Enchantments and Runestones |
---|
Overview[]
Armor Enchantment are special enchantments that can be slotted in Armor Slots on most pieces of high-level body armor.
Since Mod 22, the Armor Enchantments have been rendered obsolete and cannot be equipped on armors, but now as a special fashion item called Visual Effect, and the Armor Enhancement Slot has been removed from armor to be converted into a Armor Visual Slot, in the Appearance Tab.
Shards[]
Shards are fragments of armor enchantments that can be upgraded into usable enchantments when you have ten of them. It is recommended to use Wards since there is a 1% chance of success.

Shard Enchanting
[Shard of Barkshield Enchantment]
[Shard of Bloodtheft Enchantment]
[Shard of Briartwine Enchantment]
[Shard of Elven Battle Enchantment]
[Shard of Fireburst Enchantment]
[Shard of Frostburn Enchantment]
[Shard of Negation Enchantment]
[Shard of Shadowclad Enchantment]
[Shard of Soulforged Enchantment]
[Shard of Thunderhead Enchantment]
[Eclipse Enchantment, Rank 7] and
[Loamweave Enchantment] are the only Armor Enchantments without shards.
Most Shards can be obtained from the Seal Traders with the current lesser seals, while some can only be obtained from Sharandar dungeon lairs. See the item you wish to obtain for more information.
List of Armor Enchantments[]
Barkshield Enchantment[]
Icon | Rank | Effect | Checked |
---|---|---|---|
Shard | None | ||
Rank 7 | Every 8 seconds your armor receives a charge of Bolstered Bark up to a maximum of 3 charges. When you have one charge of Bolstered Bark your armor absorbs 1,600 damage. When you have two charges of Bolstered Bark your armor absorbs 3,200 damage. When you have three charges of Bolstered Bark your armor absorbs 4,800 damage. Whenever someone attempts to deal damage to you one charge of Bolstered Bark is consumed. |
![]() | |
Rank 8 | Every 8 seconds your armor receives a charge of Bolstered Bark up to a maximum of 3 charges. When you have one charge of Bolstered Bark your armor absorbs 3,200 damage. When you have two charges of Bolstered Bark your armor absorbs 6,400 damage. When you have three charges of Bolstered Bark your armor absorbs 9,600 damage. Whenever someone attempts to deal damage to you one charge of Bolstered Bark is consumed. |
![]() | |
Rank 9 | Every 8 seconds your armor receives a charge of Bolstered Bark up to a maximum of 3 charges. When you have one charge of Bolstered Bark your armor absorbs 4,800 damage. When you have two charges of Bolstered Bark your armor absorbs 9,600 damage. When you have three charges of Bolstered Bark your armor absorbs 14,400 damage. Whenever someone attempts to deal damage to you one charge of Bolstered Bark is consumed. |
![]() | |
Rank 10 | Every 8 seconds your armor receives a charge of Bolstered Bark up to a maximum of 3 charges. When you have one charge of Bolstered Bark your armor absorbs 6,400 damage. When you have two charges of Bolstered Bark your armor absorbs 12,800 damage. When you have three charges of Bolstered Bark your armor absorbs 19,200 damage. Whenever someone attempts to deal damage to you one charge of Bolstered Bark is consumed. |
![]() | |
Rank 11 | Every 6 seconds your armor receives a charge of Bolstered Bark up to a maximum of 3 charges. When you have one charge of Bolstered Bark your armor absorbs 8,000 damage. When you have two charges of Bolstered Bark your armor absorbs 16,000 damage. When you have three charges of Bolstered Bark your armor absorbs 24,000 damage. Whenever someone attempts to deal damage to you one charge of Bolstered Bark is consumed. |
![]() | |
Rank 12 | Every 6 seconds your armor receives a charge of Bolstered Bark up to a maximum of 4 charges. When you have one charge of Bolstered Bark your armor absorbs 9,600 damage. When you have two charges of Bolstered Bark your armor absorbs 19,200 damage. When you have three charges of Bolstered Bark your armor absorbs 28,800 damage. When you have four charges of Bolstered Bark your armor absorbs 38,400 damage. Whenever someone attempts to deal damage to you one charge of Bolstered Bark is consumed. |
![]() | |
Rank 13 | Every 6 seconds your armor receives a charge of Bolstered Bark up to a maximum of 4 charges. When you have one charge of Bolstered Bark your armor absorbs 11,200 damage. When you have two charges of Bolstered Bark your armor absorbs 22,400 damage. When you have three charges of Bolstered Bark your armor absorbs 33,600 damage. When you have four charges of Bolstered Bark your armor absorbs 44,800 damage. Whenever someone attempts to deal damage to you one charge of Bolstered Bark is consumed. |
![]() | |
Rank 14 | Every 6 seconds your armor receives a charge of Bolstered Bark up to a maximum of 4 charges. When you have one charge of Bolstered Bark your armor absorbs 12,800 damage. When you have two charges of Bolstered Bark your armor absorbs 25,600 damage. When you have three charges of Bolstered Bark your armor absorbs 38,400 damage. When you have four charges of Bolstered Bark your armor absorbs 51,200 damage. Whenever someone attempts to deal damage to you one charge of Bolstered Bark is consumed. |
![]() |
Note: The Flower Barkshield Enchantment, which ranges from Rank 9 to Rank 14, is a visual reskin of the Barkshield Enchantment and has the same Slot bonus when equipped.
