Role: | Tank
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Ability Scores | |
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Le guerrier est un combattant qui possède une origine martiale et excelle dans le rôle de tank. Le Guerrier Défensif est basé sur le combat au corps à corps, usant d’intimidations et de techniques afin de battre intelligemment ses ennemis. Le Guerrier Défensif a également un second rôle, celui de meneur et c’est un combattant qui se bat avec un bouclier et une armure lourde, ce qui lui permet d’avoir un haut niveau de survie et de gérer le combat autour de lui (ou elle). Le placement et les tactiques d’intimidation sont très importants. Les Guerriers Défensifs sont efficaces en armure de plates.
Caractéristiques[]
La constitution est la caractéristique principale du Guerrier Défensif. La Force et la Dextérité sont les caractéristiques secondaires.
Statistic | Effect of Ability Score on stat per point over 10 | |||||
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Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma | |
Bonus de dégâts | 1% | |||||
Neutralisation d'armure | 1% | |||||
Combat Advantage damage | 1% | |||||
Hit Points | 2% | |||||
Damage Over Time (DoT) resistance | 1% | |||||
Area of Effect damage resistance | 1% | |||||
Deflection chance | 0.5% | |||||
Action Points gain | 1% | |||||
Guard meter | 1% | |||||
Control Bonus | 1% | |||||
Control Resistance | 1% | |||||
Recharge Speed | 1% | |||||
Companion stat bonus | 1% |
Powers[]
Pts. Req. | Type | Paragon Path | Name | Range | CD | Effect |
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0 | At-Will | Enchainement | 5'cylindre | Vous frappez les ennemis en face vous. La troisème frappe inflige des dégâts supplémentaires.
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0 | At-Will | Marée de Fer | 3'cylindre | Vous écrasez votre adversaire de votre bouclier réduisant sa Résistance aux dégâts. Régénère 10% de la jauge de Blocage.
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0 | Encounter | Longue Fente | Mélée | 8 sec. | Chargez votre ennemi, et finissez-le d'un vigoureux coup de poignard.
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0 | Daily | Menace Persistante | 30'éclatement | Avec fureur, vous frappez le sol, infligeant des dégâts aux ennemis autour de vous. Lors de votre ferveur temporaire, vous infligez des dégâts supplémentaires et bénéficiez d'une immunité contre les effets invalidants.
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0 | Talent Défensif | Augmente votre Blocage de 5%
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5 | Encounter | Menace Concrétisée | 30'éclatement | 15 sec. | Provoque énergiquement les ennemis aux alentours, les forçant à vous attaquer. Récupération de la jauge de Blocage.
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5 | Encounter | Colère du Griffon | 3'cylindre | 15 sec. | Vous fouettez avec un puissant coup venant du dessus, assommant vos ennemis. Cette capacité possède 2 charges de rencontre.
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10 | Marque | 100'pieds | Marque votre cible. L'ennemi défié aura une Résistance aux dégâts diminuée, et vous doublez votre menace en le touchant. Les attaques bloquées n'enlèveront pas votre marque.
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10 | At-Will | Coup Aggravant | 5'cylindre | Remplace un pouvoir À volonté durant le Blocage. Poignardez vos ennemis caché derrière votre bouclier, les Provoquant pour qu'ils vous attaque.
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10 | At-Will | Renversement du Bouclier | 3'cylindre | Remplace un pouvoir À volonté durant le Blocage. Fracassez votre bouclier sur votre adversaire sans vous exposer. Régénérez 5% de votre jauge de Blocage.
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10 | Daily | Fighter's Recovery | You steady yourself and gain vigor for the fight to come by temporarily Healing for a large portion of the damage you deal.
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10 | Daily | Terrifying Impact | 50',4'cylinder | Giving an exultant battle cry, you pulverize the ground. Foes hit by the upheaval are Stunned.
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15 | Encounter | Knee Breaker | 3'cylinder | 14 Sec. | Break your target's knee, dealing damage over time and temporarily Slowing them.
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15 | Enhanced Mark | Marked targets now build Threat while Marked, and you generate 33% more Threat when striking them.
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15 | Guarded Assault | While Guarding, reflect 1% of incoming damage to your attacker.
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20 | At-Will | Crushing Surge | 5'cylinder | A series of slow satisfying attacks. The third strike deals additional damage and will Heal you.
