Classes |
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[Bard]
[Fighter]
[Paladin]
[Ranger]
[Rogue]
[Warlock]
[Wizard]
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Abbreviation: | CL |
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Role: | DPS Healer |
Ability Scores | |
Primary: | |
Secondary: |
The cleric draws upon the divinity of their god or goddess to heal wounds and smite foes. The cleric ensures their companions make it through even the most harrowing encounters alive. Upon reaching level 11 clerics may specialize in either healing or dealing damage.
Ability Scores[ | ]
- Primary
- Secondary
Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
10 | 10 | 10 | 15 | 16 | 13 |
Statistic | Effect of Ability Score on stat | |||||
---|---|---|---|---|---|---|
Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma | |
Stamina Regeneration | 0.5% | |||||
Maximum Hit Points | 0.5% | |||||
Critical Severity | 0.5% | |||||
Control Bonus | 0.5% | |||||
Control Resist | 0.5% | |||||
Forte | 0.5% | |||||
Physical Damage Boost | 0.25% | |||||
Action Point Gain | 0.25% | |||||
Movement Speed | 0.25% | |||||
Magical Damage Boost | 0.25% | |||||
Outgoing Healing | 0.25% | |||||
Recharge Speed | 0.25% |
Powers[ | ]
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
---|---|---|---|---|---|---|---|---|
1 | At-Will | Sacred Flame | Range 80'
|
0.8 | Delivers a threefold attack to target enemy, dealing fire damage each hit. Magnitude: 90 (DV) or 100 (AT) Added Effect: Increases Radiant Judgement by 1. (AT) Burning Judgement Effect: Increases magnitude by 10 (AT) | |||
1 | At-Will | Scattering Light | Range 80' Radius 10'
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0.8 | Deal radiant damage to target and enemies near it. Magnitude: 65 Added Effect: Increases Burning Judgement by 1. (AT) Radiant Judgement Effect: Increases magnitude by 6.5 (AT) | |||
1 | Encounter | Daunting Light | Range 80' Radius 8'
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0.74 | 1 | Deal radiant damage to enemies at the target location. Magnitude: 280 Added Effect: Increases Burning Judgement by 1 (AT) Radiant Judgement Effect: Increases magnitude by 40 | ||
1 | Encounter | Geas | Range 80'
|
0.8 | 21 | Deal radiant damage to target enemy. Magnitude: 650 Added Effect: Decreases target's damage dealt by 5%. Duration: 6s Added Effect: Increases Burning Judgement by 1 (AT) Radiant Judgement Effect: Increases magnitude by 100 (AT) | ||
1 | Tactical | Dodge | Range Self
|
0 | Quickly dodge the direction you are running and briefly become immune to most damage and control effects. May only be activated while moving. | |||
1 | Skill | Religion | You can interact with religious objects and collect artifacts to sell from them. | |||||
2 | Encounter | Bastion of Health | Range 80' Radius 20'
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0.8 | 0.5 | Heal allies at the target location. Magnitude decreases as the number of targets increases. Heal Magnitude: 800 (AT) or 1600 (DV) | ||
2 | Daily | Guardian of Faith | Range 60' Radius 10'
|
1.5 | Deal radiant damage to target enemy. Magnitude: 1700 Added Effect: Stun the target and all enemies near it. Duration: 3s Added Effect: Increases Burning Judgement by 1 (AT) Radiant Judgement Effect: Increases magnitude by 100 (AT) | |||
2 | Daily | Hallowed Ground | Radius 25'
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1.5 | Sanctify a circle around you which reduces the damage taken by allies within by 10%. Duration: 12s Added Effect: Heal allies within the circle. Magnitude: 500 Duration: 12s | |||
2 | Mechanic | Channel Divinity | Range Self
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0 | 0.4 | Restores divinity over time. You may not move or attack while under the effect of Channel Divinity. | ||
3 | Class Feature | Soothing Prayer | Whenever you Channel Divinity you receive a heal over time. Heal Magnitude: 25 | |||||
4 | Encounter | Divine Glow | Range Self
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1 | 30 | Reduce your threat by half. Added Effect: Divinity Regeneration Duration: 12s | ||
6 | Class Feature | Hallowed Armor | You take 5% less damage from all sources and 10% less damage when under the effect of Channel Divinity. | |||||
6 | Skill | Divine Meditation | Increases divinity regeneration rate when out of combat. | |||||
7 | Encounter | Sun Burst | Radius 25'
|
1 | 12 | Deal fire damage to all nearby enemies. Magnitude: 260 Added Effect: Knock Back Burning Judgement Effect: Increases magnitude by 50 (AT) Added Effect: Increases Radiant Judgement by 1 (AT) | ||
8 | Daily | Flame Strike | Range 80' Radius 15'
|
2 | Deal fire damage to enemies at the target location. Magnitude: 260 Added Effect: Ignites the target location dealing fire damage to enemies who enter. Magnitude: 540 (AT) or 180 (DV) Duration: 18 (AT) or 12 (DV)s Added Effect: Increases Radiant Judgement by 1 (AT) Burning Judgement Effect: Increases magnitude by 100 (AT) | |||
9 | Class Feature | Pilgrim's Light | You deal 5% more damage when there are no party members nearby. | |||||
9 | Class Feature | Expanded Faith | Increases your maximum divinity by 150. | |||||
10 | Skill | Composed Insight | Adds up to 10% Accuracy whenever your stamina is full. This effect decreases as stamina decreases. | |||||
10 | Skill | Divine Protection | Adds up to 10% Critical Avoidance whenever your divinity is full. This effect decreases as divinity decreases. |
Paragon Path[ | ]
Arbiter[ | ]
Cleric Arbiter
Abbreviation: CL AT
Become a divine instrument of your god, striking down all those who oppose the light.
