Neverwinter Wiki
Neverwinter Wiki

Sommaire[]

Les professions sont les compétences d'artisanat de Neverwinter. Les professions permettent de fabriquer des armures et / ou de gagner de la monnaie, des objets et de l'expérience. Déverrouillé au niveau 10, le système de profession implique l'embauche d'artisans et leur envoi pour effectuer des tâches. Un seul artisan pour chaque profession peut être acquis en effectuant une tâche simple de cinq secondes. Ces tâches prennent un certain temps, mais il est possible de dépenser des diamants astraux pour terminer une tâche instantanément. Tout cela se fait via la fenêtre Professions, qui est normalement liée à la touche "N". De nombreuses tâches nécessitent également des ressources, qui sont des objets consommables collectés le plus souvent en utilisant des compétences et des kits sur divers nœuds à travers le monde. Des outils sont également disponibles qui peuvent être utilisés pour augmenter les chances de récompenses plus importantes, et affecter des artisans de qualité supérieure, ou plus d'artisans, à une tâche réduira le temps requis pour terminer la tâche. Les artisans et les outils sont connus sous le nom d'actifs, et aucun d'eux n'est consommé lors de l'exécution des tâches. Contrairement à la plupart des autres MMO, les professions ne doivent pas être apprises en parlant à un entraîneur et les personnages ne sont pas limités à un nombre spécifique de professions. Au lieu de cela, ils ont entre un et neuf emplacements pour effectuer des tâches; un personnage ne peut effectuer une tâche disponible que s'il a un emplacement ouvert. De plus, la plupart des tâches ont une exigence minimale de niveau professionnel; les personnages gagnent des niveaux de profession en effectuant des tâches qui confèrent de l'expérience à cette profession. Lors de l'acquisition du niveau 10, le sergent Knox vous donnera la quête Un vrai professionnel qui vous dirigera vers le marchand de fournitures de profession au milieu du marché des sept soleils de la coq dans l'enclave du protecteur.

Profession Temps de tâche typique Description
Crafting Profession Leadership Meneur 2-6 heures Dirige les mercenaires dans l'exécution de tâches qui confèrent de l'expérience, de l'or, des objets aléatoires et / ou des diamants astraux.
Crafting Profession Medarmoring Armurerie Légère 15-30 minutes Dirige les forgerons dans la création d'armures pour les religieux dévoués et les grands combattants d'armes.
Crafting Profession Hvyarmoring Armurerie Lourde 15-30 minutes Dirige les forgerons dans la création d'armures pour les Guardian Fighters.
Crafting Profession Leatherworking Maroquinerie 15-30 minutes Dirige les maroquiniers dans la création d'armures pour les voleurs trompeurs.
Crafting Profession Tailoring Couturier 15-30 minutes Dirige les tailleurs dans la création d'armures pour les assistants de contrôle.
Crafting Profession Alchemy Alchimie 15-30 minutes Dirige les alchimistes dans la création de potions et de colorants.
Orfèvre ?? minutes Crée des armes pour les prêtres et magiciens.
Crafting Profession Winterevent Simril lightcrafting ?? minutes Disponible uniquement pendant l'événement du solstice d'hiver.

Profession Mécanique[]

Slots[]

Professions Window (overview)

The overview tab of the Professions Window

Characters can unlock up to nine slots for performing profession tasks. The slots are arranged in 3-by-3 grid such as the following, and each is unlocked by achieving the indicated milestone:

Reach level 10 Reach level 30 Reach level 60
Get any Profession to Level 3 Get any Profession to Level 10 Get any Profession to Level 20
Get any 3 Professions to Level 20 Complete a task with at least a 100% speed bonus Complete a task and earn the Tier 3 result

Assets[]

Each profession requires Assets. Assets include both Craftsmen hired by your character and the Tools they use. Assets are distinguished from Resources in that Assets are not consumed during the course of a crafting task. The exceptions are tasks that produce better assets, essentially upgrading the assets.

