Role: | Controller Striker |
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Ability Scores | |
Primary: | |
Secondary: |
Control Wizards (now just called Wizard) primarily focus on controlling the battlefield and dealing damage to a large number of creatures simultaneously. Because of the wizard's role as a controller, they possess more crowd control options than any other class. Their ability to deal high amounts of damage gives them the secondary role of striker. They wield a magical orb and are capable of unleashing torrents of damage on enemy parties. They can only wear cloth armor.
Ability Scores[]
Intelligence is the Control Wizard's primary Ability Score. Wisdom and Charisma are secondary.
Statistic | Effect of Ability Score on stat per point over 10 | |||||
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Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma | |
Damage bonus | 1% | |||||
Critical Strike | 1% | |||||
Combat Advantage damage | 1% | |||||
Hit Points | 2% | |||||
Damage Over Time (DoT) resistance | 1% | |||||
Area of Effect damage resistance | 1% | |||||
Deflection chance | .5% | |||||
Control Bonus | 1% | |||||
Control Resistance | 1% | |||||
Stamina Regeneration | 1% | |||||
Recharge Speed | 1% | 1% | ||||
Action Points gain | 1% | |||||
Companion stat bonus | 1% |
Paragon Path[]
The Paragon Paths available to Control Wizards are the Master of Flame and the Spellstorm Mage.
Master of Flame | Spellstorm Mage |
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Powers[]
Pts. Req. | Type | Path | Icon | Name | Range | Cooldown | Effect |
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Tactical | Teleport | Personal | Quickly teleport out of the way of incoming attacks, moving you 25 feet in any direction. | ||||
Skill | Arcana | Personal | You collect magic items to sell and you can interact with arcane objects, these interactions often give you a bonus to combat skills. | ||||
Mechanic | Control Mastery | Personal | Your mastery of control is unparalleled. Certain Control effects are 2.5 times as effective against non-player enemies. These Control effects include Stun, Immobilize, and Daze. | ||||
Mechanic | Arcane Mastery | Personal | Casting Arcane based spells builds Arcane Mastery, which increases your damage by 0.5% per stack, up to 5 stacks. These stacks lasts for 8 seconds and grant many of your Arcane powers additional effects. | ||||
Mechanic | Chill | Personal | Cold based spells Chill your target, Slowing them and stacking up to 6 times. Some Cold powers can freeze targets who are affected by max stacks, Stunning the target. Frozen targets recover sooner if they take enough damage. | ||||
Mechanic | Smolder | Personal | Many of the Master of Flame Paragon powers add Smolder to your target which deals damage over time. If the target is affected by Chill, it gains a Rimefire aspect, allowing its duration to be refreshed by Chill effects. | ||||
0 | At-Will | Magic Missile | 80' | Blast your enemy with arcane damage. The third cast strikes 3 times and adds a stack of Arcane Mastery to you. | |||
0 | At-Will | Ray of Frost | 80' | Channel a powerful beam of frost at your target, continuously adding Chill stacks, and eventually Freezing them when you reach 6 stacks. | |||
0 | Encounter | Chill Strike | 80' | 15s | Hurl a powerful icicle at your enemy, briefly Stunning them and adding Chill. Spell Mastery: The icicle now shatters on impact, also damaging those around your target. (Only main target is Stunned.) | ||
0 | Daily | Ice Storm | Personal | Unleash a massive wave of ice, Knocking away enemies leaving them briefly Prone, and adding 1 stack of Chill. | |||
0 | Class Feature | Orb of Imposition | Personal | Increases the duration of your control powers by 5%. | |||
5 | Encounter | Conduit of Ice | 80' | 13s | Turn target enemy into a conduit for an icy storm, dealing damage to them and enemies around them for the next 6 seconds. Damage is increased by 5% for every stack of Chill, and those effects are constantly refreshed. Spell Mastery: Now adds a Chill effect to targets hit by Conduit of Ice, and increases the size of the area effect by 5'. | ||
