Devoted Clerics primarily focus on healing and buffing allies. Because of the cleric's role as a leader, they possess more healing than any other class. Clerics can also grant stat boosts, temporary hit points, haste, and other buffs to themselves and their allies. Their ability to snare and push opponents gives them the secondary role of controller. They wield holy symbols and are capable of turning the tide of any battle with a single spell. The cleric wears chain armor.
Ability Scores[ | ]
Wisdom is the Devoted Cleric's primary Ability Score. Strength and Charisma are secondary.
Statistic | Effect of Ability Score on stat per point over 10 | |||||
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Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma | |
Damage bonus | 1% | |||||
Healing bonus | 1% | |||||
Critical Chance | 1% | |||||
Combat Advantage damage | 1% | |||||
Hit Points | 2% | |||||
Damage Over Time (DoT) resistance | 1% | |||||
Area of Effect damage resistance | 1% | |||||
Deflection chance | .5% | |||||
Control Bonus | 1% | |||||
Control Resistance | 1% | |||||
Stamina Regeneration | 1% | |||||
Recharge Speed | 1% | 1% | ||||
Action Points gain | 1% | |||||
Companion stat bonus | 1% |
Paragon Path[ | ]
The Paragon Paths available to Devoted Clerics are the Divine Oracle and the Anointed Champion.
Divine Oracle | Anointed Champion |
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Powers[ | ]
Pts. Req. | Type | Path | Icon | Name | Range | Cooldown | Effect |
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Tactical | Dodge | Personal | Shift forward 8' and briefly become immune to most damage and control effects. May only be activated while moving. | ||||
Skill | Religion | Personal | You can interact with religious objects and collect artifacts to sell from them. | ||||
Mechanic | Righteousness | Personal | Increases your outgoing healing by 70% when healinmg allies other than yourself. | ||||
0 | At-Will | Astral Seal | 80' | Deal radiant damage to target enemy. For the next 9 seconds, whenever you or an ally damage the target you are healed. This effect may occur once every 4 seconds per ally. | |||
0 | At-Will | Lance of Faith | 80' | Deal radiant damage to target enemy. Execute rapidly to form a 3-hit combo. On the third hit deal damage to enemies with 10' of the target. | |||
0 | Encounter | Sun Burst | Personal | 12s | Deal radiant damage to nearby enemies and knock back each target. Heal nearby allies. Whenever this power affects both allies and enemies, gain an additional 25% action points. Empowered Bonus: Consume all stacks of empowered, dealing an additional 15% damage and knocking back 15% further per stack. Divine Sunburst: Deal damage over time to nearby enemies. This effect may stack up t o3 times. Apply a heal over time to nearby allies. This effect may stack up to 3 times. | ||
0 | Daily | Guardian of Faith | 60' | Deal radiant damage to target enemy and enemies near it and knock down each target. Heal allies near the target. | |||
0 | Class Feature | Healer's Lore | Personal | Increases your outgoing healing by 5%. | |||
5 | Encounter | Healing Word | 80' | Heal aallies in a targeted line and apply a heal over time to each target for 9 seconds. This effect may stack up to 3 times. This power has 3 charges. Empowered Bonus: Consume all stacks of empowered, healing an additional 20% per stack. Divine Healing Word: Grant allies in a targeted line temporary hit points every 3 seconds for 9 seconds. | |||
5 | Encounter | Searing Light | 80' | 12s | Deal radiant damage to enemies in a line. Empowered Bonus: Consume all stacks of empowered, ignoring 10% of each target's defenses per stack. Divine Searing Light: Deal damage to enemies in a line, dealing damage over time to all enemies within 15' of each target. Apply a heal over time to all allies within 15' of all enemies damaged by the initial effect. | ||
10 | Mechanic | Channel Divinity | Personal | You generate divine power whenever you use an at-will. One full bar of divine power becomes a divine symbol. You may store up to 3 divine symbols. Press Tab to activate divine mode. Effect ends upon reuse or when divine power is depleted. While in divine mode your at-will powers are replaced and encounter powers have alternate effects, consume one divine symbol, and grant empowered for 15 seconds. This effect may stack up to 3 times. Whenever you activate an encounter power outside of divine mode all stacks of empowered are consumed and that encounter power gains an empowered bonus. | |||
