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Break the Spirit
Module: Maybe earlier than module 16
Class: Devoted Cleric
Paragon Path: [[{{{paragonpath}}}]]
Unlocks: Unlocks at level {{{level}}}
Minimum
Power Points:
45
Tier: 10
Max Rank: {{{maxrank}}}
Race: [[]]
Power Type: Encounter Power
Stance: unknown
Alternative power: unknown
Radiant Damage: {{{damage}}}
Damage type: Radiant Damage
Healing: {{{heal}}}
Range: 80' range
Area of Effect: {{{aoe}}}
Cooldown: 12s
Description: Deal radiant damage over time to target enemy for 5 seconds, reduce the target's damage dealt by 20% for 5 seconds, and reduce your threat with the target.

Empowered Bonus: Consume all stacks of empowered, increasing the damage dealt by allies within 50' by 7% for 8 seconds per stack.

Divine Break the Spirit: Deal damage to target enemy and stun them for 3 seconds.
Unlocks: Unlocks at rank {{{unlock}}}
Campaign: unknown
Requires: {{{requires}}}
Cleric Encounter Breakthespirit

Break the Spirit is an Encounter power usable by Devoted Clerics. It is available to them after spending 45 power points.

Tooltip[]

Break the Spirit
Encounter
80' range
12s cooldown
Radiant Damage

Deal radiant damage over time to target enemy for 5 seconds, reduce the target's damage dealt by 20% for 5 seconds, and reduce your threat with the target.

Empowered Bonus: Consume all stacks of empowered, increasing the damage dealt by allies within 50' by 7% for 8 seconds per stack.

Divine Break the Spirit: Deal damage to target enemy and stun them for 3 seconds.

Rank 2
Damage: +10%
Enemy Damage Dealt: -10%

Rank 3

Damage: +10%
Enemy Damage Dealt: -10%

Rank 4

Damage: +10%
Enemy Damage Dealt: -10%


Divinity Effects[]

Break their spirit completely, briefly Stunning them for 3 seconds. Subsequent applications of this Stun have their duration reduced by 1 second for each application.

Empowered[]

Break the Spirit now consumes all stacks of Empowered to grant nearby allies Bolstered Spirit, which increases their Damage by 10% per stack consumed and lasts 8 seconds.

Affecting Feats[]

Additional Notes[]

  • The damage ticks every 1.5 seconds, 5 times (7.5s total debuff time)
  • In the divine version, the target is Stunned first for .5s before getting slowed.
  • Total debuffs are 30% damage debuff, 3 second slow (divine version).
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