5 | Encounter | Entangling Force | 80' | 20s | Stun your target, pulling them into the air and choking them for 1.25 seconds. Each stack of Arcane Mastery increases the duration of Entangling Force by .1 seconds. Spell Mastery: Effect Duration increased by 1 second and, when first cast, enemies near the target will be pulled towards them granting you a stack of Arcane Mastery for each target pulled. | ||
10 | Mechanic | Spell Mastery | Personal | Your mastery of the arcane arts allows you to place an additional Encounter power into your Tab slot. Encounter powers slotted in this way gain additional effects. | |||
10 | Daily | Arcane Singularity | Personal | Creates a powerful singularity that sucks in all enemies in a large area. When cast, you gain a stack of Arcane Mastery. | |||
10 | Daily | Oppressive Force | Personal | Create an oppressive magnetic force that Dazes nearby enemies, and then explodes after brief delay, Dazing them further. On cast you build a stack of Arcane Mastery. | |||
15 | Encounter | Repel | 80' | 11s | With a forceful blast, Push your target away from you at high speeds, briefly Stunning them. Distance increased based on stacks of Arcane Mastery. Spell Mastery: Now affects multiple targets. | ||
15 | Class Feature | Arcane Presence | Personal | Arcane Mastery also increases the damage of your Cold, Fire, and Lightning based attacks by 1%, per stack. Arcane Presence passively grants you 5% Recharge Speed. | |||
15 | Class Feature | Chilling Presence | Personal | Increases the damage you deal by 1% for each stack of Chill on your target. This damage bonus is doubled on Frozen targets. | |||
20 | Unlock | Rank 3 | When you have spent enough points, you will have unlocked the third rank of all your powers. You will be able to spend points on any power to raise it to Rank 3 and unleash more of its potential. | ||||
20 | At-Will | Chilling Cloud | 80' | Attack your target with a swarm of ice crystals. The third hit of this power also damages enemies near your target, briefly reducing their attack damage, and adding Chill. The first two stacks of this attack will refresh the duration of Chill effects on the target. | |||
20 | Encounter | Shield | Personal | 20s | Form a persistent shield that is diminished by incoming damage. Shield absorbs a large amount of damage if not diminished, and recovers if undamaged for 6 seconds. Can be recast to pulse the shield outward, damagin and Pushing enemies away from you, but removing the shield's protection. Push and cooldown improved based on stacks of Arcane Mastery. Spell Mastery: Shield absorbs an even larger amount when not diminished at all and diminishes more slowly. In addition, the pulse will Push enemies farther away from you. While Shield is active from Spell Mastery it also grants you 5% Control Resistance. | ||
[1] | Encounter | Shield Pulse | Personal | 20s | Pulse the shield outward, damaging and Pushing enemies away from you, but removing the shields protection, requiring it to be recast. Spell Mastery: Will Push enemies father away from you. | ||
20 | Class Feature | Evocation | Personal | Increases the damage of your Area of Effect powers by 10%. | |||
30 | Encounter | Fanning the Flame | 80' | 22s | Deal fire damage to target enemy, apply Smolder to them, and apply a 6 second Damage Over Time burn. While burning, enemies within 15' who are affected by Smolder take additional damage and deal damage to the burning target. If those Smolder targets are killed, they deal an additional burst of damage to the Fanning the Flame target. Spell Mastery: Now also deals half the initial damage to enemies within 15' of your target and applies Smolder to them. | ||
30 | Encounter | Sudden Storm | 30' | 14s | Refreshes Arcane Mastery and Chill stacks. Call down the Spell Storm, releasing powerful bolts of lightning in front of you. Spell Mastery: Gains a damage over time effect that arcs into other nearby enemies. | ||
30 | Encounter | Icy Terrain | Personal | 19s | Freeze the ground around you, briefly immobilizing targets hit by the initial freeze, then adding Chill to enemies while they remain on the ice. Foes who reach 6 Chill Stacks will Freeze. Spell Mastery: Can now cast at target location. | ||
