Enchantments are upgradeable enhancements which can be equipped to increase item level and ratings, or to add special offensive or defensive buffs. Enchantments come in 5 varieties: Standard Enchantments, Overload enchantments, Combat Enchantments, Bonus Enchantments, and the Companion Enchantment.
Rank 1 enchantments of most varieties, can be purchased from Bradda the Sage. Standard, Bonus and Companion Enchantments for 100,000 and Combat Enchantments for 250,000.
Standard Enchantments[]
These are enchantments that give direct bonuses to ratings when equipped in the Offense, Defense, or Utility enhancement slots.
Image | Name | Slot | Stats | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
---|---|---|---|---|---|---|---|---|
N/A | All | Item Level | 300 | 600 | 900 | 1200 | 1500 | |
Amethyst | Offense | Combat Advantage | 450 | 900 | 1,350 | 1,800 | 2,250 | |
Defense | Awareness | 450 | 900 | 1,350 | 1,800 | 2,250 | ||
Utility | Control Bonus | 450 | 900 | 1,350 | 1,800 | 2,250 | ||
All | Combined Rating | 270 | 540 | 810 | 1,080 | 1,350 | ||
Citrine | Offense | Accuracy | 450 | 900 | 1,350 | 1,800 | 2,250 | |
Defense | Deflection | 450 | 900 | 1,350 | 1,800 | 2,250 | ||
Utility | Control Resistance | 450 | 900 | 1,350 | 1,800 | 2,250 | ||
All | Combined Rating | 270 | 540 | 810 | 1,080 | 1,350 | ||
Cobalt | Offense | Critical Severity | 450 | 900 | 1,350 | 1,800 | 2,250 | |
Defense | Deflect Severity | 450 | 900 | 1,350 | 1,800 | 2,250 | ||
Utility | Incoming Healing | 450 | 900 | 1,350 | 1,800 | 2,250 | ||
All | Combined Rating | 270 | 540 | 810 | 1,080 | 1,350 | ||
Garnet | Offense | Power | 450 | 900 | 1,350 | 1,800 | 2,250 | |
Defense | Defense | 450 | 900 | 1,350 | 1,800 | 2,250 | ||
Utility | Forte | 450 | 900 | 1,350 | 1,800 | 2,250 | ||
All | Combined Rating | 270 | 540 | 810 | 1,080 | 1,350 | ||
Jade | Offense | Critical Strike | 450 | 900 | 1,350 | 1,800 | 2,250 | |
Defense | Critical Avoidance | 450 | 900 | 1,350 | 1,800 | 2,250 | ||
Utility | Outgoing Healing | 450 | 900 | 1,350 | 1,800 | 2,250 | ||
All | Combined Rating | 270 | 540 | 810 | 1,080 | 1,350 | ||
Photo Needed | Aquamarine | Offense | Accuracy | 248 | 495 | 742 | 990 | 1238 |
Critical Severity | 248 | 495 | 742 | 990 | 1238 | |||
Defense | Critical Avoidance | 248 | 495 | 742 | 990 | 1238 | ||
Deflect | 248 | 495 | 742 | 990 | 1238 | |||
Utility | Control Bonus | 248 | 495 | 742 | 990 | 1238 | ||
Outgoing Healing | 248 | 495 | 742 | 990 | 1238 | |||
All | Combined Rating | 270 | 540 | 810 | 1,080 | 1,350 | ||
Photo Needed | Sapphire | Offense | Combat Advantage | 248 | 495 | 742 | 990 | 1238 |
Critical Strike | 248 | 495 | 742 | 990 | 1238 | |||
Defense | Awareness | 248 | 495 | 742 | 990 | 1238 | ||
Deflect Severity | 248 | 495 | 742 | 990 | 1238 | |||
Utility | Control Resist | 248 | 495 | 742 | 990 | 1238 | ||
Forte | 248 | 495 | 742 | 990 | 1238 | |||
All | Combined Rating | 270 | 540 | 810 | 1,080 | 1,350 | ||
Photo Needed | Ruby | Offense | Power | 248 | 495 | 742 | 990 | 1238 |
Accuracy | 248 | 495 | 742 | 990 | 1238 | |||
Defense | Defense | 248 | 495 | 742 | 990 | 1238 | ||
Deflect | 248 | 495 | 742 | 990 | 1238 | |||
Utility | Forte | 248 | 495 | 742 | 990 | 1238 | ||
Incoming Healing | 248 | 495 | 742 | 990 | 1238 | |||
All | Combined Rating | 270 | 540 | 810 | 1,080 | 1,350 | ||
Photo Needed | Peridot | Offense | Accuracy | 248 | 495 | 742 | 990 | 1238 |
Critical Strike | 248 | 495 | 742 | 990 | 1238 | |||
Defense | Defense | 248 | 495 | 742 | 990 | 1238 | ||
Deflect Severity | 248 | 495 | 742 | 990 | 1238 | |||
Utility | Control Resist | 248 | 495 | 742 | 990 | 1238 | ||
