Le Paladin Féal est une classe jouable disponible depuis la sortie du Module 6 le Mal Élémentaire le 7 Avril 2015.
Cette classe aura deux voies de parangon, l'une pour tanker, l'autre pour soigner.
Féal ? ça veut dire quoi ? Féal : vient de l'ancien français feel, lui même venant du latin fidelis, fidèle donc, ce terme est désuet (qu'on n'utilise plus), ainsi le Paladin féal est un Paladin fidèle ou Paladin Loyal.
Les paladins sont des défenseurs de la veuve et de l'orphelin, modèles de vertu et de justice. Leurs périples sont souvent riches en combats contre le mal et en serments prêtés devant leur dieu tutélaire. Réputés pour être d'excellents protecteurs et soigneurs.
|Statistic||Effect of Ability Score on stat per point over 10|
|Bonus de Soin||1%|
|Bonus d'Avantage de Combat||1%|
|Points de vie||2.5%|
|Résistance aux dégâts||.5%|
|Damage Over Time Résistance au (DoT)||1%|
|Area of Effect Résistance de zone||1%|
|Chance de Déviation||.5%|
|Bonus de Contrôle||1%|
|Résistance au Contrôle||1%|
|Vitesse de Recharge||1%|
|Gain dePoints d'Action||1%|
|Compagnon stat bonus||1%|
Voies de Paragon
Les Voies de Paragon disponible pour le Paladin féal sont le Voeu de Dévotion et le Voeu de Protection.
|Voeu de Dévotion||Voeu de Protection|
|Modèle:Tactical||Tactical Zone of Sanctuary||(Personal Burst) You erect a zone of safety where you gain 30% increased damage resistance and are rapidly healed. You are immune to control effects while maintaining this zone.
Oath of Protection: You gain 60% damage resistance and allies gain 20% damage resistance. Oath of Devotion: Healing of Sanctuary is increased by 500%.
|Modèle:Mechanic||Divine Call||(Personal) Activating Divine Call consumes a charge of energy and generates an effect based upon your Oath.
None: Taunt all foes within 30' and heal all allies within 30'. Protection: You taunt all foes in a 30' area and gain 10% increased Damage Resistance for 10 seconds. You reflect 5% of incoming damage back to the attackers while this effect is active. (Max 5% of your Max HP). Devotion: You unleash a burst of healing in an 30' area. Subsequent casts of this within 10 seconds heal for 50% more.
|Modèle:Class Feature||Aura of Courage||(Personal, 30' Burst) You and allies within 30' of you deal 1/1.25/1.5% of your Maximum Hit Points as bonus damage.|
|Modèle:Class Feature||Aura of Haste|
|Modèle:Class Feature||Aura of the Templar|
|Modèle:Class Feature||Aura of Truth||(Personal, 30' Burst) Foes within 30' of you deal 5/7.5/10% less damage.|
|Modèle:Class Feature||Aura of Vengeance||(Personal, 30' Burst) When you or allies within 30' of you take damage, they deal 15/25/35% of your weapon damage to their attacker as Radiant damage.|
|Modèle:Class Feature||Aura of Wisdom||(Personal, 30' Burst) You and allies within 30' of you gain 10/15/20% recharge speed.|
|Modèle:Class Feature||Aura of Divinity||(Personal, 30' Burst) Up to 3 wounded allies within 30' of you are healed every 3 seconds.|
|Modèle:Class Feature||Aura of Life||(Personal, 30' Burst) Allies within 30' of you who are in a near-death state are revived and healed for 15% of their HP. This ally received resurrection sickness.|
|Modèle:Class Feature||Aura of Restoration||(Personal, 30' Burst) You and allies within 30' gain 10% increased healing from spells.|
|Modèle:Class Feature||Aura of Protection||(Personal, 30' Burst) You and allies within 30' gain 5% increased damage resistance.|
|Modèle:Class Feature||Aura of Radiance||(Personal, 30' Burst) Foes within 30' of you take damage ever 3 seconds. This damage builds bonus threat.|
|Modèle:Class Feature||Aura of Wrath||(Personal, 30' Burst) You and allies within 30' gain 20% increased damage as your hit points diminish.|
|Modèle:AtWill||Oath Strike||(Melee, 5' Cylinder) You strike your foe with a quick flurry of blows. The final strike of this power changes based on your Oath.
No Oath: Bonus Radiant Damage. Oath of Protection: Forces the target to attack you for 3 seconds. Players deal 75% less damage to other targets for 3 seconds. Oath of Devotion: Your healing is improved by 10% for 15 seconds. You also unleash a burst of healing.
|Modèle:AtWill||Radiant Strike||(Melee, 20' Blast) You lunge at a foe, unleashing a burst of light. You are also granted "Radiance".
Radiance: Your Armor Penetration and Damage are increased by 5% for 15 seconds. Does not stack.
|Modèle:AtWill||Valorous Strike||(Melee, 5' Cylinder) You strike your foe with your weapon, channeling the forces of Justice to destroy the target. The final hit of this combo grants you "Valor."