Craftsmen[]

Profession Leadership Mailsmithing Platesmithing Leatherworking Tailoring Alchemy
Rank 1 common [Mercenary] [Prospector] [Miner] [Skinner] [Weaver] [Apothecary]
Rank 2 common [Guard] [Blacksmith] [Armorer] [Tanner] [Outfitter] [Mixologist]
Rank 3 common [Footman] [Assistant Mailsmith] [Assistant Platesmith] [Assistant Leatherworker] [Assistant Tailor] [Assistant Alchemist]
Rank 3 uncommon [Man-at-Arms] [Mailsmith] [Platesmith] [Leatherworker] [Tailor] [Alchemist]
Rank 3 rare [Adventurer] [Master Mailsmith] [Master Platesmith] [Master Leatherworker] [Master Tailor] [Master Alchemist]
Rank 3 epic [Hero] [Grandmaster Mailsmith] [Grandmaster Platesmith] [Grandmaster Leatherworker] [Grandmaster Tailor] [Grandmaster Alchemist]

NOTE: You can not upgrade from Common to Uncommon. Only through the ranks. i.e. Assistant Platesmith will never become a Platesmith

Acquiring Craftsmen[]

The first craftsman for each profession can be acquired by the performing the following tasks:

Level Req. Rarity Name Requires / Consumes Opt. Asset Time Produces (Tier 1-3) Prof. XP
0
1
Common
Hire your first Mercenary
Nothing
Requires: Nothing
Consumes:
5s
Nothing
Tier 1: [Mercenary]
Tier 2:
Tier 3:
None
0
1
Common
Hire your first Prospector
Nothing
Requires: Nothing
Consumes:
5s
Nothing
Tier 1: [Prospector]
Tier 2:
Tier 3:
None
0
1
Common
Hire your first Miner
Nothing
Requires: Nothing
Consumes:
5s
Nothing
Tier 1: [Miner]
Tier 2:
Tier 3:
None
0
1
Common
Hire your first Skinner
Nothing
Requires: Nothing
Consumes:
5s
Nothing
Tier 1: [Skinner]
Tier 2:
Tier 3:
None
0
1
Common
Hire your first Weaver
Nothing
Requires: Nothing
Consumes:
5s
Nothing
Tier 1: [Weaver]
Tier 2:
Tier 3:
None
0
1
Common
Hire your first Apothecary
Nothing
Requires: Nothing
Consumes:
5s
Nothing
Tier 1: [Apothecary]
Tier 2:
Tier 3:
None
Bonus to Speed[]
Speed Bonus Example
Bonus Time factor Example time
none
100%
8h
+5%
95%
7h 37m
+10%
91%
7h 16m
+25%
80%
6h 24m
+50%
67%
5h 20m
+75%
57%
4h 34m
+100%
50%
4h
+150%
40%
3h 12m
+200%
33%
2h 40m
+250%
29%
2h 17m
+300%
25%
2h

The higher the quality of the craftsman, the less time they take to perform a given task as determined by their bonus to speed. The time taken is determined by dividing the standard time for a given task by the sum of 100% and all relevant speed bonuses. The figure to the right shows examples of results to this equation for different bonus assuming a task that normally takes eight hours.

The bonus for a given quality of craftsman is:

Quality of Craftsman Ordinaire
(Optional Asset Slot)
Uncommon Rare Épique
Speed Bonus none (+5%) +10% +25% +50%

Tools[]

