ability, according to the character's class:

Table data source
The table data comes from the general rule that there can be only 1 score less than 10 and scores are clamped at [8;18]. The following scores have following costs:

and the summary cost cannot be greater than 32.