Gauntlgrym

Forgotten Realms
Gauntlgrym, in Forgotten Realms lore, it is an ancient ruined dwarven city. Via the Underdark it links to many places such as Deepearth, Nuur Throth, and Shadowdale.

It was stated in an interview with Jack Emmert that many locations to be included in the game were to come from the novel series of the same name by R.A. Salvatore.

Delzoun Explorers
A society dedicated to restoring the city of Gauntlgrym to its former glory, the Delzoun Explorers were founded by a scion of the Delzoun bloodline and a high-minded sage with a map. Upon declaring their intentions to occupy, excavate and repopulate the lost city they quickly gained popular support as well as bulging coffers. They have imposed strict procedures for documenting and reclaiming lost treasures.

Luskan Corsairs
The Luskan Corsairs describe themselves as enterprising individuals dedicated to the advancement of personal wealth. Hailing from (and not planning to return to) the fallen city of Luskan, the Corsairs know the way to lost Gauntlgrym, and intent to squeeze every last ancient coin out of the ruin. They claim rights to the plunder due to historical ties to the lost human kingdom of Illusk, which helped to build the original city of Gauntlgrym.

The Canticle of Gauntlgrym
Silver halls and mithral doors Stone walls to seal the cavern Grander sights than e'er before In smithy, mine, and tavern.

Toil hard in endless night In toast, oh lift yer flagon! Ye'll need the drink to keep ye right At forger that bakes the dragon.

Come, Delzoun, come one come all! Rush to grab yer kin And tell 'em that their home awaits In grandest Gauntlgrym!

Lore
Gauntlgrym, legendary ancestral home of the Delzoun Dwarves, long thought myth by any and all non-dwarf kind. Though every dwarf maintained that it existed simply because they knew it did. Gauntlgrym was the capital of Delzoun, and was the home of the famous forge that was powered by Maegera the Fire Primordial. It was with the help of the gift bestowed upon the Dwarves by the Elves that made trapping Maegera possible. In return for helping the Elves build the Hosttower, the Elves provided Gauntlgrym with the Tendrils of Magic, which facilitated the usage of Water Elementals to trap Maegera. This allowed the Dwarves to use the Primordial to fire the forges, making it possible for them to create legendary weapons and armor, thus allowing the Delzoun clan to claim supremacy among Dwarf kind in the North.

In 1452 DR, Dahlia Sin'felle tricked Jarlaxle Baenre and Athrogate into going to Gauntlgrym, all with hopes of restoring power to the great city. While in truth she wanted to reawaken Maegera. When Dahlia, Jarlaxle and Athrogate made it to the room housing the lever to release the Primordial, Dor'crae the Vampire "influenced" Athrogate into pulling the lever by conjuring images of Delzoun ghosts in the dwarfs mind who pleaded with him to pull the lever. Athrogate proved unable to resist the influence and pulled the lever, thus releasing the Primordial.

A decade later, 1462 DR, the Primordial once again began to stir and so Bruenor Battlehammer, Drizzt Do'Urden, Dahlia Sin'felle, Jarlaxle Baenre, and Athrogate set out to trap the beast once more. Only during their venture Valindra Shadowmantle summoned a Pit Fiend who, while defeated, proved to be the downfall of Bruenor Battlehammer. In his dying moments, he pulled the lever once more and trapped the Primordial. Though only 9 of the ten Water Elementals was used to trap Maegera since one of the summoning locations was destroyed when Maegera woke up a decade before.

Another decade later, 1463 DR, after killing Sylora Salm and sending Herzgo Alegni fleeing to the Shadowfell- Drizzt, Dahlia and Artemis Entreri now free of the influence of Charon's Claw, set out to destroy the Netherese Artifact they had taken from Alegni; ending Entreri's enslavement to the weapon once and for all (and presumably his unnaturally extended life.) The plan was to return to Gauntlgrym and cast the weapon into the pit which held the primordial, that it would be consumed.

Unbeknownst to the companions, Gauntlgrym had been taken and occupied by a band of Drow from Menzoberranzan hoping to establish a sister city sustained by the craft of the ancient forge. Herzgo Alegni also was healed enough to lead a mission to retrieve Charon's Claw at the order of his master- the Netherese lord, Draygo Quick- bringing along the offspring of his rape of Dahlia Sin'felle, Effron the Twisted.

