Dungeon
Queue System |
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Dungeons are player-vs-environment private instances which are balanced for groups of five characters. They are similar to Skirmishes, but usually longer, involving exploring some kind of structure and facing several bosses.
To enter a dungeon you must use the queue system. Dungeons and Epic Dungeons require 5 players; however, using the Private tab in the queue system, you can queue with 1-5 players. All dungeons have a Level requirement, and epic dungeons have an item level requirement. Dungeons require 1 Tank, 1 Healer, and 3 DPS characters to queue if you join a public queue, private queues bypass this restriction.
Module 18 Dungeons[edit | edit source]
Dungeon | Boss 1 | Boss 2 | Boss 3 | End Chest | Enemy Ratings | Group Requirement | Level Requirement | Scaling |
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800 | 1 Tank, 1 Healer, 3 DPS | 12-80 | LvL 12 |
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1,500 | 1 Tank, 1 Healer, 3 DPS | 19-80 | LvL 19 |
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3,200 | 1 Tank, 1 Healer, 3 DPS | 36-80 | LvL 36 |
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3,600 | 1 Tank, 1 Healer, 3 DPS | 40-80 | LvL 40 |
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4,000 | 1 Tank, 1 Healer, 3 DPS | 44-80 | LvL 44 |
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4,300 | 1 Tank, 1 Healer, 3 DPS | 47-80 | LvL 47 |
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4,600 | 1 Tank, 1 Healer, 3 DPS | 50-80 | LvL 50 |
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5,000 | 1 Tank, 1 Healer, 3 DPS | 54-80 | LvL 54 |
Epic Dungeon | Boss 1 | Boss 2 | Boss 3 | End Chest | Enemy Ratings | Item Level | Group Requirement | Level Requirement | Scaling |
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7,000 | 13,000 | 1 Tank, 1 Healer, 3 DPS | 70-80 | 14,000 IL |
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7,000 | 13,000 | 1 Tank, 1 Healer, 3 DPS | 70-80 | 14,000 IL |
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7,000 | 13,000 | 1 Tank, 1 Healer, 3 DPS | 70-80 | 14,000 IL |
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7,000 | 13,000 | 1 Tank, 1 Healer, 3 DPS | 70-80 | 14,000 IL |
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7,000 | 13,000 | 1 Tank, 1 Healer, 3 DPS | 70-80 | 14,000 IL |
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7,000 | 13,000 | 1 Tank, 1 Healer, 3 DPS | 70-80 | 14,000 IL |
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7,000 | 13,000 | 1 Tank, 1 Healer, 3 DPS | 70-80 | 14,000 IL |
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7,000 | 15,000 | 1 Tank, 1 Healer, 3 DPS | 70-80 | 16,000 IL |
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7,000 | 15,000 | 1 Tank, 1 Healer, 3 DPS | 70-80 | 16,000 IL |
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7,000 | 17,000 | 1 Tank, 1 Healer, 3 DPS | 70-80 | 18,000 IL |
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7,000 | 18,000 | 1 Tank, 1 Healer, 3 DPS | 70-80 | 19,000 IL |
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18,000 | 20,000 | 1 Tank, 1 Healer, 3 DPS | 80 | 24,000 IL |
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35,000 | 23,000 | 1 Tank, 1 Healer, 3 DPS | 80 | None |
Old Removed Systems[edit | edit source]
Type | Name | Zone | Players | Estimated Play Time |
Level | Minimum Total Item Level[1] |
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Leveling | The Cloak Tower | Tower District | 5 | 30min | 12-70 | |
Leveling | Cragmire Crypts | Blackdagger Ruins | 5 | 30min | 19-70 | |
Leveling | Gray Wolf Den | Vellosk | 5 | 30min | 36-70 | |
Leveling | Pirate King's Retreat | Pirates' Skyhold | 5 | 30min | 40-70 | |
Leveling | The Frozen Heart | Icespire Peak | 5 | 30min | 44-70 | |
Leveling | Spellplague Caverns | The Chasm | 5 | 30min | 47-70 | |
Leveling | Temple of the Spider | Rothé Valley | 5 | 30min | 50-70 | |
Leveling | Caverns of Karrundax | Mount Hotenow | 5 | 30min | 54-70 | |
Tier 1 | Lair of Lostmauth | Tyranny of Dragons | 5 | 30min | 70-70 | 7,500 |
Tier 1 | Malabog's Castle | Sharandar | 5 | 30min | 68-70 | 7,500 |
Tier 1 | Valindra's Tower | Dread Ring | 5 | 30min | 70-70 | 7,500 |
Tier 2 | Cragmire Crypts (Master) | Blackdagger Ruins | 5 | 30min | 70-70 | 8,400 |
Tier 2 | Gray Wolf Den (Master) | Vellosk | 5 | 30min | 70-70 | 8,400 |
Tier 2 | Temple of the Spider (Master) | Rothé Valley | 5 | 30min | 70-70 | 8,400 |
Tier 2 | Castle Never | 5 | 30min | 70-70 | 8,400 | |
Tier 3 | Fangbreaker Island | 5 | 30min | 70-70 | 11,000 | |
Tier 3 | Spellplague Caverns (Master) | The Chasm | 5 | 30min | 70-70 | 11,000 |
Tier 3 | Tomb of the Nine Gods | 5 | 30min | 70-70 | 12,000 | |
Tier 3 | Cradle of the Death God | 5 | 15min | 70-70 | 12,000 | |
Tier 3 | Castle Ravenloft | 5 | 45min | 70-70 | 17,000 | |
removed[2] | Lair of the Mad Dragon | Helm's Hold | ||||
removed[2] | Throne of Idris | Ebon Downs | ||||
removed[2] | The Dread Vault | Whispering Caverns | ||||
removed[2] | Fardelver's Crypt | Gauntlgrym | ||||
removed[2] | Dwarf King Crypt | Gauntlgrym |
These are rough drop rates estimates observed from running 75+ dungeons, and observing all party members loot. The figures won't be exact, but it should be useful to players to get an idea of where it's best to farm for each item.
- Tier 1 dungeon delve chests:
- 10% - drops the T1 set armor/weapon piece the in game description says (note each class has 3 sets)
- 40% - drops the other T1 ring/necklace/belt piece the in game description says
- 45 % - drops a random junk piece of purple loot - usually matching what the final boss can drop
- 5% - drop a random junk piece of blue loot
- Tier 2 dungeon delve chests:
- 10% - drops the T2 set armor/weapon piece the in game description says (note each class has 3 sets)
- 20% - drops the other T2 ring/necklace/belt piece the in game description says
- 50% - drops a random T1 piece your class can use (armor, weapon or otherwise)
- 20% - drops a random usually junk purple from the endboss in the area
- Tier 2.5 (Castle Never, Malabog's Castle, Valindra's Tower) dungeon delve chest:
- 60% - drops a random T1 piece your class can use (armor, weapon or otherwise)
- 40% - drops a random T2 piece your class can use (armor, weapon or otherwise)
- Note the chest will not contain any of the boss loot - no ancient quality gear.
- Tier 3 (Lair of Lostmauth) dungeon delve chest:
- 60% - drops a random T2.75? Necklace or Ring
- 40% - drops a random T3? Necklace or Ring
- 1% - drops a random Artifact Belt (Uncommon, Rare, or Legendary)
- Note there are 2 chests at the end, a normal delve chest, and a special chest that can only be opened with an Arcane Dragon Key.