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However, the tooltips are misleading. For instance, Guardian Fighters can gain Action Points from blocking attacks, but do not gain Action Points from taking unguarded damage unless they have the [[Martial Mastery]] paragon feat.
 
However, the tooltips are misleading. For instance, Guardian Fighters can gain Action Points from blocking attacks, but do not gain Action Points from taking unguarded damage unless they have the [[Martial Mastery]] paragon feat.
   
The [[Recovery]] stat grants Action Point Gain to all classes, in addition to Recharge Speed Increase.
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The [[Recovery]] stat grants [[Action Point Gain]] to all classes, in addition to Recharge Speed Increase.
   
 
==Control Wizard==
 
==Control Wizard==

Revision as of 03:20, 1 June 2014

Action Points are the method by which a character's Daily Powers are recharged. Each character has a gauge represented by a D20 in the middle of their Combat Action Bar. This gauge refills as the character gains more Action Points. When this bar is filled by the attainment of Action Points, a character's Daily Power is available for use. The use of a character's daily power depletes this gauge and a character must once again perform actions which grant Action Points to refill it.

According to the in-game tooltips, each class can earn Action Points as follows:

However, the tooltips are misleading. For instance, Guardian Fighters can gain Action Points from blocking attacks, but do not gain Action Points from taking unguarded damage unless they have the Martial Mastery paragon feat.

The Recovery stat grants Action Point Gain to all classes, in addition to Recharge Speed Increase.

Control Wizard

  • Wisdom increases Action Point Gain.
  • The first-tier heroic feat Controlling Action increases action point gain by 2/4/6/8/10% when using powers on a controlled target.
  • The paragon feat Critical Power grants 1/2/3/4/5% of your total Action Points when you land a critical hit.

Devoted Cleric

  • Charisma increases Action Point Gain.
  • The first-tier heroic feat Healing Action increases action point gain by 1/2/3/4/5% whenever you use a healing ability.
  • The encounter power Prophecy of Doom grants Action Points when its target dies.

Guardian Fighter

  • Blocking grants the fastest AP gain, and attacking while blocking grants more than cleaving.
  • Constitution increases Action Point Gain.
  • The first-tier heroic feat Action Surge increases action point gain by 2/4/6/8/10% from Guarding attacks.
  • The encounter power Into the Fray increases your party's Action Point Gain.
  • The paragon feat Martial Master allows you to build Action Points by taking unguarded damage.

Great Weapon Fighter

  • The first-tier heroic feat Unstoppable Action increases action point gain by 5/10/15/20/25% for dealing damage while you are Unstoppable.
  • The encounter power Battle Fury increases Action Point Gain.
  • The encounter power Indomitable Battle Strike grants bonus Action Points when it kills a foe.

Trickster Rogue

  • The first-tier heroic feat Action Advantage increases action point gain by 2/4/6/8/10% for dealing Combat Advantage damage.
  • The paragon feat Cunning Stalker increases Action Point Gain when Stealthed.
  • The paragon feat Action Rush gives your encounter powers a change to grant bonus Action Points.
  • The paragon feat Thrill of the Kill grants Action Points for landing killing blows.
  • The encounter power Bait and Switch creates a decoy that grants Action Points to the rogue when it is hit by an enemy.
  • The class power Tactics increases Action Point Gain.