Patch NW.10.20131120z.19

Patch Notes NW.10.20131120z.19

Classes and Balance

 * General: Reviving another player when another revive succeeds will no longer leave players locked and unable to move until the second revive attempt finishes.
 * Control Wizard: Master of Flame: Feat Twisting Immolation: Fixed bug causing Combustive Action to not be extended by as much as tooltip said it should be.
 * Devoted Cleric: Class Feature Anointed Action: Now correctly activates when using Flame Strike or Hallowed Ground.
 * Hunter Ranger:
 * Feats: Master of Archery: When you crit with a ranged attack, guarantee that your next Encounter power will crit. This effect cannot be triggered more than once every 20 seconds.
 * Feats: Master of Archery: Thorn Ward and Rain of Arrows now correctly trigger and use this feat.
 * Feats: Nature's Grasp: This feat can now be properly applied by Thorn Ward and Rain of Arrows.
 * Fox's Cunning: This power no longer grants Control Immunity. This was a holdover from an old version of the power and was not intended.
 * Rain of Arrows: This power can now correctly crit.
 * Storm Warden Paragon Path: Split the Sky: This power now properly gets damage bonuses from other sources.
 * Trickster Rogue: Smokebomb: Fixed issue where players who are immune to CC would still see the daze FX play on them.

Content and Environment

 * Dread Ring quests Contingency, Shatter, Pyrotechnics, Contact Other Plane, and Dismissal have had their party sharing disabled to avoid the quests getting stuck in a partially completed state.
 * Resolved a few cases where opening an Arcane Coffer did not properly give you credit for Seizing Power.
 * Valindra's Tower will now properly reward players with the Dungeon Delve event chest in all conditions now.
 * The Dread Legion now properly awards Rough Astral Diamonds during the Skirmish event.

Enemies

 * Zulkir Baltreyo: When using smokebomb in the form of Xuna, will no longer play the daze FX on CC immune players.
 * Several Dread Ring enemies now have their health bars appear above their heads instead of in their heads.

Items and Economy

 * shopkeeper now bows when being summoned and does not pop when interacted with.
 * Collections no longer refer to non-existent set bonuses for Dread Ring item sets that do not have a set bonus.
 * displays feet!
 * Dread Ring item sets have received a couple costume fixes for lighting and clipping issues.
 * Hunter Ranger item sets have received a couple costume fixes for lighting and clipping issues.
 * Refining an artifact to the next rank now also increases the active power on that artifact. Existing artifacts upgraded will also be fixed as well.
 * The companion now also gives additional Hit Points like other passive companions.
 * The Small Adventurers XP Booster now properly shows that it is Bind on Pickup.
 * The Rewards Claim Agent once again has the Hero of the North individual items to reclaim.

Localization

 * Removed some erroneous cases of profanity that was blocking normal words and some Foundry quests.

Performance and Stability

 * Improved shader performance issues that occurred in the Dread Ring under certain conditions.
 * Resolved several client crashes that could occur in certain circumstances.

User Interface

 * Enchantments that only have a single rank no longer look as though they are Ready to Upgrade.
 * It is now more clear what enchantment is slotted into an item from the icon.
 * Resolved an alignment issue on item tooltip comparisons in rare cases.
 * Several charge style powers now display how long the charge is.
 * The Buy Zen button in the Zen Market better indicates whether it will take you to the website or open the Steam Wallet.
 * The graphics reset message will no longer repeatedly display after the first time.
 * There is now a warning that refining an artifact will bind it to you.