Classes |
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[Cleric]
[Fighter]
[Paladin]
[Ranger]
[Rogue]
[Warlock]
[Wizard]
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The Bard is a versatile adventurer, the bard commands the power of song to be a powerful healer or a stylish combatant. Regardless of their path, it is a bard’s ability to perform that determines how far they can go. Upon reaching level 11 bards may specialize in either healing or DPS.
Ability Scores[ | ]
Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
13 | 13 | 12 | 8 | 10 | 18 |
Statistic | Effect of Ability Score on stat | |||||
---|---|---|---|---|---|---|
Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma | |
Stamina Regeneration | 0.5% | |||||
Maximum Hit Points | 0.5% | |||||
Critical Severity | 0.5% | |||||
Control Bonus | 0.5% | |||||
Control Resist | 0.5% | |||||
Forte | 0.5% | |||||
Physical Damage Boost | 0.25% | |||||
Action Point Gain | 0.25% | |||||
Movement Speed | 0.25% | |||||
Magical Damage Boost | 0.25% | |||||
Outgoing Healing | 0.25% | |||||
Recharge Speed | 0.25% |
Powers[ | ]
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
---|---|---|---|---|---|---|---|---|
1 | At-Will | Reprise | Range Melee Arc 200°
|
0.4 | Delivers a fourfold attack to enemies in a cone before you, dealing physical damage each hit. Magnitude: 35 | |||
1 | At-Will | Fleche | Range 80
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0.6 | Deal psychic damage to target enemy. Magnitude: 180 | |||
1 | Encounter | Lunge | Range 60'
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0.25 | 18 | Lunge at target enemy dealing physical damage. Magnitude: 400 Added Effect: Stun Duration: 1s | ||
1 | Encounter | Dancing Lights | Range 80'
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0.8 | 21 | Deal psychic damage to target enemy. Magnitude: 700 Added Effect: Daze Duration: 3s Added Effect: Decreases target's damage dealt by 5%. Duration: 6s | ||
1 | Tactical | Roll | Range Self
|
0 | Quickly dodge the direction you are running and briefly become immune to most damage and control effects. May only be activated while moving. | |||
1 | Skill | Thievery | You can see and disarm traps, preventing you from taking damage or getting stuck. You can also collect and sell artifacts from special thievery objects. | |||||
2 | Encounter | Flourish | Range Self
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0.9 | 18 | Increases the damage bonus or healing potency of your next encounter power or song by 50%. Duration: 9s Activating any other encounter power or song reduces the cast time of this action for the next 4s. | ||
2 | Daily | Inspiration | Range Self
|
0.8 | Grants you and the nearest party member within 15' immunity to most control effects, reduces damage taken by 15%, and increases damage bonus by 15%. Duration: 12s Added Effect: Heal over time Heal Magnitude: 200 Duration: 12s | |||
2 | Mechanic | Perform | Range Self
|
0 | Enter Performance Mode allowing for the activation of songs via a sequence of notes. The required inputs may be viewed in the tooltip of each song. You must have at least 100 performance to begin. The Performance Gauge fills gradually over time and is depleted when you play a song. | |||
2 | Mechanic | Free Perform | Range Self
|
0 | Enter free perform mode and create songs. Must be out of combat. | |||
2 | Song | Blaze Flamenco | Range 30'
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1.1 | Deal fire damage to nearby enemies. Magnitude: 350 Added Effect: Inreases the magnitude of your at-will and encounter actions by 20 and converts their damage type to fire. Duration: 36s Added Effect: Increases the damage bonus you and nearby allies by 2%. (sic) Duration: 36s Cancels other songs currently in effect. | |||
3 | Class Feature | Soloist | Increases damage bonus by 10% whenever there are no party members nearby. | |||||
5 | Encounter | Duet | Range 20'
|
0.7 | 16 | Delivers a twofold attack to nearby enemies, dealing arcane damage each hit. Magnitude: 230 Added Effect: Daze Duration: 2s If you hold a direction while initiating the power your character will launch in that direction. | ||
5 | Song | Rejuvenating Carol | Range 80'
|
1.1 | Apply a heal over time to self and all nearby allies. Heal Magnitude: 200 Duration: 30s Cancels other songs currently in effect. | |||