Choose Arbiter to play as a DPS. DPS are damage dealers who focus on dispatching foes while their party members keep the enemy's attention.
Once you choose a paragon path, you must switch to an empty loadout, pay astral diamonds or use a retraining token to change paths.
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
---|---|---|---|---|---|---|---|---|
11 | Mechanic | Scales of Judgement | Your powers now cast more divinity, but certain powers will fill your Judgement Gauge with either Radiant Judgement or Burning Judgement. All Radiant Judgement is consumed then executing a radiant power, enhancing its effect. All Burning Judgement is consumed when executing a fire power, enhancing its effect. Using Channel Divinity will empty the Judgement Gauge, restoring additional divinity. | |||||
11 | Mechanic | Forte | Your paragon path provides an increase to Power and excels at Critical Severity and Deflect | |||||
11 | At-Will | Lance of Faith | Range 80'
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0.6 | Delivers a threefold attack to target enemy, dealing radiant damage each hit. Magnitude: 110 Added Effect: Increases Burning Judgement by 1 Radiant Judgement Effect: Increases magnitude by 11 | |||
11 | Daily | Celestial Prominence | Range 80' Radius 15'
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0 | Summon radiant energy at the target location. Activating this power again will detonate the energy dealing radiant damage to all nearby enemies. After 5s the radiant energy will expand, enhancing the magnitude of the damage. Magnitude: 700 Enhanced Magnitude: 1300 Added Effect: Stun Duration: 3s Added Effect: Increases Burning Judgement by 1 Radiant Judgement Effect: Increases magnitude by 100 After 15s the radiant energy will detonate on its own. | |||
12 | Feat | Lightspeed | Searing Javelin now grants the effect of Lightspeed. Lightspeed enhances Daunting Light, reducing the cast time and increasing Burning Judgement by 1 additional charge. Duration: 10s | |||||
12 | Feat | Piercing Javelin | Grants your at-will powers a 10% chance to grant the effect of Piercing Javelin which guarantees that your next Searing Javelin will critically strike. Duration: 10s | |||||
13 | Encounter | Searing Javelin | Range 80' Radius 8'
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1.1 | 1 | Deal fire damage to enemies in a line before you. Magnitude: 470 Added Effect: Increases Burning Judgement by 1 Radiant Judgement Effect: Increases magnitude by 60 | ||
13 | Class Feature | Critical Insight | Whenever you critically strike you recover 10 divinity. | |||||
14 | Feat | Focused Light | Forgemaster's Flame now grants the effect of Focused Light. Focused Light enhances Daunting Light limiting it to a single target, increasing the magnitude to 450, and the magnitude of the Radiant Judgement effect to 100. Duration: 10s | |||||
14 | Feat | Tipping Scales | Divine glow now generates a full stack of burning judgement or divine judgement as long as you have at least one charge of either. | |||||
15 | Encounter | Forgemaster's Flame | Range 80'
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0.8 | 1 | Deal fire damage to target enemy. Magnitude: 770 Added Effect: Increases Radiant Judgement by 1 Burning Judgement Effect: Increases magnitude by 100 | ||
15 | Class Feature | Doomsayer | Whenever you use an encounter power that inflicts a negative condition on an enemy, you gain the effect of Doomsayer, increasing damage dealt by 10%. Duration: 10s | |||||
16 | At-Will | Conflagrate | Range 80' Radius 10'
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1.8 | Deal fire damage to target and enemies near it. Magnitude: 130 Added Effect: Increases Radiant Judgement by 3 Burning Judgement Effect: Increases magnitude by 5 | |||
