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According to the in-game tool-tips, each class can earn Action Points as follows:
 
According to the in-game tool-tips, each class can earn Action Points as follows:
* [[Control Wizard]] - Dealing damage
+
* [[Barbarian]] - Dealing damage and using encounter powers
* [[Devoted Cleric]] - Healing or dealing damage
+
* [[Cleric]] - Healing or dealing damage
* [[Great Weapon Fighter]] - Dealing damage and using encounter powers
+
* [[Fighter]] - Taking or dealing damage and using encounter powers
 
* [[Paladin]] - Attacking foes and casting spells.
* [[Guardian Fighter]] - Taking or dealing damage and using encounter powers
 
* [[Hunter Ranger]] - Dealing damage and using encounter powers.
+
* [[Ranger]] - Dealing damage and using encounter powers.
  +
* [[Rogue]] - Dealing damage
* [[Oathbound Paladin]] - Attacking foes and casting spells.
 
* [[Scourge Warlock]] - ???
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* [[Warlock]] - ???
* [[Trickster Rogue]] - Dealing damage
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* [[Wizard]] - Dealing damage
   
However, the tool-tips are misleading. For instance, Guardian Fighters can gain Action Points from blocking attacks, but do not gain Action Points from taking unguarded damage unless they have the [[Martial Mastery]] paragon feat.
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However, the tool-tips are misleading. For instance, Guardian Fighters can gain Action Points from blocking attacks, but do not gain Action Points from taking unguarded damage unless they have the {{powerlink|Martial Mastery (GF)}} paragon feat.
   
  +
==Barbarian==
The [[Recovery]] stat grants [[Action Point Gain]] to all classes, in addition to Recharge Speed Increase.
 
 
*The first-tier heroic feat {{powerlink|Unstoppable Action (GWF)}} increases action point gain by 5/10/15/20/25% for dealing damage while you are {{powerlink|Unstoppable (GWF)}}.
 
*The encounter power {{powerlink|Battle Fury (GWF)}} increases Action Point Gain.
 
*The encounter power {{powerlink|Indomitable Battle Strike (GWF)}} grants bonus Action Points when it kills a foe.
 
*The encounter power {{powerlink|Hidden Daggers (GWF)}} does not grants bonus Action Points when activated.<ref>Bug. {{powerlink|Hidden Daggers (GWF)}}: [http://www.arcgames.com/en/forums/neverwinter#/discussion/1211238/bug-hidden-daggers-0-action-points-gain Encounter does not grant any Action Points.]</ref>
   
==Control Wizard==
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==Cleric==
*[[Wisdom]] increases Action Point Gain.
 
*The first-tier heroic feat {{powerlink|Controlling Action (CW)}} increases action point gain by 2/4/6/8/10% when using powers on a controlled target.
 
*The paragon feat {{powerlink|Critical Power (CW)}} grants 1/2/3/4/5% of your total Action Points when you land a critical hit.
 
 
==Devoted Cleric==
 
 
*[[Charisma]] increases Action Point Gain.
 
*[[Charisma]] increases Action Point Gain.
*The first-tier heroic feat [[Healing Action]] increases action point gain by 1/2/3/4/5% whenever you use a healing ability.
+
*The first-tier heroic feat {{powerlink|Healing Action (DC)}} increases action point gain by 1/2/3/4/5% whenever you use a healing ability.
*The encounter power [[Prophecy of Doom]] grants Action Points when its target dies.
+
*The encounter power {{powerlink|Prophecy of Doom (DC)}} grants Action Points when its target dies.
   
==Great Weapon Fighter==
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==Fighter==
*The first-tier heroic feat [[Unstoppable Action]] increases action point gain by 5/10/15/20/25% for dealing damage while you are [[Unstoppable]].
 
*The encounter power [[Battle Fury]] increases Action Point Gain.
 
*The encounter power [[Indomitable Battle Strike]] grants bonus Action Points when it kills a foe.
 
*The encounter power [[Hidden Daggers]] does not grants bonus Action Points when activated.<ref>Bug. [[Hidden Daggers]]: [http://www.arcgames.com/en/forums/neverwinter#/discussion/1211238/bug-hidden-daggers-0-action-points-gain Encounter does not grant any Action Points.]</ref>
 
 
==Guardian Fighter==
 
 
*Blocking grants the fastest AP gain, and attacking while blocking grants more than cleaving.
 
*Blocking grants the fastest AP gain, and attacking while blocking grants more than cleaving.
 
*[[Constitution]] increases Action Point Gain.
 
*[[Constitution]] increases Action Point Gain.
*The first-tier heroic feat [[Action Surge]] increases action point gain by 2/4/6/8/10% from Guarding attacks.
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*The first-tier heroic feat {{powerlink|Action Surge (GF)}} increases action point gain by 2/4/6/8/10% from Guarding attacks.
*The encounter power [[Into the Fray]] increases your party's Action Point Gain.
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*The encounter power {{powerlink|Into the Fray (GF)}} increases your party's Action Point Gain.
*The paragon feat [[Martial Master]] allows you to build Action Points by taking unguarded damage.
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*The paragon feat {{powerlink|Martial Mastery (GF)}} allows you to build Action Points by taking unguarded damage.
   