Once in the entry tunnels of Gauntlgrym, Drizzt, Dahlia and Entreri were beset by the Netherese. The unsuspecting Drow band from Menzoberranzan arrived before the Netherese could gain the upper hand, capturing the companions and temporarily halting the advance of Alegni's forces. Entreri resourcefully bluffed that the group were agents of Braegan D'aerth, which was enough to convince the Drow to release the companions. However, the Drow forced retreated to the underdark, not wishing an open war with the Netherese. Leaving Drizzt, Dahlia and Entreri to attempt to circumvent the Netherese forces and access the Primordial Chamber to destroy Charon's Claw.

Once arriving in the Primordial Chamber they were forced to battle Alegni and his Netherese entourage in order to reach the Primordial. After a hard fought victory, with the help of Amber Gristle O'Maul (of the Adbar O'Mauls) Dahlia Managed to slay Alegni, Effron the Twisted revealed his identity and swore vengeance on his mother before fleeing to the Shadowfell with the Netherese forces, and Drizzt cast Charon's Claw into the raging inferno. Entreri was freed from its influence, but not killed.

After the Netherese and the Companions had withdrawn from the Gauntlgrym complex, the Drow band returned to finish their work of fortifying and settling the city and working the ancient forge, Producing the first two implements; A shield named "Orbcress" and a Scimitar named "Vidrinath" commissioned by Tiago Baenre who had been a key player in the mission for Gauntlgrym on the condition that he have the first weapons from the forge.

History
This map was added on June 20th, 2013, when Neverwinter ceased to be Beta and removed in Module 6: Elemental Evil.

Currency
Gauntlgrym uses the as currency for buying special gear from the Gauntlgrym Relics Merchant or exchanging into  at Gautlgrym Trader.

Overview
Gauntlgrym location was available only for lvl 60 characters that are in guild with chosen allegiance to one of two factions:

To participate in Gauntlgrym events, there is no need to go with guild nor being in party. There are three consecutive Gauntlgrym events:
 * 1) (30 min) Gauntlgrym
 * 2) (30 min) Gauntlgrym
 * 3) (30 min) Gauntlgrym

Gauntlgrym Atrium
Gauntlgrym Atrium is the only Gauntlgrym place available all the time.

There are 3 NPCs in Gauntlgrym Atrium.

Scrying Stones
Each side has different locations for Scrying Stones.
 * See Gauntlgrym for screenshots.

Gauntlgrym Ruins East: The second Stairs on the right side, to the Big Blacksmith. (1524, 1633 on Delzoun Explorers map) (519,422 on Luscan Corsairs map) The Great Hall: Just north of the center of the map (1276, 1185) on Delzoun Explorers map (765,862 on Luscan Corsairs map) The Pumps: On a ledge overlooking the pumps (1582,605 on Delzoun Explorers map) (469,1444 on Luscan Corsairs map)

Gameplay
Gauntlgrym's first room is the only place you can go unless the event is taking place. Once the event starts, a gate opens in the wall and the rest of the map is accessible.

The Luskan Corsairs and the Delzoun Explorers each get their own map instance, so everyone in the map are on your side. Gauntlgrym event is splitted into 3 half hour phases.

Every time you die, you spawn near the nearest camp and near Injury Healer will remove your injury.

Phase 1: The Iron Tabernacle
The Gauntlgrym is splitted into 3 simultaneous tasks. Players follows the objectives, collecting points for their factions.

The faction that will win collect summary more points at the end of Phase 1: The Gauntlgrym, will gain a buff in Phase 2: The Gauntlgrym.

When this phase ends, every player with at least 1 point being actually on the map, earns that allows to queue for Fardelver's Crypt on Phase 3: Gauntlgrym and is required (but not grants the right) to queue for the Dwarf King Crypt.

acquisition also completes the Lord Protector's Daily Gauntlgrym PvE repeatable daily quest.

Armor the Howlers


There are 3 subtasks in objective.

First subtask is to from The Iron Bear Stables (9).