6 | Class Feature | Songward | Whenever you are in Performance Mode, absorb 50% of incoming damage up to 20% of your total maximum hit points. This pool of hit points gradually regenerates when not in Performance Mode. In addition for 6s after entering Performance Mode you are granted immunity to most effects. This effect may only occur once every 12s. | |||||
6 | Skill | Harmonize | Increases passive action point generation. | |||||
8 | Daily | Encore | Range Self
|
0 | Activate the last song you played without depleting your Performance Gauge, | |||
9 | Class Feature | Mystifying Strikes | Your attacks now have a 5% chance to apply the effect Mystify to the target, dealing psychic damage over time. Magnitude: 50 Duration: 12s Whenever another player strikes a target affected by your Mystify the effect ends immediately and the mystified target takes psychic damage. Magnitude: 400 Added Effect: The player who triggered the effect is healed. Heal Magnitude: 400 | |||||
9 | Class Feature | Sforzando | Whenever you play a song in combat your damage and healing bonus is increased by 5%. Duration: 10s | |||||
9 | Skill | Critical Tuning | After playing a song that is not in a quick play slot, gain 10% Critical Severity for 10 seconds. | |||||
10 | Skill | Truly Inspired | Whenever you play a song in combat, that is not in a quickplay slot, you will receive an inspiration based on your paragon path. Songblade's Inspiration: Damage bonus: 10% Minstrel's Inspiration: Healing bonus:10% Duration: 10s |
Paragon Path[ | ]
Minstrel[ | ]
Bard Minstrel
Abbreviation: BD MT
A travelling songwriter and performer; the minstrel's call to adventure is a call for new material. Not just great to have around at the tavern, the minstrel spins ballads and carols on the battlefield that revitalize and strengthen their allies. The minstrel sings ballads that can heal, cleanse, and even make their allies more durable.
Choose Minstrel to play as a healer. Healers focus on keeping their teammates alive while their team keeps the attention of the enemy.
Once you choose a paragon path, you must switch to an empty loadout, pay astral diamonds or use a retraining token to change paths.
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
---|---|---|---|---|---|---|---|---|
11 | Mechanic | The Gift of Song | Increases your Performance Gauge maximum to 1000. Reduces threat generated by your healing spells. Songs no longer cancel the effect of other songs. | |||||
11 | Mechanic | Natural Talents | Unlocks an additional quick play slot. | |||||
11 | Mechanic | Forte | Your paragon path provides an increase to Performance Regen and excels at Critical Severity and Deflect Severity. | |||||
11 | At-Will | Arpeggio | Range Self
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0 | 1 | Heal target ally or self. Heal Magnitude: 100 | ||
11 | Encounter | Serenade | Range Self
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2 | 24 | Tap briefly to Serenade your target, increasing the effectiveness of your heals on the target by 5%. This action does not trigger the cooldown of this power. This effect remains active until the target leaves the party, dies, or you cast Serenade again. Hold down and release to increase the effectiveness of your heals on the target of your Serenade by an additional 50%. Duration: 10s | ||
11 | Song | Defender's Minuet | Range 100'
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0.6 | Instantly heal the nearby party member with the least hit points. Heal Magnitude: 2000 Heals the party member affected by your Serenade instead if there is one. | |||
12 | Song | Warding Carol | Range 80'
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1 | Removes one negative condition from all nearby allies. Added Effect: Continually removes negative effects. Duration: 10s | |||
12 | Feat | Crescendo | For every 3s you are channeling Arpeggio, magnitude is increased by 50 to a maximum magnitude of 400. | |||||
12 | Feat | Diminuendo | The magnitude of Arpeggio is increased to 500. For every 1s you are channeling Arpeggio, magnitude is decreased by 50 to a minimum magnitude of 250. When used with Arpeggio Fortissimo the magnitude is increased to 200 and decreased by 20 to a minimum magnitude of 100. This effect resets 5s after you stop channeling Arpeggio. | |||||
13 | Class Feature | Arpeggio Fortissimo | Reduces the magnitude of Arpeggio to 100, increases the performance cost to 60, and extends the area of effect from a single ally to allies within 40'. | |||||
14 | Song | Aurora Fantasia | Range Self
|