30 | Class Feature | Combustive Action | Personal | When one of your Smolder target is killed, gain 1% of your max Action points. In addition, all your Daily powers now add Smolder to affected targets and those targets have their Damage Resistance reduced by 6% for 6 seconds. | |||
30 | Class Feature | Storm Fury | Personal | When attacked by an enemy, they are shocked with a bolf from the storm. The storm becomes more potent as you lose Hit Points, dealing up to 20% more damage. This effect can only trigger on an enemy once a second. | |||
35 | At-Will | Scorching Burst | 80' | You unleash a column of fire at your targets location, dealing damage and adding Smolder. Hold button down to increase the radius, and initial damage of your attack. | |||
35 | At-Will | Storm Pillar | 80' | Refreshes Arcane Mastery and Chill stacks if at least half charged. Hold button to charge, then release to call a bolt of lightning upon your target and those around them. With an extended charge, creates a pillar of lightning that electrocutes nearby foes for a short period. If no target is selected when you release the spell, you will target your own location instead. | |||
35 | Encounter | Ray of Enfeeblement | 80' | 18s | Deal damage over time to target enemy, decrease target's damage dealt by 10% and increase target's damage taken by 10% for 8 secconds. Spell Mastery: Doubles the effectiveness of the damage dealt and damage taken debuffs applied to the enemy. Arcane Mastery increases the effectiveness of these debuffs by 1% per stack, this bonus is not doubled for Spell Mastery. | ||
40 | Daily | Ice Knife | 80' | Summon and slam down a huge blade of ice into your foe leaving them Prone, and adding 3 stacks of Chill. | |||
40 | Class Feature | Critical Conflagration | Personal | You gain 10% Crit Severity and whenever you critically strike with one of your powers you add Smolder to your target. | |||
40 | Class Feature | Storm Spell | Personal | Shock your target 30% of the time on critical attacks. | |||
45 | Encounter | Icy Rays | 80' | 20s | Blasts one or two targets with icy beams, briefly Immobilizing them and adding Chill. The first cast of this spell puts a rune mark over your target. The second cast will fire at both the rune marked target, and your current target. Spell effectiveness is increased if both beams are fired at one target. Spell Mastery: Deals 50% more damage, Immobilizes for an additional second, and adds an extra stack of Chill. | ||
45 | Encounter | Steal Time | Personal | 18s | Steal time from enemies around you, Slowing them by 20% for 2 seconds up to 4 times. Then, shatter the collected time to Stun them based on how much time was stolen. Spell Mastery: You and allies near you receive Combat Advantage and an 80% Run Speed buff while casting this power and for 3 seconds afterward. For both version of this power, the Stun, Slow, and Buff Duration are increased by 0.2 seconds for each Arcane Mastery stack you have. | ||
50 | Encounter | Shard of the Endless Avalanche | 30' | 20s | You conjure a boulder from the Elemental Chaos, and then use the followup power to hurl the boulder though your enemies, Knocking them Prone. Standing near the boulder will slowly build Arcane Mastery stacks. Eventually after being created, shortly after being hurled, or after impacting two enemies, the boulder will shatter, dealing more damage than normal and Knocking back nearby enemies, leaving them Prone. Spell Mastery: The Shard can now be dropped at target location, and will knock Prone targets it lands on. Once summoned, instead of pushing away from you, you can now propel it towards a target location. | ||
[2] | Encounter | Shard Push | 30' | 2s | Propel your Shard of the Eternal Avalanche away from you, Knocking Prone any targets it impacts. Being near the Shard increases your stacks of Arcane Mastery Eventually after being created, shortly after being pushed, or after impacting two enemies, the boulder will shatter, damaging and Knocking back nearby enemies. Spell Mastery: Instead of pushing away from you, you can now propel it towards a target location. | ||