10 | Mechanic | Punishing Light | 80' | Replaces an at-will while in divine mode. Channel your divine power, dealing radiant damage over time to target enemy. Channel ends upon release or when divine power is depleted. | |||
10 | Mechanic | Soothing Light | 80' | Replaces an at-will while in divine mode. Channel your divine power, healing yourself and target ally. Channel ends upon release or when divine power is depleted. | |||
10 | Daily | Flame Strike | Personal | Deal fire damage to enemies at the target location, stun, and repel each target. | |||
10 | Daily | Hallowed Ground | Personal | 45s | Create a 50' sanctified area enhancing allies within for 15 seconds, increasing damage dealt by 20%, and decreasing damage taken by 20%. | ||
15 | Encounter | Chains of Blazing Light | Personal | 16s | Create a 12' chained area at the target location for 20 seconds. When an enemy enters the area all enemies in the area are dealt radiant damage and immobilized for 3 seconds. Empowered Bonus: Consume all stacks of empowered, dealing an additional 15% damage and increasing the duration of the immobilize by 2 seconds per stack. (PvP: Consume all stacks of empowered, dealing an additional 15% damage and increasing the duration of the immobilize by 1 seconds per stack.) Divine Chains of Blazing Light: Create a 12' chained area at the target location for 20 seconds. When an enemy enters the area all enemies in the area are dealt damage and immobilized for 1 seconds. Up to 3 zones may be created at one time. | ||
15 | Class Feature | Divine Fortune | Personal | Increases the divine power you generate by 20%. | |||
15 | Class Feature | Sooth | Personal | Decrease the threat you generate when healing by 20%. | |||
20 | Unlock | Rank 3 | When you have spent enough points, you will have unlocked the third rank of all your powers. You will be able to spend points on any power to raise it to Rank 3 and unleash more of its potential. | ||||
20 | At-Will | Sacred Flame | 80' | Deal radiant damage to target enemy. Execute rapidly to form a 3-hit combo. On the third hit grant temporary hit points to allies within 20' of the target. | |||
20 | Encounter | Daunting Light | Personal | 14s | After a delay, deal radiant damage to enemies at the target location. Empowered Bonus: Consume all stacks of empowered, dealing an additional 33% damage per stack. Divine Daunting Light: Deal damage to enemies at the target location in an increased radius. | ||
20 | Class Feature | Holy Fervor | Personal | Increases the action points you generate by 5%. | |||
30 | Encounter | Forgemaster's Flame | 80' | 16s | Deal a small amount of radiant damage instantly and then more over the next 5 seconds to target enemy. Empowered Bonus: Consume all stacks of empowered, dealing an additional 20% damage, and increasing the damage resistance of allies within 50' by 5% per stack, for 8 seconds. Divine Forgemaster's Flame: Deal damage to target enemy and decrease their movement speed by 20% for 6 seconds. This effect may stack up to 3 times. | ||
30 | Encounter | Prophecy of Doom | 80' | 24s | Deal radiant damage to target enemy and increase the target's damage taken by 5% for 8 seconds. When an enemy dies while under this effect you generate 10% of your maximum action points and Prophecy of Doom's cooldown is reset. When this effect expires deal radiant damage to the affected enemy. Empowered Bonus: Consume all stacks of empowered, increasing the target's damage taken by 2.5% and increasing the duration of the effect by 2 seconds per stack. Divine Prophecy of Doom: Deal damage to target enemy. This damage is doubled whenever the target is under the effect of Prophecy of Doom. | ||
30 | Encounter | Exaltation | 80' | 20s | Heal yourself and target ally, increase each target's damage dealt by 6%, and reduce each target's damage taken by 6% for 10 seconds. Empowered Bonus: Consume all stacks of empowered, healing for an additional 15%, increasing each target's damage dealt by an additional 5%, and reducing each target's damage taken by an additional 5% per stack. Divine Exaltation: Heal yourself and target ally and reduce each target's damage taken by 12% for 10 seconds. | ||
30 | Class Feature | Foresight | Personal | Decreases damage taken by 4%. Whenever you heal an ally decrease each target's damage taken by 4% for 5 seconds. | |||
30 | Class Feature | Anointed Action | Personal | Whenever you activate a daily power,, increase your damage dealt by 4% and decrease your damage taken by 4% for 6 seconds. | |||
35 | At-Will | Brand of the Sun | 80' | Deal radiant damage over time to target enemy for 9 seconds. | |||
