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Alabaster Orb
Module: May be earlier than module 22
Category: Artifact Weapon
Tag: Ranged
Implement
Weapon
Orb
Binding: Icons Inventory Binds Binds on Pickup
(Character)
Quality: Legendary
Requires class: Wizard
Requires race: {{{race}}}
Requires level: 80
Item level: 980
Damage:
3,535-4,320 Damage
Set Name: set Alabaster
Use: {{{use}}}
Quest: [[{{{quest}}}]]
Sell value: Cannot sell
Refinement point: Refinement Points46,467
Buy cost:
Inventory Primary Alabaster Controlwizard


The Alabaster Orb is one of the artifact weapons in the Alabaster Set collection for Wizards. Its quality varies from uncommon to legendary with its rank.

It can be ...

Artifact Powers[]

Tooltip

Alabaster Orb
Item Level: 980
Icons Inventory Binds Binds on Pickup
(Character)

Icon Inventory Artifacts Alabaster Tooltip

Artifact Equipment
Rank: 60 (maximum)



Crafted from fine gypsum, this weapon was originally crafted as a decorative piece for an ancient king. Pillaged from its home on the walls of a grand hall, this weapon has since been re-inforced by magical means to withstand even the hardest hits.


3,535-4,320 Damage

+784 Combined Rating
+9,408 Power

+1,960 Armor Penetration
+1,960 Accuracy

Offense Slot: Empty
Weapon Enhancement Slot: Empty
Offense Slot: Empty

Part of set Alabaster (0/2)
Alabaster Orb
Alabaster Talisman
2 of Set:
At the start of combat, your Power and Critical Strike will be increased by 1% for every enemy you faced when starting combat, to a max of 10% for 10 seconds. If facing only one enemy at the start of combat, your Power and Critical Strike will be increased by 5% for 1 minute.

When you kill an enemy, this buff will refresh.

Ranged, Implement, Weapon, Orb
Requires Class: Wizard
Requires Level: 80
Cannot sell
Refinement Points46,467


Weapons of Undermountain

Icon Name Collection Score Acquisition
Inventory Primary Watcher Controlwizard
[Golden Orb of the Watcher] Collection Score 2, 4, 6, 10
Inventory Secondary Watcher Controlwizard
[Golden Talisman of the Watcher] Collection Score 2, 4, 6, 10
Inventory Primary Alabaster Controlwizard
[Alabaster Orb] Collection Score 2, 4, 6, 10
Inventory Secondary Alabaster Controlwizard
[Alabaster Talisman] Collection Score 2, 4, 6, 10
Inventory Primary Mountaineer Controlwizard
[Mountaineer Orb] Collection Score 2, 4, 6, 10
Inventory Secondary Mountaineer Controlwizard
[Mountaineer Talisman] Collection Score 2, 4, 6, 10
Inventory Primary Burnished Controlwizard
[Burnished Orb] Collection Score 2, 4, 6, 10
Inventory Secondary Burnished Controlwizard
[Burnished Talisman] Collection Score 2, 4, 6, 10
Name CbR Dfn Pwr MHP AmP Crt CrA Acr Dfl CAB Awr Mvm Total
Golden Orb of the Watcher 784 9,408 1,960 1,960 14,112
Golden Talisman of the Watcher 784 9,408 1,960 1,960 14,112
Alabaster Orb 784 9,408 1,960 1,960 14,112
Alabaster Talisman 784 9,408 1,960 1,960 14,112
Mountaineer Orb 784 9,408 1,960 1,960 14,112
Mountaineer Talisman 784 9,408 1,960 1,960 14,112
Burnished Orb 784 9,408 1,960 1,960 14,112
Burnished Talisman 784 9,408 1,960 1,960 14,112

Set Bonus of the Watcher Set:

1 of Set:
{{{setbonus1}}}
2 of Set:
At the start of combat, your Power, Armor Penetration, Critical Strike, and Defense is increased by 1%. For every 5 seconds you are in combat, these increase by 1%. (Max 5% increase)
3 of Set:
{{{setbonus3}}}
4 of Set:
{{{setbonus4}}}

Set Bonus of Alabaster Set:

1 of Set:
{{{setbonus1}}}
2 of Set:
At the start of combat, your Power and Critical Strike will be increased by 1% for every enemy you faced when starting combat, to a max of 10% for 10 seconds. If facing only one enemy at the start of combat, your Power and Critical Strike will be increased by 5% for 1 minute.

When you kill an enemy, this buff will refresh.
3 of Set:
{{{setbonus3}}}
4 of Set:
{{{setbonus4}}}

Set Bonus of Mountaineer Set:

1 of Set:
{{{setbonus1}}}
2 of Set:
When you are 25' or closer to your target, your Defense is increased by 5%.
When you are farther than 25' from your target, your Power is increased by 5%.
3 of Set:
{{{setbonus3}}}
4 of Set:
{{{setbonus4}}}

Set Bonus of Burnished Set:

1 of Set:
{{{setbonus1}}}
2 of Set:
If you are hit or healed for more than 15% of your Maximum Hit Points in a shingle blow, your Power and Defense will be increased by 5% for 10 seconds.
3 of Set:
{{{setbonus3}}}
4 of Set:
{{{setbonus4}}}


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