Hellthorn Golems, once killed, will not respawn.

Reforge Weapons


There are 3 subtasks in objective.

First subtask is to from The Grang Forge (8).

Hellthorn Golems, once killed, will not respawn.

Kill the Blasphemer


objective has no subtasks. Blasphemer will spawn at the very beginning of the Gauntlgrym in the Great Hall.

Blasphemer is half Duergar and half devil. Blasphemer has powerful AoE fire attacks and can summon both Duergars and devils. Noticeable summon is Shocktroop Devil.

Killing Blasphemer gives you a headstart toward winning the giant Asmud's loyalty.

Phase 2: The Armories of Moradin
The Gauntlgrym is splitted into 4 tasks. Players follows the objectives, collecting points for their factions.

The faction that will win collect summary more points (combined from PvE and PvP) at the end of Phase 2: Gauntlgrym event gains the right to enter and loot the Dwarf King Crypt.

When this phase ends, every player with at least 1 point being actually on the map, earns that allows to queue for Fardelver's Crypt on Phase 3: Gauntlgrym and is required (but not grants the right) to queue for the Dwarf King Crypt.

Fight in the Armories


While the whole Gauntlgrym, players can queue for Background PvP.

It's 20 vs 20 PvP that takes place in the Gauntlgrym.

While PvP takes place on different, closed maps for the 40 matched players, others still can participate in PvE part of Gauntlgrym, supporting PvP players by Constructing Catapults and Winning Amusud's Loyalty.


 * See: Gauntlgrym PvP session

Construct Catapults


There are 2 simultaneous subtasks in objective.

First subtask is to Construct Catapults (4) from. can be found on the ground only.

There are 8 catapults on the map, 4 on North and 4 on South, each requires a few s to be built.

Catapults, once built (3), cannot take any more.

objective begins when Phase 2: Gauntlgrym begin, lasts 10 minutes and after this time passed, there is no longer possible to Construct Catapults from nor Stockpile Catapults with s.

Once this objective ends, armed catapults will attack players from opponent faction in Gauntlgrym PvP session.

Win Amusud's Loyalty


There are 2 simultaneous subtasks in objective.

Before the subtask can be completed, you must Help Amusud clear the way to the Great Hall.

Once Amusud reached the Great Hall, subtasks can be completed.

objective begins when Phase 2: Gauntlgrym begin, lasts 20 minutes and after this time passed, there is no longer possible to Recover s nor Cook for Amusud.

Once this objective ends, Amusud will fight versus faction that brought him less tribute (summary from Recover s and Cooked ) in Gauntlgrym PvP session.

Load Mine Carts


Gauntlgrym is the last objective of Phase 2: Gauntlgrym.

This objective, unlike any other PvE Gauntlgrym ovjectives, does not award you with points, but with.

Objective is to Load Mine Carts located in Mine Cart Control under the Great Hall.

Loot from Earth Elementals and  from Fire Elementals.

Every 5 stacks of or  delivered to carts is awarded with 10.

objective begins 20 minutes after Phase 2: Gauntlgrym begin, lasts the rest 10 minutes and after this time passed, there is no longer possible to Load Mine Carts neither with nor.

Phase 3: Delzoun Crypts
Last phase, Gauntlgrym event, lasts 30 minutes. There are two dungeons available to play only while this event:

While Fardelver's Crypt is available for every faction, queue for Dwarf King Crypt can only the faction that won summary previous phases.

Additionally, all players must have at least one of the following Shares to queue for Fardelver's Crypt or all of them to queue for Dwarf King Crypt:
 * 1)  awarded for participating in Phase 1: Gauntlgrym
 * 2)  awarded for participating in Phase 2: Gauntlgrym

It is possible to run Fardelver's Crypt and Dwarf King Crypt multiple times during one event.

Since the last phase is over, players cannot queue into these Dungeons anymore and all pending queues are destroyed, however players still inside Crypts can end their Dungeons.

Completing either Fardelver's Crypt or Dwarf King Crypt also completes the Lord Protector's Daily Gauntlgrym Dungeon repeatable daily quest (even if Phase 3: Gauntlgrym is over).