35 | At-Will | Blessing of Battle | 80' | Deal radiant damage to target enemy. Decrease damage taken by nearby allies within 20' by 2%. | |||
35 | Encounter | Bastion of Health | Personal | 18s | After a delay, heal allies at the target location and apply a heal over time to each target. Empowered Bonus: Consume all stacks of empowered, healing each target for an additional 10% of the target's missing hit points per stack. Divine Bastion of Health: Heal allies at the target location. | ||
40 | Daily | Divine Armor | Personal | Grant allies at the target location 50% of their maximum hit points as temporary hit points. | |||
40 | Class Feature | Terrifying Insight | Personal | Seeing the inevitable destruction of your foes, you deal 12% more damage. Damaging an enemy also increase your allies damage by 4% for 5 seconds. | |||
40 | Class Feature | Anointed Armor | Personal | Increases your armor class by 4 and increases your deflection chance by 2%. | |||
45 | Encounter | Break the Spirit | 80' | 12s | Deal radiant damage over time to target enemy for 5 seconds, reduce the target's damage dealt by 20% for 5 seconds, and reduce your threat with the target. Empowered Bonus: Consume all stacks of empowered, increasing the damage dealt by allies within 50' by 7% for 8 seconds per stack. Divine Break the Spirit: Deal damage to target enemy and stun them for 3 seconds. | ||
45 | Encounter | Divine Glow | Personal | 16s | Deal radiant damage to enemies at the target location and increase each target's damage taken by 10% for 8 seconds. Heal allies at the target location, apply a heal over time to, and decrease each target's damage taken by 10% for 8 seconds. Empowered Bonus: Consume all stacks of empowered, increasing the radius of the effect by 5' and increasing the duration of the effect by 2 seconds per stack. Brilliant Divine Glow: Deal damage to enemies at the target location and reduce their damage dealt by 5% for 8 seconds. Heal allies at the target location and increase their damage dealt by 5% for 8 seconds. | ||
50 | Encounter | Astral Shield | Personal | 20s | Create a 20' protected area enhancing allies within for 8 seconds, decreasing damage taken by 10%. Empowered Bonus: Consume all stacks of empowered, increasing each target's incoming healing by 10% per stack. Divine Astral Shield: Grant target ally temporary hit points. | ||
50 | Daily | Hammer of Fate | 80' | Channel for 3 seconds, dealing radiant damage over time to target enemy. While channeling decrease your damage taken by 50%, you are immune to most control effects, and you are unable to move. When channeling completes, knock back target enemy. Whenever an enemy dies to this power you generate 10% of your maximum action points. | |||
50 | Daily | Anointed Army | Personal | Deal radiant damage to nearby enemies. Grant yourself and nearby allies 1 stack of anointed army for 10 seconds, reduce each target's damage taken by 20% of their maximum hit points and increase each target's power by 33% of your power. Whenever an affected target is dealt damage grant that target 2% of their maximum hit points as temporary hit points and remove a stack of anointed army. | |||
50 | Class Feature | Prophetic Action | Personal | Absorbs the next attack against you up to 100% of your maximum hit points. Enhances nearby allies absorbing the next attack against them up to 25% each ally's maximum hit points. This effect is reapplied once every 30 seconds. | |||
50 | Class Feature | Anointed Holy Symbol | Personal | Whenever you activate a divine encounter power grant temporary hit points to nearby allies within 50'. | |||
60 | Encounter | Warding Flare | 40' | 30s | Summon a divine light at the target location for 5 seconds. Allies in the area are shielded for 10% of their maximum hit points for 6 seconds every second. Empowered Bonus: Consume all stacks of empowered, healing each target. Heal an additional 35% per stack. Divine Warding Flare: Shield target ally for 10% of their maximum hit points for 6 seconds. | ||
60 | Class Feature | Light of Divinity | Personal | Heal nearby allies within 50' every 3 seconds. This potency of this effect is divided amon the number of targets affected. | |||
65 | Encounter | Geas | 80' | 12s | Hold target enemy for 60 seconds. Effect ends if the target takes more than 3% of its maximum hit points in damage. (PvP: Reduce the damage dealt by target enemy for 10 seconds. Effect ends if the target takes more than 3% of its maximum hit points in damage.) Empowered Bonus: Consume all stacks of empowered, increasing the duration of the hold by 10 seconds per stack. (PvP: Consume all stacks of empowered, increasing the duration of the reduction to damage dealt effect by 1.5 seconds per stack.) Divine Geas: Immobilize target enemy for 6 seconds. (PvP: Immobilize target enemy for 3 seconds.) | ||