Bloodtheft Enchantment[]
Icon | Rank | Effect | Checked |
---|---|---|---|
Shard | None | ||
Rank 7 | You have a 3% chance upon dealing damage to heal yourself for 50% of the damage dealt. This can only occur once every 3 seconds. | ![]() | |
Rank 8 | You have a 4% chance upon dealing damage to heal yourself for 50% of the damage dealt. This can only occur once every 3 seconds. | ![]() | |
Rank 9 | You have a 5% chance upon dealing damage to heal yourself for 50% of the damage dealt. This can only occur once every 3 seconds. | ![]() | |
Rank 10 | You have a 6% chance upon dealing damage to heal yourself for 50% of the damage dealt. This can only occur once every 3 seconds. | ![]() | |
Rank 11 | You have a 7% chance upon dealing damage to heal yourself for 50% of the damage dealt. This can only occur once every 3 seconds. | ![]() | |
Rank 12 | You have a 8% chance upon dealing damage to heal yourself for 50% of the damage dealt. This can only occur once every 3 seconds. | ![]() | |
Rank 13 | You have a 9% chance upon dealing damage to heal yourself for 50% of the damage dealt. This can only occur once every 3 seconds. | ![]() | |
Rank 14 | You have a 10% chance upon dealing damage to heal yourself for 50% of the damage dealt. This can only occur once every 3 seconds. | ![]() |
Briartwine Enchantment[]
Icon | Rank | Effect | Checked |
---|---|---|---|
Shard | None | ||
Rank 7 | You reflect 0.75% of the damage dealt to you back to your attacker. | ![]() | |
Rank 8 | You reflect 1.5% of the damage dealt to you back to your attacker. | ![]() | |
Rank 9 | You reflect 2.25% of the damage dealt to you back to your attacker. | ![]() | |
Rank 10 | You reflect 3% of the damage dealt to you back to your attacker. | ![]() | |
Rank 11 | You reflect 3.75% of the damage dealt to you back to your attacker. | ![]() | |
Rank 12 | You reflect 4.5% of the damage dealt to you back to your attacker, and have a 6% Chance when struck to root your attacker for 2 seconds. This can only occur once every 10 seconds. | ![]() | |
Rank 13 | You reflect 5.25% of the damage dealt to you back to your attacker, and have a 8% Chance when struck to root your attacker for 2 seconds. This can only occur once every 10 seconds. | ![]() | |
Rank 14 | You reflect 6% of the damage dealt to you back to your attacker, and have a 10% Chance when struck to root your attacker for 2 seconds. This can only occur once every 10 seconds. | ![]() |
Eclipse Enchantment[]
Icon | Rank | Effect | Checked |
---|---|---|---|
Rank 7 | Increases Deflect by 1% | ![]() | |
Rank 8 | Increases Deflect by 2% | ![]() | |
Rank 9 | Increases Deflect by 3% | ![]() | |
Rank 10 | Increases Deflect by 4% | ![]() | |
Rank 11 | Increases Deflect by 5% | ![]() | |
Rank 12 | Increases Deflect by 6%. Whenever your stamina drops below 20% your stamina is refilled and no longer depletes for 1 second. This effect may occur once every 60 seconds. | ![]() | |
Rank 13 | Increases your Deflection chance by 7%. Whenever your stamina drops below 20% your stamina is refilled and no longer depletes for 2 seconds. This effect may occur once every 60 seconds. | ![]() | |
Rank 14 | Increases your Deflection chance by 8%. Whenever your stamina drops below 20% your stamina is refilled and no longer depletes for 3 seconds. This effect may occur once every 60 seconds. | ![]() |
Elven Battle Enchantment[]
Icon | Rank | Effect | Checked |
---|---|---|---|
Shard | None | ||
Rank 7 | You are 20% more resistant to slows and immobilizes. Their duration is reduced. Your stamina Regen is also increased by 10%. | ![]() | |
Rank 8 | You are 40% more resistant to slows and immobilizes. Their duration is reduced. Your stamina Regen is also increased by 20%. | ![]() | |
Rank 9 | You are 60% more resistant to slows and immobilizes. Their duration is reduced. Your stamina Regen is also increased by 25%. | ![]() | |
Rank 10 | You are 80% more resistant to slows and immobilizes. Their duration is reduced. Your stamina Regen is also increased by 30%. | ![]() | |
Rank 11 | You are 80% more resistant to slows, immobilizes and disables. Their duration is reduced. Your stamina Regen is also increased by 30%. | ![]() | |
