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Enchantments are upgradeable enhancements which can be equipped to increase item level and ratings, or to add special offensive or defensive buffs. Enchantments come in 5 varieties: Standard Enchantments, Overload enchantments, Combat Enchantments, Bonus Enchantments, and the Companion Enchantment.

Rank 1 enchantments of most varieties, can be purchased from Bradda the Sage. Standard, Bonus and Companion Enchantments for 100,000Astral Diamonds and Combat Enchantments for 250,000Astral Diamonds.

Standard Enchantments[ | ]

These are enchantments that give direct bonuses to ratings when equipped in the Offense, Defense, or Utility enhancement slots.

Image Name Slot Stats Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
N/A All Item Level 300 600 900 1200 1500
Icon Inventory Enchantment BrilliantInsignia T2 Amethyst Offense Combat Advantage 450 900 1,350 1,800 2,250
Defense Awareness 450 900 1,350 1,800 2,250
Utility Control Bonus 450 900 1,350 1,800 2,250
All Combined Rating 270 540 810 1,080 1,350
Radiant.Rank2 Icon Citrine Offense Accuracy 450 900 1,350 1,800 2,250
Defense Deflection 450 900 1,350 1,800 2,250
Utility Control Resistance 450 900 1,350 1,800 2,250
All Combined Rating 270 540 810 1,080 1,350
Icon Inventory Enchantment Azurebrand T2 01 Cobalt Offense Critical Severity 450 900 1,350 1,800 2,250
Defense Deflect Severity 450 900 1,350 1,800 2,250
Utility Incoming Healing 450 900 1,350 1,800 2,250
All Combined Rating 270 540 810 1,080 1,350
Icon Inventory Enchantment Darkemblem T2 01 Garnet Offense Power 450 900 1,350 1,800 2,250
Defense Defense 450 900 1,350 1,800 2,250
Utility Forte 450 900 1,350 1,800 2,250
All Combined Rating 270 540 810 1,080 1,350
Icon Inventory Enchantment Tranquil T2 01 Jade Offense Critical Strike 450 900 1,350 1,800 2,250
Defense Critical Avoidance 450 900 1,350 1,800 2,250
Utility Outgoing Healing 450 900 1,350 1,800 2,250
All Combined Rating 270 540 810 1,080 1,350
Photo Needed Aquamarine Offense Accuracy 248 495 742 990 1238
Critical Severity 248 495 742 990 1238
Defense Critical Avoidance 248 495 742 990 1238
Deflect 248 495 742 990 1238
Utility Control Bonus 248 495 742 990 1238
Outgoing Healing 248 495 742 990 1238
All Combined Rating 270 540 810 1,080 1,350
Photo Needed Sapphire Offense Combat Advantage 248 495 742 990 1238
Critical Strike 248 495 742 990 1238
Defense Awareness 248 495 742 990 1238
Deflect Severity 248 495 742 990 1238
Utility Control Resist 248 495 742 990 1238
Forte 248 495 742 990 1238
All Combined Rating 270 540 810 1,080 1,350
Photo Needed Ruby Offense Power 248 495 742 990 1238
Accuracy 248 495 742 990 1238
Defense Defense 248 495 742 990 1238
Deflect 248 495 742 990 1238
Utility Forte 248 495 742 990 1238
Incoming Healing 248 495 742 990 1238
All Combined Rating 270 540 810 1,080 1,350
Photo Needed Peridot Offense Accuracy 248 495 742 990 1238
Critical Strike 248 495 742 990 1238
Defense Defense 248 495 742 990 1238
Deflect Severity 248 495 742 990 1238
Utility Control Resist 248 495 742 990 1238
Incoming Healing 248 495 742 990 1238
All Combined Rating 270 540 810 1,080 1,350
Photo Needed Diamond Offense Combat Advantage 248 495 742 990 1238
Critical Severity 248 495 742 990 1238
Defense Defense 248 495 742 990 1238
Critical Avoidance 248 495 742 990 1238
Utility Control Bonus 248 495 742 990 1238
Incoming Healing 248 495 742 990 1238
All Combined Rating 270 540 810 1,080 1,350
Photo Needed Opal Offense Power 248 495 742 990 1238
Critical Strike 248 495 742 990 1238
Defense Awareness 248 495 742 990 1238
Deflect 248 495 742 990 1238
Utility Forte 248 495 742 990 1238
Outgoing Healing 248 495 742 990 1238
All Combined Rating 270 540 810 1,080 1,350

Combat Enchantments[ | ]

Image Name Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
Weapon Enhancement Prominence T7 Battle Tempered Your At-Will, Encounter, and Daily powers generate a shield equal to Magnitude 2 damage. This effect may stack up to 20 times and lasts 10 seconds.

