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|secondary1=Strength
 
|secondary1=Strength
 
|secondary2=Charisma
 
|secondary2=Charisma
|image1=cleric_devoted.png
+
|image1=Class_Icon_Player_Devoted_Selected.png
 
|caption1=Devoted Cleric icon
 
|caption1=Devoted Cleric icon
 
|image2=Class_Art_Player_Devoted.png
 
|image2=Class_Art_Player_Devoted.png
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{{Table row ability score effects|[[Stamina Regeneration]]|str=1%}}
 
{{Table row ability score effects|[[Stamina Regeneration]]|str=1%}}
 
{{Table row ability score effects|[[Recharge Speed]]|int=1%|cha=1%}}
 
{{Table row ability score effects|[[Recharge Speed]]|int=1%|cha=1%}}
{{Table row ability score effects|[[Action Points]] gain|cha=1%}}
+
{{Table row ability score effects|[[Action Point]]s gain|cha=1%}}
 
{{Table row ability score effects|[[Companion]] stat bonus|cha=1%}}
 
{{Table row ability score effects|[[Companion]] stat bonus|cha=1%}}
 
|}
 
|}
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== Powers ==
 
== Powers ==
  +
{{Table header power}}
{| class="wikitable sortable" style="width: 100%; text-align: center;"
 
  +
{{:Dodge (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Religion (previous)/Tooltip|style=tablerow}}
! style="width: 16px;" |Pts
 
  +
{{:Righteousness (DC)/Tooltip|style=tablerow}}
! style="width: 96px;" |Type
 
  +
{{:Astral Seal (DC)/Tooltip|style=tablerow}}
! style="width: 46px;" |Path <!-- icon size; 64 -19 (sortable button) +1 =46px -->
 
  +
{{:Lance of Faith (DC)/Tooltip|style=tablerow}}
!class="unsortable" style="width: 46px;" |Icon <!-- icon size; 64 -19 (sortable button) +1 =46px -->
 
  +
{{:Sun Burst (DC)/Tooltip|style=tablerow}}
! style="width: 146px;" |Name
 
  +
{{:Guardian of Faith (DC)/Tooltip|style=tablerow}}
!class="unsortable" |Effect
 
  +
{{:Healer's Lore (DC)/Tooltip|style=tablerow}}
 
  +
{{:Healing Word (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Searing Light (DC)/Tooltip|style=tablerow}}
|style="text-align: right; padding: 10px;"|0ran
 
  +
{{:Channel Divinity (DC)/Tooltip|style=tablerow}}
|{{Tactical}}
 
  +
{{:Punishing Light (DC)/Tooltip|style=tablerow}}
|
 
  +
{{:Soothing Light (DC)/Tooltip|style=tablerow}}
|
 
  +
{{:Flame Strike (DC)/Tooltip|style=tablerow}}
|[[Dodge|{{Tactical|Dodge}}]]
 
  +
{{:Hallowed Ground (DC)/Tooltip|style=tablerow}}
|style="vertical-align: top; text-align: left;"|Quickly shift out of the way of incoming attacks, moves you 8 feet in any direction.
 
  +
{{:Chains of Blazing Light (DC)/Tooltip|style=tablerow}}
 
  +
{{:Divine Fortune (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Sooth (DC)/Tooltip|style=tablerow}}
|style="text-align: right; padding: 10px;"|0
 
  +
{{:Rank 3/Tooltip|style=tablerow}}
|{{Skill}}
 
  +
{{:Sacred Flame (DC)/Tooltip|style=tablerow}}
|
 
  +
{{:Daunting Light (DC)/Tooltip|style=tablerow}}
|[[File:Icon_Power_Skill_Religion.png|64px|center|link=Religion]]
 
  +
{{:Holy Fervor (DC)/Tooltip|style=tablerow}}
|[[Religion|{{Skill|Religion}}]]
 
  +
{{:Forgemaster's Flame (DC)/Tooltip|style=tablerow}}
|style="vertical-align: top; text-align: left;"|You can interact with religious objects and collect artifacts to sell from them.
 
  +
{{:Prophecy of Doom (DC)/Tooltip|style=tablerow}}
 
  +
{{:Exaltation (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Foresight (DC)/Tooltip|style=tablerow}}
|style="text-align: right; padding: 10px;"|0
 
  +
{{:Anointed Action (DC)/Tooltip|style=tablerow}}
|{{Mechanic}}
 
  +
{{:Brand of the Sun (DC)/Tooltip|style=tablerow}}
|
 
  +
{{:Blessing of Battle (DC)/Tooltip|style=tablerow}}
|[[File: Cleric_Skill_Righteousness.png|64px|center|link=Righteousness]]
 
  +
{{:Bastion of Health (DC)/Tooltip|style=tablerow}}
|[[Righteousness|{{Mechanic|Righteousness}}]]
 
  +
{{:Divine Armor (DC)/Tooltip|style=tablerow}}
|style="vertical-align: top; text-align: left;"|Your heals are 70% more effective against your allies.
 
  +
{{:Terrifying Insight (DC)/Tooltip|style=tablerow}}
 
  +
{{:Anointed Armor (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Break the Spirit (DC)/Tooltip|style=tablerow}}
|style="text-align: right; padding: 10px;"|0
 
  +
{{:Divine Glow (DC)/Tooltip|style=tablerow}}
|{{AtWill}}
 
  +
{{:Astral Shield (DC)/Tooltip|style=tablerow}}
|
 
  +
{{:Hammer of Fate (DC)/Tooltip|style=tablerow}}
|[[File: Cleric_Atwill_AstralSeal.png|64px|center|link=Astral Seal]]
 
  +
{{:Anointed Army (DC)/Tooltip|style=tablerow}}
|[[Astral Seal|{{AtWill|Astral Seal}}]]
 
  +
{{:Prophetic Action (DC)/Tooltip|style=tablerow}}
|style="vertical-align: top; text-align: left;"|Encase your enemy in an astral seal. You or any allies striking the target will regain <span class="green">Hit Points</span>. Players may only trigger this <span class="green">Heal</span> once every 4 seconds.
 
  +
{{:Anointed Holy Symbol (DC)/Tooltip|style=tablerow}}
 
  +
{{:Warding Flare (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Light of Divinity (DC)/Tooltip|style=tablerow}}
|style="text-align: right; padding: 10px;"|0
 
  +
{{:Geas (DC)/Tooltip|style=tablerow}}
|{{AtWill}}
 
  +
{{:Hastening Light (DC)/Tooltip|style=tablerow}}
|
 
  +
{{:Rank 4/Tooltip|style=tablerow}}
|[[File: Cleric_Atwill_LanceOfFaith.png|64px|center|link=Lance of Faith]]
 
|[[Lance of Faith|{{AtWill|Lance of Faith}}]]
 
|style="vertical-align: top; text-align: left;"|Sear your foe with a spear of golden light. The third hit deals additional damage.
 
 
|-
 
|style="text-align: right; padding: 10px;"|0
 
|{{Encounter}}
 
|
 
|[[File: Cleric_Encounter_SunBurst.png|64px|center|link=Sun Burst]]
 
|[[Sun Burst|{{Encounter|Sun Burst}}]]
 
|style="vertical-align: top; text-align: left;"|Invoke a blast of radiant light that burns foes around you, <span class="green">Knocks</span> enemies away, and <span class="green">Heals</span> yourself and allies. If you affect enemies and other allies at the same time, you gain 25% more <span class="green">Action Points</span>.
 
 
{{mechanic|Divinity}}: Applies a stacking of <span class="green">Damage Over Time</span> effect to any nearby foes and a <span class="green">Heal Over Time</span> effect to nearby allies. This effect can stack 3 times.
 
 
{{mechanic|Empowered}}: Sun Burst consumes all stacks of Empowered to increase the <span class="green">Knock</span> and <span class="green">Heal</span> by 15% per stack.
 
 
|-
 
|style="text-align: right; padding: 10px;"|0
 
|{{Daily}}
 
|
 
|[[File: Cleric_Daily_GuardianofFaith.png|64px|center|link=Guardian of Faith]]
 
|[[Guardian of Faith|{{Daily|Guardian of Faith}}]]
 
|style="vertical-align: top; text-align: left;"|Call down a faithful angel to smite your foe from above, leaving them <span class="green">Prone</span>. As the angel ascends, it <span class="green">Heals</span> your allies.
 
 
|-
 
|style="text-align: right; padding: 10px;"|0
 
|{{Class}}
 
|
 
|[[File: Cleric_Classfeature_Healer'sLore.png|64px|center|link=Healer's Lore]]
 
|[[Healer's Lore|{{Class|Healer's Lore}}]]
 
|style="vertical-align: top; text-align: left;"|Increases the potency of your heals by 5%.
 
 
|-
 
|style="text-align: right; padding: 10px;"|5
 
|{{Encounter}}
 
|
 
|[[File: Cleric_Encounter_HealingWord.png|64px|center|link=Healing Word]]
 
|[[Healing Word|{{Encounter|Healing Word}}]]
 
|style="vertical-align: top; text-align: left;"|<span class="green">Heal</span> and apply a <span class="green">Heal Over Time</span> effect to you and and all targets in a line. This power has 3 encounter charges, and recasting on an affected ally will apply an additional stack to the target.
 
 
{{mechanic|Divinity}}: Grants yourself and all allies in a line <span class="green">Temporary Hit Points</span> every 3 seconds for 9 seconds. In addition, it does not consume an encounter charge.
 
 
{{mechanic|Empowered}}: Healing Word now consumes all stacks of Empowered to immediately <span class="green">Heal</span> all allies 35% more per stack consumed.
 
 
|-
 
|style="text-align: right; padding: 10px;"|5
 
|{{Encounter}}
 
|
 
|[[File: Cleric_Encounter_SearingLight.png|64px|center|link=Searing Light]]
 
|[[Searing Light|{{Encounter|Searing Light}}]]
 
|style="vertical-align: top; text-align: left;"|Throw a powerful beam of light through targets in front of you.
 
