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According to the in-game tool-tips, each class can earn Action Points as follows: |
According to the in-game tool-tips, each class can earn Action Points as follows: |
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− | * [[ |
+ | * [[Barbarian]] - Dealing damage and using encounter powers |
− | * [[ |
+ | * [[Cleric]] - Healing or dealing damage |
− | * [[ |
+ | * [[Fighter]] - Taking or dealing damage and using encounter powers |
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− | * [[Guardian Fighter]] - Taking or dealing damage and using encounter powers |
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− | * [[ |
+ | * [[Ranger]] - Dealing damage and using encounter powers. |
+ | * [[Rogue]] - Dealing damage |
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− | * [[ |
+ | * [[Warlock]] - ??? |
− | * [[ |
+ | * [[Wizard]] - Dealing damage |
− | However, the tool-tips are misleading. For instance, Guardian Fighters can gain Action Points from blocking attacks, but do not gain Action Points from taking unguarded damage unless they have the |
+ | However, the tool-tips are misleading. For instance, Guardian Fighters can gain Action Points from blocking attacks, but do not gain Action Points from taking unguarded damage unless they have the {{powerlink|Martial Mastery (GF)}} paragon feat. |
+ | ==Barbarian== |
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− | The [[Recovery]] stat grants [[Action Point Gain]] to all classes, in addition to Recharge Speed Increase. |
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⚫ | *The encounter power {{powerlink|Hidden Daggers (GWF)}} does not grants bonus Action Points when activated.<ref>Bug. {{powerlink|Hidden Daggers (GWF)}}: [http://www.arcgames.com/en/forums/neverwinter#/discussion/1211238/bug-hidden-daggers-0-action-points-gain Encounter does not grant any Action Points.]</ref> |
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− | == |
+ | ==Cleric== |
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− | ==Devoted Cleric== |
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*[[Charisma]] increases Action Point Gain. |
*[[Charisma]] increases Action Point Gain. |
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− | *The first-tier heroic feat |
+ | *The first-tier heroic feat {{powerlink|Healing Action (DC)}} increases action point gain by 1/2/3/4/5% whenever you use a healing ability. |
− | *The encounter power |
+ | *The encounter power {{powerlink|Prophecy of Doom (DC)}} grants Action Points when its target dies. |
− | == |
+ | ==Fighter== |
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− | |||
− | ==Guardian Fighter== |
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*Blocking grants the fastest AP gain, and attacking while blocking grants more than cleaving. |
*Blocking grants the fastest AP gain, and attacking while blocking grants more than cleaving. |
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*[[Constitution]] increases Action Point Gain. |
*[[Constitution]] increases Action Point Gain. |
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− | *The first-tier heroic feat |
+ | *The first-tier heroic feat {{powerlink|Action Surge (GF)}} increases action point gain by 2/4/6/8/10% from Guarding attacks. |
− | *The encounter power |
+ | *The encounter power {{powerlink|Into the Fray (GF)}} increases your party's Action Point Gain. |
− | *The paragon feat |
+ | *The paragon feat {{powerlink|Martial Mastery (GF)}} allows you to build Action Points by taking unguarded damage. |
− | == |
+ | ==Paladin== |
*[[Charisma]] increases Action Point Gain. |
*[[Charisma]] increases Action Point Gain. |
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− | == |
+ | ==Ranger== |
− | == |
+ | ==Rogue== |
− | *The first-tier heroic feat |
+ | *The first-tier heroic feat {{powerlink|Action Advantage (TR)}} increases action point gain by 2/4/6/8/10% for dealing [[Combat Advantage]] damage. |
− | *The paragon feat |
+ | *The paragon feat Cunning Stalker increases Action Point Gain when [[Stealth (TR)|Stealth]]ed. |
− | *The paragon feat |
+ | *The paragon feat Action Rush gives your encounter powers a change to grant bonus Action Points. |
− | *The paragon feat |
+ | *The paragon feat Thrill of the Kill grants Action Points for landing killing blows. |
− | *The encounter power |
+ | *The encounter power {{powerlink|Bait and Switch (TR)}} creates a decoy that grants Action Points to the rogue when it is hit by an enemy. |
− | *The class power |
+ | *The class power {{powerlink|Tactics (TR)}} increases Action Point Gain. |
+ | |||
+ | ==Warlock== |
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+ | |||
+ | ==Wizard== |
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Latest revision as of 22:56, 31 March 2021
Action Points are the method by which a character's Daily Powers are recharged. Each character has a gauge represented by a D20 in the middle of their Combat Action Bar. This gauge refills as the character gains more Action Points. When this bar is filled by the attainment of Action Points, a character's Daily Power is available for use. The use of a character's daily power depletes this gauge and a character must once again perform actions which grant Action Points to refill it.
According to the in-game tool-tips, each class can earn Action Points as follows:
- Barbarian - Dealing damage and using encounter powers
- Cleric - Healing or dealing damage
- Fighter - Taking or dealing damage and using encounter powers
- Paladin - Attacking foes and casting spells.
- Ranger - Dealing damage and using encounter powers.
- Rogue - Dealing damage
- Warlock - ???
- Wizard - Dealing damage
However, the tool-tips are misleading. For instance, Guardian Fighters can gain Action Points from blocking attacks, but do not gain Action Points from taking unguarded damage unless they have the [Martial Mastery] paragon feat.
Barbarian[ | ]
- The first-tier heroic feat [Unstoppable Action] increases action point gain by 5/10/15/20/25% for dealing damage while you are [Unstoppable].
- The encounter power [Battle Fury] increases Action Point Gain.
- The encounter power [Indomitable Battle Strike] grants bonus Action Points when it kills a foe.
- The encounter power [Hidden Daggers] does not grants bonus Action Points when activated.[1]
Cleric[ | ]
- Charisma increases Action Point Gain.
- The first-tier heroic feat [Healing Action] increases action point gain by 1/2/3/4/5% whenever you use a healing ability.
- The encounter power [Prophecy of Doom] grants Action Points when its target dies.
Fighter[ | ]
- Blocking grants the fastest AP gain, and attacking while blocking grants more than cleaving.
- Constitution increases Action Point Gain.
- The first-tier heroic feat [Action Surge] increases action point gain by 2/4/6/8/10% from Guarding attacks.
- The encounter power [Into the Fray] increases your party's Action Point Gain.
- The paragon feat [Martial Mastery] allows you to build Action Points by taking unguarded damage.
Paladin[ | ]
- Charisma increases Action Point Gain.
Ranger[ | ]
Rogue[ | ]
- The first-tier heroic feat [Action Advantage] increases action point gain by 2/4/6/8/10% for dealing Combat Advantage damage.
- The paragon feat Cunning Stalker increases Action Point Gain when Stealthed.
- The paragon feat Action Rush gives your encounter powers a change to grant bonus Action Points.
- The paragon feat Thrill of the Kill grants Action Points for landing killing blows.
- The encounter power [Bait and Switch] creates a decoy that grants Action Points to the rogue when it is hit by an enemy.
- The class power [Tactics] increases Action Point Gain.
Warlock[ | ]
Wizard[ | ]
- Wisdom increases Action Point Gain.
- The first-tier heroic feat [Controlling Action] increases action point gain by 2/4/6/8/10% when using powers on a controlled target.
- The paragon feat [Critical Power] grants 1/2/3/4/5% of your total Action Points when you land a critical hit.