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20 | Encounter | Knight's Challenge | 40' | 28 sec. | Challenge your target, temporarily locking them in 1 on 1 combat. While challenged, you and your opponent deal double damage to each other and half damage to anyone else.
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20 | Combat Superiority | For 5 seconds, deal 10% additional damage to foes after they hit you.
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30 | Encounter | Anvil of Doom | 3'cylinder | 16 sec. | Your weapon collides with your enemy's skull, dealing double damage if your target had 25% or less health.
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30 | Encounter | Iron Vanguard | Frontline Surge | 30'range,10'cylinder | 18 sec. | You Knock back your enemies, sending them prone, allowing you and your allies to seize new ground.
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30 | Iron Vanguard | Ferocious Reaction | 5min | When your Hit Points drop below 15%, you regain 10% of your Hit Points, the foe that hit you takes that much damage, and you gain a Damage Resistance buff for 5 seconds. This can only occur once every 5 minutes.
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35 | Encounter | Into The Fray | 50'burst | 15 sec. | A fierce battle cry that temporarily increases your adventuring party's Run Speed and Action Point generation. In addition, all party members receive a small portion of your Maximum Hit Points as Temporary Hit Points.
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35 | At-Will | Iron Vanguard | Threatening Rush | Rush to target and slam into them with a painful looking attack. Your target and those around it are temporarily Marked.
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40 | Daily | Supremacy of Steel | You ready yourself to lash out at any who dare to strike you, returning a portion of the damage you just suffered. Can be expended early to damage nearby foes.
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40 | Iron Vanguard | Trample the Fallen | When a foe is affected by control powers, deal 5% more damage to it.
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45 | Encounter | Iron Warrior | 50' Burst | 18sec | You gain Temporary Hit Points based on your missing Hit Points, and your Guard meter can temporarily sustain more damage before breaking. Recovers Guard meter.
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45 | Encounter | Knight's Valor | 12sec | Defend your party, temporarily intercepting half of all damage they would have taken, and then builds threat based on a portion of how much you intercepted.
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50 | Encounter | Bull Charge | 12sec | Rush your foe, violently Knocking them back, leaving them Prone.
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50 | Daily | Iron Vanguard | Indomitable Strength | Pummel your target with a rain of blows, Knocking them away and leaving them Prone.
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50 | Iron Vanguard | Enduring Warrior | When you kill an enemy ,you regain Hit Points equal to 1% of your max hit points.
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Feats[]
Heroic Feats[]
Name | Points allowed | Description |
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Tier 1 | ||
Action Surge | 5 | Gain 2/4/6/8/10% more Action Points from Guarding attacks.
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Strength Focus | 3 | Increase the effectiveness of Strength by 5/10/15%.
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Toughness | 3 | Increase your Maximum Hit Points by 3/6/9%.
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Tier 2 | ||
Shielded Resurgence | 3 | When affected by a Control power, gain 2/3/6% of your Hit Points over 10 seconds. (30 second cooldown)
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Distracting Shield | 5 | When you Guard an attack, your attacker briefly deals 1/2/3/4/5% less damage.
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Armor Specialization | 3 | Increases the effectiveness of Armor Class and Defense by 5/10/15%. [This feat does not work: 06/22/2013]
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Tier 3 | ||
Potent Challenge | 3 | You generate 5/10/15% more Threat.
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Powerful Attack | 5 | Increase the damage of your Encounter and At-Will Powers by 2/4/6/8/10%.
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Grit | 3 | Gain 1/2/3% of your Maximum Hit Points in Temporary Hit Points when you are Healed by a power. (40 second cooldown.)
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Tier 4 | ||
Pin Down | 3 | The Prone duration of your powers is increased by 5/10/15%.
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Weapon Mastery | 3 | 1/2/3% greater chance to land a Critical Hit.
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Ubiquitous Shield | 5 | Reduce the damage effects of Combat Advantage against you by 5/10/15/20/25%.
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Paragon Feats[]
Conqueror Feats[]
Defeat Feats: These feats focus on maximizing damage.
Name | Points allowed | Description |
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Tier 1 | ||
Improved Vigor | 5 | When less than 50% Hit Points, gain 2/4/6/8/10% more Action Points.