 
{{mechanic|Divinity}}: When the beam pierces a target, it also deals 15% <span class="green">Damage</span> to enemies within 15' of that target and <span class="green">Heals</span> allies within 15' for 100% of that damage.
 
 
{{mechanic|Empowered}}: Searing Light now consumes all stacks of Empowered to strike with increased <span class="green">Armor Penetration</span>. Ignores 10% additional armor for each stack consumed.
 
 
|-
 
|style="text-align: right; padding: 10px;"|10
 
|{{Mechanic}}
 
|
 
|
 
|[[Channel Divinity|{{Mechanic|Channel Divinity}}]]
 
|style="vertical-align: top; text-align: left;"|Pressing Tab channels divine power, replacing your normal At-Wills with {{AtWill|Punishing Light}} and {{AtWill|Soothing Light}}.
 
 
While using Channel Divinity your Encounter powers are strengthened by {{mechanic|Divinity}} and gain enhanced effects.
 
 
Encounters used in this way require one Divine Symbol worth of Divine Power and grant a stack of {{mechanic|Empowered}} and you may only have 3 stacks of {{mechanic|Empowered}}.
 
 
{{mechanic|Divinity}} is generated by casting your At Will powers.
 
 
|-
 
|style="text-align: right; padding: 10px;"|10
 
|{{AtWill}}
 
|
 
|[[File: Cleric_Atwill_PunishingLight.png|64px|center|link=Punishing Light]]
 
|[[Punishing Light|{{Mechanic|Punishing Light}}]]
 
|style="vertical-align: top; text-align: left;"|{{mechanic|Replaces an At Will during Channel Divinity}}
 
 
Hold button to channel divine power into a destructive beam.
 
 
|-
 
|style="text-align: right; padding: 10px;"|10
 
|{{AtWill}}
 
|
 
|[[File: Cleric_Atwill_SoothingLight.png|64px|center|link=Soothing Light]]
 
|[[Soothing Light|{{mechanic|Soothing Light}}]]
 
|style="vertical-align: top; text-align: left;"|{{mechanic|Replaces an At Will during Channel Divinity}}
 
 
Hold button to channel divine power into a healing beam that <span class="green">Heals</span> both you and any ally you have targeted. Heals for up to 20% more based on the recipients missing health.
 
 
|-
 
|style="text-align: right; padding: 10px;"|10
 
|{{Daily}}
 
|
 
|[[File: Cleric_Daily_FlameStrike.png|64px|center|link=Flame Strike]]
 
|[[Flame Strike|{{daily|Flame Strike}}]]
 
|style="vertical-align: top; text-align: left;"|Raise a column of holy fire that knocks targets upwards, and then splashes down in a wider area.
 
 
|-
 
|style="text-align: right; padding: 10px;"|10
 
|{{Daily}}
 
|
 
|[[File: Cleric_Daily_HallowedGround.png|64px|center|link=Hallowed Ground]]
 
|[[Hallowed Ground|{{daily|Hallowed Ground}}]]
 
|style="vertical-align: top; text-align: left;"|Your prayer temporarily sanctifies the ground around you, and allies standing on the ground have enhanced offense and defense.
 
 
|-
 
|style="text-align: right; padding: 10px;"|15
 
|{{Encounter}}
 
|
 
|[[File: Cleric_Encounter_ChainsofBlazingLight.png|64px|center|link=Chains of Blazing Light]]
 
|[[Chains of Blazing Light|{{encounter|Chains of Blazing Light}}]]
 
|style="vertical-align: top; text-align: left;"|Mark a location with a holy rune for a short duration. When a foe steps on the mark, chains of fiery light <span class="green">Immobilize</span> them for 3 seconds.
 
 
{{mechanic|Divinity}}: Now instantly marks location, where chains of fiery light <span class="green">Immobilize</span> targets for 1 second. Up to 3 of these marks may be active at a time.
 
 
{{mechanic|Empowered}}: When Chains of Blazing Light strikes a foe it consumes all stacks of Empowered to increase the <span class="green">Immobilize</span> duration by 2 seconds and <span class="green">Damage</span> by 10% per stack consumed.
 
 
|-
 
|style="text-align: right; padding: 10px;"|15
 
|{{Class}}
 
|
 
|[[File: Cleric_Classfeature_DivineFortune.png|64px|center|link=Divine Fortune]]
 
|[[Divine Fortune|{{class|Divine Fortune}}]]
 
|style="vertical-align: top; text-align: left;"|You build an additional 5% Divine Power.
 
 
|-
 
|style="text-align: right; padding: 10px;"|15
 
|{{Class}}
 
|
 
|[[File: Cleric_Classfeature_Sooth.png|64px|center|link=Sooth]]
 
|[[Sooth|{{class|Sooth}}]]
 
|style="vertical-align: top; text-align: left;"|Decrease threat from your healing spells by 20%.
 
 
|-
 
|style="text-align: right; padding: 10px;"|20
 
|{{Unlock}}
 
|
 
|[[File: Powers_Rank_Numeral_Large_3_Idle.png|64px|center|link=Rank III]]
 
|[[Rank III]]
 
|style="vertical-align: top; text-align: left;"|When you have spent a total of 20 points, you will have unlocked the third rank of all your powers. You will be able to spend points on any power to raise it to Rank 3 and unleash more of its potential.
 
 
|-
 
|style="text-align: right; padding: 10px;"|20
 
|{{AtWill}}
 
|
 
|[[File: Cleric_Atwill_SacredFlame.png|64px|center|link=Sacred Flame]]
 
|[[Sacred Flame|{{AtWill|Sacred Flame}}]]
 
|style="vertical-align: top; text-align: left;"|Bathe your enemy with burning sacred light. The third hit of this power deals additional damage and you or allies near your target will receive a small amount of <span class="green">Temporary Hit Points</span>.
 
 
|-
 
|style="text-align: right; padding: 10px;"|20
 
|{{Encounter}}
 
|
 
|[[File: Cleric_Encounter_DauntingLight.png|64px|center|link=Daunting Light]]
 
|[[Daunting Light|{{encounter|Daunting Light}}]]
 
|style="vertical-align: top; text-align: left;"|After a brief delay, summon a powerful column of light that burns the targeted area.
 
 
{{mechanic|Divinity}}: Now instantly strikes targeted location in a larger area.
 
 
{{mechanic|Empowered}}: Daunting Light now consumes all stacks of Empowered to deal 33% more <span class="green">Damage</span> per stack consumed.
 
 
|-
 
|style="text-align: right; padding: 10px;"|20
 
|{{Class}}
 
|
 
|[[File: Cleric_Classfeature_HolyFervor.png|64px|center|link=Holy Fervor]]
 
|[[Holy Fervor|{{class|Holy Fervor}}]]
 
|style="vertical-align: top; text-align: left;"|Your attacks generate 5% more <span class="green">Action Points</span>.
 
 
|-
 
|style="text-align: right; padding: 10px;"|30
 
|{{Encounter}}
 
|
 
|[[File: Cleric_Encounter_Forgemaster'sFlame.png|64px|center|link=Forgemaster's Flame]]
 
|[[Forgemaster's Flame|{{encounter|Forgemaster's Flame}}]]
 
|style="vertical-align: top; text-align: left;"|Ignite your target with Astral Fire, applying a <span class="green">Damage Over Time</span> effect.
 
 
{{mechanic|Divinity}}: You unleash a burst of Astral Fire, dealing <span class="green">Damage</span> and <span class="green">Slowing</span> the target for 6 seconds. This <span class="green">Slow</span> stacks up to 3 times.
 
 
{{mechanic|Empowered}}: Forgemaster's Flame consumes all stacks of Empowered to increase the <span class="green">Damage</span> dealt by Forgemaster's Flame by 10% per stack and grant Astral Forge to all nearby allies when cast. Astral Forge increases the <span class="green">Damage</span> allies deal for 5% per stack for 8 seconds.
 
 
|-
 
|style="text-align: right; padding: 10px;"|30
 
|{{Encounter}}
 
|[[File:Class_Icon_Player_Secondary_DivineOracle_Selected.png‎|64px|center|link=Divine Oracle]]
 
|[[File: Cleric_Encounter_ProphecyofDoom.png|64px|center|link=Prophecy of Doom]]
 
|[[Prophecy of Doom|{{encounter|Prophecy of Doom}}]]
 
|style="vertical-align: top; text-align: left;"|Target has lowered <span class="green">Damage Resistance</span> for a 8 seconds, and if the target is still alive after this time, they take a large amount of <span class="green">Damage</span>. If target is killed during this time, you gain a large amount of <span class="green">Action Points</span>, and this power instantly recharges.
 
 
{{mechanic|Divinity}}: You deal instant <span class="green">Damage</span> to target foe. This <span class="green">Damage</span> is doubled if the target is affected by Prophecy of Doom.
 
 
{{mechanic|Empowered}}: Prophecy of Doom now consumes all stacks of Empowered to increase the duration of Prophecy for seconds per stack and the <span class="green">Damage Resistance Debuff</span> by +5% per stack.
 
 
|-
 
|style="text-align: right; padding: 10px;"|30
 
|{{Encounter}}
 
|[[File:Class_Icon_Player_Secondary_Anointedchampion_Selected.png‎|64px|center|link=Anointed Champion]]
 
|[[File: Cleric_Encounter_Exaltation.png|64px|center|link=Exaltation]]
 
|[[Exaltation|{{encounter|Exaltation}}]]
 
|style="vertical-align: top; text-align: left;"|You bless target ally and yourself with ancient blessings, <span class="green">Healing</span> both of you and then temporarily granting increased <span class="green">Damage</span> and <span class="green">Damage Resistance</span>.
 
