Boons are permanent character bonuses that can be obtained by progressing through campaigns. They were originally introduced with Module 1: Fury of the Feywild, and received a significant with Module 16: Undermountain. Boons function as permanent passive bonuses, and the player can choose to spend their Boon Points as they see fit. Players can currently have up to 100 Boon Points.
There are five tiers of boons, along with a special Master Tier.
- The first tier is automatically unlocked upon character creation, and features 6 options.
- The second tier is unlocked upon spending 10 Boon Points on lower tiers, and features 7 options.
- The third tier is unlocked upon spending 20 Boon Points on lower tiers, and features 7 options.
- The fourth tier is unlocked upon spending 30 Boon Points on lower tiers, and features 7 options.
- The fifth tier is unlocked upon spending 45 Boon Points on lower tiers, and features 7 options. The character is only allowed to put points into 2 fifth tier boons at a time, and these boons can only have up to 4 Boon Points each.
- The Master Tier is unique, as boons in this tier do not require Boon Points to unlock. Instead, the character unlocks a special Master Boon Point after spending a certain number of Boon Points on boons in the other five tiers. The character is only allowed to have one of these boons active at a given time, and will unlock the maximum 3 Master Boon Points upon spending 60 regular Boon Points.
Spent Boon Points can be reset with a [Retraining Token].
Campaign Boon Point Acquisition[ | ]
The maximum number of boons currently obtainable is 100.
Campaign/Adventure | Max Boon Point No. |
---|---|
Undermountain Adventures | 5 |
Elemental Evil Adventures | 4 |
The Dwarven King Adventure | 5 |
The Maze Engine Adventure | 4 |
Acquisitions Incorporated Adventure | 4 |
Tyranny of Dragons Adventure | 8 |
Rothé Valley Adventure | 1 |
The Scaleblight Summit | 4 |
Dread Ring Campaign | 5 |
Storm King's Thunder Campaign | 7 |
Icewind Dale Campaign | 5 |
The Cloaked Ascendancy Campaign | 4 |
Jungles of Chult Campaign | 8 |
Ravenloft Campaign | 4 |
Descent into Avernus Campaign | 4 |
Dragonslayer Campaign | 1 |
Path of the Fallen Campaign | 4 |
Sharandar Campaign | 6 |
Dragonbone Vale Campaign | 4 |
Northdark Reaches Campaign | 4 |
Menzoberranzan Campaign | 4 |
Campaign Boons[ | ]
Tier 1 Boons[ | ]
Icon | Name | Effect |
---|---|---|
Recruit's Training | Adds 0.2% Power per Rank | |
Critical Strike | Adds 0.2% Critical Strike per rank. | |
Critical Avoidance | Adds 0.2% Critical Avoidance per rank. | |
Cultist Bulwark | Increases maximum Hit Points by 0.2% per rank. | |
Cultist Power | Increases damage and damage resistance versus cultists by 1% per rank. | |
Gold Gain | Increases Gold Bonus by 1% per rank. |
Tier 2 Boons[ | ]
Icon | Name | Effect |
---|---|---|
Squire's Training | Adds 0.2% Power per Rank | |
Critical Severity | Adds 0.2% Critical Severity per rank. | |
Defense | Adds 0.2% Defense per rank. | |
Demonic Bulwark | Increases maximum Hit Points by 0.2% per rank. | |
Demonic Mastery | Increases damage and damage resistance versus fiends by 1% per rank. | |
Marathon Runner | Increases Movement Speed by 2.5% per rank. | |
Lingering Medicine | Increases effectiveness of healing potions by 1% per rank. At rank 5 adds a chance for your healing potion to continue to heal you for 30 seconds. |
Tier 3 Boons[ | ]
Icon | Name | Effect |
---|---|---|
Knight's Training | Adds 0.2% Power per Rank | |
Combat Advantage | Adds 0.2% Combat Advantage per rank. | |
Awareness | Adds 0.2% Awareness per rank. | |
Dino Bulwark | Increases maximum Hit Points by 0.2% per rank. | |
Dino Power | Increases damage and damage resistance versus dinosaurs by 1% per rank. | |
Deflect Severity | Adds 0.2% Deflect Severity per rank. | |
Lingering Fortification | increases effectiveness of healing potions by 1% per rank. At rank 5 adds a chance for your healing potion to increase your maximum hit points for 30 seconds. |
Tier 4 Boons[ | ]
Icon | Name | Effect |
---|---|---|
Captain's Training | Adds 0.2% Power per Rank | |