50 | Daily | Furious Immolation | Personal | You summon a titanic column of flame at target location that draws nearby enemies towards its center, blasts them upwards, and applies Smolder to them. | |||
50 | Daily | Maelstrom of Chaos | Personal | Refreshes Arcane Mastery and Chill stacks. Choose a location to unleash a bolt of spell storm chaos that briefly Stuns targets. While casting the spell, you take greatly reduced damage, and are immune to control effects. When the bolt is cast, enemies around you will be Knocked to that location and left Prone. Canceling this power early will cost half of your Action Points. | |||
50 | Class Feature | Swath of Destruction | Personal | Increases Smolder damage, and targets affected by Smolder take slightly more damage. | |||
50 | Class Feature | Eye of the Storm | Personal | Using an At-Will, Encounter, or Daily power grants you Eye of the Storm for 5 seconds. While active, Eye of the Storm grants you 100% Critical Chance. This effect can only occur once every 20 seconds. | |||
60 | Encounter | Disintegrate | 80' | 8s | Deal arcane damage to target foe. If the target is below 25% life, an attempt to Disintegrate them is made increasing the damage dealt by 100%. The damage bonus granted by Arcane Mastery stacks are twice as effective for Disintegrate. Spell Mastery: The damage dealt, while the target is below the health threshold, is increased to 300%. | ||
60 | Class Feature | Arcane Power Field | Personal | When you activaate a Daily power you gain Arcane Power Field for 8 seconds. Arcane Power Field doubles the damage bonus granted by stacks of Arcane Mastery and causes foes within 30' of you to take damage every 2 seconds. | |||
65 | Encounter | Imprisonment | 80' | 40s | Target foe is stunned by chains for up to 15 seconds (4 seconds on players). The target is immune to damage during this time, but the wizard may choose to end the spell early, releasing the target. Grants the caster one stack of Arcane Mastery when used. Spell Mastery: Grants one additional stack of Arcane Mastery and the cooldown time is halved. | ||
65 | Class Feature | Frost Wave | Personal | When you activate a Daily power you apply 6 stacks of Chill and Freeze foes within 30' of you. Enemies that are already Frozen have their Freeze duration refreshed. You are also refunded 5% of your Action Points over the next 10 seconds. | |||
70 | Unlock | Rank 4 | When you have spent enough points, you will have unlocked the fourth rank of all your powers. You will be able to spend points on any power to raise it to Rank 4 and unleash its maximum potential. |
- ↑ [Shield Pulse] is available after [Shield] has been formed.
- ↑ [Shard Push] is available after a shard created by [Shard of the Endless Avalanche].
Feats[]
Heroic Feats[]
Tier | Max. Rank | Icon | Name | Effect |
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1 | 5 | Controlling Action | Gain 2/4/6/8/10% additional Action Point when using powers on a controlled target. | |
1 | 3 | Weapon Mastery | Increases your Critical Chance by 1/2/3%. | |
1 | 3 | Toughness | Increases your maximum Hit Points by 3/6/9%. | |
2 | 5 | Fight On | Encounter cooldowns reduced by 2/4/6/8/10%. | |
2 | 3 | Battlewise | You create 2/4/6% less threat. | |
2 | 3 | Wizard's Wrath | Your area effect powers deal 1/2/3% more damage. | |
3 | 3 | Blighting Power | You Cold powers deal an additonal 2/4/6% damage to targets affected by Chill. | |
3 | 5 | Lightning Teleport | When you kill a foe you restore 2/4/6/8/10% of your Maximum Stamina. | |
3 | 3 | Arcane Enhancement | Your Arcane powers deal 1/2/3% more damage. | |
4 | 5 | Learned Spellcaster | Increase the amount of bonus damage Intelligence gives you by 1/2/3/4/5%. | |
4 | 3 | Prestidigitation | You and your allies gain 1/2/3% increased Stat Ratings. | |
4 | 3 | Focused Wizardry | Your single target powers deal 10/20/30% more damage and your Area of Effect powers deal 30/20/10% less damage. |
Paragon Feats[]
Oppressor[]
The Opressor exploits control powers to manipulate foes and arcane energy to increase survivability.