1.1 | Grants the effect of Aurora Fantasia, causing your attacks to deal additional psychic damage against all targets. Magnitude: 25 Added Effect: Whenever you attack, heal nearby allies. Heal Magnitude: 50 This effect may be maintained indefinitely while in combat, but performance is drained over time. While under the effect of Aurora Fantasia, Perform changes to Aurora Finale. Aurora Finale ends the effect of Aurora Fantasia and deals psychic damage to nearby enemies. Magnitude: 400 Added Effect: Heal nearby allies. Heal Magnitude: 400 The song can only be played while in combat. | |||
14 | Feat | Art of War | Expands the effect of the final strike of Fleche to hit all enemies within 15' of the target. This final hit now deals an additional 150 magnitude damage against the primary target and costs 40 performance. The final hit now applies a stack of Art of War. Art of War Effect: Converts to Dancing Lights Enhanced after reaching 3 stacks. Duration: 30s Dancing Lights Enhanced: Expands the area of effect of your next Dancing Lights to all enemies within 20' of the target and increases damage against the primary target by 500 magnitude. | |||||
14 | Feat | Rhapsody at Arms | Increases damage bonus by 1% and reduces damage taken by 1% for every song you are affected by. | |||||
15 | Encounter | Delayed Play | Range Self
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1.5 | 12 | The next song you play will be stored rather than take effect immediately. Duration: 12s Your song will be stored until you log out or change areas. You may trigger the effect of a stored song instantly by activating Delayed Play again. | ||
15 | Class Feature | Vamos Alla! | Blaze Flamenco now increases the running speed of all affected by 10%. This effect expands to 20% when outside of combat. | |||||
16 | At-Will | Phantasmal Concerto | Range 30'
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1.1 | Channel to deal psychic damage to nearby enemies while moving at a reduced speed. Magnitude: 70 | |||
16 | Song | Sheltering Etude | Range 80'
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1 | Grants self and all nearby party members the effect of Sheltering Etude, restoring HP when their health falls below 50% or upon expiration. Heal Magnitude: 600 Duration: 60s If a target is already under the effect of Sheltering Etude, the effect will apply its heal and end immediately as the new effect is applied. | |||
16 | Feat | Vamp | Whenever you play a song in combat there is a 20% chance to gain the effect of Vamp. Vamp Effect: Activating Delayed Play will not clear the stored song. Duration: 20s | |||||
16 | Feat | Sudden Muse | Every 3s you are engaged in combat there is a 10% chance to gain the effect of Healer's Muse, Warden's Muse, or Fighter's Muse. Healer's Muse Effect: The next time you play Defender's Minuet or Sheltering Etrude the magnitude of the heal effect is increased by 25%. Duration: 20s Warden's Muse Effect: The next time you play Rejuvenating Carol or Warding Carol the duration of the effect is increased by 100%. Duration: 20s Fighter's Muse Effect: The next time you play Blaze Flamenco or Aurora Fantasia it will not cost any performance. Duration: 20s This effect may not occur more than once every 20s. Only one effect may trigger at a time. | |||||
17 | Encounter | Bassline | Range Self
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10 | 24 | Channel to restore up to 200 performance while moving at a reduced speed. Performance restored and cooldown are reduced if the power is cancelled early. | ||
17 | Class Feature | Play it Back | Aurora Fantasia's maintained cost reduced by 10. Aurora Finale has a 20% chance to fire a second time. | |||||
18 | Feat | Desperate Finale | Whenever your Performance Gauge drops below 200, restore 600 Performance imediately. This effect may only occur once every 360s. | |||||
18 | Feat | Pianissimo | Reduce the cost of Rejuvenating Carol to 100 and the magnitude to 80. Reduces the cost of Defender's Minuet to 120 and the magnitude to 1600. Reduces the cost of Sheltering Etude to 150 and the magnitude to 480. The magnitude of these songs is not reduced when activating them via Encore. | |||||
19 | Class Feature | Starstruck | Whenever a teammate is healed by Rejuvenating Carol while it is not in a quickplay slot, there is a chance that they become starstruck. Starstruck Effect: Heals the affected player when they do certain things depending on their role. DPS: Heal on critical damage. Tank: Heal on critical damage taken. Healer: Heal on critical heal. Duration: 10s This does not affect other bards. | |||||
20 | Daily | Curtain Call | Range 100'