Rank 12 | You are 80% more resistant to slows, immobilizes, disables, and stuns. Their duration is reduced. Your stamina Regen is also increased by 30%. | ![]() | |
Rank 13 | You are 85% more resistant to slows and immobilizes, disables, and stuns. Their duration is reduced. Your stamina Regen is also increased by 35%. | ![]() | |
Rank 14 | You are 85% more resistant to slows and immobilizes, disables, and stuns. Their duration is reduced. Your stamina Regen is also increased by 40%. | ![]() |
Fireburst Enchantment[]
Icon | Rank | Effect | Checked |
---|---|---|---|
Shard | None | ||
Rank 7 | When you receive damage, release a fireball at your attacker and up to 2 other foes within 15' for Magnitude 15 damage as Fire damage. This effect can only occur once every 15 seconds. | ![]() | |
Rank 8 | When you receive damage, release a fireball at your attacker and up to 2 other foes within 15' for Magnitude 30 damage as Fire damage. This effect can only occur once every 15 seconds. | ![]() | |
Rank 9 | When you receive damage, release a fireball at your attacker and up to 2 other foes within 15' for Magnitude 45 damage as Fire damage. This effect can only occur once every 15 seconds. | ![]() | |
Rank 10 | When you receive damage, release a fireball at your attacker and up to 2 other foes within 15' for Magnitude 60 damage as Fire damage. This effect can only occur once every 15 seconds. | ![]() | |
Rank 11 | When you receive damage, release a fireball at your attacker and up to 2 other foes within 15' for Magnitude 75 damage as Fire damage. This effect can only occur once every 15 seconds | ![]() | |
Rank 12 | When you receive damage, release a fireball at your attacker and up to 5 other foes within 15' for Magnitude 90 damage as Fire Damage. This effect can only occur once every 15 seconds. When you are critically struck, generate a Flame Shield that increases your resistances by 4% for 5 seconds. When you receive damage while the Flame Shield active, release a secondary fireball at your attacker that explodes, damaging 6 foes within 20' for Magnitude 2.7 weapon damage as Fire damage. This effect can only occur once every 10 seconds. |
![]() | |
Rank 13 | When you receive damage, release a fireball at your attacker and up to 5 other foes within 15' for Magnitude 105 damage as Fire Damage. This effect can only occur once every 15 seconds. When you are critically struck, generate a Flame Shield that increases your resistances by 4.7% for 5 seconds. When you receive damage while the Flame Shield active, release a secondary fireball at your attacker that explodes, damaging 6 foes within 20' for Magnitude 3.1 weapon damage as Fire damage. This effect can only occur once every 10 seconds. |
![]() | |
Rank 14 | When you receive damage, release a fireball at your attacker and up to 5 other foes within 15' for Magnitude 120 damage as Fire Damage. This effect can only occur once every 15 seconds. When you are critically struck, generate a Flame Shield that increases your resistances by 5.3% for 5 seconds. When you receive damage while the Flame Shield active, release a secondary fireball at your attacker that explodes, damaging 6 foes within 20' for Magnitude 3.6 weapon damage as Fire damage. This effect can only occur once every 10 seconds. |
![]() |
Frostburn Enchantment[]
Icon | Rank | Effect | Checked |
---|---|---|---|
Shard | None | ||
Rank 7 | On receiving damage, you have a 10% chance to apply a 30% slow and a -1% Critical Strike to the target. This effect lasts 5 seconds and can only occur once every 5 seconds. | ![]() | |
Rank 8 | On receiving damage, you have a 10% chance to apply a 30% slow and a -2% Critical Strike to the target. This effect lasts 5 seconds and can only occur once every 5 seconds. | ![]() | |
Rank 9 | On receiving damage, you have a 10% chance to apply a 30% slow and a -3% Critical Strike to the target. This effect lasts 5 seconds and can only occur once every 5 seconds. | ![]() | |
Rank 10 | On receiving damage, you have a 10% chance to apply a 30% slow and a -4% Critical Strike to the target. This effect lasts 5 seconds and can only occur once every 5 seconds. | ![]() | |