==Oathbound Paladin==
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==Paladin==
 
*[[Charisma]] increases Action Point Gain.
 
*[[Charisma]] increases Action Point Gain.
   
==Scourge Warlock==
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==Ranger==
   
==Trickster Rogue==
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==Rogue==
*The first-tier heroic feat [[Action Advantage]] increases action point gain by 2/4/6/8/10% for dealing [[Combat Advantage]] damage.
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*The first-tier heroic feat {{powerlink|Action Advantage (TR)}} increases action point gain by 2/4/6/8/10% for dealing [[Combat Advantage]] damage.
*The paragon feat [[Cunning Stalker]] increases Action Point Gain when [[Stealth]]ed.
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*The paragon feat Cunning Stalker increases Action Point Gain when [[Stealth (TR)|Stealth]]ed.
*The paragon feat [[Action Rush]] gives your encounter powers a change to grant bonus Action Points.
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*The paragon feat Action Rush gives your encounter powers a change to grant bonus Action Points.
*The paragon feat [[Thrill of the Kill]] grants Action Points for landing killing blows.
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*The paragon feat Thrill of the Kill grants Action Points for landing killing blows.
*The encounter power [[Bait and Switch]] creates a decoy that grants Action Points to the rogue when it is hit by an enemy.
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*The encounter power {{powerlink|Bait and Switch (TR)}} creates a decoy that grants Action Points to the rogue when it is hit by an enemy.
*The class power [[Tactics]] increases Action Point Gain.
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*The class power {{powerlink|Tactics (TR)}} increases Action Point Gain.
  +
  +
==Warlock==
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==Wizard==
 
*[[Wisdom]] increases Action Point Gain.
 
*The first-tier heroic feat {{powerlink|Controlling Action (CW)}} increases action point gain by 2/4/6/8/10% when using powers on a controlled target.
 
*The paragon feat {{powerlink|Critical Power (CW)}} grants 1/2/3/4/5% of your total Action Points when you land a critical hit.

Latest revision as of 22:56, 31 March 2021

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Action Points are the method by which a character's Daily Powers are recharged. Each character has a gauge represented by a D20 in the middle of their Combat Action Bar. This gauge refills as the character gains more Action Points. When this bar is filled by the attainment of Action Points, a character's Daily Power is available for use. The use of a character's daily power depletes this gauge and a character must once again perform actions which grant Action Points to refill it.

According to the in-game tool-tips, each class can earn Action Points as follows:

  • Barbarian - Dealing damage and using encounter powers
  • Cleric - Healing or dealing damage
  • Fighter - Taking or dealing damage and using encounter powers
  • Paladin - Attacking foes and casting spells.
  • Ranger - Dealing damage and using encounter powers.
  • Rogue - Dealing damage
  • Warlock - ???
  • Wizard - Dealing damage

However, the tool-tips are misleading. For instance, Guardian Fighters can gain Action Points from blocking attacks, but do not gain Action Points from taking unguarded damage unless they have the [Martial Mastery] paragon feat.

Barbarian[ | ]

Cleric[ | ]

  • Charisma increases Action Point Gain.
  • The first-tier heroic feat [Healing Action] increases action point gain by 1/2/3/4/5% whenever you use a healing ability.
  • The encounter power [Prophecy of Doom] grants Action Points when its target dies.

Fighter[ | ]

  • Blocking grants the fastest AP gain, and attacking while blocking grants more than cleaving.
  • Constitution increases Action Point Gain.
  • The first-tier heroic feat [Action Surge] increases action point gain by 2/4/6/8/10% from Guarding attacks.
  • The encounter power [Into the Fray] increases your party's Action Point Gain.
  • The paragon feat [Martial Mastery] allows you to build Action Points by taking unguarded damage.

Paladin[ | ]

Ranger[ | ]

Rogue[ | ]

  • The first-tier heroic feat [Action Advantage] increases action point gain by 2/4/6/8/10% for dealing Combat Advantage damage.
  • The paragon feat Cunning Stalker increases Action Point Gain when Stealthed.
  • The paragon feat Action Rush gives your encounter powers a change to grant bonus Action Points.
  • The paragon feat Thrill of the Kill grants Action Points for landing killing blows.
  • The encounter power [Bait and Switch] creates a decoy that grants Action Points to the rogue when it is hit by an enemy.
  • The class power [Tactics] increases Action Point Gain.

Warlock[ | ]

Wizard[ | ]

  • Wisdom increases Action Point Gain.
  • The first-tier heroic feat [Controlling Action] increases action point gain by 2/4/6/8/10% when using powers on a controlled target.
  • The paragon feat [Critical Power] grants 1/2/3/4/5% of your total Action Points when you land a critical hit.