Disheartening Strike
Module: | Maybe earlier than module 16 |
---|---|
Class: | Trickster Rogue |
Paragon Path: | Whisperknife |
Minimum Power Points: |
35 |
Power Type: | At-Will Power |
Damage type: | Physical Damage |
Range: | 60' range |
Description: | You spitefully fling a dagger at your target's head which deals a small amount of damage and applies a Damage Over Time effect. The Damage Over Time effect lasts for 12 seconds, applies a 6% Damage Resistance Debuff, and causes the target to deal 6% less Damage. |
Tooltip[]
Disheartening Strike
At-Will
60' range
60' range
Physical Damage
You spitefully fling a dagger at your target's head which deals a small amount of damage and applies a Damage Over Time effect.
The Damage Over Time effect lasts for 12 seconds, applies a 6% Damage Resistance Debuff, and causes the target to deal 6% less Damage.
The Damage Over Time effect lasts for 12 seconds, applies a 6% Damage Resistance Debuff, and causes the target to deal 6% less Damage.
Rank 2
- Damage: +10%
Debuff +2%
Rank 3
- Damage: +10%
Debuff +2%
Rank 4
- Damage: +10%
Debuff +2%
Notes[]
[Disheartening Strike] lasts for ~8 seconds. The damage is dealt over 6 ticks, with the first occurring immediately upon the dagger hitting the target.
- Spamming
[Disheartening Strike] allows it to hit and deal damage once per second, so constantly targeting a single person will result in more damage than letting the DoT tick naturally.
- When striking the same target with
[Disheartening Strike] multiple times, the most recent
[Disheartening Strike] is used as the damage over time effect.
[Disheartening Strike] only procs on-hit effects on the initial, immediate first tick of damage from the ability: the subsequent ticks of damage proc nothing.
- If the first, immediate damage tick of
[Disheartening Strike] critically hits, so too do the other 5 ticks. This is the only way the ability critically strikes.
- If the first, immediate damage tick of
[Disheartening Strike] is deflected, so too are all the others.
- The damage over time ticks have the same value as the initial hit/tick.