Increases damage by 2%.
Your At-Will, Encounter, and Daily powers generate a shield equal to Magnitude 4 damage. This effect may stack up to 20 times and lasts 10 seconds.

Increases damage by 4%.
Your At-Will, Encounter, and Daily powers generate a shield equal to Magnitude 6 damage. This effect may stack up to 20 times and lasts 10 seconds.

Increases damage by 6%.
Your At-Will, Encounter, and Daily powers generate a shield equal to Magnitude 8 damage. This effect may stack up to 20 times and lasts 10 seconds.

Increases damage by 8%.
Your At-Will, Encounter, and Daily powers generate a shield equal to Magnitude 10 damage. This effect may stack up to 20 times and lasts 10 seconds.

Increases damage by 10%.
Icon Inventory Weapenchant Plaguefire T7 01 Cursed Burn Your At-Will, Encounter, and Daily powers burn your foe for Magnitude 1.5 damage as Fire damage every 1 seconds for 3 seconds. If the target is already affected by Cursed Burn you have a 10% chance to make them explode, dealing Magnitude 3 damage as poison damage to nearby foes. This effect may occur no more than once every 10 seconds.

Increases damage by 2%.
Your At-Will, Encounter, and Daily powers burn your foe for Magnitude 3 damage as Fire damage every 1 seconds for 3 seconds. If the target is already affected by Cursed Burn you have a 10% chance to make them explode, dealing Magnitude 6 damage as poison damage to nearby foes. This effect may occur no more than once every 10 seconds.

Increases damage by 4%.
Your At-Will, Encounter, and Daily powers burn your foe for Magnitude 4.5 damage as Fire damage every 1 seconds for 3 seconds. If the target is already affected by Cursed Burn you have a 10% chance to make them explode, dealing Magnitude 9 damage as poison damage to nearby foes. This effect may occur no more than once every 10 seconds.

Increases damage by 6%.
Your At-Will, Encounter, and Daily powers burn your foe for Magnitude 6 damage as Fire damage every 1 seconds for 3 seconds. If the target is already affected by Cursed Burn you have a 10% chance to make them explode, dealing Magnitude 12 damage as poison damage to nearby foes. This effect may occur no more than once every 10 seconds.

Increases damage by 8%.
Your At-Will, Encounter, and Daily powers burn your foe for Magnitude 7.5 damage as Fire damage every 1 seconds for 3 seconds. If the target is already affected by Cursed Burn you have a 10% chance to make them explode, dealing Magnitude 15 damage as poison damage to nearby foes. This effect may occur no more than once every 10 seconds.

Increases damage by 10%.
Icon Inventory Weapenchant Bileton T7 01 Poisoned Thorn Your At-Will, Encounter, and Daily powers cause the Target enemy to take Magnitude 5 damage as poison damage after 4 seconds.

Target enemy movement speed is reduced by 2%. This effect stacks up to 3 times, and lasts for 4 seconds.

Increases damage by 2%.
Your At-Will, Encounter, and Daily powers cause the Target enemy to take Magnitude 10 damage as poison damage after 4 seconds.

Target enemy movement speed is reduced by 4%. This effect stacks up to 3 times, and lasts for 4 seconds.

Increases damage by 4%.
Your At-Will, Encounter, and Daily powers cause the Target enemy to take Magnitude 15 damage as poison damage after 4 seconds.

Target enemy movement speed is reduced by 6%. This effect stacks up to 3 times, and lasts for 4 seconds.

Increases damage by 6%.
Your At-Will, Encounter, and Daily powers cause the Target enemy to take Magnitude 20 damage as poison damage after 4 seconds.

Target enemy movement speed is reduced by 8%. This effect stacks up to 3 times, and lasts for 4 seconds.

Increases damage by 8%.
Your At-Will, Encounter, and Daily powers cause the Target enemy to take Magnitude 25 damage as poison damage after 4 seconds.

Target enemy movement speed is reduced by 10%. This effect stacks up to 3 times, and lasts for 4 seconds.

