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Down to the Wire (Armorsmithing)
Level: 70
Preceded by: Lathe Man Standing (Armorsmithing)
Followed by: {{{followedby}}}
Given by: The Artisan
Starts in: Stronghold
Also occurs in:
Ends in: Stronghold
Turn in to: The Artisan
Rewards:
Duration: {{{duration}}}


Down to the Wire (Armorsmithing) is a Masterwork Professions quest that unlocks Armorsmithing recipes. Your Armorsmithing must be rank 70? and your Stronghold Guild Hall must be at least rank 10 to take this quest.

Objective[ | ]

  • Complete Armorsmithing Tasks for The Artisan.

Once training begins you may not begin training another profession until it is complete. Training can be time consuming and expensive, do not begin training unless you are certain of your choice.

Summary[ | ]

The Artisan
No doubt you are eager to put your new tool to the test. Call it a happy coincidence then that an order has just come in for a dozen spools of [Adamant Wire].

You'll need [adamant sand] and [molybdena], gather them yourself with an explorer's chart, or buy them from the auction house. You'll also need [shark oil] for lubrication.

Use the lathe to draw out the wire carefully. You're liable to fail more than you succeed, the process is grueling, but stick with it. When you have the wire, bring it to me.

Steps[ | ]

Dialogue[ | ]

After turning in first materials:

The Artisan
Perhaps this hasn't been a waste of time after all, the wire came out as well as one could hope for. Seems you have more of a knack for this than I gave you credit.

Treating the wire and chain creation process as two separate tasks is important, they require a distinctly different set of skills.

Your next task will be to use that wire to make three [Adamant Rings] and three [Adamant Scales]. You'll need to trade with other smiths for [adamant rivets] and [ingots]. When you have the scales and chains, bring them to me.

After turning in second materials:

The Artisan
Did you buy these off the market? Hard to believe the same maillers made these! Gah-hah!

You've done well relaying my lessons to your artisans. It's time for one last test. Your maillers are used to working with black metals, but wire can be created from precious metals as well.

I want you to draw a spool of [Gold Wire] thin enough to be woven into fabric. You'll need to deal with a jewelcrafter to get your hands on some [gold ingots].

Be careful or you'll shatter the gold. Spare no expense.

After turning in third materials:

The Artisan
Beautiful work. You're ready for your final task. A gift for The Steward.

Running the stronghold is a lot of work, the man has an impressive internal clock but he could benefit from something a bit more precise, a [Pocket Timepiece].

First you'll need a [mainspring], Gond artisans keep that recipe under lock and key. Thankfully Balduran merchants are not above exporting the things. The Traveling Merchant should have some for sale.

From there, I suggest you make nice with a jewelcrafter, you're going to need a lot of gold.

When you have the completed timepiece, bring it directly to The Steward.

After turning in Pocket Timepiece to The Steward:

The Steward
I've seen you running around talking to The Artisan. I was about to ask what you've been doing with your time...

The Steward looks at the pocket timepiece. He puts it in his pocket and nods.

This is good. Thank you, Adventurer. And thank The Artisan for me.

Completion[ | ]

The Artisan
I saw The Steward greatly appreciated our gift... in his own way of course.

You have done well to relay my every lesson to your artisans, whether you think of yourself as such, you are indeed the master of a trade guild.

I've taken the liberty of having a new lathe made, and a maillemaster's garments to boot. The lathe should serve your maillers better than that old hand-me-down I gave you earlier, and if you're going to lead a mailsmithing guild, you ought to look the part.

You've learned everything I have to teach, and the harpy hasn't come around to bother me since the start. It's been an honor.

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