Help:Acronyms/Abbreviations

General

 * AD - Astral Diamonds
 * AH - Auction House
 * AoE - Area of Effect
 * AP - Action Points
 * APE - Used to describe the Epic Demonic Summoning in Avernus. The demon, a Soul-Infused Barlgura, appears as a large gorilla.
 * BHE - Big Heroic Encounter - used often to describe the Epic Heroic Encounters.
 * BiS - Best in Slot (Colloquially referring to Encounter powers, enchantments, artifacts, etc.)
 * BI - Black Ice
 * BoA - Binds on Account. You can't put it on the Auction House, but you can move it between your characters.
 * BoE - Binds on Equip. Trade-able. You can get it, pass it between your characters or resell it, up to when your character wears or uses some aspect of it.
 * BoP - Binds on Pickup - As soon as your character touches it, it's staying with them until you sell (not trade), use, salvage, or discard it.
 * Burn - refer to attack without a specific battle plan or without caring about the fight mechanic.
 * CL - Demonic Closure
 * CTA - Call to Arms - a special version of existing skirmishes, typically with other special rewards attached to it
 * DD - Dungeon Delves
 * DF - Death Forge (only in the Dread Ring) - One of the three lairs.
 * DOT - Damage Over Time
 * DPS - Damage per Second
 * DS - Dread Spire (only in the Dread Ring) outside the Dread Ring it can mean Demonic Slaughter.
 * gg - good game - can be meant sincerely or to deride others, so be careful of the context it is used in
 * gj - good job
 * GS - Gear Score - the rating of a character that includes things like stats, gear, enchantments, boons, etc - Replaced by Item Level (IL)
 * gtg - good to go (ready for whatever is next) or got to go (have to leave)
 * HE - Heroic Encounter, timed events where a group of 5+ players is suggested for completion.
 * HOT - Heal Over Time
 * HPS - Heals Per Second
 * ICD - Internal Cool Down (time)
 * IL - Item Level, replacement for Gear Score
 * LFG - Looking for Group
 * LFM/LF(n)M - Looking for more or looking for (n) more, where n is the number of players specifically sought after.
 * LFT -
 * NPC - Non Player Character
 * NW - Neverwinter (Game; Official Acronym)
 * NW:O - Neverwinter Online (Game; Community Devised)
 * NWN - Neverwinter Nights (Game)
 * NWN1 - Neverwinter Nights (Game)
 * NWN2 - Neverwinter Nights 2 (Game)
 * NWO - Neverwinter Online (Game; Community Devised)
 * OP - Over-Powered or (related to forum posts) Original Poster. (Can also refer to the class Oathbound Paladin)
 * PE - Protector's Enclave
 * PF - Phantasmal Fortress (only in the Dread Ring) - One of the three lairs.
 * PVE - person versus environment -or- player versus environment
 * PVP - person versus person -or- player versus player
 * PUG - Pick up group, indicating groups created by random queue. Also used to indicate a team missing 1 or more components and accessing the queue to complete the team.
 * PWE - Perfect World Entertainment (Company)
 * PWI - Perfect World International (Game)
 * RAD - Rough Astral Diamonds
 * RBI - Raw Black Ice
 * RP - Refinement Points
 * RNG - Random Number Generator
 * RTI - Return To Instance
 * SH - Stronghold
 * ToD - Tyranny of Dragons
 * WAI - Working as Intended
 * ZAX - Zen AD Exchange
 * Zerg - Force of large group of lower level players who use numbers rather then strategy to defeat the enemy

WIZ/WD: Wizard

 * CC - Chilling Cloud
 * EotS - Eye of the Storm
 * FtF - Fanning the Flame
 * HV - High Vizier armor set
 * Icy - Icy Terrain
 * MM - Magic Missile
 * MoF - Master of Flame
 * OF - Oppressive Force
 * Shard/SotEA - Shard of the Endless Avalanche
 * Sing(u)/AS - Arcane Singularity
 * SS - Spellstorm Mage
 * SW - Shadow Weaver armor set
 * Thaum - Thaumaturge
 * Ren - Renegade