 
{{mechanic|Divinity}}: <span class="green">Heal</span> yourself and your ally, granting a powerful <span class="green">Damage Resistance</span> Buff for 10 seconds.
 
 
{{mechanic|Empowered}}: Exaltation now consumes all stacks of Empowered to increase the <span class="green">Heal</span> by 15% per stack. The <span class="green">Damage Buff</span> and <span class="green">Damage Resistance Buff</span> are increased by 5% per stack.
 
 
|-
 
|style="text-align: right; padding: 10px;"|30
 
|{{Class}}
 
|[[File:Class_Icon_Player_Secondary_DivineOracle_Selected.png‎|64px|center|link=Divine Oracle]]
 
|[[File: Cleric_Classfeature_Foresight.png|64px|center|link=Foresight]]
 
|[[Foresight|{{class|Foresight}}]]
 
|style="vertical-align: top; text-align: left;"| Anticipating what is to come, you take 2% less incoming damage. When healing others, you share these visions and temporarily increase their defenses as well.
 
 
|-
 
|style="text-align: right; padding: 10px;"|30
 
|{{Class}}
 
|[[File:Class_Icon_Player_Secondary_Anointedchampion_Selected.png‎|64px|center|link=Anointed Champion]]
 
|[[File: Cleric_Classfeature_Anointedaction.png|64px|center|link=Anointed Action]]
 
|[[Anointed Action|{{class|Anointed Action}}]]
 
|style="vertical-align: top; text-align: left;"| After using a daily power, you temporarily deal increased damage, and reduce incoming damage.
 
 
|-
 
|style="text-align: right; padding: 10px;"|35
 
|{{AtWill}}
 
|[[File:Class_Icon_Player_Secondary_DivineOracle_Selected.png‎|64px|center|link=Divine Oracle]]
 
|[[File: Cleric_Atwill_BrandoftheSun.png|64px|center|link=Brand of the Sun]]
 
|[[Brand of the Sun|{{AtWill|Brand of the Sun}}]]
 
|style="vertical-align: top; text-align: left;"| You draw upon the power of the sun to burn your foe, dealing damage over time.
 
 
|-
 
|style="text-align: right; padding: 10px;"|35
 
|{{AtWill}}
 
|[[File:Class_Icon_Player_Secondary_Anointedchampion_Selected.png‎|64px|center|link=Anointed Champion]]
 
|[[File: Cleric_Atwill_BlessingOfBattle.png|64px|center|link=BlessingofBattle]]
 
|[[Blessing of Battle|{{AtWill|Blessing of Battle}}]]
 
|style="vertical-align: top; text-align: left;"| As you prepare to strike your target, you bless nearby allies and yourself with a minor defensive prayer that reduces incoming damage.
 
 
|-
 
|style="text-align: right; padding: 10px;"|35
 
|{{Encounter}}
 
|
 
|[[File: Cleric_Encounter_BastionofHealth.png|64px|center|link=Bastion of Health]]
 
|[[Bastion of Health|{{encounter|Bastion of Health}}]]
 
|style="vertical-align: top; text-align: left;"| <span class="green">Heal</span> and apply a <span class="green">Heal Over Time</span> effect to allies at target location after a lengthy buildup.
 
 
{{mechanic|Divinity}}: Now instantly casts a more powerful <span class="green">Heal</span>.
 
 
{{mechanic|Empowered}}: Bastion of Health now consumes all stacks of Empowered to <span class="green">Heal</span> allies for 10% of their missing <span class="green">Hit Points</span> for each stack consumed.
 
 
|-
 
|style="text-align: right; padding: 10px;"|40
 
|{{Daily}}
 
|
 
|[[File: Cleric_Daily_DivineArmor.png|64px|center|link=Divine Armor]]
 
|[[Divine Armor|{{daily|Divine Armor}}]]
 
|style="vertical-align: top; text-align: left;"| Call down an angel to cast a protective ward over allies in the targeted area for a long duration. While encased in divine power, your allies have enhanced defenses and are granted a portion of their max hit points as <span class="green">Temporary Hit Points</span>.
 
 
|-
 
|style="text-align: right; padding: 10px;"|40
 
|{{Class}}
 
|[[File:Class_Icon_Player_Secondary_DivineOracle_Selected.png‎|64px|center|link=Divine Oracle]]
 
|[[File: Cleric_Classfeature_TerrifyingInsight.png|64px|center|link=Terrifying Insight]]
 
|[[Terrifying Insight|{{class|Terrifying Insight}}]]
 
|style="vertical-align: top; text-align: left;"| You see the inevitable destruction of your target grow closer with every strike. Whenever you damage a target your subsequent attacks against them deal 2% additional damage. This bonus caps at 8%.
 
 
|-
 
|style="text-align: right; padding: 10px;"|40
 
|{{Class}}
 
|[[File:Class_Icon_Player_Secondary_Anointedchampion_Selected.png‎|64px|center|link=Anointed Champion]]
 
|[[File: Cleric_Classfeature_Anointedarmor.png|64px|center|link=Anointed Armor]]
 
|[[Anointed Armor|{{class|Anointed Armor}}]]
 
|style="vertical-align: top; text-align: left;"| Anoint your armor with powerful blessings, increasing your AC and Deflect Chance.
 
 
|-
 
|style="text-align: right; padding: 10px;"|45
 
|{{Encounter}}
 
|
 
|[[File: Cleric_Encounter_BreaktheSpirit.png|64px|center|link=Break the Spirit]]
 
|[[Break the Spirit|{{encounter|Break the Spirit}}]]
 
|style="vertical-align: top; text-align: left;"| The agonizing radiance of your deity saps your target's strength for 6 seconds, applying a <span class="green">Damage Over Time</span> effect, reducing their <span class="green">Damage</span> by 20%, and reducing your threat on the target.
 
 
{{mechanic|Divinity}}: Break their spirit completely, <span class="green">Stunning</span> them for 3 seconds. Subsequent applications of this <span class="green">Stun</span> have their duration reduced by 1 second for each application.
 
 
{{mechanic|Empowered}}: Break the Spirit now consumes all stacks of Empowered to grant nearby allies Bolstered Spirit, which increases their <span class="green">Damage</span> by 10% per stack consumed for 8 seconds.
 
 
|-
 
|style="text-align: right; padding: 10px;"|45
 
|{{Encounter}}
 
|
 
|[[File: Cleric_Encounter_DivineGlow.png|64px|center|link=Divine Glow]]
 
|[[Divine Glow|{{encounter|Divine Glow}}]]
 
|style="vertical-align: top; text-align: left;"| Deal <span class="green">Damage</span> to foes at target location, reducing the <span class="green">Damage Resistance</span> by 10% for 6 seconds. Allies at the target location are <span class="green">Healed</span>, granted a <span class="green">Heal Over Time</span> effect, and gain 10% increased <span class="green">Damage Resistance</span> for 6 seconds.
 
 
{{mechanic|Divinity}}: Deal <span class="green">Damage</span> to foes at target location, reducing their <span class="green">Damage</span> by 5% for 6 seconds. Allies are <span class="green">Healed</span> and gain 5% increased <span class="green">Damage</span>.
 
 
{{mechanic|Empowered}}: Divine Glow now consumes all stacks of Empowered to increase the effect radius of Divine Glow by 5' per stack and increase the duration of the <span class="green">Buff</span> and <span class="green">Debuff</span> by 2 seconds per stack.
 
 
|-
 
|style="text-align: right; padding: 10px;"|50
 
|{{Encounter}}
 
|
 
|[[File: Cleric_Encounter_AstralShield.png|64px|center|link=Astral Shield]]
 
|[[Astral Shield|{{encounter|Astral Shield}}]]
 
|style="vertical-align: top; text-align: left;"| Create a shimmering shield at target location that improves the defenses of allies in its protective circle by 10%.
 
 
{{mechanic|Divinity}}: Allies receive <span class="green">Temporary Hit Points</span>.
 
 
{{mechanic|Empowered}}: Astral Shield now consumes all stacks of Empowered to absorb a fixed amount of Damage on each attack. This absorb is equal to 3% of your maximum <span class="green">Hit Points</span> for each stack consumed.
 
 
|-
 
|style="text-align: right; padding: 10px;"|50
 
|{{Daily}}
 
|[[File:Class_Icon_Player_Secondary_DivineOracle_Selected.png‎|64px|center|link=Divine Oracle]]
 
|[[File: Cleric_Daily_HammerofFate.png|64px|center|link=Hammer of Fate]]
 
|[[Hammer of Fate|{{daily|Hammer of Fate}}]]
 
|style="vertical-align: top; text-align: left;"| Hammer your foe with prophetic words of power, <span class="green">Knocking</span> them back with force. If the target is killed by the power of fate, than you will regain 10% of your <span class="green">Action Points</span>.
 
 
During this casting you take reduced damage and are immune to Crowd Control effects.
 
 
|-
 
|style="text-align: right; padding: 10px;"|50
 
|{{Daily}}
 
|[[File:Class_Icon_Player_Secondary_Anointedchampion_Selected.png‎|64px|center|link=Anointed Champion]]
 
|[[File: Cleric_Daily_AnointedArmy.png|64px|center|link=Anointed Army]]
 
|[[Anointed Army|{{daily|Anointed Army}}]]
 
|style="vertical-align: top; text-align: left;"| Divine brilliance burns your foes and grants your allies blessings that once warded the armies of the gods. Each blessing absorbs 100% of incoming damage for up to 20% of the target's maximum health. While blessed, allies also immune to control effects and have greatly increased power.
 
