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<big>'''NOTE: This function has been removed'''</big>
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When creating a [[character]], starting [[Ability Score|ability scores]] (prior to [[Racial Trait|racial adjustment]]) are randomly determined by choosing from among several predetermined sets of values.
 
When creating a [[character]], starting [[Ability Score|ability scores]] (prior to [[Racial Trait|racial adjustment]]) are randomly determined by choosing from among several predetermined sets of values.
   
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{| class="wikitable"
 
{| class="wikitable"
{{table header ability score rolling}}
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{{table header ability score rolling}}!&sum;
 
{{table row ability score rolling|18|13|13|10|10|8}}|72
 
{{table row ability score rolling|18|13|13|10|10|8}}|72
 
{{table row ability score rolling|18|13|13|10|8|10}}|72
 
{{table row ability score rolling|18|13|13|10|8|10}}|72
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* The primary ability score is always the highest.
 
* The primary ability score is always the highest.
 
* The secondary ability scores are the second and third highest, in no particular order.
 
* The secondary ability scores are the second and third highest, in no particular order.
* The remaining three scores (A, B and C) will be placed in a specific ability, according to the character's class:<br />
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* The remaining three scores (A, B and C) will be placed in a specific ability, according to the character's class:<br>
<br />
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<br>
 
{| class="wikitable"
 
{| class="wikitable"
 
{{table header ability score rolling|class=Class}}
 
{{table header ability score rolling|class=Class}}
 
{{table row ability score rolling|Int|Wis|Cha|Dex|Con|Str|class=[[Control Wizard]]}}
 
{{table row ability score rolling|Int|Wis|Cha|Dex|Con|Str|class=[[Control Wizard]]}}
 
{{table row ability score rolling|Wis|Str|Cha|Int|Con|Dex|class=[[Devoted Cleric]]}}
 
{{table row ability score rolling|Wis|Str|Cha|Int|Con|Dex|class=[[Devoted Cleric]]}}
{{table row ability score rolling|Con|Str|Dex|Wis|Int|Cha|class=[[Guardian Fighter]]}}
 
 
{{table row ability score rolling|Str|Con|Dex|Int|Cha|Wis|class=[[Great Weapon Fighter]]}}
 
{{table row ability score rolling|Str|Con|Dex|Int|Cha|Wis|class=[[Great Weapon Fighter]]}}
 
{{table row ability score rolling|Con|Str|Dex|Wis|Int|Cha|class=[[Guardian Fighter]]}}
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{{table row ability score rolling|Dex|Wis|Str|Cha|Int|Con|class=[[Hunter Ranger]]}}
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{{table row ability score rolling|Con|Wis|Cha|Str|Int|Dex|class=[[Oathbound Paladin]]}}
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{{table row ability score rolling|Cha|Int|Con|Str|Dex|Wis|class=[[Scourge Warlock]]}}
 
{{table row ability score rolling|Dex|Str|Cha|Int|Con|Wis|class=[[Trickster Rogue]]}}
 
{{table row ability score rolling|Dex|Str|Cha|Int|Con|Wis|class=[[Trickster Rogue]]}}
 
|}
 
|}
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== Table data source ==
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The table data comes from the general rule that there can be only 1 score less than 10 and scores are clamped at [8;18].
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The following scores have following costs:
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{| class="wikitable" style="text-align: right"
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|- style="text-align: right"
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! Score
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| 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18
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|-
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! Cost
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| 0 || 1 || 2 || 3 || 4 || 5 || 7 || 9 || 11 || 14 || 18
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|}
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and the summary cost cannot be greater than '''32'''.
   
 
[[Category:Ability Scores]]
 
[[Category:Ability Scores]]

Latest revision as of 03:28, 5 April 2020

NOTE: This function has been removed

When creating a character, starting ability scores (prior to racial adjustment) are randomly determined by choosing from among several predetermined sets of values.

It is possible to reroll until desirable scores result. Each reroll randomly selects from the same pool of available combinations as the initial roll.

Possible Values[ | ]

Ability scores are not rolled individually. Instead, all six values are selected simultaneously, by randomly picking a row from the following table:

Primary Secondary A B C
18 13 13 10 10 8 72
18 13 13 10 8 10 72
18 13 13 8 10 10 72
17 14 13 10 10 10 74
17 13 14 10 10 10 74
17 13 13 11 11 10 75
17 13 13 11 10 11 75
16 16 12 10 10 10 74
16 15 13 11 11 9 75
16 14 14 11 10 10 75
16 13 15 11 11 9 75
16 12 16 10 10 10 74
15 15 13 12 11 10 76
15 15 13 11 10 12 76
15 14 13 12 12 11 77
15 13 15 12 11 10 76
15 13 15 11 10 12 76
15 13 14 12 12 11 77

Note: Clerics can not roll the 16/13/15/11/11/9 distribution.

Order of the Ability Scores[ | ]

The table above gives all possible ability score combinations for a generic character. Depending on a character's class, the values selected will be automatically reordered as follows:

  • The primary ability score is always the highest.
  • The secondary ability scores are the second and third highest, in no particular order.
  • The remaining three scores (A, B and C) will be placed in a specific ability, according to the character's class:


Class Primary Secondary A B C
Control Wizard Int Wis Cha Dex Con Str
Devoted Cleric Wis Str Cha Int Con Dex
Great Weapon Fighter Str Con Dex Int Cha Wis
Guardian Fighter Con Str Dex Wis Int Cha
Hunter Ranger Dex Wis Str Cha Int Con
Oathbound Paladin Con Wis Cha Str Int Dex
Scourge Warlock Cha Int Con Str Dex Wis
Trickster Rogue Dex Str Cha Int Con Wis

Table data source[ | ]

The table data comes from the general rule that there can be only 1 score less than 10 and scores are clamped at [8;18]. The following scores have following costs:

Score 8 9 10 11 12 13 14 15 16 17 18
Cost 0 1 2 3 4 5 7 9 11 14 18

and the summary cost cannot be greater than 32.