Quality Bonus Example
Bonus Reward Tier chances
none
100% of Tier 1
0% of Tier 2
+8%
92% of Tier 1
8% of Tier 2
+16%
84% of Tier 1
16% of Tier 2
+24%
76% of Tier 1
24% of Tier 2
+40%
60% of Tier 1
40% of Tier 2
+100%
0% of Tier 1
100% of Tier 2
0% of Tier 3
+160%
0% of Tier 1
40% of Tier 2
60% of Tier 3
+200%
0% of Tier 1
0% of Tier 2
100% of Tier 3
0% of Tier 4
+240%
0% of Tier 1
0% of Tier 2
60% of Tier 3
40% of Tier 4
Profession(s) Tool Common Uncommon Rare Epic
Leadership Infantry Weapon [Worn Infantry Weapon] [Basic Infantry Weaponry] none none
Infantry Armor [Worn Infantry Armor] [Basic Infantry Armory] none none
Mailsmithing Chisel [Worn Chisel] [Iron Chisel] [Steel Chisel] [Mithral Chisel]
Tongs [Worn Tongs] [Iron Tongs] [Steel Tongs] [Mithral Tongs]
Mailsmithing and Platesmithing Hammer [Worn Hammer] [Iron Hammer] [Steel Hammer] [Mithral Hammer]
Platesmithing Anvil [Worn Anvil] [Iron Anvil] [Steel Anvil] [Mithral Anvil]
Bellows [Worn Bellows] [Iron Bellows] [Steel Bellows] [Mithral Bellows]
Leatherworking Swivel Knife [Worn Swivel Knife] [Iron Swivel Knife] [Steel Swivel Knife] [Mithral Swivel Knife]
Leatherworking and Tailoring Awl [Worn Awl] [Iron Awl] [Steel Awl] [Mithral Awl]
Shears [Worn Shears] [Iron Shears] [Steel Shears] [Mithral Shears]
Tailoring Needle [Worn Needle] [Iron Needle] [Steel Needle] [Mithral Needle]
Alchemy Crucible [Worn Crucible] [Iron Crucible] [Steel Crucible] [Mithral Crucible]
Mortar [Worn Mortar] [Iron Mortar] [Steel Mortar] [Mithral Mortar]
Philosopher's Stone [Worn Philosopher's Stone] [Iron Philosopher's Stone] [Steel Philosopher's Stone] [Mithral Philosopher's Stone]
Bonus to Quality[]

Tools provide a quality bonus, which increases the chances of receiving an award from a higher tier for that task. It does not necessarily mean that a task normally awarding a green item now has a chance of awarding a blue, though that may be true. It depends on what rewards are in each tier, so the quality bonus does not directly relate to item quality, though in practice this may often be the case.

The probabilities are determined as follows:

  • Every 100% of quality bonus increases the base tier of rewards for a crafting task.
    • With no quality bonus, a crafting task could only possibly grant rewards from Tier 1, but a 100% quality bonus would mean the crafting task could only award from Tier 2.
  • The leftover bonus is then the chance of acquiring rewards from the next tier up.
    • For example, if your total quality bonus is 130%, you have a 30% chance of receiving Tier 3 rewards and a 70% chance of receiving Tier 2 rewards.

Quality bonuses are determined by the quality of each Tool used in a task. The quality bonus for a given quality of Tool is:

Quality of Tool Ordinaire Uncommon Rare Épique
Quality Bonus +8% +16% +24% +40%

Resources[]

Actually creating items or performing most tasks requires various resources. These are stored in a special tab in your inventory and do not take up general inventory space.

  • Common resources can be purchased from merchants.
  • Gathering and refinement tasks are available that acquire resources.
  • High-quality resources are available randomly through asset packs on the Zen Market.

Experience[]

Each profession requires the same amount of experience to increase each level:

Level Required Experience Notes
Level 1 0 xp Hire first craftsmen to reach Level 1
Level 2 100 xp Gain ability to hire additional rank 1 craftsmen
Level 3 300 xp Gain ability to hire additional rank 1 Mercenary (Leadership)
Level 4 600 xp
Level 5 900 xp
Level 6 1200 xp
Level 7 1800 xp Gain ability to hire rank 2 craftsmen
Gain the ability to upgrade certain Tool Assets to Tool Assets
Level 8 2400 xp
Level 9 3600 xp Gain the ability to upgrade certain Tool Assets to Tool Assets
Level 10 4800 xp
Level 11 7200 xp
Level 12 9600 xp
Level 13 14400 xp Gain the ability to upgrade certain Tool Assets to Tool Assets
Ability to turn 4 rank 2 Leadership into 1 rank 3 Leadership
Level 14 19200 xp Ability to turn 4 rank 2 commons into 1 rank 3 common
Level 15 28800 xp Ability to turn 4 uncommon craftsmen into 1 rare craftsman
Gain the ability to upgrade certain Tool Assets to Tool Assets also certain Tool Assets to Tool Assets
Level 16 38400 xp
Level 17 57600 xp Ability to upgrade certain Tool Assets to Tool Assets
Level 18 76800 xp Ability to turn 4 rare craftsmen into 1 very rare craftsman
Level 19 115200 xp
Level 20 153600 xp
  • Note: Experience is cumulative from Level 0 - Level 20. A total of 153600 experience is needed for each profession.
  • Note: The Leadership common Rank 1 and Rank 3 are at different levels from the other crafts.