 
These blessings are removed early when a recipient is damaged, and they bestow a small amount of <span class="green">Temporary Hit Points</span> to their holder upon removal.
 
 
|-
 
|style="text-align: right; padding: 10px;"|50
 
|{{Class}}
 
|[[File:Class_Icon_Player_Secondary_DivineOracle_Selected.png‎|64px|center|link=Divine Oracle]]
 
|[[File: Cleric_Classfeature_PropheticAction.png|64px|center|link=Prophetic Action]]
 
|[[Prophetic Action|{{class|Prophetic Action}}]]
 
|style="vertical-align: top; text-align: left;"| Seeing into the future, you are able to shield all damage from one attack every 60 seconds.
 
 
|-
 
|style="text-align: right; padding: 10px;"|50
 
|{{Class}}
 
|[[File:Class_Icon_Player_Secondary_Anointedchampion_Selected.png‎|64px|center|link=Anointed Champion]]
 
|[[File: Cleric_Classfeature_Anointedholysymbol.png|64px|center|link=Anointed Holy Symbol]]
 
|[[Anointed Holy Symbol|{{class|Anointed Holy Symbol}}]]
 
|style="vertical-align: top; text-align: left;"| Using {{mechanic|Divinity}} powered Encounter abilities now grants <span class="green">Temporary Hit Points</span> to nearby allies.
 
 
|-
 
|style="text-align: right; padding: 10px;"|60
 
|{{Encounter}}
 
|
 
|[[File: Cleric_Encounter_WardingFlare.png|64px|center|link=Warding Flare]]
 
|[[Warding Flare|{{encounter|Warding Flare}}]]
 
|style="vertical-align: top; text-align: left;"| You place a divine light at target location that periodically shields nearby allies, blocking up to 10% of their maximum hit points
 
 
{{mechanic|Divinity}}: Place a direct damage shield on target ally for 6 seconds that absorbs up to 10% of their maximum hit points. This shield may not be placed on yourself.
 
 
{{mechanic|Empowered}}: Warding Flare now consumes all stacks of Empowered to also <span class="green">Heal</span> allies, and heals for 35% more per stack consumed.
 
 
|-
 
|style="text-align: right; padding: 10px;"|60
 
|{{Class}}
 
|
 
|[[File: Cleric_Classfeature_LightOfDivinity.png|64px|center|link=Light of Divinity]]
 
|[[Light of Divinity|{{class|Light of Divinity}}]]
 
|style="vertical-align: top; text-align: left;"| Every 3 seconds you apply a <span class="green">Heal</span> divided among allies within 50'. This does not count as a <span class="green">Heal Over Time</span>.
 
 
|-
 
|style="text-align: right; padding: 10px;"|65
 
|{{Encounter}}
 
|
 
|[[File: Cleric_Encounter_Geas.png|64px|center|link=Geas]]
 
|[[Geas|{{encounter|Geas}}]]
 
|style="vertical-align: top; text-align: left;"| You compel target creature to not attack you or your allies for up to 60 seconds. This effect is broken if the target takes more than 500% of your Weapon Damage. This effect may only be on one creature at a time. This effect reduces the damage a player does by 90% and lasts 10 seconds on players. Players can only be affected by Geas once every 30 seconds.
 
 
{{mechanic|Divinity}}: Compel a target to stand still for 6 seconds. Subsequent casts on the same target have drastically reduced effects. Half duration on Players.
 
 
{{mechanic|Empowered}}: Increases the duration of the Geas by 10 seconds per stack. 1.5 seconds per stack on Players.
 
 
|-
 
|style="text-align: right; padding: 10px;"|65
 
|{{Class}}
 
|
 
|[[File: Cleric_Classfeature_HasteningLight.png|64px|center|link=Hastening Light]]
 
|[[Hastening Light|{{class|Hastening Light}}]]
 
|style="vertical-align: top; text-align: left;"| When you activate a daily power all allies within 50' have their recharge times reduced by 1 second.
 
 
|-
 
|style="text-align: right; padding: 10px;"|70
 
|{{Unlock}}
 
|
 
|[[File: Powers_Rank_Numeral_Large_4_Idle.png|64px|center|link=Rank IV]]
 
|[[Rank IV]]
 
|style="vertical-align: top; text-align: left;"| When you have spent a total of 70 points, you will have unlocked the fourth rank of all your powers. You will be able to spend points on any power to raise it to Rank 4 and unleash more of its potential.
 
 
 
|}
 
|}
   
 
==Feats==
 
==Feats==
 
====Heroic Feats====
 
====Heroic Feats====
  +
{{Table header power|form=heroic}}
{| class="wikitable"
 
  +
{{:Healing Action (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Greater Fortune (DC)/Tooltip|style=tablerow}}
!Name !!Points allowed !!Path !!Icon !!Description
 
  +
{{:Toughness (previous)/Tooltip|style=tablerow}}
|-
 
  +
{{:Holy Resolve (DC)/Tooltip|style=tablerow}}
| colspan="5" style="text-align: center;"| <big>'''Tier 1'''</big>
 
  +
{{:Domain Synergy (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Weapon Mastery (previous)/Tooltip|style=tablerow}}
|[[Healing Action]] || style="text-align: center;"|5 || ||[[File:Icons_Powers_Feat_Herbalism_02.png|64px|center|link=Healing Action]] ||<div>Gain 1/2/3/4/5% more Action Point whenever you use a Healing ability.</div>
 
  +
{{:Initiate of the Faith (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Repurpose Soul (DC)/Tooltip|style=tablerow}}
|[[Greater Fortune]] || style="text-align: center;"|3 || ||[[File:Icons_Powers_Feat_Chance_01.png|64px|center|link=Greater Fortune]] ||<div>Your Wisdom now grants 1/2/3% more healing.</div>
 
  +
{{:Battlewise (previous)/Tooltip|style=tablerow}}
|-
 
  +
{{:Cleanse (DC)/Tooltip|style=tablerow}}
|[[Toughness]] || style="text-align: center;"|3 || ||[[File:Icons_Powers_Feat_Enduring_02.png|64px|center|link=Toughness]] ||<div>Increase your Maximum Hit Points by 3/6/9%.</div>
 
  +
{{:Templar's Domain (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Bountiful Fortune (DC)/Tooltip|style=tablerow}}
| colspan="5" style="text-align: center;"| <big>'''Tier 2'''</big>
 
|-
 
|[[Holy Resolve]] || style="text-align: center;"|3 || ||[[File:Icons_Powers_Feat_Presence_01.png|64px|center|link=Holy Resolve]] ||<div>Gain 5/10/15% of your Maximum Hit Points in Temporary Hit Points when you drop below 30% Hit Points.
 
Has a 5 minute cooldown.</div>
 
|-
 
|[[Domain Synergy]] || style="text-align: center;"|5 || || [[File:Icons_Powers_Feat_Strategy_01.png|64px|center|link=Domain Synergy]]||<div>Gain 1/2/3/4/5% more Recovery.</div>
 
|-
 
|[[Weapon Mastery]] || style="text-align: center;"|3 || ||[[File:Icons_Powers_Feat_Assault_01.png|64px|center|link=Weapon Mastery]] ||<div>1/2/3% greater chance to land a critical hit.</div>
 
|-
 
| colspan="5" style="text-align: center;"| <big>'''Tier 3'''</big>
 
|-
 
|[[Initiate of the Faith]] || style="text-align: center;"|5 || ||[[File:Icons_Powers_Feat_Agility_01.png|64px|center|link=Initiate of the Faith]] ||<div>Your Crit Stat is increased by .2/.4/.6/.8/1% of your power stat.</div>
 
|-
 
|[[Repurpose Soul]] || style="text-align: center;"|3 || ||[[File:Icons_Powers_Feat_Intellect_01.png|64px|center|link=Repurpose Soul]] ||<div>When one of your spells has a critical effect the target of that spell disperses a small area effect heal, healing you and your allies for 5/10/15% of the spell's effect.</div>
 
|-
 
|[[Battlewise]] || style="text-align: center;"|3 || ||[[File:Icons_Powers_Feat_Strategy_01.png|64px|center|link=Battlewise]] ||<div>You create 2/4/6% less threat.</div>
 
|-
 
| colspan="5" style="text-align: center;"| <big>'''Tier 4'''</big>
 
|-
 
|[[Cleanse]] || style="text-align: center;"|3 || ||[[File:Icons_Powers_Feat_Devotion_01.png|64px|center|link=Cleanse]] ||<div>When you Heal an ally you have a 10/20/30% chance to remove a Damage Over Time effect from them. You may not Re-Cleanse a target for 8 seconds.</div>
 
|-
 
|[[Templar's Domain]] || style="text-align: center;"|5 || ||[[File:Icons_Powers_Feat_Damage_02.png|64px|center|link=Templar's Domain]] ||<div>When dealing damage, you have a 5/10/15/20/25% chance to gain 30% more Armor Penetration for 5 seconds.</div>
 
|-
 
|[[Bountiful Fortune]] || style="text-align: center;"|5 || || [[File:Icons_Powers_Feat_Chance_01.png|64px|center|link=Bountiful Fortune]]||<div>Gain 3/6/9/12/15% more Divine Power.</div>
 
 
|}
 
|}
   
Line 535: Line 119:
 
{{IconBorder|Virtuous.png|quest}}
 
{{IconBorder|Virtuous.png|quest}}
 
''Virtuous Clerics unleash waves of healing light that constantly restore their allies, mending small wounds and protecting their allies from harm. Their waves of light protect all.''
 
''Virtuous Clerics unleash waves of healing light that constantly restore their allies, mending small wounds and protecting their allies from harm. Their waves of light protect all.''
  +
{{Table header power|form=paragon}}
{| class="wikitable" style="text-align:center;width:100%;"
 
  +
{{:Lasting Wishes (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Have Faith (DC)/Tooltip|style=tablerow}}
! Feat Name !! Points Allowed !!Path !!Icon !!Feat Description
 
  +
{{:Urgent Prayers (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Second Sight (DC)/Tooltip|style=tablerow}}
| colspan="5" style="text-align: center;"| <big>'''Tier 1'''</big>
 
  +
{{:Battle Fervor (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Gift of Haste (DC)/Tooltip|style=tablerow}}
| [[Lasting Wishes]] || 5 || ||[[File:Icons_Feats_Powerofthesun.png|64px|center|link=Lasting Wishes]] || You <span class="green">Heal</span> for 2/4/6/8/10% more.
 