Accuracy | Adds 0.2% Accuracy per rank. | |
Deflect | Adds 0.2% Deflect per rank. | |
Necrotic Bulwark | Increases maximum Hit Points by 0.2% per rank. | |
Necrotic Mastery | Increases damage and damage resistance versus undead by 1% per rank. | |
Disenchanting Aura | Adds 0.2% Control Resistance per rank. | |
Lingering Power | Increases effectiveness of healing potions by 1% per rank. At rank 5 adds a chance for your healing potion to increase your maximum power for 30 seconds. |
Tier 5 Boons[ | ]
Icon | Name | Effect |
---|---|---|
Welcome Blessings | Adds 1% Incoming Healing per rank. | |
Masterclass | Adds 1% Forte per rank. | |
Second Wind | Increases Stamina Regen by 1% per rank. | |
Blessed Touch | Adds 1% Outgoing Healing per rank. | |
Call of Power | Increases Action Point Gain by 1% per rank. | |
Quick Turnaround | Increases Recharge Speed by 1% per rank. | |
Constant Control | Adds 1% Control Bonus per rank. |
Master Boons[ | ]
Icon | Name | Effect |
---|---|---|
Deathly Rage | Chance on kill to do the following for 10 seconds: Rank 1: Add 2% Combat Advantage per rank. Rank 2: Add 2% Power per rank. Rank 3: Add 2% Critical Severity per rank. | |
Death's Bulwark | Chance on kill to do the following for 10 seconds: Rank 1: Add 2% Defense per rank. Rank 2: Add 2% Critical Avoidance per rank. Rank 3: Add temporary hit points equal to 2% of your max health per rank. | |
Blood Lust | Chance on Encounter use to do the following: Rank 1: Decrease target's Defense by 1% per rank for 10 seconds. Rank 2: Do an additional attack equal to 120 magnitude damage plus 10 magnitude per rank. Rank 3: Increase Action Point Gain by .5% per rank for 10 seconds | |
Focused Retaliation | Chance on encounter use to do the following for 15 seconds: Rank 1: Adds 2% Control Resistance per rank. Rank 2: Adds 2% Deflect per rank. Rank 3: Adds 2% Deflect Severity per rank. | |
Life Lessons | Chance on At-Will use to do the following for 10 seconds when your health is below 30%: Rank 1: Adds 50 magnitude damage to your attack per rank. Rank 2: Apply 50 magnitude damage over time effect to your target per rank. Rank 3: Return 10% of your damage done back to you as a heal over time. | |
Enhanced Application | Chance on At-Will use to do the following for 10 seconds when your health is below 30%: Rank 1: Heal you for 1% of your Maximum Hit Points per rank. Rank 2: Heal you over time for 2% of your Maximum Hit Points per rank. Rank 3: Reduces the damage of the next attack by 10% per rank. | |
Blessed Advantage | Chance when you heal for at least 10% of the target's health, the following effects will be applied to the target for 10 seconds: Rank 1: Apply a Heal over Time to the target for 2% of their Maximum Hit Points per rank. Rank 2: Add 2% Power per rank. Rank 3: Reduce the recharge of abilities by 5% per rank. | |
Blessed Resilience | Chance when you heal for at least 10% of the target's health, the following effects will be applied to the target for 10 seconds: Rank 1: Add 2% Defense per rank. Rank 2: Increase max health by 2% per rank. Rank 3: Heal stamina by 4% of target's max + 2% per rank. |
Guild Stronghold Boons[ | ]
Offense Boons[ | ]
Icon | Name | Effect | |
---|---|---|---|
Power Bonus | 1,000 | Grants 300 Power and 80 Combined Rating per structure rank. | |
Accuracy Bonus | 1,000 | Grants 300 Accuracy and 80 Combined Rating per structure rank. | |
Critical Severity Bonus | 1,000 | Grants 300 Critical Severity and 80 Combined Rating per structure rank. | |
Enhance Overload: Companion Ward and Slayer | 1,000 | Grants 80 Combined Rating per structure rank. Increases the damage done by a Companion Slayer enchantment by 5%-50%. Increases the damage reduction done by a Companion Ward enchantment by 1%-10%. | |
Critical Strike Bonus | 1,000 | Grants 300 Critical Strike and 80 Combined Rating per structure rank. | |
Enhance Overload: Slayer | 1,000 | Grants 80 Combined Rating per structure rank. Increases damage done by a PvE Slayer enchantment by 1%-10%. | |
Enhance Overload: Ward | 1,000 | Grants 80 Combined Rating per structure rank. Increases the damage reduction done by a PvE Ward enchantment by 1%-10%. |