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Take Measure | 5 | When you are Critically Hit, gain Temporary Hit Points equal to 1/2/3/4/5% of your Maximum Hit Points. (50 second cooldown)
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Tier 2 | ||
Reinforced Surge | 5 | Frontline Surge now leaves targets Prone for an additional 0.2/0.4/0.6/0.8/1 second.
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Wrathful Warrior | 5 | When you have Temporary Hit Points, you deal 3/6/9/12/15% more damage.
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Tier 3 | ||
Cruel Cut Style | 5 | Cleave now deals 3/6/9/12/15% more damage.
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Stagering Challenge | 5 | Gain 4/8/12/16/20% damage bonus to Griffon's Wrath when the target has recently been struck by Staggering Challenge empowered by Griffon's Wrath. Additionally your damage bonus from Knight's Challenge is increased by 2/4/6/8/10%.
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Tier 4 | ||
Tactical Superiority | 5 | Combat Superiority deals 1/2/3/4/5% more damage. At the 5th tier of this feat, Combat Superiority will not require that the target hits you first.
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Menacing Impact | 5 | Villain's Menace now has 1/2/3/4/5 feet more range, and both Terrifying Impact and Villain's Menace now deal 2/4/6/8/10% more damage.
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Tier 5 | ||
Reckless Attacker | 1 | You gain bonus Power proportional to how much Guard meter you have remaining. When your Guard meter is full you gain 100% additional Power.
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Protector Feats[]
Defense Feats: These feats are focused on defense and maintaining foe attention.
Name | Points allowed | Description |
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Tier 1 | ||
Armor of Bahamut | 5 | When your Guard is broken, reduce 6/12/18/24/30% of the remaining Guard break damage.
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Plate Agility | 5 | You gain 1/2/3/4/5% chance to Deflect attacks.
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Tier 2 | ||
Improved Reaction | 5 | Ferocious Reaction Heals you for an additional 2/4/6/8/10% of your Maximum Hit Points.
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Shield Defense | 5 | Gain 1/2/3/4/5 to Armor Class.
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Tier 3 | ||
Shieldmaster | 5 | Shield Talent now reduces how much Guard meter is consumed by 2/4/6/8/10%.
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Brawling Warrior | 5 | Knight's Valor increases your Damage Resistance by 1/2/3/4/5%, and Enforced Threat reduces an additional 2/4/6/8/10% damage and Threat.
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Tier 4 | ||
Balanced Shield Fighter | 5 | Your Shield Slam and Stab At-Wills deal 3/6/9/12/15% additional damage.
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Overwhelming Impact | 5 | Supremacy of Steel and Terrifying Impact now temporarily reduce Damage Resistance by 1/2/3/4/5% on affected targets.
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Tier 5 | ||
Iron Guard | 1 | With every melee hit on an enemy, you reduce its damage by 2%. Maximum 10% damage reduction.
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Tactician Feats[]
Tactical Feats: These feats are focused on clever tactics.
Name | Points allowed | Description |
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Tier 1 | ||
Fight On | 5 | Encounter power cooldowns reduced by 2/4/6/8/10%.
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Crushing Pin | 5 | Your Control powers cause the target to take 2/4/6/8/10% bonus damage for 3 seconds.
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Tier 2 | ||
Daunting Challenge | 5 | Marked targets now deal 2/4/6/8/10% less damage to your allies, but still deal full damage to you.
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Battle Trample | 5 | When Trample The Fallen would cause you to deal more damage, you also gain 5/10/15/20/25% of your weapon damage in Threat and deal 5/10/15/20/25% of your weapon damage as Physical Damage.
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Tier 3 | ||
Inspiring Leader | 5 | Into The Fray increases your party's damage by 1/2/3/4/5%.
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Powerful Strike | 5 | Lunging Strike provides 4/8/12/16/20% more Threat and has a 20/40/60/80/100% chance to Interrupt your target.
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Tier 4 | ||
Surging Tide | 5 | Tide of Iron's debuff also reduces the amount of Physical damage dealt to you by 2/4/6/8/10%.
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Terrifying Menace | 5 | Anvil of Doom now has a 20/40/60/80/100% chance to Stun the target for 1 second.
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Tier 5 | ||
Martial Mastery | 1 | Taking damage while not using Guard now builds Action Points. You gain a bonus to this value based on your Damage Resistance.
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Classes |
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Guerrier Défensif
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