Patch NW.3.20130529g.25

Patch Notes NW.3.20130529g.25 (http://nw-forum.perfectworld.com/showthread.php?375171)

Combat and Powers
Guardian Fighter
 * Block: Extremely high amounts of damage no longer break through Block when the player has plenty of the Block meter remaining.
 * Block: When Block is broken, the damage is now more significantly reduced by the amount of Block meter remaining before the meter breaking hit.

Misc.

 * General: Powers, Feats, and effects that adjust cooldowns, such as Dazzling Blades and the Master Duelist set bonus for the Trickster Rogue, now adjust cooldowns by the proper amount.
 * Skills: Arcana, Dungeoneering, Thievery, and Religion now have unique icons.

Foundry

 * Story Editor: Several cases have been addressed where dragging a component between maps would create undeletable components.
 * Well-Informed Barmaids now properly show Featured quests.
 * Well-Informed Barmaids now properly show the first quest in a campaign.
 * Well-Informed Barmaids now properly show the player's language in their default search.

Localization

 * In the German locale, the Y key now toggles the Quest Path and the Z key now opens the Zen Market.
 * Italian, Polish, and Turkish locales are now available with text translation.
 * Italian, Polish, and Turkish language versions of the intro cinematic are now available for viewing (and listening).
 * The Neverwinter client now properly detects installed keyboards with non-English locale settings and binds keys appropriately.

Professions

 * High-tier Arm slot pieces no longer require Tier 2 dungeon resources.
 * The tasks that make the high-tier Arm slot pieces now require the piece to be upgraded. These tasks are now always visible.
 * Alchemy: Experimentation tasks now display their potential rewards on the Summary screen.
 * Leadership: The rewards for several tasks have been updated, as well as the contents of Leadership chests.
 * Rank 3: Extended Guard Duty: A has been added to the rewards for this task.
 * Rank 4: Protect Caravan: The Astral Diamond reward for this task has been lowered to 100.
 * Rank 4: Protect Local Merchant: 150 XP and a have been added to the rewards for this task.
 * Rank 5: Explore: The time to complete this task has been increased to 2 hours.
 * Rank 5: Raid Supply Cache: 450 XP has been added to the rewards for this task.
 * Rank 6: Protect Survey Team: 2 Silver has been added to the rewards for this task.
 * The number of skill items given by this chest has been reduced to 1.
 * The number of skill items given by this chest has been reduced to 3, but the Healing Potion count has been increased to 2.
 * The number of skill items given by this chest has been reduced to 6, but the Greater Healing Potion count has been increased to 2.
 * The Greater Healing Potion count given by this chest has been increased to 7.
 * Profession Pack reward windows now properly inherit the color of the best item in the pack.
 * The Alchemy promotion in Profession Packs has ended.

Quests and Environments
Protector's Enclave
 * Moonstone Mask: The security on the VIP area of the Moonstone Mask has been beefed up.

Tower District
 * Cloak Tower: Campfires now only act as respawn points after defeating the minibosses preceding them.
 * Cloak Tower: There is now a gate after Makred. It opens upon defeating him.

Blackdagger Ruins
 * A dip in terrain next to Blackdagger Keep has been smoothed out. It is no longer possible to become stuck in that location.
 * Several quests have been updated to have proper "Return" objectives.
 * Several spawns have been cleared out from frequently traveled pathways.
 * Some locations that previously displayed flickering characters and objects have been addressed.
 * Hidden Cove: The Religion skill node in this instance is no longer blocked by an invisible wall.
 * Cragmire Crypts: The introductory quest to this dungeon no longer requires a turn-in.

Neverdeath Graveyard
 * There is no longer an invisible wall blocking a Religion skill node.
 * History Lessons has had another flow improvement. The scrolls are now more visible and the objective order is clearer.
 * History Lessons now properly provides progress for the Maps II achievement.
 * Doomguide's Duty: This quest is now lit correctly at the beginning.
 * The Emissary: Adventurers may want to be more careful near sarcophagi going forward.