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0.8 | Cancels all your song effects on nearby allies and grants added effects based on songs cancelled. Blaze Flamenco: Restores 100 action points. Rejuvenating Carol: 800 magnitude heal. Warding Carol: Reduces damage taken by 10%. Duration: 10s Sheltering Etrude: 800 magnitude shield. Duration: 20s | |||
20 | Feat | Storyteller | Whenever you play a song, that is not in a quickplay slot, grant Storyteller's Boon to party members within 50'. Effect varies by role and stacks up to 3 times. DPS: Increases damage bonus by 5%. Tank: Decreases damage taken by 5%. Healer: Increases outgoing healing by 5%. Duration: 15s | |||||
20 | Feat | Gambler | While in combat, whenever you play Sheltering Etrude, Defender's Minuet, or Rejuvenating Carol and they are not in a quickplay slot, gain a stack of Gambler's Delight. Gambler's Delight Effect: Allows the execution of reprised carols. Duration: 15s If this effect times out self and all nearby allies receive a heal Heal Magnitude: 100 Reprised Carols: Applies one of 3 group buffs whose strength is based on the number of Gambler's Delight stacks. The possible buffs depend on the carol used. | |||||
20 | Song | Reprised Carol: Enhance | Range 80'
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1 | Requires Gambler feat. Cannot be put into a quick play slot. Consumes all stacks of Gambler's Delight and has a chance to grant one of the following effects. Strength of the effect is based on the number of Gambler's Delight stacks. Critical Severity Bonus: 2% Mitigation Bonus: 2% Recharge Speed: 2% Duration: 15s If none of these effects is applied then a heal over time will be applied to self and all nearby allies. Heal Magnitude: 100 Duration: 15s | |||
20 | Song | Reprised Carol: Recovery | Range 80'
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1 | Requires Gambler feat. Cannot be put into a quick play slot. Consumes all stacks of Gambler's Delight and has a chance to grant one of the following effects. Strength of the efect is ased on the number of Gambler's Delight stacks. Stamina regen bonus: 10% every 2 seconds. Shield Absorbs damage. Regenerates every 5 seconds. AP Regen Bonus 4% every 3 seconds. Duration: 15s If none of these effects is applied then a heal over time will be applied to self and all nearby allies. Heal Magitude: 100 Duration: 15s |
Songblade[ | ]
Bard Songblade
Abbreviation: BD SB
A DPS role that focuses on supplementing the groups power while performing visually stylish moves. The swashbuckling songblade is as much a master fencer as a master musician. The songblade complements their swordplay with a variety of magic for a fighting style as versatile as it is flamboyant.
Choose Songblade to specialize in DPS. DPS are damage dealers who focus on dispatching foes while their party members keep the enemy's attention.
Once you choose a paragon path, you must switch to an empty loadout, pay astral diamonds or use a retraining token to change paths.
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
---|---|---|---|---|---|---|---|---|
11 | Mechanic | All the World's a Stage | Increases your Performance Gauge maximum by 50. Extends the duration of most songs to 72s. Increases Performance Regen. | |||||
11 | Mechanic | Battle Harmony | Songs which grant a damage bonus now grant an additional damage bonus to party members whose damage matches the type of the song. | |||||
11 | Mechanic | Forte | Your paragon path provides an increase to Power and excels at Critical Severity and Deflect Severity. | |||||
11 | At-Will | Con Elemento | 1.2 | Deal fire damage to enemies in a radius around you. Magnitude: 130 Changes to "Con Fuoco" when under the effect of "Blaze Flamenco," dealing fire damage to enemies in a radius around you at a higher magnitude. Changes to "Con Moto" when under the effect of "Tailwind Mambo," dealing projectile damage in a line before you. Changes to "Con Brio" when under the effect of "Steel March," dealing physical damage in a cone before you. | ||||
11 | Encounter | Ad Libitum | Range Melee
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0.35 | 16 | Deal physical damage to target enemy. Magnitude: 400 Added Effect: 50% chance to allow you to use this ability again immediately. This effect may not trigger more than three times. | ||
11 | Song | Tailwind Mambo | Range 80'