  +
{{:Gift of Life (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Unbreakable Devotion (DC)/Tooltip|style=tablerow}}
|[[Have Faith]] || 5 || || ||Allies who are affected by your <span class="green">Heal Over Time</span> effects have 1/2/3/4/5% more <span class="green">Damage Resistance</span>.
 
  +
{{:Purity (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Virtue's Gift (DC)/Tooltip|style=tablerow}}
| colspan="5" style="text-align: center;"| <big>'''Tier 2'''</big>
 
  +
{{:Cleansing Fire (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Shield of the Divine (DC)/Tooltip|style=tablerow}}
|[[Urgent Prayers]] || 5 || || ||When one of your <span class="green>Heal Over Time</span> effects heal a target below 10/20/30/40/50% <span class="green>Hit Points</span>, it will heal for an additional 25% of your Weapon Damage.
 
|-
 
|[[Second Sight]]<ref>Requires [[Divine Oracle]] Paragon Path.</ref>|| 5 || [[File:Class_Icon_Player_Secondary_DivineOracle_Selected.png‎|64px|center|link=Divine Oracle]]|| ||When Prophecy of Doom ends, it disperses 5/10/15/20/25% of the damage as a heal to you and all allies near the target.
 
|-
 
|[[Battle Fervor]]<ref>Requires [[Anointed Champion]] Paragon Path.</ref> || 5 || [[File:Class_Icon_Player_Secondary_Anointedchampion_Selected.png‎|64px|center|link=Anointed Champion]] || ||Blessing of Battle's buff now also increases affected target's Power by 3/6/9/12/15% of your Power.
 
|-
 
| colspan="5" style="text-align: center;"| <big>'''Tier 3'''</big>
 
|-
 
|[[Gift of Haste]] || 5 || || ||Your <span class="green">Heal Over Time</span> powers also grant the target 1/2/3/4/5% of their AP over 5 seconds. Timer is reset if reapplied.
 
|-
 
|[[Gift of Life]] || 5 || || ||Your <span class="green">Heal Over Time</span> effects heal for 5/10/15/20/25% more while you are at 100% health.
 
|-
 
| colspan="5" style="text-align: center;"| <big>'''Tier 4'''</big>
 
|-
 
|[[Unbreakable Devotion]] || 5 || || ||Your <span class="green">Heal Over Time</span> effects grant allies a shield that ignores a flat amount of damage for 6 seconds. This amount is equal to 10/20/30/40/50% of your Weapon Damage. A target may only benefit from this shield once every 20 seconds.
 
|-
 
|[[Purity]] || 5 || || ||Your <span class="green">Heal Over Time</span> effects have a 2/4/6/8/10% chance to heal allies for an additional 200%
 
|-
 
| colspan="5" style="text-align: center;"| <big>'''Tier 5'''</big>
 
|-
 
|[[Virtue's Gift]] || 5 || || ||Your <span class="green">Heal Over Time</span> effects heal for 20% more when you are above 95/90/85/80/75% Health.
 
|-
 
|[[Cleansing Fire]] || 5 || || ||Your damaging encounter powers have a 10/20/30/40/50% chance to apply a <span class="green">Heal Over Time</span> effect to all allies within 30' of the target. This effect heals for 350% of your Weapon Damage over 15 seconds. This effect does not stack.
 
|-
 
| colspan="5" style="text-align: center;"| <big>'''Tier 6'''</big>
 
|-
 
|[[Shield of the Divine]] || 1 || || ||When you, or an ally within 30' of you takes damage, they receive a <span class="green">Heal Over Time</span> effect from you, healing for 500% of your Weapon Damage over 10 seconds. An ally cannot trigger this effect while already affected by Shield of the Divine. Additionally, Healing Word, Bastion of Health, and Divine Glow no longer directly heal allies and instead apply a <span class="green">Heal Over Time</span> effect to affected allies for double that amount over 12 seconds.
 
 
|}
 
|}
<references />
 
   
 
=====Faithful Feats=====
 
=====Faithful Feats=====
 
{{IconBorder|Faithful.png|quest}}
 
{{IconBorder|Faithful.png|quest}}
''Faithful Clerics unleash unleash powerful healing light that can mend grievous wounds and even stave off death. Their will is unfailing in battle.''
+
''Faithful Clerics unleash powerful healing light that can mend grievous wounds and even stave off death. Their will is unfailing in battle.''
  +
{{Table header power|form=paragon}}
{| class="wikitable" style="text-align:center;width:100%;"
 
  +
{{:Resounding Beliefs (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Desperate Restoration (DC)/Tooltip|style=tablerow}}
! Feat Name !! Points Allowed !!Path !!Icon !!Feat Description
 
  +
{{:Divine Intervention (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Benefit of Foresight (DC)/Tooltip|style=tablerow}}
| colspan="5" style="text-align: center;"| <big>'''Tier 1'''</big>
 
  +
{{:Prestigious Exaltation (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Gift of the God (DC)/Tooltip|style=tablerow}}
|[[Resounding Beliefs]] || 5 || || || Your non-<span class="green">Heal Over Time</span> powers <span class="green">Heal</span> for 2/4/6/8/10% more.
 
  +
{{:Final Acts (DC)/Tooltip|style=tablerow}}
|->
 
  +
{{:Shared Burdens (DC)/Tooltip|style=tablerow}}
|[[Desperate Restoration]] || 5 || || || You <span class="green">Heal</span> for 6/12/18/24/30% more if you or the target are below 30% HP.
 
  +
{{:Chaplain's Strength (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Test of Faith (DC)/Tooltip|style=tablerow}}
| colspan="5" style="text-align: center;"| <big>'''Tier 2'''</big>
 
  +
{{:United By Faith (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Agent of the Divine (DC)/Tooltip|style=tablerow}}
|[[Divine Intervention]] || 5 || || || Your healing spells have a 5/10/15/20/25% chance to grant the target 150% of your Weapon Damage as Temporary Hit Points.
 
|-
 
|[[Benefit of Foresight]]<ref>Requires [[Divine Oracle]] Paragon Path.</ref> || 5 ||[[File:Class_Icon_Player_Secondary_DivineOracle_Selected.png‎|64px|center|link=Divine Oracle]] || || Defense bonus from Foresight is increased 1/2/3/4/5%.
 
|-
 
|[[Prestigious Exaltation]]<ref>Requires [[Anointed Champion]] Paragon Path.</ref> || 5 || [[File:Class_Icon_Player_Secondary_Anointedchampion_Selected.png‎|64px|center|link=Anointed Champion]] || || Increases duration of Exaltation buff by 2/4/6/8/10% and your heals are increased by 2/4/6/8/10% while you are buffed.
 
|-
 
| colspan="5" style="text-align: center;"| <big>'''Tier 3'''</big>
 
|-
 
|[[Gift of the God]] || 5 || || || You generate 5/10/15/20/25% more Divine Power.
 
|-
 
|[[Final Acts]] || 5 || || || Your Power is increased by 10/20/30/40/50% while you are below 30% HP.
 
|-
 
| colspan="5" style="text-align: center;"| <big>'''Tier 4'''</big>
 
|-
 
|[[Shared Burdens]] || 5 || || || Your direct healing spells also <span class="green">Heal</span> allies within 30' [of] the target for 4/8/12/16/20% of the original heal.
 
|-
 
|[[Chaplain's Strength]] || 5 || || || When a foe is within 30' of you, your <span class="green">Heals</span> are increased by 2/4/6/8/10%.
 
|-
 
| colspan="5" style="text-align: center;"| <big>'''Tier 5'''</big>
 
|-
 
|[[Test of Faith]] || 5 || || || When taking damage you gain a stack of Faith. Every 3 seconds a stack of Faith will seek out a nearby damaged ally and <span class="green">Heal</span> them for 60/120/180/240/300% of your weapon damage. You can only gain a stack of Faith once every second. You may only have 20 stacks, and they are removed if you leave combat.
 
|-
 
|[[United By Faith]] || 5 || || || For each ally within 30' of you your healing is increased by 1/2/3/4/5%.
 
|-
 
| colspan="5" style="text-align: center;"| <big>'''Tier 6'''</big>
 
|-
 
|[[Agent of the Divine]] || 1 || || || Your <span class="green">Heal</span> spells on allies now heal for 25% less and store the difference on the target as a "Gift of Faith". While an ally has Gift of Faith on them, when they drop below 45% HP the Gift of Faith is expended to immediately heal them for the full amount of the Gift. Additionally Healing Word, Bastion of Health, and Divine Glow no longer apply a Regeneration effect, but instead grant the amount they would have healed directly to the Gift of Faith.
 
 
|}
 
|}
<references />
 
   
 
=====Righteous Feats=====
 
=====Righteous Feats=====
 
{{IconBorder|Righteous.png|quest}}
 
{{IconBorder|Righteous.png|quest}}
 
''Righteous Clerics call down the wrath of the gods to destroy all foes who bar the way. Their holy fire burns away all impurity.''
 
''Righteous Clerics call down the wrath of the gods to destroy all foes who bar the way. Their holy fire burns away all impurity.''
  +
{{Table header power|form=paragon}}
{| class="wikitable" style="text-align:center;width:100%;"
 
  +
{{:Astral Fury (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Furious Intervention (DC)/Tooltip|style=tablerow}}
! Feat Name !! Points Allowed !!Path !!Icon !!Feat Description
 
  +
{{:Righteous Suffering (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Power of the Sun (DC)/Tooltip|style=tablerow}}
| colspan="5" style="text-align: center;"| <big>'''Tier 1'''</big>
 
  +
{{:Ancient Warding (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Living Fire (DC)/Tooltip|style=tablerow}}
|[[Astral Fury]] || 5|| || || You deal 2/4/6/8/10% more damage.
 