Incoming Healing | 248 | 495 | 742 | 990 | 1238 | |||
All | Combined Rating | 270 | 540 | 810 | 1,080 | 1,350 | ||
Photo Needed | Diamond | Offense | Combat Advantage | 248 | 495 | 742 | 990 | 1238 |
Critical Severity | 248 | 495 | 742 | 990 | 1238 | |||
Defense | Defense | 248 | 495 | 742 | 990 | 1238 | ||
Critical Avoidance | 248 | 495 | 742 | 990 | 1238 | |||
Utility | Control Bonus | 248 | 495 | 742 | 990 | 1238 | ||
Incoming Healing | 248 | 495 | 742 | 990 | 1238 | |||
All | Combined Rating | 270 | 540 | 810 | 1,080 | 1,350 | ||
Photo Needed | Opal | Offense | Power | 248 | 495 | 742 | 990 | 1238 |
Critical Strike | 248 | 495 | 742 | 990 | 1238 | |||
Defense | Awareness | 248 | 495 | 742 | 990 | 1238 | ||
Deflect | 248 | 495 | 742 | 990 | 1238 | |||
Utility | Forte | 248 | 495 | 742 | 990 | 1238 | ||
Outgoing Healing | 248 | 495 | 742 | 990 | 1238 | |||
All | Combined Rating | 270 | 540 | 810 | 1,080 | 1,350 |
Combat Enchantments[]
Image | Name | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
---|---|---|---|---|---|---|
Battle Tempered | Your At-Will, Encounter, and Daily powers generate a shield equal to Magnitude 2 damage. This effect may stack up to 20 times and lasts 10 seconds. Increases damage by 2%. |
Your At-Will, Encounter, and Daily powers generate a shield equal to Magnitude 4 damage. This effect may stack up to 20 times and lasts 10 seconds. Increases damage by 4%. |
Your At-Will, Encounter, and Daily powers generate a shield equal to Magnitude 6 damage. This effect may stack up to 20 times and lasts 10 seconds. Increases damage by 6%. |
Your At-Will, Encounter, and Daily powers generate a shield equal to Magnitude 8 damage. This effect may stack up to 20 times and lasts 10 seconds. Increases damage by 8%. |
Your At-Will, Encounter, and Daily powers generate a shield equal to Magnitude 10 damage. This effect may stack up to 20 times and lasts 10 seconds. Increases damage by 10%. | |
Cursed Burn | Your At-Will, Encounter, and Daily powers burn your foe for Magnitude 1.5 damage as Fire damage every 1 seconds for 3 seconds. If the target is already affected by Cursed Burn you have a 10% chance to make them explode, dealing Magnitude 3 damage as poison damage to nearby foes. This effect may occur no more than once every 10 seconds. Increases damage by 2%. |
Your At-Will, Encounter, and Daily powers burn your foe for Magnitude 3 damage as Fire damage every 1 seconds for 3 seconds. If the target is already affected by Cursed Burn you have a 10% chance to make them explode, dealing Magnitude 6 damage as poison damage to nearby foes. This effect may occur no more than once every 10 seconds. Increases damage by 4%. |
Your At-Will, Encounter, and Daily powers burn your foe for Magnitude 4.5 damage as Fire damage every 1 seconds for 3 seconds. If the target is already affected by Cursed Burn you have a 10% chance to make them explode, dealing Magnitude 9 damage as poison damage to nearby foes. This effect may occur no more than once every 10 seconds. Increases damage by 6%. |
Your At-Will, Encounter, and Daily powers burn your foe for Magnitude 6 damage as Fire damage every 1 seconds for 3 seconds. If the target is already affected by Cursed Burn you have a 10% chance to make them explode, dealing Magnitude 12 damage as poison damage to nearby foes. This effect may occur no more than once every 10 seconds. Increases damage by 8%. |
Your At-Will, Encounter, and Daily powers burn your foe for Magnitude 7.5 damage as Fire damage every 1 seconds for 3 seconds. If the target is already affected by Cursed Burn you have a 10% chance to make them explode, dealing Magnitude 15 damage as poison damage to nearby foes. This effect may occur no more than once every 10 seconds. Increases damage by 10%. | |