Rank 11 | On receiving damage, you have a 10% chance to apply a 30% slow and a -5% Critical Strike to the target. This effect lasts 5 seconds and can only occur once every 5 seconds. | ![]() | |
Rank 12 | On receiving damage, you have a 10% chance to apply a 30% slow and a -6% Critical Strike to the target. This effect lasts 5 seconds and can only occur once every 5 seconds. | ![]() | |
Rank 13 | On receiving damage, you have a 10% chance to apply a 30% slow and a -7% Critical Strike to the target. This effect lasts 5 seconds and can only occur once every 5 seconds. | ![]() | |
Rank 14 | On receiving damage, you have a 10% chance to apply a 30% slow and a -8% Critical Strike to the target. This effect lasts 5 seconds and can only occur once every 5 seconds. | ![]() |
Negation Enchantment[]
Icon | Rank | Effect | Checked |
---|---|---|---|
Shard | None | ||
Rank 7 | Once per second, when receiving damage each hit stacks a 0.5% increase to your Damage Resistance for 3 seconds. This effect can stack a maximum of 10 times, and refreshes its duration with each new stack. Upon reaching 10 stacks of Damage Resistance, after a 3 second delay, all stacks of Damage Resistance are consumed, and you are healed for 1% of your Maximum Health. | ![]() | |
Rank 8 | Once per second, when receiving damage each hit stacks a 1% increase to your Damage Resistance for 3 seconds. This effect can stack a maximum of 10 times, and refreshes its duration with each new stack. Upon reaching 10 stacks of Damage Resistance, after a 3 second delay, all stacks of Damage Resistance are consumed, and you are healed for 2% of your Maximum Health. | ![]() | |
Rank 9 | Once per second, when receiving damage each hit stacks a 1.5% increase to your Damage Resistance for 3 seconds. This effect can stack a maximum of 10 times, and refreshes its duration with each new stack. Upon reaching 10 stacks of Damage Resistance, after a 3 second delay, all stacks of Damage Resistance are consumed, and you are healed for 3% of your Maximum Health. | ![]() | |
Rank 10 | Once per second, when receiving damage each hit stacks a 2% increase to your Damage Resistance for 3 seconds. This effect can stack a maximum of 10 times, and refreshes its duration with each new stack. Upon reaching 10 stacks of Damage Resistance, after a 3 second delay, all stacks of Damage Resistance are consumed, and you are healed for 4% of your Maximum Health. | ![]() | |
Rank 11 | Once per second, when receiving damage each hit stacks a 2.5% increase to your Damage Resistance for 3 seconds. This effect can stack a maximum of 10 times, and refreshes its duration with each new stack. Upon reaching 10 stacks of Damage Resistance, after a 3 second delay, all stacks of Damage Resistance are consumed, and you are healed for 5% of your Maximum Health. | ![]() | |
Rank 12 | Once per second, when receiving damage each hit stacks a 3% increase to your Damage Resistance for 3 seconds. This effect can stack a maximum of 10 times, and refreshes its duration with each new stack. Upon reaching 10 stacks of Damage Resistance, after a 3 second delay, all stacks of Damage Resistance are consumed, and you are healed for 6% of your Maximum Health. | ![]() | |
Rank 13 | Once per second, when receiving damage each hit stacks a 3.5% increase to your Damage Resistance for 3 seconds. This effect can stack a maximum of 10 times, and refreshes its duration with each new stack. Upon reaching 10 stacks of Damage Resistance, after a 3 second delay, all stacks of Damage Resistance are consumed, and you are healed for 7% of your Maximum Health. | ![]() | |
Rank 14 | Once per second, when receiving damage each hit stacks a 4% increase to your Damage Resistance for 3 seconds. This effect can stack a maximum of 10 times, and refreshes its duration with each new stack. Upon reaching 10 stacks of Damage Resistance, after a 3 second delay, all stacks of Damage Resistance are consumed, and you are healed for 8% of your Maximum Health. | ![]() |
Shadowclad Enchantment[]
Icon | Rank | Effect | Checked |
---|---|---|---|
Shard | None | ||