  +
{{:Weapons of Light (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Bear Your Sins (DC)/Tooltip|style=tablerow}}
|[[Furious Intervention]] || 5 || || || You generate 2/4/6/8/10% more Action Points when dealing damage.
 
  +
{{:Piercing Light (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Condemning Gaze (DC)/Tooltip|style=tablerow}}
| colspan="5" style="text-align: center;"| <big>'''Tier 2'''</big>
 
  +
{{:Fire Of the Gods (DC)/Tooltip|style=tablerow}}
|-
 
  +
{{:Avatar of the Divine (DC)/Tooltip|style=tablerow}}
|[[Righteous Suffering]] || 5|| || || When you take damage you deal 2/4/6/8/10% more damage for 10 seconds.
 
|-
 
|[[Power of the Sun]]<sup>1</sup> || 5 || [[File:Class_Icon_Player_Secondary_DivineOracle_Selected.png‎|64px|center|link=Divine Oracle]] || || Brand of the Sun reduces the targets damage output and their chance to crit by 1/2/3/4/5%
 
|-
 
|[[Ancient Warding]]<sup>2</sup> || 5|| [[File:Class_Icon_Player_Secondary_Anointedchampion_Selected.png‎|64px|center|link=Anointed Champion]] || ||When the Anointed Army daily buff ends, the holder is Healed for .6/1.2/1.8/2.4/3% of their max Hit Points, and gains 1/2/3/4/5% of their total Action Points. In addition, the Anointed action class feature now lasts 4/8/12/16/20% longer.
 
|-
 
| colspan="5" style="text-align: center;"| <big>'''Tier 3'''</big>
 
|-
 
|[[Living Fire]] || 5|| || || When you are below 30% HP you deal 5/10/15/20/25% extra damage as Fire damage.
 
|-
 
|[[Weapons of Light]] || 5|| || || Allies within 30' have their Power increased by 2/4/6/8/10% of your Power.
 
|-
 
| colspan="5" style="text-align: center;"| <big>'''Tier 4'''</big>
 
|-
 
|[[Bear Your Sins]] || 5|| || || Foes who are under the effect of one of your Damage Over Time effects take 2/4/6/8/10% more damage from all sources.
 
|-
 
|[[Piercing Light]] || 5|| || || Your damaging powers have 2/4/6/8/10% additional Armor Penetration.
 
|-
 
| colspan="5" style="text-align: center;"| <big>'''Tier 5'''</big>
 
|-
 
|[[Condemning Gaze]] || 5 || || || Your damaging encounter powers apply a stack of Condemned to affected targets for 30 seconds. If a foe reaches 5 stacks of Condemned they take 3/6/9/12/15% more damage from all sources for 15 seconds and will not gain new stacks of Condemned until this effect expires.
 
|-
 
|[[Fire of the Gods]] || 5 || || || When you critically strike a foe they are set ablaze, taking 20/40/60/80/100% of your Weapon Damage every second for 15 seconds. This effect does not stack.
 
|-
 
| colspan="5" style="text-align: center;"| <big>'''Tier 6'''</big>
 
|-
 
|[[Avatar of the Divine]] || 1|| || || When you enter combat you gain Avatar. Avatar increases your damage by 40% and increases your cooldown speed by 40% for 25 seconds. After you have activated Avatar you cannot benefit from it again for 60 seconds. Avatar will reactivate automatically when it is ready. Leaving combat cancels Avatar and resets its cooldown.
 
 
|}
 
|}
<sup>1</sup>- Requires [[Divine Oracle]] Paragon Path.<br>
 
<sup>2</sup>- Requires [[Anointed Champion]] Paragon Path.
 
   
 
== Epic Gear ==
 
== Epic Gear ==
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{{Class nav}}
 
{{Class nav}}
 
[[de:Glaubenskleriker]]
 
[[de:Glaubenskleriker]]
  +
[[ru:Истовый клирик]]

Revision as of 00:58, 5 May 2019

Devoted Cleric
Abbreviation: {{{abbreviation}}}
Role: Leader
Controller
Ability Scores
Primary:
Secondary:
Class Icon Player Devoted Selected

Devoted Cleric icon

Class Art Player Devoted

Devoted Cleric artwork

1360803220302

Artwork from Perfect World

ClassBanner DevotedCleric

Devoted Cleric banner

Icon Build Player Devoted Devoted Clerics primarily focus on healing and buffing allies. Because of the cleric's role as a leader, they possess more healing than any other class. Clerics can also grant stat boosts, temporary hit points, haste, and other buffs to themselves and their allies. Their ability to snare and push opponents gives them the secondary role of controller. They wield holy symbols and are capable of turning the tide of any battle with a single spell. The cleric wears chain armor.

Ability Scores

Wisdom is the Devoted Cleric's primary Ability Score. Strength and Charisma are secondary.

Statistic Effect of Ability Score on stat per point over 10
Strength Constitution Dexterity Intelligence Wisdom Charisma
Damage bonus 1%
Healing bonus 1%
Critical Chance 1%
Combat Advantage damage 1%
Hit Points 2%
Damage Over Time (DoT) resistance 1%
Area of Effect damage resistance 1%
Deflection chance .5%
Control Bonus 1%
Control Resistance 1%
Stamina Regeneration 1%
Recharge Speed 1% 1%
Action Points gain 1%
Companion stat bonus 1%

Paragon Path

The Paragon Paths available to Devoted Clerics are the Divine Oracle and the Anointed Champion.

Class Icon Player Secondary DivineOracle Selected
Class Icon Player Secondary Anointedchampion Selected
Divine Oracle Anointed Champion


Powers

Pts. Req. Type Path Icon Name Range Cooldown Effect
1
Tactical
Cleric Utility Dodge
Dodge Personal Shift forward 8' and briefly become immune to most damage and control effects. May only be activated while moving.
2
Skill
Icon Power Skill Religion
Religion Personal You can interact with religious objects and collect artifacts to sell from them.
7
Mechanic
Icons Scoreboard Player Healing
Righteousness Personal Increases your outgoing healing by 70% when healinmg allies other than yourself.
0
3
At-Will
Cleric Atwill Astralseal
Astral Seal 80' Deal radiant damage to target enemy. For the next 9 seconds, whenever you or an ally damage the target you are healed. This effect may occur once every 4 seconds per ally.
0
3
At-Will
Cleric Atwill Lanceoffaith
Lance of Faith 80' Deal radiant damage to target enemy. Execute rapidly to form a 3-hit combo. On the third hit deal damage to enemies with 10' of the target.
0
4
Encounter
Cleric Encounter Sunburst
Sun Burst Personal 12s Deal radiant damage to nearby enemies and knock back each target. Heal nearby allies. Whenever this power affects both allies and enemies, gain an additional 25% action points.

Empowered Bonus: Consume all stacks of empowered, dealing an additional 15% damage and knocking back 15% further per stack.

Divine Sunburst: Deal damage over time to nearby enemies. This effect may stack up t o3 times. Apply a heal over time to nearby allies. This effect may stack up to 3 times.
0
6
Daily
Cleric Daily Guardianoffaith
Guardian of Faith 60' Deal radiant damage to target enemy and enemies near it and knock down each target. Heal allies near the target.
0
5
Class Feature
Cleric Classfeature Healerslore
Healer's Lore Personal Increases your outgoing healing by 5%.
5
4
Encounter
Cleric Encounter Healingword
Healing Word 80' Heal aallies in a targeted line and apply a heal over time to each target for 9 seconds. This effect may stack up to 3 times. This power has 3 charges.

Empowered Bonus: Consume all stacks of empowered, healing an additional 20% per stack.

Divine Healing Word: Grant allies in a targeted line temporary hit points every 3 seconds for 9 seconds.
5
4
Encounter
Cleric Encounter Searinglight
Searing Light 80' 12s Deal radiant damage to enemies in a line.

Empowered Bonus: Consume all stacks of empowered, ignoring 10% of each target's defenses per stack.

Divine Searing Light: Deal damage to enemies in a line, dealing damage over time to all enemies within 15' of each target. Apply a heal over time to all allies within 15' of all enemies damaged by the initial effect.
10
7
Mechanic
Cleric Classmechanic Channeldivinity Disabled
Channel Divinity Personal You generate divine power whenever you use an at-will. One full bar of divine power becomes a divine symbol. You may store up to 3 divine symbols.

Press Tab to activate divine mode. Effect ends upon reuse or when divine power is depleted. While in divine mode your at-will powers are replaced and encounter powers have alternate effects, consume one divine symbol, and grant empowered for 15 seconds. This effect may stack up to 3 times.

Whenever you activate an encounter power outside of divine mode all stacks of empowered are consumed and that encounter power gains an empowered bonus.
10
7
Mechanic
Cleric Skill Punishinglight
Punishing Light 80' Replaces an at-will while in divine mode.

Channel your divine power, dealing radiant damage over time to target enemy. Channel ends upon release or when divine power is depleted.
10
7
Mechanic
Cleric Skill Soothinglight
Soothing Light 80' Replaces an at-will while in divine mode.

Channel your divine power, healing yourself and target ally. Channel ends upon release or when divine power is depleted.
10
6
Daily
Cleric Daily Flamestrike
Flame Strike Personal Deal fire damage to enemies at the target location, stun, and repel each target.
10
6
Daily
Cleric Daily Hallowedground
Hallowed Ground Personal 45s Create a 50' sanctified area enhancing allies within for 15 seconds, increasing damage dealt by 20%, and decreasing damage taken by 20%.
15
4
Encounter
Cleric Encounter Chainsofblazinglight
Chains of Blazing Light Personal 16s Create a 12' chained area at the target location for 20 seconds. When an enemy enters the area all enemies in the area are dealt radiant damage and immobilized for 3 seconds.