Tier | Max. Rank | Path | Icon | Name | Effect |
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1 | 5 | Severe Reaction | When struck you have a 15% chance to repel your attacker 1/2/3/4/5 feet and restore 2/4/6/8/10% of your Stamina. This only works within 20 feet. | ||
1 | 5 | Bitter Cold | Targets take 1/2/3/4/5% more damage for 6 seconds after being affected by Chill. This effect does not stack. | ||
2 | 5 | Brisk Transport | When you Teleport your Run Speed is increased by 5/10/15/20/25% for 2 seconds. | ||
2 | 5 | Twisting Immolation | Targets swept into the air by Furious Immolation are now briefly Dazed for .8/1.6/2.4/3.2/4s after landing. The debuff from your Combustive Action class feature now lasts .5/1/1.5/2/2.5s longer as well. | ||
2 | 5 | Chilling Control | Sudden Storm now applies 1/2/3/4/5 stacks of Chill to targets hit by the primary strike. | ||
3 | 5 | Frigid Winds | Foes who have been Frozen take 2/4/6/8/10% more Damage from all sources. | ||
3 | 5 | Icy Veins | When you activate an Encounter power all foes within 15' of you have 1/2/3/4/5 stacks of Chill applied to them. | ||
4 | 5 | Cold Infusion | Enemies deal 0.5/1/1.5/2/2.5% less damage for each stack of Chill on them. Ray of Frost has a 10/20/30/40/50% chance to apply an additional stack of Chill. | ||
4 | 5 | Glacial Movement | Whenever you apply Chill to an enemy you grant yourself, and allies within 50', 0.2/0.4/0.6/0.8/1% Run Speed for 6 seconds. Orb of Imposition increases the duration of your Control powers by an additional 4/8/12/16/20%. | ||
5 | 5 | Alacrity | When you deal damage to an enemy afflicted by Chill you have a 10% chance to reduce the cooldown of Icy Terrain, Entangling Force, and Chill Strike by .5/1/1.5/2/2.5 seconds. | ||
5 | 5 | Controlled Momentum | After using a Control Encounter power nearby allies within 30' of you deal 2/4/6/8/10% more damage for 6 seconds. This effect does not stack. | ||
6 | 1 | Shatter Strike | Whenever you deal damage to a frozen target, you have a 20% chance to shatter them. Shattered Foes are stunned for 5 seconds and lose health equal to 250% of your weapon damage. If a target is immune to being frozen, they will instead be affected by Frostbite. Frostbite consumes all stacks of chill to lower the amount of damage a foe deals by 25% and causes them to take damage as if they were controlled. Frostbite lasts for 8 seconds and can only be applied once every 12 seconds. Additionally, your control powers deal 33% of your weapon damage against control immune targets and your Chill stacks have their duration increased by 2 seconds. |
Thaumaturge[]
The Thaumaturge is a master at harnessing arcane power to rain damage and destruction down on foes.
Tier | Max. Rank | Path | Icon | Name | Effect |
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1 | 5 | Tempest Magic | When your target is below 35% max Maximum Hit Points you deal an additional 1/2/3/4/5% damage. | ||
1 | 5 | Malevolent Surge | When you kill a foe you gain 1/2/3/4/5% more damage. Lasts 15 seconds. | ||
2 | 5 | Snap Freeze | Your Cold based At-Will and Encounter powers deal an additional 2/4/6/8/10% damage to targets who are not affected by Chill. | ||
2 | 5 | Drifting Embers | Targets affected by Fanning the Flame have a 8/16/24/32/40% chance when damaged by other attacks to spread Smolder to a nearby target. | ||
2 | 5 | Destructive Wizardry | When you cast a fully charged Storm Pillar, you gain 1/2/3/4/5% additional damage for 20 seconds. This effect does not stack. | ||
3 | 5 | Elemental Reinforcement | When you cast a Fire, Arcane, Cold or Lightning encounter power you gain 1/2/3/4/5% increased damage for 10 seconds. Each Element may apply this bonus separately. | ||
3 | 5 | Spell Twisting | Your Encounter Powers apply Spell Twisting for 10 seconds, which stacks up to 3 times. When you cast an At Will power, your stacks of Spell Twisting are consumed to reduce the cooldown time on recharging powers. Cooldown is reduced by 2/4/6/8/10% per stack. | ||
4 | 5 | Power Surge | Encounter powers have a 25% chance, and Daily powers have a 100% chance, to grant Power Surge for 4 seconds. Power Surge increases the Damage of your At-will powers by 20/40/60/80/100%. | ||
4 | 5 | Frozen Power Transfer | Chilling Cloud now grants 1/2/3/4/5% bonus damage for every target you strike with its third strike. This bonus lasts for 20 seconds and stacks up to 3 times. | ||
5 | 5 | Transcended Master | Shard of Endless Avalanche deals an additional 5/10/15/20/25% damage. Icy Rays deals an additional 5/10/15/20/25% damage if cast on the same target twice. Icy Rays has its cooldown reduced by 1/2/3/4/5 seconds if used on two different targets. | ||
5 | 5 | Elemental Empowerment | Dealing Cold or Arcane damage has a 25% chance to apply Creeping Frost or Warped Magics, respectively, for 12 seconds. Creeping Frost deals 15/30/45/60/75% of your weapon damage as cold damage every 2 seconds. Warped Magics deals 10/20/30/40/50% of your weapon damage as Arcane damage every 1.5 seconds. | ||
6 | 1 | Assailing Force | Dealing damage to foes has a chance to grant you Assailant. When you have Assailant your next Encounter power deals 15% of the target's max HP as unresistable damage (max 800% weapon damage). This will only affect one target when used in an AoE. This feat is half as effective and deflected when used on players. Assailing Force cannot perform a critical strike. |
Renegade[]
The Renegade knows when it is the right moment to strike, using smaller spells to outsmart the enemy and create opportunities for substantial damage.
