Underdark Strategic Guide

Featured Quests written by R.A. Salvatore
Those quests begin in the Protector's Enclave by talking to Captain Belgold.

Underdark Campaign
You will have to complete Salvatore's quests first to start the campaign.

Mantol-Derith quests, skirmishes and dungeon give. You can use to progress through the campaign, and to create Lesser, or Greater demonic keys, used to open chests. The maximum amount you can have is 18,000.

You can get special missions from the campaign tab (right side). The first time (each day) you complete the designated dungeon, skirmish or demonic heroic encounter, you will get a 40 Demonic Ichors' boon.

You will get  completing the new skirmishes, dungeon and heroic encounters, however, there is a cap of 400 per week, and a total maximun of 1200. You can buy a level 135 set at Mantol-Derith with those and improve it to Item Level 140 with Black Ice Shaping.

You will get 1 or 2  in Epic Demogorgon (in the chest), depending on a Silver of Gold result.

You can trade both Ichors against artifact weapons.

You can get rings depending on your achievement against Demogorgon or in skirmishes.

Demonic Heroic Encounters
Demonic Heroic Encounters spawn in the Dread Ring, the Well of Dragons, Icewind Dale and the Stronghold. Encounters in the Stronghold are easier.

You must gather enough players to unlock the various achievements: - 3 players or more for Bronze, - 6 players or more for Silver, - 9 players or more for Gold.

There are 3 encounters plus a bonus one:

Demonic Closure
Protect the wizards. Kill the Enraged Barlguras first, you can easily take the aggro against everything else.

Demonic Escape
Prevent the monsters from entering the breach. Kill the Enraged Barlguras first, you can easily take the aggro against everything else.

Demonic Slaughter
Kill fast. This encounter is easier than the 2 others.

Demonic Overload (bonus)
This encounter is only available after one of the others, if you win. Kill the boss fast.

Skirmishes
You will get  for your T1 set in the skirmishes.

If you want to go faster in both skirmishes, you will have to choose someone to taunt from afar. He will have to attack the monsters when they spawn to prevent party mates from wasting time moving. Range classes will do nicely.

You can reenter the battleground when you die.

There are 2 variants for phase 1 and 2.

Variant 1: The Portals

 * Phase 1:
 * Close the portals and kill the monsters.

Tip: You'll reach gold faster if every member closes a different portal and kills what comes out of it (no running with adds on you). After you kill you go for the next portal.


 * Phase 2:
 * Close the portals and kill the monsters.

Tip: Reaching gold is faster if one/two party member(s) close portals and bring adds to middle for others to kill. As soon as you shake aggro off of you, you go and close other portals and repeat. Classes with less DPS should be grouping adds in middle.


 * Phase 3:
 * Kill the boss and ignore everything else.

Variant 2: The Madness
In that skirmish, stand between the pillars to the opposite side of the entrance.


 * Phase 1:
 * Kill the monsters.
 * You're slowly contaminated by madness.
 * You must reach one of the pillars in the 4 corners of the map to cleanse yourself.

Tip: At the beginning of the skirmish split into two groups, one always takes the two portals on the right and other group the ones on the left. No switching sides for less running and faster gold rank.


 * Phase 2:
 * Kill the monsters.
 * The pillars' energy slowly wears off, you will have to recharge it using the monsters' loot.
 * The more energy, the longer the pillar's effect will last.
 * You don't need to supply more than 2 pillars.

Tip: Same as Phase 1 tip except after 2 minutes time you switch sides to pick up the loot from the other side. Also a good idea is to charge pillars after you have picked up at least 10 loots from the ground.


 * Phase 3:
 * Kill the boss and ignore everything else.
 * However you will have to keep an eye on your madness.

When you're contaminated, you won't be able to use your daily skills anymore then your encounter skills.

Beware, when a monster enters a pillar's area of effect, the pillar is disabled (the color changes).

Variant 1: Free the prisoners

 * Phase 1:
 * Stay close to the cells' doors to drag the hulks, the tank will take care of everything else.
 * You mustn't kill or impair the hulks, they will damage the doors when ramming into.


 * Phase 2:
 * Stand in the center of the room.
 * Taunt the monsters there then kill them with area skills.


 * Phase 3:
 * Kill the boss and ignore everything else.

What do you need to get Gold achievement: It's currently impossible to score more than Bronze in phase 1.

Variant 2: Defend the clerics
In that skirmish, stand between the 2 clerics. You will ear a specific sound when the monsters spawn.


 * Phase 1:
 * Kill the golems, the tank will take care of everything else.


 * Phase 2:
 * Stay in front of the boss to drag the hulks and kill the golems, the tank will take care of everything else.
 * You mustn't kill or impair the hulks, they will damage the shield (protecting the boss) when ramming into.


 * Phase 3:
 * Kill the boss and ignore everything else.

What do you need to get Gold achievement: A tank (Guardian Fighter or Oathbound Paladin); he will protect the party and take the aggro against little adds. A Control Wizard; he will impair and push the golems.

Demogorgon
You will get  for your T2 set in the dungeon. The mindflayer Grazilaxx explains the dungeon's strategy. You will get tips too in the cutscenes introducing the phases.

You can reenter the battleground when you die.

Normal
The dungeon is available every hours at X:30 (X stands for the hour).


 * Phase 1:
 * Kill fast.
 * Open the portals to spawn monsters.
 * The classes with mobility skills will do nicely.
 * The bigger the portal, the more powerful the monster.
 * It's usually useless to open the green portals, the monsters don't give enough points.
 * If your party has enough dps, purple portals will be enough.


 * Phase 2:
 * Stand between golden dots and Goristro when you're targeted (red line), he will take damages when ramming into.
 * If he rams into a black dot, he will heal himself.
 * The dots switch from gold to black and black to gold.
 * The closer to Goristro, the faster you will turn around.
 * If a laser targets you, run for the nearest light well (or die).


 * Phase 3:
 * Kill fast.
 * Party mates must stand near 2 light wells.
 * If a laser targets you, run for the nearest light well (or die).
 * Demogorgon sneers before throwing lasers.

In phase 2 and 3, you're slowly contaminated by madness, run for the nearest well to cleanse yourself.

Beware, when a monster enters a well's area of effect, the well is disabled (the color changes).

What do you need to get Gold achievement: 2 tanks, 2 healers and 6 dps.

Epic
The epic version is about the same as the normal one. The dungeon is available through a queue.


 * Phase 1:
 * Never open green portals. They just clog the instance and the gain is less than minimum.
 * Blue portals are an option but should be avoided also for same reason.

There's only one golden dot (and 3 black dots).
 * Phase 2:

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