16 | Feat | Sudden Verdict | Encounter powers which generate Radiant Judgement or Burning Judgement now have a 25% chance to instantly fill the Judgement Gauge. | |||||
16 | Feat | Inner Balance | Increases the divinity restored when Channel Divinity consumes Radiant Judgement by up to 20 if your Critical Strike and Accuracy are equal. Increases the divinity restored when Channel Divinity consumes Burning Judgement by up to 20 if your Combat Advantage and Critical Severity are equal. Both effects are diminished the farther apart the indicated ratings. | |||||
17 | Encounter | Chains of Blazing Light | Range 80' Radius 20'
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1.2 | 16 | Restrain enemies at the target location. Duration: 12s | ||
17 | Class Feature | Light of the Scales | Increases the divinity restored when Channel Divinity consumes Radiant Judgement or Burning Judgement by 10%. | |||||
18 | Encounter | Break the Spirit | Range 80'
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0.8 | 21 | Deal radiant damage to target enemy. Magnitude: 520 Added Effect: Increases the target's damage taken from magical and projectile attacks by 10%. Duration: 10s Added Effect: Increases Burning Judgement by 1 Radiant Judgement Effect: Increases magnitude by 100 | ||
18 | Feat | Critical Sun | Whenever Celestial Prominence deal critical damage, you may cast Celestial Prominence again without spending any action points Duration: 6s This effect may not trigger twice in a row. | |||||
18 | Feat | Burning Patch | Flamestrike no longer applies a damage over time and instead ignites the target location dealing magnitude 450 fire damage to enemies who enter. Duration: 18s | |||||
19 | Encounter | Prophecy of Doom | Range 80'
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1.2 | 26 | Predict the target's demise. Over the next 10 seconds, 30% of most damage you deal to the target is stored and dealt at the end of the effect's duration. | ||
19 | Class Feature | Divine Equilibrium | Increases your damage dealt by 15% whenever your current divinity is exactly half of your maximum divinity. This effect decreases as your divinity becomes further away from this point. | |||||
20 | Daily | Hammer of Fate | Range 80'
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0.25 | Delivers a threefold attack to target enemy, dealing fire damage each hit. Total Combo Magnitude: 1650 Added Effect: Increases Radiant Judgement by 3 Burning Judgement Effect: Increases magnitude by 100 | |||
20 | Feat | Perfect Balance | Encounter powers which generate Radiant Judgement now grant Radiant Shift. Encounter powers which generate Burning Judgement now grant Burning Shift. These effects may stack up to 4 times. Radiant Shift Effect: Increases damage dealt by 1% Burning Shift Effect: Increases damage dealt by 1% Duration: 60s If either Radiant Shift or Burning Shift exceed one another by a single stack, both effects will expire immediately. Upon eaching 4 stacks of both Radiant Shift and Burning Shift both effects will be consumed instantly restoring your divinity to full. | |||||
20 | Feat | Angel of Death | Encounter powers which cost divinity now grant Angelic Inspiration. When you reach 26 stacks the effect is converted into Angelic Presence. Duration: 60s Angelic Presence Effect: Use Channel Divinity and release it immediately to gain the effect of Angel of Death, allowing you to cast damaging spells without paying their divinity cost. Duration: 12s This effect may not occur outside of combat. |
Devout[ | ]
Cleric Devout
Abbreviation: CL DV
Focus on the healing arts, vowing to place the lives of others before yourself.
Choose Devout to play as a healer, Healers focus on keeping their teammates alive while their team keeps the attention of the enemy.
Once you choose a paragon path, you must switch to an empty loadout, pay astral diamonds or use a retraining token to change paths.
