Katamaster818-gpuser (talk | contribs) (Created page with "Dig Sites are a new mechanic/lair that was introduced with the release of Module 11. They are found in the River District. ===Types of Digsites=== * Crypts - more likely...") Â |
Quipyowert (talk | contribs) (Link to the page for River District-specific treasure maps since the linked page doesn't exist.) Â |
||
(One intermediate revision by one other user not shown) | |||
Line 13: | Line 13: | ||
In order to enter a digsite, three conditions must be met. |
In order to enter a digsite, three conditions must be met. |
||
# The guard post that the digsite is tethered to must be at least partially restored. If it is not green on the map, you can not access that digsite. |
# The guard post that the digsite is tethered to must be at least partially restored. If it is not green on the map, you can not access that digsite. |
||
− | # You must have a pass to enter the digsite. This can be purchased with 1 {{quest|[[Reclaimed Riches]]}} 1 {{quest|[[Reclaimed Magic]]}} 1 {{quest|[[Reclaimed Weapons]]}}, 1 [[Dungeon Map]], 1 [[Sewer Map]], or 1 [[Crypt Map]]. Alternatively, digsite passes frequently drop as rewards from looting the treasure caches that are accessed with [[Treasure Map]]s |
+ | # You must have a pass to enter the digsite. This can be purchased with 1 {{quest|[[Reclaimed Riches]]}} 1 {{quest|[[Reclaimed Magic]]}} 1 {{quest|[[Reclaimed Weapons]]}}, 1 [[Dungeon Map]], 1 [[Sewer Map]], or 1 [[Crypt Map]]. Alternatively, digsite passes frequently drop as rewards from looting the treasure caches that are accessed with [[River District Treasure Map|Treasure Map]]s |
# You cannot have already entered that specific digsite within the span of the previous hour |
# You cannot have already entered that specific digsite within the span of the previous hour |
||
+ | |||
+ | ===Loot=== |
||
+ | This is a partial list of the loot that can be found inside of a digsite: |
||
+ | * {{rare|[[River District Treasure Map|Treasure Map]]}} - There is always one treasure map within every digsite. It's always in the final room/section of the lair, and looks like a sparkly pile of scrolls. |
||
+ | * {{quest|[[Reclaimed Weapons]]}} |
||
+ | * {{quest|[[Reclaimed Magic]]}} |
||
+ | * {{quest|[[Reclaimed Riches]]}} |
||
+ | * {{uncommon|[[Arcanic Focus]]}} |
Latest revision as of 08:10, 18 April 2018
Dig Sites are a new mechanic/lair that was introduced with the release of Module 11. They are found in the River District.
Types of Digsites[ | ]
- Crypts - more likely to drop Reclaimed Riches
- Dungeons - more likely to drop Reclaimed Magic
- Sewers - more likely to drop Reclaimed Weapons
Digsite Locations[ | ]
Digsites are all tethered to a guard post. A list of guard posts can be seen below
Accessing Digsites[ | ]
In order to enter a digsite, three conditions must be met.
- The guard post that the digsite is tethered to must be at least partially restored. If it is not green on the map, you can not access that digsite.
- You must have a pass to enter the digsite. This can be purchased with 1 Reclaimed Riches 1 Reclaimed Magic 1 Reclaimed Weapons, 1 Dungeon Map, 1 Sewer Map, or 1 Crypt Map. Alternatively, digsite passes frequently drop as rewards from looting the treasure caches that are accessed with Treasure Maps
- You cannot have already entered that specific digsite within the span of the previous hour
Loot[ | ]
This is a partial list of the loot that can be found inside of a digsite:
- Treasure Map - There is always one treasure map within every digsite. It's always in the final room/section of the lair, and looks like a sparkly pile of scrolls.
- Reclaimed Weapons
- Reclaimed Magic
- Reclaimed Riches
- Arcanic Focus