Rank 7 | When receiving damage each hit adds 1% to your Deflection and 0.5% to your Defense for 6 seconds. This effect can stack a maximum of 8 times and expires when you successfully Deflect. | ![]() | |
Rank 8 | When receiving damage each hit adds 2% to your Deflection and 1% to your Defense for 6 seconds. This effect can stack a maximum of 8 times and expires when you successfully Deflect. | ![]() | |
Rank 9 | When receiving damage each hit adds 3% to your Deflection and 1.5% to your Defense for 6 seconds. This effect can stack a maximum of 8 times and expires when you successfully Deflect. | ![]() | |
Rank 10 | When receiving damage each hit adds 4% to your Deflection and 2% to your Defense for 6 seconds. This effect can stack a maximum of 8 times and expires when you successfully Deflect. | ![]() | |
Rank 11 | When receiving damage each hit adds 5% to your Deflection and 2.5% to your Defense for 6 seconds. This effect can stack a maximum of 8 times and expires when you successfully Deflect. | ![]() | |
Rank 12 | When receiving damage each hit adds 6% to your Deflection and 3% to your Defense for 6 seconds. This effect can stack a maximum of 8 times and expires when you successfully Deflect. When you successfully deflect an attack with 8 stacks of Shadowclad, your armor will Daze nearby foes for 1 seconds and place you in Stealth for 4 seconds. This effect cannot happen more than once every 30 seconds. |
![]() | |
Rank 13 | When receiving damage each hit adds 7% to your Deflection and 3.5% to your Defense for 6 seconds. This effect can stack a maximum of 8 times and expires when you successfully Deflect. When you successfully deflect an attack with 8 stacks of Shadowclad, your armor will Daze nearby foes for 1.5 seconds and place you in Stealth for 4 seconds. This effect cannot happen more than once every 30 seconds. |
![]() | |
Rank 14 | When receiving damage each hit adds 8% to your Deflection and 4% to your Defense for 6 seconds. This effect can stack a maximum of 8 times and expires when you successfully Deflect. When you successfully deflect an attack with 8 stacks of Shadowclad, your armor will Daze nearby foes for 2 seconds and place you in Stealth for 4 seconds. This effect cannot happen more than once every 30 seconds. |
![]() |
Soulforged Enchantment[]
Icon | Rank | Effect | Checked |
---|---|---|---|
Shard | None | ||
Rank 7 | When you fall in combat your Soulforged armor will resurrect you and heal you for 5,000 and 1,667 every second for 3 seconds.This effect can only trigger once every 74 seconds. | ![]() | |
Rank 8 | When you fall in combat your Soulforged armor will resurrect you and heal you for 10,000 and 3,333 every second for 3 seconds.This effect can only trigger once every 75 seconds. | ![]() | |
Rank 9 | When you fall in combat your Soulforged armor will resurrect you and heal you for 15,000 and 5,000 every second for 3 seconds.This effect can only trigger once every 75 seconds. | ![]() | |
Rank 10 | When you fall in combat your Soulforged armor will resurrect you and heal you for 20,000 and 6,667 every second for 3 seconds.This effect can only trigger once every 75 seconds. | ![]() | |
Rank 11 | When you fall in combat your Soulforged armor will resurrect you and heal you for 25,000 and 8,333 every second for 3 seconds. When you are resurrected you deal 10% damage as Fire damage to foes nearby. This effect can only trigger once every 75 seconds. | ![]() | |
Rank 12 | When you fall in combat your Soulforged armor will resurrect you and heal you for 30,000 and 10,000 every second for 3 seconds. When you are resurrected you gain 3 seconds of Control immunity and deal 12% damage as Fire damage to any foes nearby. This effect can only trigger once every 75 seconds. | ![]() | |
Rank 13 | When you fall in combat your Soulforged armor will resurrect you and heal you for 35,000 and 11,667 every second for 3 seconds. When you are resurrected you gain 3 seconds of Control immunity and deal 14% damage as Fire damage to foes nearby. This effect can only trigger once every 75 seconds. | ![]() | |