Defense Boons[ | ]
Icon | Name | Effect | |
---|---|---|---|
Incoming Healing Bonus | 1,000 | Grants 300 Incoming Healing and 80 Combined Rating per structure rank. | |
Control Resist Bonus | 1,000 | Grants 300 Control Resist and 80 Combined Rating per structure rank. | |
Critical Avoidance Bonus | 1,000 | Grants 300 Critical Avoidance and 80 Combined Rating per structure rank. | |
Defense Bonus | 1,000 | Grants 300 Defense and 80 Combined Rating per structure rank. | |
Awareness Bonus | 1,000 | Grants 300 Awareness and 80 Combined Rating per structure rank. | |
Deflect Bonus | 1,000 | Grants 300 Deflect and 80 Combined Rating per structure rank. | |
Hit Points Bonus | 1,000 | Grants 1200 Maximum Hitpoints and 80 Combined Rating per structure rank. |
Utility Boon[ | ]
Icon | Name | Effect | |
---|---|---|---|
Movement Speed Bonus | 1,000 | Grants 80 Combined Rating per structure rank. Increases Movement Speed from 1% to 10% | |
Treasure Hunter | 1,000 | Grants 80 Combined Rating per structure rank. Rewards bonus Gold from 3%-30% Rank 6 and up: Doubles the amount of resources earned from explorer's charts. | |
Mount Speed Bonus | 1,000 | Grants 80 Combined Rating per structure rank. Increases Mount Speed from 3%-20% | |
Group Heal Potion Bonus | 1,000 | Grants 80 Combined Rating per structure rank. Causes Healing Potions to heal your group members at 25%-75% effectiveness. | |
Revive Sickness | 1,000 | Grants 80 Combined Rating per structure rank. Reduces the effects of resurrection sickness stacks. | |
Glory Bonus | 1,000 | Grants 80 Combined Rating per structure rank. Rewards bonus Glory from 9%-30% | |
Healing Potion Bonus | 1,000 | Grants 80 Combined Rating per structure rank. Increases healing from Healing Potions from 6%-48%. |
PvP Guild Boons[ | ]
Icon | Name | Effect | |
---|---|---|---|
Enhance Overload: PvP Ward | ? | Increases the damage reduction done by a PvP Ward enchantment by 1%-10%. | |
Enhance Overload: Stamina Drain Ward | ? | Your Stamina Drain Wards further decrease the Stamina drained by any Mark of Stamina Drain by 1%-8% of your maximum Stamina. | |
Enhance Overload: Stamina Drain | ? | Increases Stamina drained by any Mark of Drain Stamina by 1%-6% of the target's maximum Stamina. | |
Enhance Overload: Slayer | ? | Increases damage done by a PvP Slayer enchantment by 1%-10%. |
PvP Campaign Boons[ | ]
Tier 1[ | ]
Up to 3 points can be spend on Tier 1 PvP Boons.
Icon | Name | Effect |
---|---|---|
PvP Critical Strike | You gain 3000/5000/6000 Critical Strike while flagged for PVP. | |
PvP Critical Avoidance | You gain 3000/5000/6000 Critical Avoidance while flagged for PVP. | |
PvP Critical Severity | You gain 3000/5000/6000 Critical Severity while flagged for PVP. | |
PvP Defense | You gain 3000/5000/6000 Defense while flagged for PVP. | |
PvP Power | You gain 3000/5000/6000 Power while flagged for PVP. | |
PvP Health | You gain 12000/20000/24000 Maximum Hit Points while flagged for PVP. |
Tier 2[ | ]
Up to 2 points can be spend on Tier 2 PvP Boons.
Icon | Name | Effect |
---|---|---|
PvP Stamina Gain | You gain 3%/5% increased Stamina Gain while flagged for PVP. | |
PvP Recharge Speed | You gain 3%/5% increased Recharge Speed while flagged for PVP. | |
PvP AP Gain | You gain 6%/10% increased AP Gain while flagged for PVP. | |
PvP Control Resist | You gain 6%/10% increased Control Resist while flagged for PVP. |
Tier 3[ | ]
Only 1 point can be spend on Tier 3 PvP Boons.
Icon | Name | Effect |
---|---|---|
Deep Wound | Critically striking an opponent reduces their incoming healing by 15% for 5 seconds while flagged for PvP. | |
Adrenaline Rush | Deflecting an incoming attack grants you 15% additional Movement Speed for 5 seconds while flagged for PvP. | |
Role Reversal | If you are a Tank or Healer role, outgoing damage is increased by 5% while flagged for PvP. If you are a DPS role, incoming damage is reduced by 5% while flagged for PvP. |
Powers and Abilities |
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Boon
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This page was edited by The Academy