Skill

A is a class determined power that allows to loot connected Skill Node without using adequate consumable item and providing 100% success rate.

Certain class provide additional abilities to certain classes:
 * Dungeoneering gives the Barbarian and Guardian Fighter classes access to otherwise unreachable locations via secret doors, trick walls, hidden switches, et cetera.
 * Thievery allows the Trickster Rogue class to see and disarm traps.

Skill Check
A occurs when a character attempts to loot a Skill Node.

A character can always make a for a class determined, but must have a skill kit for any other checks. There is a percentage chance (25%) of failure when using a kit.

If the check is successful, the skill node yields items, usually profession resources relating to the skill node, as well as enchantments, consumables and treasure. A non-traditional Skill Node may also yield a minor buff.

Skill Nodes
Looting a Skill Node requires either adequate or consumable item.

While provides 100% success rate for looting the Skill Node, skill consumables provides only 75% success rate and are consumed regardless whether successful or not.

Gallery
Fertigkeit