Tier | Max. Rank | Path | Icon | Name | Effect |
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1 | 5 | Critical Power | When you land a critical hit you gain 1/2/3/4/5% of your total Action Point. (10 second cooldown) | ||
1 | 5 | Reaper's Touch | Your at wills deal 2/4/6/8/10% more damage when you are within 20ft of your target. | ||
2 | 5 | Energy Recovery | The third strike of Chilling Cloud now has a 25% chance to give you 1/2/3/4/5% of your max Hit Points as Temporary Hit Points. This amount is increased by an additional .2/.4/.6/.8/1% of your max Hit Points for each target hit. | ||
2 | 5 | Arcane Burst | Each target hit by Scorching Burst has a 6/12/18/24/30% chance to add a stack of Arcane Mastery. | ||
2 | 5 | Unrestrained Chaos | Maelstrom of Chaos now also has a chance to apply 6 stacks of Chill to foes or 5 stacks of Arcane Mastery to you every second for 1/2/3/4/5 seconds. | ||
3 | 5 | Uncertain Allegiance | When you critically strike you grant yourself, and allies within 30', 1/2/3/4/5% Critical Chance for 10 seconds. | ||
3 | 5 | Abyss of Chaos | When you strike a foe with an Encounter Power you mark them with Abyss. When an ally strikes that foe they consume Abyss to deal 12/24/36/48/60% of your weapon damage as unresistable damage. Abyss cannot perform a critical strike.. | ||
4 | 5 | Phantasmal Destruction | When you deal Combat Advantage damage you have a 40% chance to gain 3/6/9/12/15% Critical Severity for 6 seconds. | ||
4 | 5 | Nightmare Wizardry | When you crit a foe you have a 4/8/12/16/20% chance for you and your allies to gain Combat Advantage against it for 12 seconds. | ||
5 | 5 | Masterful Arcane Theft | Steal Time and Ray of Enfeeblement deal 3/6/9/12/15% more damage to targets afflicted with Chill and an additional 1.2/2.4/3.6/4.8/6% for each stack of Arcane Mastery on you. | ||
5 | 5 | Uncontrolled Obliteration | Your At-Will, Encounter, and Daily powers deal between 1/2/3/4/5% and 10/20/30/40/50% more damage. This value is randomized on every attack. | ||
6 | 1 | Chaos Magic | Atwill, Encounter, and Daily powers have a 5% chance to apply one of six Chaotic buffs to yourself and allies within 50'. Each buff has a cooldown of 20 seconds and a duration of 10 seconds. Growth - Incoming Healing increased by 20% and you Heal for 10% of your max life every 2.5 seconds. Nexus - Armor Penetration and Critical Strike Chance increased by 20%. Fury - Damage dealt increased by 20% and Lifesteal Chance increased by 10% Discipline - Recharge Speed and Action Point Gain increased by 20%. Fortitude - Damage Resistance and Stamina Gain increased by 20%. Speed - Movement Speed and Deflection Chacne increased by 20%. |
Epic Gear[]
References[]
Classes |
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[Bard]
[Cleric]
[Fighter]
[Paladin]
[Ranger]
[Rogue]
[Warlock]
[Wizard]
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Control Wizard
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