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1.1 | Deal projectile damage to enemies in a line before you. Magnitude: 350 Added Effect: Increases the magnitude of you at-will and encounter actions by 20 and converts their damage type to projectile. Duration: 72s Added Effect: Increases the damage bonus of you and nearby allies by 2% and an additional 2% for projectile damage. Duration: 72s Cancels other songs currently in effect. | |||
12 | Song | Steel March | Range 40'
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1.1 | Deal physical damage to enemies in a cone before you. Magnitude: 350 Added Effect: Increases the magnitude of your at-will and encounter actions by 20 and converts their damage type to physical. Duration: 72s Added Effect: Increases the damage dealt by nearby allies by 2% and an additional 2% for physical damage. Duration: 72s Cancels other songs currently in effect. | |||
12 | Feat | Backup Performer | When not in a quickplay slot, Rejuvenating Carol becomes Reinvigorating Carol. Instantly heal nearby party members. Magnitude: 1200 Added Effect: Restores 100 mana (divinity/soulweave/performance) to any healers and does not cancel other songs. Reverts back to Rejuvenating Carol for 30s afterwards. | |||||
12 | Feat | Voice Throw | Whenever you play a song that is not in a quickplay slot and a tank is in range, your attacks grant 50% of the threat they generate to that tank. Duration: 10s | |||||
13 | Class Feature | Advancing Parry | Reprise, Flourish, and Volti Subito now increase you deflect chance by 25%. Duration: 2s | |||||
14 | Song | Ballad of the Witch | Range Self
|
1.1 | Grants the effect of Ballad of the Witch, causing your at-wills, encounters, and dailies to deal additional arcane damage against all targets. Magnitude: 40 Duration: 20s While under the effect of Ballad of the Witch, Perform changes to Witch's Finale. Witch's Finale deals arcane damage to nearby enemies. Magnitude: 400 Added Effect: Cancels ballad of the Witch. This song can only be played while in combat. This song cancels when you leave combat and is not cancelled by other songs. | |||
14 | Feat | Battlefield Ostinato | Your single target at-will attacks now grant the effect of Ostinato Vivo, increasing the damage dealt by your area of effect at-will attacks 20%. Duration: 12s Your area of effect at-will attacks now grant the effect of Ostinato Bellicoso, increasing the damage dealt by your single target at-will attacks by 20%. Duration: 12s | |||||
14 | Feat | Elemental Medley | Con Fuoco, Con Moto, and Con Brio now grant the effect of Elemental Medley, increasing the damage bonus of your elemental songs on your attacks by 10 magnitude. Duration: 60s This effect may stack up to 3 times while in combat but cannot be reapplied by the same at-will until the effect dissipates. | |||||
15 | Encounter | Contre | Range Self
|
5.75 | 20 | Raise your blade, absorbing 50% of damage from the front of your character up to 40% of your total maximum hit points. Damage taken while using Contre depletes your stamina. Stamina does not regenerate while using Contre. Added Effect: You are immune to most control effects. Upon releasing Contre, you will activate one of the following effects: Immediate: Contre Seconde Deal magnitude 200 physical damage to all enemies around you and knock them back. After 1 Second: Contre Septime Deal magnitude 600 physical damage to a single enemy. After 3 Seconds: Contre Neuvieme Deal magnitude 700 physical damage to all nearby enemies over 3 hits. | ||
15 | Class Feature | Advancing Blade | The final hit of your at-will attacks now grant the effect of Advancing Blade, increasing damage bonus by 1%. This effect may stack up to 5 times. | |||||
16 | At-Will | Staccato | Range Melee
|
0.35 | Delivers a multi-hit attack to target enemy, dealing physical damage each hit. Magnitude: 80 | |||
16 | Song | Ballad of the Hero | Range Self
|
1.1 | Grants the effect of Ballad of the Hero, causing your at-wills, encounters, and dailies to deal additional radiant damage against the primary target. Magnitude: 100 Duration: 20s While under the effect of Ballad of the Hero, Perform changes to Heros Finale. Hero's Finale deals radiant damage to the target. Magnitude: 800 Added Effect: Cancels Ballad of the Hero This song can only be played while in combat. This song cancels when you leave combat and is not cancelled by other songs. | |||
16 | Feat | Ballad Colla Voce | When not in a quickplay slot and you play Ballad of the Hero or Ballad of the Witch, nearby party members are granted the effect of Colla Voce, granting a bonus based on their combat role. DPS: Increases damage bonus by 5%. Tank: Decreases damage taken by 5%. Healer: Increases outgoing healing by 5%. Duration: 15s Effect ends upon activating Hero's Finale or Witch's Finale | |||||