Empowered Bonus: Consume all stacks of empowered, dealing an additional 15% damage and increasing the duration of the immobilize by 2 seconds per stack. (PvP: Consume all stacks of empowered, dealing an additional 15% damage and increasing the duration of the immobilize by 1 seconds per stack.)

Divine Chains of Blazing Light: Create a 12' chained area at the target location for 20 seconds. When an enemy enters the area all enemies in the area are dealt damage and immobilized for 1 seconds. Up to 3 zones may be created at one time.
15
5
Class Feature
Cleric Classfeature Divinefortune
Divine Fortune Personal Increases the divine power you generate by 20%.
15
5
Class Feature
Cleric Classfeature Healerslore
Sooth Personal Decrease the threat you generate when healing by 20%.
20
17
Unlock
Powers Rank Numeral Large 3 Idle
Rank 3 When you have spent enough points, you will have unlocked the third rank of all your powers. You will be able to spend points on any power to raise it to Rank 3 and unleash more of its potential.
20
3
At-Will
Cleric Atwill Sacredflame
Sacred Flame 80' Deal radiant damage to target enemy. Execute rapidly to form a 3-hit combo. On the third hit grant temporary hit points to allies within 20' of the target.
20
4
Encounter
Cleric Encounter Dauntinglight
Daunting Light Personal 14s After a delay, deal radiant damage to enemies at the target location.

Empowered Bonus: Consume all stacks of empowered, dealing an additional 33% damage per stack.

Divine Daunting Light: Deal damage to enemies at the target location in an increased radius.
20
5
Class Feature
Cleric Classfeature Holyfervor
Holy Fervor Personal Increases the action points you generate by 5%.
30
4
Encounter
Cleric Encounter Forgemastersflame
Forgemaster's Flame 80' 16s Deal a small amount of radiant damage instantly and then more over the next 5 seconds to target enemy.

Empowered Bonus: Consume all stacks of empowered, dealing an additional 20% damage, and increasing the damage resistance of allies within 50' by 5% per stack, for 8 seconds.

Divine Forgemaster's Flame: Deal damage to target enemy and decrease their movement speed by 20% for 6 seconds. This effect may stack up to 3 times.
30
4
Encounter
Class Icon Player Secondary DivineOracle Selected
Cleric Daily Prophecyofdoom
Prophecy of Doom 80' 24s Deal radiant damage to target enemy and increase the target's damage taken by 5% for 8 seconds. When an enemy dies while under this effect you generate 10% of your maximum action points and Prophecy of Doom's cooldown is reset. When this effect expires deal radiant damage to the affected enemy.

Empowered Bonus: Consume all stacks of empowered, increasing the target's damage taken by 2.5% and increasing the duration of the effect by 2 seconds per stack.

Divine Prophecy of Doom: Deal damage to target enemy. This damage is doubled whenever the target is under the effect of Prophecy of Doom.
30
4
Encounter
Class Icon Player Secondary Anointedchampion Selected
Cleric Encounter Exaltation
Exaltation 80' 20s Heal yourself and target ally, increase each target's damage dealt by 6%, and reduce each target's damage taken by 6% for 10 seconds.

Empowered Bonus: Consume all stacks of empowered, healing for an additional 15%, increasing each target's damage dealt by an additional 5%, and reducing each target's damage taken by an additional 5% per stack.

Divine Exaltation: Heal yourself and target ally and reduce each target's damage taken by 12% for 10 seconds.
30
5
Class Feature
Class Icon Player Secondary DivineOracle Selected
Cleric Classfeature Foresight
Foresight Personal Decreases damage taken by 4%. Whenever you heal an ally decrease each target's damage taken by 4% for 5 seconds.
30
5
Class Feature
Class Icon Player Secondary Anointedchampion Selected
Cleric Classfeature Anointedaction
Anointed Action Personal Whenever you activate a daily power,, increase your damage dealt by 4% and decrease your damage taken by 4% for 6 seconds.
35
3
At-Will
Class Icon Player Secondary DivineOracle Selected
Cleric 1 Atwill Bandofthesun
Brand of the Sun 80' Deal radiant damage over time to target enemy for 9 seconds.
35
3
At-Will
Class Icon Player Secondary Anointedchampion Selected
Cleric Atwill Anointedchampion
Blessing of Battle 80' Deal radiant damage to target enemy. Decrease damage taken by nearby allies within 20' by 2%.
35
4
Encounter
Cleric Encounter Bastionofhealth
Bastion of Health Personal 18s After a delay, heal allies at the target location and apply a heal over time to each target.

Empowered Bonus: Consume all stacks of empowered, healing each target for an additional 10% of the target's missing hit points per stack.

Divine Bastion of Health: Heal allies at the target location.
40
6
Daily
Cleric Daily Divinearmor
Divine Armor Personal Grant allies at the target location 50% of their maximum hit points as temporary hit points.
40
5
Class Feature
Class Icon Player Secondary DivineOracle Selected
Cleric Classfeature Terrifyinginsight
Terrifying Insight Personal Seeing the inevitable destruction of your foes, you deal 12% more damage.

Damaging an enemy also increase your allies damage by 4% for 5 seconds.
40
5
Class Feature
Class Icon Player Secondary Anointedchampion Selected
Cleric Classfeature Anointedarmor
Anointed Armor Personal Increases your armor class by 4 and increases your deflection chance by 2%.
45
4
Encounter
Cleric Encounter Breakthespirit
Break the Spirit 80' 12s Deal radiant damage over time to target enemy for 5 seconds, reduce the target's damage dealt by 20% for 5 seconds, and reduce your threat with the target.

Empowered Bonus: Consume all stacks of empowered, increasing the damage dealt by allies within 50' by 7% for 8 seconds per stack.

Divine Break the Spirit: Deal damage to target enemy and stun them for 3 seconds.
45
4
Encounter
Cleric Encounter Divineglow
Divine Glow Personal 16s Deal radiant damage to enemies at the target location and increase each target's damage taken by 10% for 8 seconds. Heal allies at the target location, apply a heal over time to, and decrease each target's damage taken by 10% for 8 seconds.

Empowered Bonus: Consume all stacks of empowered, increasing the radius of the effect by 5' and increasing the duration of the effect by 2 seconds per stack.

Brilliant Divine Glow: Deal damage to enemies at the target location and reduce their damage dealt by 5% for 8 seconds. Heal allies at the target location and increase their damage dealt by 5% for 8 seconds.
50
4
Encounter
Cleric Encounter Astralshield
Astral Shield Personal 20s Create a 20' protected area enhancing allies within for 8 seconds, decreasing damage taken by 10%.

Empowered Bonus: Consume all stacks of empowered, increasing each target's incoming healing by 10% per stack.

Divine Astral Shield: Grant target ally temporary hit points.
50
6
Daily
Class Icon Player Secondary DivineOracle Selected
Cleric Daily Hammeroffate
Hammer of Fate 80' Channel for 3 seconds, dealing radiant damage over time to target enemy. While channeling decrease your damage taken by 50%, you are immune to most control effects, and you are unable to move. When channeling completes, knock back target enemy. Whenever an enemy dies to this power you generate 10% of your maximum action points.
50
6
Daily
Class Icon Player Secondary Anointedchampion Selected
Cleric Daily Anointedarmy
Anointed Army Personal Deal radiant damage to nearby enemies. Grant yourself and nearby allies 1 stack of anointed army for 10 seconds, reduce each target's damage taken by 20% of their maximum hit points and increase each target's power by 33% of your power. Whenever an affected target is dealt damage grant that target 2% of their maximum hit points as temporary hit points and remove a stack of anointed army.
50
5
Class Feature
Class Icon Player Secondary DivineOracle Selected
Cleric Classfeature Propheticaction
Prophetic Action Personal Absorbs the next attack against you up to 100% of your maximum hit points. Enhances nearby allies absorbing the next attack against them up to 25% each ally's maximum hit points. This effect is reapplied once every 30 seconds.
50
5
Class Feature
Class Icon Player Secondary Anointedchampion Selected
Cleric Classfeature Anointedholysymbol
Anointed Holy Symbol Personal Whenever you activate a divine encounter power grant temporary hit points to nearby allies within 50'.
60
4
Encounter
Cleric Encounter Wardingflare
Warding Flare 40' 30s Summon a divine light at the target location for 5 seconds. Allies in the area are shielded for 10% of their maximum hit points for 6 seconds every second.

Empowered Bonus: Consume all stacks of empowered, healing each target. Heal an additional 35% per stack.

Divine Warding Flare: Shield target ally for 10% of their maximum hit points for 6 seconds.
60
5
Class Feature
Scourge Classfeature Snuffout
Light of Divinity Personal Heal nearby allies within 50' every 3 seconds. This potency of this effect is divided amon the number of targets affected.
65
4
Encounter
Cleric Encounter Geas
Geas 80' 12s Hold target enemy for 60 seconds. Effect ends if the target takes more than 3% of its maximum hit points in damage. (PvP: Reduce the damage dealt by target enemy for 10 seconds. Effect ends if the target takes more than 3% of its maximum hit points in damage.)

Empowered Bonus: Consume all stacks of empowered, increasing the duration of the hold by 10 seconds per stack. (PvP: Consume all stacks of empowered, increasing the duration of the reduction to damage dealt effect by 1.5 seconds per stack.)

Divine Geas: Immobilize target enemy for 6 seconds. (PvP: Immobilize target enemy for 3 seconds.)
65
5
Class Feature
Wizard Classfeature Arcanepowerfield
Hastening Light Personal Whenever you activate a daily power recharge your and each nearby ally's cooldowns by 1.5 seconds.
70
17
Unlock
Powers Rank Numeral Large 4 Idle
Rank 4 When you have spent enough points, you will have unlocked the fourth rank of all your powers. You will be able to spend points on any power to raise it to Rank 4 and unleash its maximum potential.

