Les professions sont les compétences d'artisanat de Neverwinter. Les professions permettent de fabriquer des armures et / ou de gagner de la monnaie, des objets et de l'expérience. Déverrouillé au niveau 10, le système de profession implique l'embauche d'artisans et leur envoi pour effectuer des tâches. Un seul artisan pour chaque profession peut être acquis en effectuant une tâche simple de cinq secondes. Ces tâches prennent un certain temps, mais il est possible de dépenser des diamants astraux pour terminer une tâche instantanément. Tout cela se fait via la fenêtre Professions, qui est normalement liée à la touche "N". De nombreuses tâches nécessitent également des ressources, qui sont des objets consommables collectés le plus souvent en utilisant des compétences et des kits sur divers nœuds à travers le monde. Des outils sont également disponibles qui peuvent être utilisés pour augmenter les chances de récompenses plus importantes, et affecter des artisans de qualité supérieure, ou plus d'artisans, à une tâche réduira le temps requis pour terminer la tâche. Les artisans et les outils sont connus sous le nom d'actifs, et aucun d'eux n'est consommé lors de l'exécution des tâches. Contrairement à la plupart des autres MMO, les professions ne doivent pas être apprises en parlant à un entraîneur et les personnages ne sont pas limités à un nombre spécifique de professions. Au lieu de cela, ils ont entre un et neuf emplacements pour effectuer des tâches; un personnage ne peut effectuer une tâche disponible que s'il a un emplacement ouvert. De plus, la plupart des tâches ont une exigence minimale de niveau professionnel; les personnages gagnent des niveaux de profession en effectuant des tâches qui confèrent de l'expérience à cette profession. Lors de l'acquisition du niveau 10, le sergent Knox vous donnera la quête Un vrai professionnel qui vous dirigera vers le marchand de fournitures de profession au milieu du marché des sept soleils de la coq dans l'enclave du protecteur.
Disponible uniquement pendant l'événement du solstice d'hiver.
Profession Mécanique[]
Slots[]
Characters can unlock up to nine slots for performing profession tasks.
The slots are arranged in 3-by-3 grid such as the following, and each is unlocked by achieving the indicated milestone:
Reach level 10
Reach level 30
Reach level 60
Get any Profession to Level 3
Get any Profession to Level 10
Get any Profession to Level 20
Get any 3 Professions to Level 20
Complete a task with at least a 100% speed bonus
Complete a task and earn the Tier 3 result
Assets[]
Each profession requires Assets. Assets include both Craftsmen hired by your character and the Tools they use. Assets are distinguished from Resources in that Assets are not consumed during the course of a crafting task. The exceptions are tasks that produce better assets, essentially upgrading the assets.
NOTE: You can not upgrade from Common to Uncommon. Only through the ranks. i.e. Assistant Platesmith will never become a Platesmith
Acquiring Craftsmen[]
The first craftsman for each profession can be acquired by the performing the following tasks:
Level Req.
Rarity
Name
Requires / Consumes
Opt. Asset
Time
Produces (Tier 1-3)
Prof. XP
0
1
Common
Hire your first Mercenary
Nothing
Requires:
Nothing
Consumes:
5s
Nothing
Tier 1:
[Mercenary]
Tier 2:
Tier 3:
None
0
1
Common
Hire your first Prospector
Nothing
Requires:
Nothing
Consumes:
5s
Nothing
Tier 1:
[Prospector]
Tier 2:
Tier 3:
None
0
1
Common
Hire your first Miner
Nothing
Requires:
Nothing
Consumes:
5s
Nothing
Tier 1:
[Miner]
Tier 2:
Tier 3:
None
0
1
Common
Hire your first Skinner
Nothing
Requires:
Nothing
Consumes:
5s
Nothing
Tier 1:
[Skinner]
Tier 2:
Tier 3:
None
0
1
Common
Hire your first Weaver
Nothing
Requires:
Nothing
Consumes:
5s
Nothing
Tier 1:
[Weaver]
Tier 2:
Tier 3:
None
0
1
Common
Hire your first Apothecary
Nothing
Requires:
Nothing
Consumes:
5s
Nothing
Tier 1:
[Apothecary]
Tier 2:
Tier 3:
None
Bonus to Speed[]
Speed Bonus Example
Bonus
Time factor
Example time
none
100%
8h
+5%
95%
7h 37m
+10%
91%
7h 16m
+25%
80%
6h 24m
+50%
67%
5h 20m
+75%
57%
4h 34m
+100%
50%
4h
+150%
40%
3h 12m
+200%
33%
2h 40m
+250%
29%
2h 17m
+300%
25%
2h
The higher the quality of the craftsman, the less time they take to perform a given task as determined by their bonus to speed. The time taken is determined by dividing the standard time for a given task by the sum of 100% and all relevant speed bonuses. The figure to the right shows examples of results to this equation for different bonus assuming a task that normally takes eight hours.