DC: Devoted Cleric

 * AC - Anointed Champion
 * AS - Astral Shield (DC) (More commonly Astral Seal)
 * BtS - Break the Spirit
 * BoH - Bastion of Health
 * Chains - Chains of Blazing Light
 * DA - Divine Armor
 * Daunting/DL - Daunting Light
 * DO - Divine Oracle
 * DG - Divine Glow
 * DP - Divine Power
 * FS - Flame Strike (Also Foresight)
 * FF - Forgemaster's Flame
 * HG - Hallowed Ground
 * HP - High Prophet armor set (Obsolete)
 * HW - Healing Word (More commonly for PvP)
 * MH - Miracle Healer armor set (Obsolete)
 * SB - Sun Burst
 * GoH - Gift of Haste
 * HoT - Heal over time
 * LoD - Light of Divinity
 * TI - Terrifying Insight

GF: Guardian Fighter

 * IV - Iron Vanguard (paragon path)
 * LS - Lunging Strike
 * EF - Enforced Threat
 * GW - Griffon's Wrath
 * AoD/Anvil - Anvil of Doom
 * FR - Fighter's Recovery
 * TR - Threatening Rush
 * KV - Knight's Valor
 * ITF - Into the Fray
 * IS - Indomitable Strength
 * cS -Commander's Strike

GWF: Great Weapon Fighter

 * AoW - Avatar of War armor set
 * CaGI - Come and Get It (less used but I see it occasionally)
 * FLS - Frontline Surge
 * IBS - Indomitable Battle Strike
 * IV - Iron Vanguard
 * NSF - Not so Fast
 * Sent - Sentinel
 * SM - Swordmaster
 * Wicked/WS - Wicked Strike

HR: Hunter Ranger

 * CtG - Clear the Ground
 * ES - Electric Shot
 * GW - Grand Warden armor set
 * Marauder's - Marauder's Rush/escape
 * PF - Pathfinder
 * RG - Royal Guard armor set
 * RoA - Rain of Arrows
 * SS - Split Shot
 * SW - Stormwarden

OP: Oathbound Paladin

 * Healadin - Paladin healer
 * Tankadin - Paladin tank

SW: Scourge Warlock

 * TT - Tyrannical Threat
 * PoP - Pillar_of_Power

TR: Trickster Rogue

 * B&S/BnS - Bait and Switch
 * CoS - Cloud of Steel
 * DF - Duelist's Flurry
 * DS - Dazing Strike
 * IS - Impact Shot
 * ItC - Impossible to Catch
 * LA - Lurker's Assault
 * Lashing - Lashing Blade
 * MI - Master Infiltrator
 * PotB - Path of the Blade
 * SE - Shocking Execution
 * SF - Sly Flourish
 * Smoke/SB - Smoke Bomb
 * SS - Shadow Strike
 * Swash - Swashbuckling Captain's armor set
 * VP - Vengeance's Pursuit
 * WK - Whisperknife
 * WoB - Whirlwind of Blades
 * WR - Wicked Reminder

Unimplmented Classes
Following classes are not implemented on Neverwinter nor are they planned. abbreviations are based on D&D 5e.
 * BRD - Bard
 * DRD - Druid
 * MNK - Monk
 * SOR - Sorcerer

Combat/Powers/Effects

 * AoE - Area of Effect
 * AP - Action Points
 * ArP - Armor Penetration
 * CD - Cooldown
 * CS - Critical Strike
 * ICD - Internal Cooldown
 * LS - Life Steal

Dungeons

 * eCC - Epic Cragmire Crypt
 * Cela - Tower of Celadaine - 3rd area lair (Sharandar)
 * CN - Castle Never
 * CoDG - Cradle of the Death God
 * CT - Cloak Tower
 * (e/m)Demo - Demogorgon
 * DF - Death Forge (Dread Ring)
 * DS - Dread Spire (Dread Ring)
 * DV - Dread Vault
 * FBI - Fangbreaker Island
 * FH - Frozen Heart
 * Gnarl or GR - Gnarlroot Caves in Feywild - 1st area lair (Sharandar)
 * (G)WD - Grey Wolf Den
 * KR - Kessel's Retreat
 * (L)MD/LoMD - Lair of the Mad Dragon
 * eLoL - Epic Lair of Lostmauth
 * MC - Malabog's Castle
 * PF - Phantasmal Fortress (Dread Ring)
 * RED - Random Epic Dungeon
 * SC/SP - Spellplague Caverns
 * (e)SoT - Epic Shores of Tuern
 * SVA - Assault on Svardborg
 * ToS - Temple of the Spider
 * T9 - Tomb of the Nine Gods
 * VT - Valindra's Tower
 * CR - Castle Ravenloft