Poisoned Thorn | Your At-Will, Encounter, and Daily powers cause the Target enemy to take Magnitude 5 damage as poison damage after 4 seconds. Target enemy movement speed is reduced by 2%. This effect stacks up to 3 times, and lasts for 4 seconds. Increases damage by 2%. |
Your At-Will, Encounter, and Daily powers cause the Target enemy to take Magnitude 10 damage as poison damage after 4 seconds. Target enemy movement speed is reduced by 4%. This effect stacks up to 3 times, and lasts for 4 seconds. Increases damage by 4%. |
Your At-Will, Encounter, and Daily powers cause the Target enemy to take Magnitude 15 damage as poison damage after 4 seconds. Target enemy movement speed is reduced by 6%. This effect stacks up to 3 times, and lasts for 4 seconds. Increases damage by 6%. |
Your At-Will, Encounter, and Daily powers cause the Target enemy to take Magnitude 20 damage as poison damage after 4 seconds. Target enemy movement speed is reduced by 8%. This effect stacks up to 3 times, and lasts for 4 seconds. Increases damage by 8%. |
Your At-Will, Encounter, and Daily powers cause the Target enemy to take Magnitude 25 damage as poison damage after 4 seconds. Target enemy movement speed is reduced by 10%. This effect stacks up to 3 times, and lasts for 4 seconds. Increases damage by 10%. | |
Flash Freeze | Increases damage reduction by 2% On receiving damage, you have a 10% chance to apply a 4% slow and 1% Reduced Outgoing Damage to the target. This effect lasts 5 seconds and stacks 3 times. |
Increases damage reduction by 4% On receiving damage, you have a 10% chance to apply an 8% slow and 2% Reduced Outgoing Damage to the target. This effect lasts 5 seconds and stacks 3 times. |
Increases damage reduction by 6% On receiving damage, you have a 10% chance to apply a 12% slow and 3% Reduced Outgoing Damage to the target. This effect lasts 5 seconds and stacks 3 times. |
Increases damage reduction by 8% On receiving damage, you have a 10% chance to apply a 16% slow and 4% Reduced Outgoing Damage to the target. This effect lasts 5 seconds and stacks 3 times. |
Increases damage reduction by 10% On receiving damage, you have a 10% chance to apply a 20% slow and 5% Reduced Outgoing Damage to the target. This effect lasts 5 seconds and stacks 3 times. | |
Fortified Nature | Increases damage reduction by 2% Once per second, when receiving damage each hit stacks a 0.5% increase to your Defense, Awareness and Deflect for 3 seconds. This effect can stack a maximum of 5 times, and refreshes its duration with each new stack. Upon reaching 5 stacks and after a 3 second delay, all stacks are consumed, and you are healed for 1.5% of your Maximum Health. |
Increases damage reduction by 4% Once per second, when receiving damage each hit stacks a 1% increase to your Defense, Awareness and Deflect for 3 seconds. This effect can stack a maximum of 5 times, and refreshes its duration with each new stack. Upon reaching 5 stacks and after a 3 second delay, all stacks are consumed, and you are healed for 3% of your Maximum Health. |
Increases damage reduction by 6% Once per second, when receiving damage each hit stacks a 1.5% increase to your Defense, Awareness and Deflect for 3 seconds. This effect can stack a maximum of 5 times, and refreshes its duration with each new stack. Upon reaching 5 stacks and after a 3 second delay, all stacks are consumed, and you are healed for 4.5% of your Maximum Health. |
