The Neverwinter companion system is a hired-helper system available for all characters. At level 5, the introductory quest 'Five Keys to Success' becomes available from some NPC in the Adventurer's Guild in the Protector's Enclave. (This quest is not required to use the companion system as companions acquired via trade, auction, promotion, or other means can be used as soon as a character completes the tutorial. Zen store companions can be claimed as you wake up on the beach.)
All companions are initially obtained as items in your inventory. Double clicking the companion item will activate it. Companions range from simple mercenary humanoids to glowing stones to various monstrous creatures. A single companion can be summoned at any time to help you in combat. Each character in a five-player group can summon their own companion. If a companion runs out of health during combat, it can be revived by approaching it and reviving it similarly to a fallen player, or it will automatically resurrect after a short amount of time has passed. If combat ends while a companion is dead, it will automatically revive with maximum hit points.
Companions can be purchased for Gold, Astral Diamonds, Zen, Seals, Ardent Coins, Trade Bars, Glory or event currency in different events. They can also be rewards for completing Adventures or be found as rare drops in any queued content. Unique companions are also included in several of the games purchasable Packs. Sometimes Neverwinter gifts it's players companions, for example to promote new content, reward players for coming back to Neverwinter, or to fix a mistake.
Management UI[ | ]
1. Switches left companion panel to view the active companion's Rating Additions and Powers.
2. The companion type (top) and the specific, player-given name (bottom).
3. Dropdown to swap the appearance of the summoned companion. Every companion has 4 different appearances. The 2nd appearance unlocks when the companion is uncommon rank or higher, the 3rd at rare or higher, and the 4th at epic and higher.
4. This tells what the player's total Companion Bolster percentage is (top), and how much Item Level the summoned companion gives (bottom). The Bolster is based on the 10 highest ranked companions the player has, and has a maximum value of 100% when the player has 10 mythic companions in their Roster. The total Item Level is based on the Bolster percentage and the rank of the summoned companion.
5. This button allows the player to summon a different companion. All obtained companions will be listed.
6. Opens a dropdown with a few options. These options include Upgrading Summoned Companion, Dismissing Summoned Companion, and Renaming the summoned companion (this costs 6,000).
7. Players can equip 3 separate pieces of Companion Equipment here. On the bottom right is a slot for a Companion Enchantment. There is only one type of Companion Enchantment that comes in quality uncommon to mythic and gives a bonus to Companion Damage for non-Augment companions and a bonus to the Augment Companion Bonus Stats for Augment companions. All the companion gear stats will be added directly to the player's stats as long as a companion is summoned.
8. These are the Companion Enhancement and Player Bonus slots. Players can equip one Enhancement (purple, top left), one Offense Player Bonus (orange slot, position varies by class), one Defense Player Bonus (darker blue slot, position varies by class), one Utility Player Bonus (green slot, bottom right), and two Universal Player Bonuses (lighter blue slots, position varies) which can be either Offense, Defense or Utility.
9. This button opens the Companion Roster which allows players to check all obtained companions. In the Roster, right-click any companion icon to open an options dropdown which allows players to Summon, Upgrade, Rename, Favorite, Protect, or Delete the companion. The gear icon in the bottom left allows the player to display all companions, or just their favorite companions. It also lets the player sort the Roster by companion Quality or by given name.
10. The "Apply to All Loadouts" button allows the player to apply the current loadout's summoned companion, equipped companion gear, and all Enhancements and Player Bonus Powers to all other loadouts.
↑ 1.01.11.2Before Patch NW.5.20130812b.13, Cleric Disciples, Faithful Initiates and Lillends were Controllers. However, the patch applied only to newly-created companions. Previously-created companions remained Controllers.
All summoned companions give stats to the player. It seems to be a base amount, that depends on the companion's quality and maybe the companion bolser, to every main stat. Most of the stat bonus that a summoned companion gives the player is from the Companion Equippment. Augment companions give additional stats to the player, but do not actively attack or contribute to combat. Non-augment companions, often called active companions, give fewer overall stats, but actively attack and contribute to combat.
Powers[ | ]
Active Power[ | ]
Active Powers are the abilities automatically used by the summoned companion.
For a list of Active Powers, See Active Powers. (OUTDATED)
Enhancement Power[ | ]
Enhancement Powers are a feature introduced in Module 16: Undermountain. Enhancement Powers are passive, and only one can be selected at any given time.
Active Bonuses were migrated to Player Bonus Powers in Module 16: Undermountain. Bonus Powers are classified as Offense, Defense and/or Utility Powers. Bonus Powers are passive and 5 can be chosen and active at any given time: 1 Offense, 1 Defense, 1 Utility, and 2 Universal (any). Stats from the Player Bonus Powers are added directly to the player character and remain active even if no companion is summoned.
For a list of companion bonuses, see Bonus Powers.
Companion Advancement[ | ]
Companions can range from common to mythic in quality, and any companion can be upgraded using either Astral Diamonds or Companion Upgrade Tokens for prices as listed in the following table. The higher the rank of a companion, the higher the Companion Bolster percentage it gives.