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
---|---|---|---|---|---|---|---|---|
11 | Mechanic | Channel Divinity | Range Self
|
2.5 | 0.4 | Tap briefly to activate Mark of Divinity. Hold down and release to activate Light of Divinity. | ||
11 | Mechanic | Light of Divinity | Range 120'
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2.5 | Heal the party member effected by your Mark of Divinity. Magnitude and divinity cost decrease when not fully charged. Heal Magnitude: 1700 Magnitude decreases when activated without sufficient divinity. Heals you if your Mark of Divinity is not active or the affected party member is out of range. To activate this power, hold down Channel Divinity. | |||
11 | Mechanic | Mark of Divinity | Range Self
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0 | Bestow target member or self with Mark of Divinity, increasing the effectiveness of your heals on the target by 5%. This effect remains active until the target leaves the party, dies, or you cast Mark of Divinity again. To activate this power, briefly tap Channel Divinity. | |||
11 | Mechanic | Forte | Your paragon path provides an increase to Divinity Regen and excels at Critical Severity and Deflect | |||||
11 | Mechanic | Righteousness | Increases the effectiveness of healing spells, reduces the divinity cost of healing spells, and reduces the threat generated by healing spells. Increases divinity regeneration rate. | |||||
11 | At-Will | Soothe | Range Self
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1 | Heal target ally or self. Heal Magnitude: 275 | |||
11 | Daily | Anointed Army | Radius 40'
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1.1 | Grants self and all nearby party members the effect of Anointed Army, restoring HP when their health falls below 50% or upon expiration. Heal Magnitude: 1800 Duration: 20s | |||
12 | Feat | Repeated Blessings | Whenever you heal an ally affected by Healing Word with an encounter or daily power, the effect of Healing Word is extended by 6 seconds. Healing Word may not be extended past its original duration. | |||||
12 | Feat | Empowered Soothe | Encounter powers which cost divinity now grant 3 stacks of Empowered Soothe. Duration: 30s Whenever you use Sooth under the effect of Empowered Soothe, a stack of Empowered Soothe is consumed and the heal magnitude of Sooth is increased by 100. | |||||
13 | Encounter | Healing Word | Radius 80'
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1.6 | 0.5 | Heal self and nearby allies. Heal Magnitude: 450 Added Effect: Heal over time Heal Magnitude: 300 Duration: 18s | ||
13 | Class Feature | Desperate Prayers | Whenever your divinity is below half of your maximum divinity increase your outgoing healing by up to 20% as your divinity approaches 0. | |||||
14 | Feat | Cycle of Prayer | Increases divinity regeneration rate every 3 seconds. This effect may stack up to four times. Effect is reset whenever an action consumes divinity. | |||||
14 | Feat | Battle Prayer | Encounter powers which cost divinity now grant Battle Prayer, reducing the cast time of your next Light of Divinity to 1s and decreasing the divinity cost of it by 50. Duration: 12s | |||||
15 | Encounter | Exaltation | Range Self
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0.8 | 20 | Increase your outgoing healing and damage dealt by 20%. Duration: 8s | ||
15 | Class Feature | Swift Prayers | Allows movement at a reduced speed when activating Channel Divinity or casting Astral Shield. | |||||
16 | At-Will | Blessing of Light | Range Self
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1.2 | Increases the effect of your next healing spell by 10%. Duration: 12s | |||
16 | Feat | Blessed Armaments | Grants Divine Glow and Exaltation the effect of decreasing your damage taken by 10% and dealing additional radiant damage after most attacks. Magnitude: 20 Duration: 10s | |||||
16 | Feat | Towering Light | Increases your damage dealt by 10%. This effect decreases as your remaining divinity decreases. | |||||
17 | Encounter | Cleansing Light | Range 80' Radius 20'
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1.61 | 0.5 | Heal allies at the target location. Heal Magnitude: 300 Added Effect: Removes one negative condition. | ||
17 | Class Feature | Hallowed Guide | Increases healing by 5% when the target is within 15'. | |||||
18 | Encounter | Astral Shield | Range 80' Radius 10'
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0.15 | 0.5 | Erects a barrier at the target location reducing the damage taken by party members who enter by 10%. Duration: 10s Added Effect: Heal over time Heal Magnitude: 100 Duration: 10s You may not move or execute additional actions while channeling. Channeling ends upon executing another action. | ||
18 | Feat | Anointed Arms | Anointed Army is now lasts half the time and heals for half as much but increases all affected ally's damage by 3%. This effect ends when the heal is consumed. | |||||
18 | Feat | Persistent Guardian | After using Guardian of Faith or Guardian of Life the guardian remains and heals wounded party members for 600 magnitude every few seconds. The guardian persists until it casts its heal 6 times or 45 seconds have elapsed. | |||||
19 | Encounter | Intercession | Range 100'
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0.3 | 24 | Instantly heal the nearby party member with the least hit points. Heal Magnitude: 1800 | ||
19 | Class Feature | Overflowing Spirit | Whenever your divinity is full, your outgoing healing is increased by 25%. | |||||
20 | Daily | Guardian of Life | Radius 40'
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1 | Heal self and nearby party members. Heal Magnitude: 800 Enhanced Magnitude: Grants a healing over time effect to self and nearby party members. Heal Magnitude: 500 Duration: 15s | |||
20 | Feat | Gathering Light | Extends the cast time of Channel Divinity to 3s. Holding Channel Divinity to its full cast time now casts Gathering Light. Divinity cost does not increase further during this window. Gathering Light Effect: Heal the party member affected by your Mark of Divinity and party members near the target. Heal Magnitude: 800 | |||||
20 | Feat | Angel of Life | Grants the effect Angel of Life Ready. Angel of Life Ready Effect: Extends the cast time of Channel Divinity to 4s. Holding Channel Divinity to its full cast time now grants the effect of Angel of Life, allowing you to cast healing spells without paying their divinity cost. Duration: 12s This effect may only occur once every 180s. |