The bonus for a given quality of craftsman is:
Quality of Craftsman
Ordinaire (Optional Asset Slot)
Uncommon
Rare
Épique
Speed Bonus
none (+5%)
+10%
+25%
+50%
Tools[]
Quality Bonus Example
Bonus
Reward Tier chances
none
100% of Tier 1
0% of Tier 2
+8%
92% of Tier 1
8% of Tier 2
+16%
84% of Tier 1
16% of Tier 2
+24%
76% of Tier 1
24% of Tier 2
+40%
60% of Tier 1
40% of Tier 2
+100%
0% of Tier 1
100% of Tier 2
0% of Tier 3
+160%
0% of Tier 1
40% of Tier 2
60% of Tier 3
+200%
0% of Tier 1
0% of Tier 2
100% of Tier 3
0% of Tier 4
+240%
0% of Tier 1
0% of Tier 2
60% of Tier 3
40% of Tier 4
Profession(s)
Tool
Common
Uncommon
Rare
Epic
Leadership
Infantry Weapon
[Worn Infantry Weapon]
[Basic Infantry Weaponry]
none
none
Infantry Armor
[Worn Infantry Armor]
[Basic Infantry Armory]
none
none
Mailsmithing
Chisel
[Worn Chisel]
[Iron Chisel]
[Steel Chisel]
[Mithral Chisel]
Tongs
[Worn Tongs]
[Iron Tongs]
[Steel Tongs]
[Mithral Tongs]
Mailsmithing and Platesmithing
Hammer
[Worn Hammer]
[Iron Hammer]
[Steel Hammer]
[Mithral Hammer]
Platesmithing
Anvil
[Worn Anvil]
[Iron Anvil]
[Steel Anvil]
[Mithral Anvil]
Bellows
[Worn Bellows]
[Iron Bellows]
[Steel Bellows]
[Mithral Bellows]
Leatherworking
Swivel Knife
[Worn Swivel Knife]
[Iron Swivel Knife]
[Steel Swivel Knife]
[Mithral Swivel Knife]
Leatherworking and Tailoring
Awl
[Worn Awl]
[Iron Awl]
[Steel Awl]
[Mithral Awl]
Shears
[Worn Shears]
[Iron Shears]
[Steel Shears]
[Mithral Shears]
Tailoring
Needle
[Worn Needle]
[Iron Needle]
[Steel Needle]
[Mithral Needle]
Alchemy
Crucible
[Worn Crucible]
[Iron Crucible]
[Steel Crucible]
[Mithral Crucible]
Mortar
[Worn Mortar]
[Iron Mortar]
[Steel Mortar]
[Mithral Mortar]
Philosopher's Stone
[Worn Philosopher's Stone]
[Iron Philosopher's Stone]
[Steel Philosopher's Stone]
[Mithral Philosopher's Stone]
Bonus to Quality[]
Tools provide a quality bonus, which increases the chances of receiving an award from a higher tier for that task. It does not necessarily mean that a task normally awarding a green item now has a chance of awarding a blue, though that may be true. It depends on what rewards are in each tier, so the quality bonus does not directly relate to item quality, though in practice this may often be the case.
The probabilities are determined as follows:
Every 100% of quality bonus increases the base tier of rewards for a crafting task.
With no quality bonus, a crafting task could only possibly grant rewards from Tier 1, but a 100% quality bonus would mean the crafting task could only award from Tier 2.
The leftover bonus is then the chance of acquiring rewards from the next tier up.
For example, if your total quality bonus is 130%, you have a 30% chance of receiving Tier 3 rewards and a 70% chance of receiving Tier 2 rewards.
Quality bonuses are determined by the quality of each Tool used in a task. The quality bonus for a given quality of Tool is:
Quality of Tool
Ordinaire
Uncommon
Rare
Épique
Quality Bonus
+8%
+16%
+24%
+40%
Resources[]
Actually creating items or performing most tasks requires various resources. These are stored in a special tab in your inventory and do not take up general inventory space.
Common resources can be purchased from merchants.
Gathering and refinement tasks are available that acquire resources.
High-quality resources are available randomly through asset packs on the Zen Market.
Experience[]
Each profession requires the same amount of experience to increase each level:
Level
Required Experience
Notes
Level 1
0 xp
Hire first craftsmen to reach Level 1
Level 2
100 xp
Gain ability to hire additional rank 1 craftsmen
Level 3
300 xp
Gain ability to hire additional rank 1 Mercenary (Leadership)
Level 4
600 xp
Level 5
900 xp
Level 6
1200 xp
Level 7
1800 xp
Gain ability to hire rank 2 craftsmen Gain the ability to upgrade certain Tool Assets to Tool Assets
Level 8
2400 xp
Level 9
3600 xp
Gain the ability to upgrade certain Tool Assets to Tool Assets
Level 10
4800 xp
Level 11
7200 xp
Level 12
9600 xp
Level 13
14400 xp
Gain the ability to upgrade certain Tool Assets to Tool Assets Ability to turn 4 rank 2 Leadership into 1 rank 3 Leadership
Level 14
19200 xp
Ability to turn 4 rank 2 commons into 1 rank 3 common
Level 15
28800 xp
Ability to turn 4 uncommon craftsmen into 1 rare craftsman Gain the ability to upgrade certain Tool Assets to Tool Assets also certain Tool Assets to Tool Assets
Level 16
38400 xp
Level 17
57600 xp
Ability to upgrade certain Tool Assets to Tool Assets
Level 18
76800 xp
Ability to turn 4 rare craftsmen into 1 very rare craftsman
Level 19
115200 xp
Level 20
153600 xp
Note: Experience is cumulative from Level 0 - Level 20. A total of 153600 experience is needed for each profession.
Note: The Leadership common Rank 1 and Rank 3 are at different levels from the other crafts.