65 | Class Feature | Hastening Light | Personal | Whenever you activate a daily power recharge your and each nearby ally's cooldowns by 1.5 seconds. | |||
70 | Unlock | Rank 4 | When you have spent enough points, you will have unlocked the fourth rank of all your powers. You will be able to spend points on any power to raise it to Rank 4 and unleash its maximum potential. |
Feats[ | ]
Heroic Feats[ | ]
Tier | Max. Rank | Icon | Name | Effect |
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1 | 5 | Healing Action | Gain 1/2/3/4/5% more Action Points whenever you use a Healing ability. | |
1 | 3 | Greater Fortune | Your Wisdom now grants 1/2/3% more healing. | |
1 | 3 | Toughness | Increases your maximum Hit Points by 3/6/9%. | |
2 | 3 | Holy Resolve | Gain 5/10/15% of your Maximum Hit Points in Temporary Hit Points when you drop below 30% Hit Points. Has a 5 minute cooldown. | |
2 | 5 | Domain Synergy | Gain 1/2/3/4/5% more Recovery. | |
2 | 3 | Weapon Mastery | Increases your Critical Chance by 1/2/3%. | |
3 | 5 | Initiate of the Faith | Your Crit stat is increased by .2/.4/.6/.8/1% of your Power stat. | |
3 | 3 | Repurpose Soul | When one of your spells has a critical effect, the target of that spell disperses a small area effect heal, healing you and your allies for 5/10/15% of the spell's effect. | |
3 | 3 | Battlewise | You create 2/4/6% less threat. | |
4 | 3 | Cleanse | When you Heal an ally you have a 10/20/30% chance to remove a Damage Over Time effect from them. You may not Re-Cleanse a target for 8 seconds. | |
4 | 5 | Templar's Domain | When dealing damage, you have a 5/10/15/20/25% chance to gain 30% more Armor Penetration for 5 seconds. | |
4 | 5 | Bountiful Fortune | Gain 4/8/12/16/20% more Divine Power. |
Paragon Feats[ | ]
Virtuous[ | ]
Virtuous Clerics unleash waves of healing light that constantly restore their allies, mending small wounds and protecting their allies from harm. Their waves of light protect all.
Tier | Max. Rank | Path | Icon | Name | Effect |
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1 | 5 | Lasting Wishes | You Heal for 2/4/6/8/10% more. | ||
1 | 5 | Have Faith | Allies who are affected by your Heal Over Time effects have 1/2/3/4/5% more Damage Resistance. | ||
2 | 5 | Urgent Prayers | When one of your Heal Over Time effects heals a target below 10/20/30/40/50% Hit Points, it will heal for an additional 25% of your Weapon Damage. | ||
2 | 5 | Second Sight | When Prophecy of Doom ends, it disperses 5/10/15/20/25% of the damage as a heal to you and all allies near the target. | ||
2 | 5 | Battle Fervor | Blessing of Battle's buff now also increases affected target's Power by 3/6/9/12/15% of your Power. | ||
3 | 5 | Gift of Haste | Your Heal Over Time power also grant the target 1/2/3/4/5% of their AP over 5 seconds. | ||
3 | 5 | Gift of Life | Your Heal Over Time effects heal for 5/10/15/20/25% more while you are at 100% health. | ||
4 | 5 | Unbreakable Devotion | Your Heal Over Time effects grant allies a shield that ignores a flat amount of damage for 6 seconds. This amount is equal to 10/20/30/40/50% of your weapon damage. A target may only benefit from this shield once every 20 seconds. | ||
4 | 5 | Purity | Your Heal Over Time effects have a 2/4/6/8/10% chance to heal allies for an additional 200%. | ||
5 | 5 | Virtue's Gift | Your Heal Over Time effects heal for 20% more while you are above 95/90/85/80/75% health. | ||
5 | 5 | Cleansing Fire | Your damaging encounter powers have a 10/20/30/40/50% chance to apply a Heal Over Time effect to all allies within 30' of the target. This effect heals for 350% of your weapon damage over 15 seconds. This effect does not stack. | ||
6 | 1 | Shield of the Divine | When you, or an ally within 30' of you takes damage, they receive a Heal Over Time from you, healing for 500% of your weapon damage over 10 seconds. Any ally cannot trigger this effect while already affected by Shield of the Divine. Additionally, Healing Word, Bastion of Health, and Divine Glow no longer directly heal allies and instead apply a Heal Over Time to affected allies for double that amount over 12 seconds. |
Faithful Feats[ | ]
Faithful Clerics unleash powerful healing light that can mend grievous wounds and even stave off death. Their will is unfailing in battle.