Increases damage by 10%.
Icon Inventory Weapenchant Frost T7 01 Flash Freeze Increases damage reduction by 2%

On receiving damage, you have a 10% chance to apply a 4% slow and 1% Reduced Outgoing Damage to the target. This effect lasts 5 seconds and stacks 3 times.
Increases damage reduction by 4%

On receiving damage, you have a 10% chance to apply an 8% slow and 2% Reduced Outgoing Damage to the target. This effect lasts 5 seconds and stacks 3 times.
Increases damage reduction by 6%

On receiving damage, you have a 10% chance to apply a 12% slow and 3% Reduced Outgoing Damage to the target. This effect lasts 5 seconds and stacks 3 times.
Increases damage reduction by 8%

On receiving damage, you have a 10% chance to apply a 16% slow and 4% Reduced Outgoing Damage to the target. This effect lasts 5 seconds and stacks 3 times.
Increases damage reduction by 10%

On receiving damage, you have a 10% chance to apply a 20% slow and 5% Reduced Outgoing Damage to the target. This effect lasts 5 seconds and stacks 3 times.
Icon Inventory WeapEnchant BronzeWood T7 01 Fortified Nature Increases damage reduction by 2%

Once per second, when receiving damage each hit stacks a 0.5% increase to your Defense, Awareness and Deflect for 3 seconds. This effect can stack a maximum of 5 times, and refreshes its duration with each new stack. Upon reaching 5 stacks and after a 3 second delay, all stacks are consumed, and you are healed for 1.5% of your Maximum Health.
Increases damage reduction by 4%

Once per second, when receiving damage each hit stacks a 1% increase to your Defense, Awareness and Deflect for 3 seconds. This effect can stack a maximum of 5 times, and refreshes its duration with each new stack. Upon reaching 5 stacks and after a 3 second delay, all stacks are consumed, and you are healed for 3% of your Maximum Health.
Increases damage reduction by 6%

Once per second, when receiving damage each hit stacks a 1.5% increase to your Defense, Awareness and Deflect for 3 seconds. This effect can stack a maximum of 5 times, and refreshes its duration with each new stack. Upon reaching 5 stacks and after a 3 second delay, all stacks are consumed, and you are healed for 4.5% of your Maximum Health.
Increases damage reduction by 8%

Once per second, when receiving damage each hit stacks a 2% increase to your Defense, Awareness and Deflect for 3 seconds. This effect can stack a maximum of 5 times, and refreshes its duration with each new stack. Upon reaching 5 stacks and after a 3 second delay, all stacks are consumed, and you are healed for 6% of your Maximum Health.
Increases damage reduction by 10%

Once per second, when receiving damage each hit stacks a 2.5% increase to your Defense, Awareness and Deflect for 3 seconds. This effect can stack a maximum of 5 times, and refreshes its duration with each new stack. Upon reaching 5 stacks and after a 3 second delay, all stacks are consumed, and you are healed for 7.5% of your Maximum Health.
Icon Enchantment Combat A R1 SoulShield Soul Shield Increases damage reduction by 2%

When you fall in combat your Soul Shield will resurrect you and heal you for 20% of your max hitpoints. This effect can only trigger once every 60 seconds.
Increases damage reduction by 4%

When you fall in combat your Soul Shield will resurrect you and heal you for 40% of your max hitpoints. This effect can only trigger once every 60 seconds.
Increases damage reduction by 6%

When you fall in combat your Soul Shield will resurrect you and heal you for 60% of your max hitpoints. This effect can only trigger once every 60 seconds.
Increases damage reduction by 8%

When you fall in combat your Soul Shield will resurrect you and heal you for 80% of your max hitpoints. This effect can only trigger once every 60 seconds.
Increases damage reduction by 10%

When you fall in combat your Soul Shield will resurrect you and heal you for 100% of your max hitpoints. This effect can only trigger once every 60 seconds.
Photo Needed Lightning Flash Your attacks grant you a stack of Lightning Charge for 10 seconds Each stack grants a 0.1% increase to your Accuracy and Critical Strike. (max stack 3)

Your Critical Strikes deal 3 extra magnitude damage. This effect can only trigger once every 10 seconds. Increases Damage by 2%

Your attacks grant you a stack of Lightning Charge for 10 seconds Each stack grants a 0.4% increase to your Accuracy and Critical Strike. (max stack 3)

Your Critical Strikes deal 6 extra magnitude damage. This effect can only trigger once every 10 seconds. Increases Damage by 4%

Your attacks grant you a stack of Lightning Charge for 10 seconds Each stack grants a 0.9% increase to your Accuracy and Critical Strike. (max stack 3)

Your Critical Strikes deal 9 extra magnitude damage. This effect can only trigger once every 10 seconds. Increases Damage by 6%

Your attacks grant you a stack of Lightning Charge for 10 seconds Each stack grants a 1.6% increase to your Accuracy and Critical Strike. (max stack 3)

Your Critical Strikes deal 12 extra magnitude damage. This effect can only trigger once every 10 seconds. Increases Damage by 8%