Rank 14 | When you fall in combat your Soulforged armor will resurrect you and heal you for 40,000 and 13,333 every second for 3 seconds. When you are resurrected you gain 3 seconds of Control immunity and deal 16% damage as Fire damage to foes nearby. This effect can only trigger once every 75 seconds. | ![]() |
Thunderhead Enchantment[]
Icon | Rank | Effect | Checked |
---|---|---|---|
Shard | None | ||
Rank 7 | When a foe hits you, you have a 10% to deal Magnitude 20.1 damage as Lightning damage to that foe, as well as any other foes within 20' of you. This effect cannot happen more than once every 10 seconds. | ![]() | |
Rank 8 | When a foe hits you, you have a 10% to deal Magnitude 40.2 damage as Lightning damage to that foe, as well as any other foes within 20' of you. This effect cannot happen more than once every 10 seconds. | ![]() | |
Rank 9 | When a foe hits you, you have a 10% to deal Magnitude 60.3 damage as Lightning damage to that foe, as well as any other foes within 20' of you. This effect cannot happen more than once every 10 seconds. | ![]() | |
Rank 10 | When a foe hits you, you have a 10% to deal Magnitude 80.4 damage as Lightning damage to that foe, as well as any other foes within 20' of you. This effect cannot happen more than once every 10 seconds. | ![]() | |
Rank 11 | When a foe hits you, you have a 10% to deal Magnitude 100 damage as Lightning damage to that foe, as well as any other foes within 20' of you. This effect cannot happen more than once every 10 seconds. | ![]() | |
Rank 12 | When a foe hits you, you have a 10% to deal Magnitude 120 damage as Lightning damage to that foe, as well as any other foes within 20' of you. This effect cannot happen more than once every 10 seconds. | ![]() | |
Rank 13 | When a foe hits you, you have a 10% to deal Magnitude 140 damage as Lightning damage to that foe, as well as any other foes within 20' of you. This effect cannot happen more than once every 10 seconds. | ![]() | |
Rank 14 | When a foe hits you, you have a 10% to deal Magnitude 160 damage as Lightning damage to that foe, as well as any other foes within 20' of you. This effect cannot happen more than once every 10 seconds. | ![]() |
Notes:
- The Soulforged Enchantment revives you directly from down and gives you a Revive Sickness, just like any other revive. If you die while this enchantment is on Cooldown, you fall as you do without the enchantment.
Illusions[]
Since the release of Mod 22, all armor echantments have been rendered obsolete and can no longer be equipped.
However, their special visual effect can be converted into a fashion Visual Effect, called "Illusion", that can be equipped in a separate fashion slot. As such, the Armor Enhancement slot has been removed from all armors to be converted into a Armor Visual Slot, in the Appearance Tab.
After the release of Mod 22, upon first logging with a character, the equipped Armor Enchantement on that character are removed and converted into their matching Illusion, then send to the character as a mail.
- Beside, all the Old Armor Enchantment that are rank 8 or higher can be traded for the matching Illusion at the Antiquities Dealer in Protector's Enclave.
- Any Old Armor Enchantment or their Shards can still be upgraded through refining, then traded as Illusion upon being upgraded to Rank 8 or above.
Illusions can be equipped and removed without restriction or cost, can be safety-locked and cannot have character or account bounds, meaning they can be traded among players or the Tarmalune Trade House, unless they are part of a Pack (in which case they may be account bound).
- They also can be stacked, but equipping an Illusion will equip all of its stacks to the character. However, removing it back to inventory will return the same amount of the Illusion, without any losses.
Also, special Armor Echantment such as Butterfly Bilethorn can also be acquired as an Illusion.
(The Loamweave Illusion is a special case. Though obtainable as an Illusion, the Loamweave Enchantment awarded as a stand-alone item from the Knight of the Feywild Pack cannot be traded for the Illusion, as being Rank 7 and cannot be upgraded through refining. The Illusion also have an improved visual effect than his Enchantment counterpart.)