Tier | Max. Rank | Path | Icon | Name | Effect |
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1 | 5 | Resounding Beliefs | Your non-Heal Over Time powers Heal for 2/4/6/8/10% more. | ||
1 | 5 | Desperate Restoration | You Heal for 6/12/18/24/30% more if you or the target are below 30% HP. | ||
2 | 5 | Divine Intervention | Your healing spells have a 5/10/15/20/25% chance to grant the target 150% of your Weapon Damage as Temporary Hit Points. | ||
2 | 5 | Benefit of Foresight | Defense bonus from Foresight is increased by 1/2/3/4/5%. | ||
2 | 5 | Prestigious Exaltation | Increases duration of Exaltation buff by 2/4/6/8/10% and your heals are increased by 2/4/6/8/10% while you are buffed. | ||
3 | 5 | Gift of the God | You generate 5/10/15/20/25% more Divine Power. | ||
3 | 5 | Final Acts | Your Power is increased by 10/20/30/40/50% while you are below 30% HP. | ||
4 | 5 | Shared Burdens | Your direct healing spells also Heal allies within 30' the target for 4/8/12/16/20% of the original heal. | ||
4 | 5 | Chaplain's Strength | When a foe is within 30' of you, your Heals are increased by 2/4/6/8/10%. | ||
5 | 5 | Test of Faith | When taking damage you gain a stack of Faith. Every 3 seconds a stack of Faith will seek out a nearby damaged ally and Heal them for 60/120/180/240/300% of your weapon damage. You can only gain a stack of Faith once every second. You may only have 20 stacks, and they are removed if you leave combat. | ||
5 | 5 | United By Faith | For each ally within 30' of you your healing is increased by 1/2/3/4/5%. | ||
6 | 1 | Agent of the Divine | Your Heal spells on allies now heal for 25% less and store the difference on the target as a "Gift of Faith". While an ally has Gift of Faith on them, when they drop below 45% HP the Gift of Faith is expended to immediately heal them for the full amount of the Gift. Additionally Healing Word, Bastion of Health, and Divine Glow no longer apply a Regeneration effect, but instead grant the amount they would have healed directly to the Gift of Faith. |
Righteous Feats[ | ]
Righteous Clerics call down the wrath of the gods to destroy all foes who bar the way. Their holy fire burns away all impurity.
Tier | Max. Rank | Path | Icon | Name | Effect |
---|---|---|---|---|---|
1 | 5 | Astral Fury | You deal 2/4/6/8/10% more damage. | ||
1 | 5 | Furious Intervention | You generate 2/4/6/8/10% more Action Points when dealing damage. | ||
2 | 5 | Righteous Suffering | When you take damage you deal 2/4/6/8/10% more damage for 10 seconds. | ||
2 | 5 | Power of the Sun | Brand of the Sun reduces the targets damage output and their chance to crit by 1/2/3/4/5%. | ||
2 | 5 | Ancient Warding | When the Anointed Army daily buff ends, the holder is Healed for .6/1.2/1.8/2.4/3% of their max Hit Points, and gains 1/2/3/4/5% of their total Action Points. In addition, the Anointed action class feature now lasts 4/8/12/16/20% longer. | ||
3 | 5 | Living Fire | while your health is below 35%, you deal 5/10/15/20/25% extra damage. This effect remains for 5 seconds after you are above 35% life. | ||
3 | 5 | Weapons of Light | Allies within 30' have their Power increased by 2/4/6/8/10% of your Power. | ||
4 | 5 | Bear Your Sins | Foes who are under the effect of one of your Damage Over Time effects take 2/4/6/8/10% more damage from all sources. | ||
4 | 5 | Piercing Light | Your damaging powers have 2/4/6/8/10% additional Armor Penetration. | ||
5 | 5 | Condemning Gaze | Your damaging encounter powers apply a stack of Condemned to affected and nearby targets for 30 seconds. If a foe reaches 5 stacks of Condemned they take 3/6/9/12/15% more damage from all sources for 15 seconds and will not gain new stacks of Condemned until this effect expires. | ||
5 | 5 | Fire Of the Gods | When you critically strike a foe they are set ablaze, taking 20/40/60/80/100% of your weapon damage every second for 15 seconds. This effect does not stack. | ||
6 | 1 | Avatar of the Divine | The first power you use after entering combat grants you Avatar for 20 seconds, you also gain this effect every 45 seconds in combat. Avatar increases your damage dealt by 50%, Divinity Generation by 25%, and Cooldown Speed by 25%. Leaving combat cancels Avatar and resets its cooldown. Casting encounters will reduce the cooldown time of Avatar by 1.5 seconds for each stack of Empowered consumed. |
Epic Gear[ | ]
Classes |
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[Bard]
[Cleric]
[Fighter]
[Paladin]
[Ranger]
[Rogue]
[Warlock]
[Wizard]
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Devoted Cleric
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