Increases damage reduction by 8% Once per second, when receiving damage each hit stacks a 2% increase to your Defense, Awareness and Deflect for 3 seconds. This effect can stack a maximum of 5 times, and refreshes its duration with each new stack. Upon reaching 5 stacks and after a 3 second delay, all stacks are consumed, and you are healed for 6% of your Maximum Health. |
Increases damage reduction by 10% Once per second, when receiving damage each hit stacks a 2.5% increase to your Defense, Awareness and Deflect for 3 seconds. This effect can stack a maximum of 5 times, and refreshes its duration with each new stack. Upon reaching 5 stacks and after a 3 second delay, all stacks are consumed, and you are healed for 7.5% of your Maximum Health. | |
Soul Shield | Increases damage reduction by 2% When you fall in combat your Soul Shield will resurrect you and heal you for 20% of your max hitpoints. This effect can only trigger once every 60 seconds. |
Increases damage reduction by 4% When you fall in combat your Soul Shield will resurrect you and heal you for 40% of your max hitpoints. This effect can only trigger once every 60 seconds. |
Increases damage reduction by 6% When you fall in combat your Soul Shield will resurrect you and heal you for 60% of your max hitpoints. This effect can only trigger once every 60 seconds. |
Increases damage reduction by 8% When you fall in combat your Soul Shield will resurrect you and heal you for 80% of your max hitpoints. This effect can only trigger once every 60 seconds. |
Increases damage reduction by 10% When you fall in combat your Soul Shield will resurrect you and heal you for 100% of your max hitpoints. This effect can only trigger once every 60 seconds. | |
Photo Needed | Lightning Flash | Your attacks grant you a stack of Lightning Charge for 10 seconds Each stack grants a 0.1% increase to your Accuracy and Critical Strike. (max stack 3)
Your Critical Strikes deal 3 extra magnitude damage. This effect can only trigger once every 10 seconds. Increases Damage by 2% |
Your attacks grant you a stack of Lightning Charge for 10 seconds Each stack grants a 0.4% increase to your Accuracy and Critical Strike. (max stack 3)
Your Critical Strikes deal 6 extra magnitude damage. This effect can only trigger once every 10 seconds. Increases Damage by 4% |
Your attacks grant you a stack of Lightning Charge for 10 seconds Each stack grants a 0.9% increase to your Accuracy and Critical Strike. (max stack 3)
Your Critical Strikes deal 9 extra magnitude damage. This effect can only trigger once every 10 seconds. Increases Damage by 6% |
Your attacks grant you a stack of Lightning Charge for 10 seconds Each stack grants a 1.6% increase to your Accuracy and Critical Strike. (max stack 3)
Your Critical Strikes deal 12 extra magnitude damage. This effect can only trigger once every 10 seconds. Increases Damage by 8% |
Your attacks grant you a stack of Lightning Charge for 10 seconds Each stack grants a 2.5% increase to your Accuracy and Critical Strike. (max stack 3)
Your Critical Strikes deal 15 extra magnitude damage. This effect can only trigger once every 10 seconds. Increases Damage by 10% |
Photo Needed | Refulgent Fortification | Increases damage reduction by 2%. When casting a single target heal on a target in combat, the target gains 3% Movement Speed and 1% reduction in incoming damage for 4 seconds | Increases damage reduction by 4%. When casting a single target heal on a target in combat, the target gains 6% Movement Speed and 2% reduction in incoming damage for 4 seconds | Increases damage reduction by 6%. When casting a single target heal on a target in combat, the target gains 9% Movement Speed and 3% reduction in incoming damage for 4 seconds | Increases damage reduction by 8%. When casting a single target heal on a target in combat, the target gains 12% Movement Speed and 4% reduction in incoming damage for 4 seconds | Increases damage reduction by 10%. When casting a single target heal on a target in combat, the target gains 15% Movement Speed and 5% reduction in incoming damage for 4 seconds |