Helm's Hold
 * Hellfire Archmagi now spawn less frequently near the Old Dirty Dwarf Tavern.
 * Several spawns have been cleared out from frequently traveled pathways.
 * The secret passage from the forest to the street outside the tavern has been removed, but the passage to the tavern basement still works properly.
 * Crypt of Vigilance: There is no longer an invisible wall blocking a Religion skill node.
 * Lair of the Mad Dragon: The pit under the Pit Fiend now kills players instead of teleporting them.

Vellosk
 * The campfires now properly give the Mending Wounds effect.
 * The map now depicts the player's location more accurately.
 * There is no longer an invisible wall blocking a Thievery skill node.
 * Gray Wolf Den: The collision in this map has been simplified and adjusted. It is now more difficult to exit the gameplay space and skip content.

Pirates' Skyhold
 * Lair of the Pirate King: The collision in this map has been simplified and adjusted. It is now more difficult to exit the gameplay space and skip content.
 * Lair of the Pirate King: Due to increased dungeon safety standards, enemies in the third part of this dungeon are now much less susceptible to being knocked off the edge.

Icespire Peak
 * Several encounters through the zone have been removed or adjusted to provide better enemy density.
 * To Remember the Fallen: Planting the flag no longer requires super precise positioning.
 * The Frozen Heart: Players may no longer destroy Grast the Gutcruncher's orbs and open the path before engaging him.
 * The Frozen Heart: There is no longer a wall that allows players to walk directly through it.

The Chasm
 * The third major section of the exterior now spawns level 53 enemies, up from level 49.
 * Spellplague Caverns: The collision in this map has been simplified and adjusted. It is now more difficult to exit the gameplay space.

Rothé Valley
 * Temple of the Spider: The collision in this map has been simplified and adjusted. It is now more difficult to exit the gameplay space.
 * Temple of the Spider: Lord Jevahn Jhalvar has sealed up his doorframe to prevent crafty adventurers from sneaking past him.
 * Temple of the Spider: There is now a gate after Halbryn Darkstalker. It opens upon Halbryn's defeat.

Mount Hotenow
 * A path that was missing from the Map window now shows up more brightly.
 * Seeds of Rebirth: Seedlings can now be seen from farther away on low graphics settings.
 * Caverns of Karrundax: The collision in this map has been simplified and adjusted. It is now more difficult to exit the gameplay space.

Whispering Caverns
 * Illithid Enclave: A few skill nodes have been removed from this instance.
 * Illithid Enclave: This instance is now considered level 59 for random drop calculations, down from 60.
 * The Dread Vault: The intro quest to this dungeon is now level 60, down from level 61.

Castle Never
 * Player characters who phase through one of the solid walls at the beginning of Castle Never will now swiftly meet their end.
 * Campfires now only act as respawn points after defeating the minibosses preceding them.
 * The gate after the third boss may now only be used after killing him.

Gauntlgrym
 * Fardelver Crypt: There is no longer phantom collision blocking part of the gameplay area.
 * Server performance has been improved even further in the second phase of Gauntlgrym.

PvP

 * Domination: Mount Hotenow and Rivenscar Ruins: Players may no longer target and attack players in spawn points with ranged or teleport attacks. Players in spawn points may not snipe from their perches there, either.

Stability

 * A crash in mouse buffering has been fixed.

User Interface

 * Auto-Refine: When Rough Astral Diamonds have been automatically refined, a notification now appears upon logging in.
 * Calendar: The Event tooltip display now shows the number of days until the event begins.
 * Death / Near Death: When clicking Release, the confirmation window now properly appears at the center of the screen.
 * Request GM Help: Fields that require entry now actually require entry before submitting a request.
 * Request GM Help: The categories in the category selection menu have been rearranged.
 * Request GM Help: The "Other" category has been changed to "Bug Report."
 * Request GM Help: When reporting Behavior issues, the ticket confirmation now properly informs the player that a GM will only contact him or her if there is a need to follow up.
 * Wealth: The tooltips for Gold, Astral Diamonds, Glory, Ardent Coins, and Celestial Coins now show the maximum amount a player can hold.