General gear

 * BI - Black Ice
 * CN set - The weapon sets dropped from the Dracolich in Castle Never. Ancient Spymater(TR), Castle Champion(GWF), etc. A catch-all.
 * DL - Dread Legion weapons(Also armor, but less frequently)
 * FD - Fallen Dragon weapons
 * FF - Fabled Fomorian weapons
 * RBI - Raw Black Ice

Enchantments

 * Bark/BS - Barkshield
 * Bile/BT - Bilethorn
 * G - Greater
 * L - Lesser
 * P - Perfect
 * PF - Plague Fire
 * SF - Soulforged enchant
 * Vorp - Vorpal enchant
 * Example usages: GPF - Greater Plague Fire, highest level of PF; P.Vorp - Perfect Vorpal, LSF - Lesser Soulforged, P.Terror - Perfect Terror. I usually see the prefix-less versions of enchants referred to as 'normal', but I don't recall ever seeing an N used as abbreviation for this.

DR: Dread Ring

 * DF - Death Forge in Dread Ring
 * DS - Dreadspire lair in Dread Ring
 * PF - Phantasmal Fortress in Dread Ring

GG: Gauntlgrym

 * FC - Fardelver's Crypt
 * DK - Dwarf King Crypt

IWD: Icewind Dale

 * AB - Arcane Brotherhood
 * BG - Biggrin's Tomb, (A weekly lair in Icewind Pass - gives 50 Konig coins and about 1200 black ice)
 * BiB/Beho - Black Ice Beholder (Epic HE in Dwarven Valley)
 * HE - Heroic Encounter
 * HQ/Queen - Hammerstone Queen - weekly quest started from a hammer item that randomly drops off corrupted dwarves in Dwarven Valley
 * KR - Kessel's Retreat (sometimes just called Kessel's) - the special skirmish for IWD
 * Remo/Rem - Remorhaz (Epic HE in Icewind Pass)
 * TT - Ten Towners
 * DV - Dwarven Valley
 * IP/IwP - Icewind Pass

SH: Stronghold

 * DF - Dragon Flight (Refering to Greed of the Dragonflight)
 * INF - Influence Run (Doing Heroic Encounters in the SH)
 * SHE - Stronghold Heroic Events

WoD: Well of Dragons

 * CP - Cult Prison, one of the 3 lairs in WoD
 * DP - Drake Pens, one of the 3 lairs in WoD
 * TMS - Thayan magical shelter, one of the 3 lairs in WoD

UD: Underdark

 * PoM - Prophecy of Madness
 * ToDG - Throne of the Dwarven Gods

UM: Undermountain

 * FE - Fragment Expedition (Stardock)
 * ME - Master Expedition (Yawning Protal)
 * WE - Warden Expedition (Stardock)

Character Statistics

 * Action Points - (AP)
 * Charisma - (CHA) Measures force of personality, persuasiveness, and leadership. Affects: Companion influence and recharge speed.
 * Constitution - (CON) Represents health, stamina and vital force. Affects: Hit points and Action Points.
 * Dexterity - (DEX) Measures hand-eye coordination, agility, reflexes, and balance. Affects: Critical severity and movement speed.
 * Hit Points - (HP) A character’s life/health
 * Intelligence - (INT) Describes how well you learn and reason. Affects: Control bonus (?) and magical damage.
 * Strength - (STR) Measures physical power. Affects: Stamina regeneration and physical damage.
 * Wisdom - (WIS) Measures common sense, perception, self-discipline, and empathy. Affects: Control resist (?) and outgoing healing.

Gear/Character Statistics

 * Accuracy - Decrease the enemy’s chance to deflect attacks
 * Awareness - Decrease your enemy’s damage when being attacked from combat advantage
 * Armor Penetration - Increases the percentage of defenses ignored when attacking an enemy
 * Combat Advantage - Increases your damage when attacking an enemy from an advantageous position (e.g from behind)
 * Combined Rating - Adds a flat amount to every statistic, except Power and Hit Points
 * Critical Avoidance - Decreases the chance that your enemy will land a critical hit against you
 * Critical Strike - Increases the chance that you will land a critical hit with an attack or with healing spells
 * Defense - Decreases your damage taken
 * Deflection - Increases the chance that you will deflect 50% of the incoming damage
 * Power - Increases your damage and healing. This amount is modified on a per power basis.

General

 * Campaign -
 * Companion -
 * Companion Influence - Stats shared from your companion to you
 * Consumable -
 * Glory -
 * Loadout -
 * Mount -
 * Queue -
 * Refinement -

Fighting/Abilities

 * Action Points -
 * Magnitude -
 * Stacks -