Photo Needed | Living Hex | Increases damage reduction by 2%. When you are struck, your Living Hexreflects 0.3% of damage, up to 50,000 towards up to 5 targets near you. This living Hex has magnified threat and draws the ire of the enemies struck. This effect can occur once every 15 seconds | Increases damage reduction by 4%. When you are struck, your Living Hexreflects 0.6% of damage, up to 50,000 towards up to 5 targets near you. This living Hex has magnified threat and draws the ire of the enemies struck. This effect can occur once every 15 seconds | Increases damage reduction by 6%. When you are struck, your Living Hexreflects 0.9% of damage, up to 50,000 towards up to 5 targets near you. This living Hex has magnified threat and draws the ire of the enemies struck. This effect can occur once every 15 seconds | Increases damage reduction by 8%. When you are struck, your Living Hexreflects 1.2% of damage, up to 50,000 towards up to 5 targets near you. This living Hex has magnified threat and draws the ire of the enemies struck. This effect can occur once every 15 seconds | Increases damage reduction by 10%. When you are struck, your Living Hexreflects 1.5% of damage, up to 50,000 towards up to 5 targets near you. This living Hex has magnified threat and draws the ire of the enemies struck. This effect can occur once every 15 seconds |
Photo Needed | Wild Card | The power of the Wild Card emboldens you against encounters where you are outnumbered. Your damage increases by 0.2% for each target you face, up to 5 targets. Increases damage by 2% | The power of the Wild Card emboldens you against encounters where you are outnumbered. Your damage increases by 0.4% for each target you face, up to 5 targets. Increases damage by 4% | The power of the Wild Card emboldens you against encounters where you are outnumbered. Your damage increases by 0.6% for each target you face, up to 5 targets. Increases damage by 6% | The power of the Wild Card emboldens you against encounters where you are outnumbered. Your damage increases by 0.8% for each target you face, up to 5 targets. Increases damage by 8% | The power of the Wild Card emboldens you against encounters where you are outnumbered. Your damage increases by 1% for each target you face, up to 5 targets. Increases damage by 10% |
Item Level | 1,000 | 2,000 | 3,000 | 4,000 | 5,000 |
Bonus Enchantments[]
These are enchantments that give a bonus to non-rating stats (Boosts) without giving any Item Level.
Image | Name | Stats | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
---|---|---|---|---|---|---|---|
Action Bonus | Action Point Gain | 1% | 2% | 3% | 4% | 5% | |
Gold Bonus | Gold Bonus | 2% | 4% | 6% | 8% |
10% | |
Movement Bonus | Movement Speed | 3% | 6% |
9% |
12% | 15% | |
Recharge Bonus | Recharge Speed | 1% | 2% | 3% | 4% | 5% | |
Stamina Bonus | Stamina Regeneration | 1% | 2% | 3% | 4% | 5% |
Companion Enchantment[]
The companion enchantment is a special enchantment that can only be equipped on a summoned companion. It increases the damage of an active companion or increases the given stats from an augment companion.
If you are looking for Overload Enchantments click Here
This page was edited by The Academy