Valor: Damage Resistance is increased by 5% for 15 seconds. Does not stack.
|Modèle:AtWill||Cure Wounds||(60' Range) You heal an ally you can see. If you have no ally targeted, you are healed instead.|
|Modèle:AtWill||Shielding Strike||(Melee, 5' Cylinder) You strike your foe with brutal swings, on the final strike of this combo, you gain a shield that absorbs damage. The shield stacks up to 3 times and lasts 8 seconds.|
|Modèle:Daily||Divine Judgement||(40' Range, 10' Burst) You summon deific vengeance on your foes, causing incredible damage to be divided equally among all targets hit.|
|Modèle:Daily||Heroism||(Personal) You gain 100% of your Maximum Hit Points as Temporary Hit Points, gain 15% increased Damage Resistance, and gain immunity to CC for 5/10/15 seconds.|
|Modèle:Daily||Lay on Hands||(60' Range, 25s cooldown) You immediately heal the target for 100% of their Max HP and removes all damage over time effects from the target. This power consumes AP proportional to the amount of HP the target is missing. (Additional Ranks: -10% AP Cost)|
|Modèle:Daily||Shield of Faith||(Personal, 300' Burst) You summon divine shields to protect you and your allies for 15 seconds. Any damage taken by allies is reduced by 50% and they receive 20% more healing. (Additional Ranks: +3s Duration)|
|Modèle:Daily||Healing Font||(40' Range, 20=5' Blast, 22s cooldown) You place a healing font for 40 seconds that will attempt to heal any wounded ally within 60' of it. This heal chains to nearby damaged allies, and can chain up to 5 times.|
|Modèle:Daily||Divine Protector||(Personal, 150' Burst) For 5 seconds you shield all your allies from harm. You redirect 100% of the damage they would take to yourself. All damage you would take while this effect is active is reduced by 80%.|
|Modèle:Encounter||Absolution||(60' Range, 16s cooldown) You place a shield on yourself or target ally. You may have a shield active on yourself and one other ally at any given time. The shield persists until it breaks.
Oath of Protection: The shield absorbs substantially more. Oath of Devotion: Allies under the effect of the shield receive 20% more healing. Additional Ranks: Shield +15%
|Modèle:Encounter||Bane||(60' Range, 12s charge refill) You place a holy mark on the target. This target deals 10% less damage and takes 10% more damage for 10 seconds. This effect can be stacked up to 3 times. 3 Charges.
Paladins who have taken an Oath of Devotion can apply this effect to allies to Bless them instead, increasing their damage dealt and reducing damage taken for 10 seconds. Additional Ranks: Duration +2 seconds
|Modèle:Encounter||Banishment||(60' Range, 15'Blast, 40s cooldown) You banish all targets in an AoE for 20 seconds. These foes are stunned and become invulnerable until the stun ends. This stun lasts 4 seconds on players.
Oath of Protection: Foes are taunted for 6 seconds after the banishment ends. Oath of Devotion: Allies in the affected area gain 20% increased damage for 20 seconds. Additional Ranks: Cooldown -3s
|Modèle:Encounter||Burning Light||(Personal, 20s cooldown) You emit a blinding light for up to 4 seconds based on how long the power is charged, damaging and disorienting foes who are caught in its light.
Oath of Protection: You receive 100% more healing while emitting light. Oath of Devotion: Burning Light now heals allies as well. Additional Ranks: Damage +15%
|Modèle:Encounter||Cleansing Touch||(60' Range, 10s Cooldown) You heal target ally and remove any CC effects from them. You may activate this power while controlled. If you have an enemy targeted while casting this power you instead heal and cleanse all allies in melee range.
Oath of Protection: Gain Temp HP equal to 300% of the healing done. Oath of Devotion: Always affects allies in a 15 foot radius around the target, even when targeting an ally. Additional Ranks: Heal +15$
|Modèle:Encounter||Divine Touch||(Melee, 15' Blast, 10s cooldown) Deal heavy Radiant damage to all foes in an area around the target.
Oath of Protection: Gain a shield that absorbs damage for 8 seconds. Oath of Devotion: Allies near the target are healed as well. Additional Ranks: Damage +15%
|Modèle:Encounter||Sacred Weapon||(60' Range, 10s cooldown) Your next 5 single target attacks deal bonus Radiant damage to your target.
Oath of Protection: Forces the target to attack you for 3 seconds. Oath of Devotion: Your healing is improved by 15% for 8 seconds. Your next 5 heals also heal the target for additional bonus healing. Additional Ranks: Damage +15%
|Modèle:Encounter||Smite||(13' Range, 10s cooldown) Smash a target, igniting them with holy fire for 15 seconds. They burn so hot that enemies within 15' of them are also damaged by this effect.
Oath of Protection: Foes who are affected by the burn deal 15% less damage for 3 seconds. Oath of Devotion: Allies near the target are healed as well. Additional Ranks: Damage +15%
|Modèle:Encounter||Templar's Wrath||(Personal, 30' Burst, 15s cooldown) You unleash a storm of holy energy, dealing heavy damage to all nearby foes and stunning them.
Oath of Protection: Gain Temp HP equal to 300% of the damage dealt. Oath of Devotion: Allies in the affected area gain Temp HP in addition to damaging foes. Additional Ranks: Damage +15%
|Modèle:Encounter||Vow of Enmity||(80' Range) You select a target for your Vow for 60 seconds. You cannot recast this power while you have a Vow established. You deal 20% more damage to the target of your vow.
Oath of Protection: Allies who strike your Vow target build threat for the Paladin. Oath of Devotion: Allies who strike your Vow target are healed. Additional Ranks: Damage +10%
|Modèle:Encounter||Bond of Virtue||(Personal, 60' Burst, 10s cooldown) All allies within 60' become bonded. Allies who are bonded gain 20% increased healing from all sources. Additionally, any time you heal a bonded ally, all bonded allies receive 15% of that healing.|
|Modèle:Encounter||Binding Oath||(Personal, 60' Burst, 22s cooldown) All targets near the Paladin are forced to attack him for 2 seconds. During this time he absorbs all damage against him. When this effect expires he takes 50% of that damage and deals 50% of it to all foes in a 30' area. Players affected by this power deal 75% less damage to targets who are not the Paladin.|
- Module 6 : Le Mal Élémentaire
- Dev Blog : Paladin féal
- Dev blog : l’évolution du Paladin
- Pack d'amélioration du Paladin féal