16 | Feat | A Due | The nearest party member within 20' is granted the effect of A Due, increasing damage bonus by 10%, decreasing damage taken by 10%, and increasing outgoing healing by 10%. Effect ends when the party member moves our of range, or the effect moves to a closer party member. | |||||
17 | Encounter | Volti Subito | Range 34'
|
0.9 | 16 | Rush forward dealing physical damage to enemies in a path before you. Magnitude: 200 This ability may be executed twice more in rapid succession within 6s. | ||
17 | Class Feature | Masterful Performance | Increases the effectiveness of Blaze Flamenco, Steel March, Tailwind Mambo's added effects by 50% when not in a quickplay slot. | |||||
18 | Feat | Redoublement | Allows for the execution of other encounters between strikes of ad libitum and volti subito. Increases damage bonus of encounters by 10% in this window. | |||||
18 | Feat | Martial Performance | When not in a quickplay slot, whenever you damage an enemy with the initial activation of Blaze Flamenco, Tailwind Mambo, or Steel March the damage bonus added to your attacks is increased by 10 magnitude for the duration of the song effect. | |||||
19 | Class Feature | Musician's Flow | 50% chance to reduce the cost of a song by 50% when the song cast is not in a quickplay slot. | |||||
20 | Daily | Lore | Range 80'
|
0.8 | Identify the target's weakness, increasing the critical severity of attacks against it by 10%. Duration: 10s Added Effect: Grants you physical lore, magic lore, or projectile lore. Attacks which deal damage of the matching type gain 10% damage bonus. Duration: 30s | |||
20 | Feat | Performer | Your at-will and encounter powers now have a chance to make one of your encounter powers at random able to be activated regardless of whether it is on cooldown or not. This "improvised" version is slightly weaker, and does not trigger or affect the cooldown of the actual encounter power. Every time you improvise you gain a stack of "Playing to the Audience." When you reach 30 stacks, the daily "Encore" switches to "Grandstand." Grandstands doubles the damage or healing of the triggered song. Does not affect finale damage for Ballad of the Hero or Ballad of the Witch. Using grandstand resets your stacks. | |||||
20 | Feat | Loremaster | You now have a chance to gain "Battle Research" whenever you use an at-will power. Upon reaching 5 stacks you gain 'Ready to Exploit!" This increases the damage bonus of your next damaging song or encounter power by 50%. Using a damage dealing song or encounter power in this state ends the effects of "Ready to Exploit!" Damage bonus is increased by an additional 10% if the daily Lore is active and your damage type matches Lore's effect. If you have the daily "Lore" slotted, you may activate "Research" by pressing that button instead whenever your AP is below 100%. "Research" has a 2 second cast time and grants a stack of "Battle Research." |
Equipments[ | ]
- Collection/Epic Equipment (Bard)
- Collection/Epic PVP Equipment (Bard)
Free Perform Mode[ | ]
A bard can enter free perform mode while not in combat and play their instrument freely. This feature is now available in all platforms and allows to play notes and chords in the scale of C Major while also performing flats and sharps.
Some Songs[ | ]
This part of the article does not reflect any ingame benefits at all and is just intended for players who want to have fun and maybe roleplay a little bit with their friends.[ | ]
Here is a list with some songs and how to play them with the default keybinds in the PC version of the game. This very same songs can also be played in the console versions, but using the gamepad keys instead of the keypad numbers.
To understand what you are looking at:
- Each row is a phrase
- Consecutive numbers have to be played in a fast sequence, but not at the same time (that would be a chord)
- Numbers in brackets have to be played at the same time (chords, octaves and similar stuff)
- A ♭ before a number represents a flat note, played with the down arrow ↓ as a default keybind on PC.
- A ♯ before a number represents a sharp note, played with the up arrow ↑ as a default keybind on PC.
When The Saints Go Marching
- 1 13 4 5
- 1 13 4 5
- 1 13 4 5 3 1 3 2
- 3 3 2 1
- 1 3 5 5 4
- 4 3 4 5
- 3 1 2 1
- 13 53 1
Stranger Things Intro
- 135787531
Smoke on The Water
- 3 5 6
- 3 5 ♭76
- 3 5 6 5 3
Halloween Theme
7 3 3
7 3 3
7 3 8 3