Your attacks grant you a stack of Lightning Charge for 10 seconds Each stack grants a 2.5% increase to your Accuracy and Critical Strike. (max stack 3)

Your Critical Strikes deal 15 extra magnitude damage. This effect can only trigger once every 10 seconds. Increases Damage by 10%

Photo Needed Refulgent Fortification Increases damage reduction by 2%. When casting a single target heal on a target in combat, the target gains 3% Movement Speed and 1% reduction in incoming damage for 4 seconds Increases damage reduction by 4%. When casting a single target heal on a target in combat, the target gains 6% Movement Speed and 2% reduction in incoming damage for 4 seconds Increases damage reduction by 6%. When casting a single target heal on a target in combat, the target gains 9% Movement Speed and 3% reduction in incoming damage for 4 seconds Increases damage reduction by 8%. When casting a single target heal on a target in combat, the target gains 12% Movement Speed and 4% reduction in incoming damage for 4 seconds Increases damage reduction by 10%. When casting a single target heal on a target in combat, the target gains 15% Movement Speed and 5% reduction in incoming damage for 4 seconds
Photo Needed Living Hex Increases damage reduction by 2%. When you are struck, your Living Hexreflects 0.3% of damage, up to 50,000 towards up to 5 targets near you. This living Hex has magnified threat and draws the ire of the enemies struck. This effect can occur once every 15 seconds Increases damage reduction by 4%. When you are struck, your Living Hexreflects 0.6% of damage, up to 50,000 towards up to 5 targets near you. This living Hex has magnified threat and draws the ire of the enemies struck. This effect can occur once every 15 seconds Increases damage reduction by 6%. When you are struck, your Living Hexreflects 0.9% of damage, up to 50,000 towards up to 5 targets near you. This living Hex has magnified threat and draws the ire of the enemies struck. This effect can occur once every 15 seconds Increases damage reduction by 8%. When you are struck, your Living Hexreflects 1.2% of damage, up to 50,000 towards up to 5 targets near you. This living Hex has magnified threat and draws the ire of the enemies struck. This effect can occur once every 15 seconds Increases damage reduction by 10%. When you are struck, your Living Hexreflects 1.5% of damage, up to 50,000 towards up to 5 targets near you. This living Hex has magnified threat and draws the ire of the enemies struck. This effect can occur once every 15 seconds
Photo Needed Wild Card The power of the Wild Card emboldens you against encounters where you are outnumbered. Your damage increases by 0.2% for each target you face, up to 5 targets. Increases damage by 2% The power of the Wild Card emboldens you against encounters where you are outnumbered. Your damage increases by 0.4% for each target you face, up to 5 targets. Increases damage by 4% The power of the Wild Card emboldens you against encounters where you are outnumbered. Your damage increases by 0.6% for each target you face, up to 5 targets. Increases damage by 6% The power of the Wild Card emboldens you against encounters where you are outnumbered. Your damage increases by 0.8% for each target you face, up to 5 targets. Increases damage by 8% The power of the Wild Card emboldens you against encounters where you are outnumbered. Your damage increases by 1% for each target you face, up to 5 targets. Increases damage by 10%
Item Level 1,000 2,000 3,000 4,000 5,000

Bonus Enchantments[ | ]

These are enchantments that give a bonus to non-rating stats (Boosts) without giving any Item Level.

Image Name Stats Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
Icon Enchantment Bonus A R1 Action Action Bonus Action Point Gain 1% 2% 3% 4% 5%
Icon Enchantment Bonus D R1 Gold Gold Bonus Gold Bonus 2% 4% 6% 8%

10%

Icon Enchantment Bonus C R1 Movement Movement Bonus Movement Speed 3% 6%

9%

12% 15%
Icon Enchantment Bonus E R1 Recharge Recharge Bonus Recharge Speed 1% 2% 3% 4% 5%
Icon Enchantment Bonus B R1 Stamina Stamina Bonus Stamina Regeneration 1% 2% 3% 4% 5%

Companion Enchantment[ | ]

The companion enchantment is a special enchantment that can only be equipped on a summoned companion. It increases the damage of an active companion or increases the given stats from an augment companion.

Image Name Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
Icon Inventory Runestone Serene T2 01 Companion Enchantment +30% Companion Damage or +1,500 to each Augment Companion Bonus Stat. +60% Companion Damage or +3,000 to each Augment Companion Bonus Stat. +90% Companion Damage or +4,500 to each Augment Companion Bonus Stat. +120% Companion Damage or +6,000 to each Augment Companion Bonus Stat. +150% Companion Damage or +7,500 to each Augment Companion Bonus Stat.

If you are looking for Overload Enchantments click Here

This page was edited by The Academy

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