Feats

Heroic Feats

Tier Max. Rank Icon Name Effect
1 5
Icons Powers Feat Herbalism 02
Healing Action Gain 1/2/3/4/5% more Action Points whenever you use a Healing ability.
1 3
Icons Powers Feat Chance 01
Greater Fortune Your Wisdom now grants 1/2/3% more healing.
1 3
Icons Powers Feat Enduring 02
Toughness Increases your maximum Hit Points by 3/6/9%.
2 3
Icons Powers Feat Presence 01
Holy Resolve Gain 5/10/15% of your Maximum Hit Points in Temporary Hit Points when you drop below 30% Hit Points.

Has a 5 minute cooldown.
2 5
Icons Powers Feat Strategy 01
Domain Synergy Gain 1/2/3/4/5% more Recovery.
2 3
Icons Powers Feat Assault 01
Weapon Mastery Increases your Critical Chance by 1/2/3%.
3 5
Icons Powers Feat Agility 01
Initiate of the Faith Your Crit stat is increased by .2/.4/.6/.8/1% of your Power stat.
3 3
Icons Powers Feat Intellect 01
Repurpose Soul When one of your spells has a critical effect, the target of that spell disperses a small area effect heal, healing you and your allies for 5/10/15% of the spell's effect.
3 3
Icons Powers Feat Strategy 01
Battlewise You create 2/4/6% less threat.
4 3
Icons Powers Feat Devotion 01
Cleanse When you Heal an ally you have a 10/20/30% chance to remove a Damage Over Time effect from them.
You may not Re-Cleanse a target for 8 seconds.
4 5
Icons Powers Feat Damage 02
Templar's Domain When dealing damage, you have a 5/10/15/20/25% chance to gain 30% more Armor Penetration for 5 seconds.
4 5
Icons Powers Feat Chance 01
Bountiful Fortune Gain 4/8/12/16/20% more Divine Power.

Paragon Feats

Virtuous
Virtuous

Virtuous Clerics unleash waves of healing light that constantly restore their allies, mending small wounds and protecting their allies from harm. Their waves of light protect all.

Tier Max. Rank Path Icon Name Effect
1 5
Icons Feats Powerofthesun
Lasting Wishes You Heal for 2/4/6/8/10% more.
1 5
Icons Feats Martialmastery
Have Faith Allies who are affected by your Heal Over Time effects have 1/2/3/4/5% more Damage Resistance.
2 5
Icons Feats Greaterdivinepower
Urgent Prayers When one of your Heal Over Time effects heals a target below 10/20/30/40/50% Hit Points, it will heal for an additional 25% of your Weapon Damage.
2 5
Class Icon Player Secondary DivineOracle Selected
Icons Feats Secondsight
Second Sight When Prophecy of Doom ends, it disperses 5/10/15/20/25% of the damage as a heal to you and all allies near the target.
2 5
Class Icon Player Secondary Anointedchampion Selected
Icons Powers Feat Power 01
Battle Fervor Blessing of Battle's buff now also increases affected target's Power by 3/6/9/12/15% of your Power.
3 5
Icons Feats Unrestrainedchaos
Gift of Haste Your Heal Over Time power also grant the target 1/2/3/4/5% of their AP over 5 seconds.
3 5
Icons Powers Feat Nature 02
Gift of Life Your Heal Over Time effects heal for 5/10/15/20/25% more while you are at 100% health.
4 5
Icons Powers Feat Power 01
Unbreakable Devotion Your Heal Over Time effects grant allies a shield that ignores a flat amount of damage for 6 seconds. This amount is equal to 10/20/30/40/50% of your weapon damage. A target may only benefit from this shield once every 20 seconds.
4 5
Icons Powers Feat Devotion 01
Purity Your Heal Over Time effects have a 2/4/6/8/10% chance to heal allies for an additional 200%.
5 5
Icons Powers Feat Herbalism 01
Virtue's Gift Your Heal Over Time effects heal for 20% more while you are above 95/90/85/80/75% health.
5 5
Icons Feats TwistingImmolation
Cleansing Fire Your damaging encounter powers have a 10/20/30/40/50% chance to apply a Heal Over Time effect to all allies within 30' of the target. This effect heals for 350% of your weapon damage over 15 seconds. This effect does not stack.
6 1
Icons Powers Feat Enduring 01
Shield of the Divine When you, or an ally within 30' of you takes damage, they receive a Heal Over Time from you, healing for 500% of your weapon damage over 10 seconds. Any ally cannot trigger this effect while already affected by Shield of the Divine. Additionally, Healing Word, Bastion of Health, and Divine Glow no longer directly heal allies and instead apply a Heal Over Time to affected allies for double that amount over 12 seconds.
Faithful Feats
Faithful

Faithful Clerics unleash powerful healing light that can mend grievous wounds and even stave off death. Their will is unfailing in battle.

Tier Max. Rank Path Icon Name Effect
1 5
Icons Powers Feat Presence 01
Resounding Beliefs Your non-Heal Over Time powers Heal for 2/4/6/8/10% more.
1 5
Icons Feats Temptation
Desperate Restoration You Heal for 6/12/18/24/30% more if you or the target are below 30% HP.
2 5
Icons Feats Divinewisdom
Divine Intervention Your healing spells have a 5/10/15/20/25% chance to grant the target 150% of your Weapon Damage as Temporary Hit Points.
2 5
Class Icon Player Secondary DivineOracle Selected
Icons Feats Benefitofforesight
Benefit of Foresight Defense bonus from Foresight is increased by 1/2/3/4/5%.
2 5
Class Icon Player Secondary Anointedchampion Selected
Icons Powers Feat Devotion 01
Prestigious Exaltation Increases duration of Exaltation buff by 2/4/6/8/10% and your heals are increased by 2/4/6/8/10% while you are buffed.
3 5
Icons Feats Damnation
Gift of the God You generate 5/10/15/20/25% more Divine Power.
3 5
Feat Archer Bottomlessquiver
Final Acts Your Power is increased by 10/20/30/40/50% while you are below 30% HP.
4 5
Icons Feats Greaterdivinepower
Shared Burdens Your direct healing spells also Heal allies within 30' the target for 4/8/12/16/20% of the original heal.
4 5
Icons Feats Sovereignjustice
Chaplain's Strength When a foe is within 30' of you, your Heals are increased by 2/4/6/8/10%.
5 5
Icons Feats Divineattunement
Test of Faith When taking damage you gain a stack of Faith. Every 3 seconds a stack of Faith will seek out a nearby damaged ally and Heal them for 60/120/180/240/300% of your weapon damage. You can only gain a stack of Faith once every second. You may only have 20 stacks, and they are removed if you leave combat.
5 5
Icons Feats Ancientwarding
United By Faith For each ally within 30' of you your healing is increased by 1/2/3/4/5%.
6 1
Icons Feats Lightsshield
Agent of the Divine Your Heal spells on allies now heal for 25% less and store the difference on the target as a "Gift of Faith". While an ally has Gift of Faith on them, when they drop below 45% HP the Gift of Faith is expended to immediately heal them for the full amount of the Gift. Additionally Healing Word, Bastion of Health, and Divine Glow no longer apply a Regeneration effect, but instead grant the amount they would have healed directly to the Gift of Faith.
Righteous Feats
Righteous

Righteous Clerics call down the wrath of the gods to destroy all foes who bar the way. Their holy fire burns away all impurity.

Tier Max. Rank Path Icon Name Effect
1 5
Icons Feats DominatingPresence
Astral Fury You deal 2/4/6/8/10% more damage.
1 5
Icons Feats Damnation
Furious Intervention You generate 2/4/6/8/10% more Action Points when dealing damage.
2 5
Icons Feats Recklessattacker
Righteous Suffering When you take damage you deal 2/4/6/8/10% more damage for 10 seconds.
2 5
Class Icon Player Secondary DivineOracle Selected
Icons Powers Feat Presence 01
Power of the Sun Brand of the Sun reduces the targets damage output and their chance to crit by 1/2/3/4/5%.
2 5
Class Icon Player Secondary Anointedchampion Selected
Icons Powers Feat Alchemy 01
Ancient Warding When the Anointed Army daily buff ends, the holder is Healed for .6/1.2/1.8/2.4/3% of their max Hit Points, and gains 1/2/3/4/5% of their total Action Points.

In addition, the Anointed action class feature now lasts 4/8/12/16/20% longer.
3 5
Icons Feats TwistingImmolation
Living Fire while your health is below 35%, you deal 5/10/15/20/25% extra damage. This effect remains for 5 seconds after you are above 35% life.
3 5
Icons Feats Toughness
Weapons of Light Allies within 30' have their Power increased by 2/4/6/8/10% of your Power.
4 5
Icons Feats Stunningflourish
Bear Your Sins Foes who are under the effect of one of your Damage Over Time effects take 2/4/6/8/10% more damage from all sources.
4 5
Icons Feats Weaponmastery
Piercing Light Your damaging powers have 2/4/6/8/10% additional Armor Penetration.
5 5
Icons Feats Grimpromise
Condemning Gaze Your damaging encounter powers apply a stack of Condemned to affected and nearby targets for 30 seconds. If a foe reaches 5 stacks of Condemned they take 3/6/9/12/15% more damage from all sources for 15 seconds and will not gain new stacks of Condemned until this effect expires.
5 5
Icons Feats Fury
Fire Of the Gods When you critically strike a foe they are set ablaze, taking 20/40/60/80/100% of your weapon damage every second for 15 seconds. This effect does not stack.
6 1
Icons Feats Impassionedpleas
Avatar of the Divine The first power you use after entering combat grants you Avatar for 20 seconds, you also gain this effect every 45 seconds in combat. Avatar increases your damage dealt by 50%, Divinity Generation by 25%, and Cooldown Speed by 25%.

Leaving combat cancels Avatar and resets its cooldown. Casting encounters will reduce the cooldown time of Avatar by 1.5 seconds for each stack of Empowered consumed.

Epic Gear