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Fighter
Abbreviation: FT
Role: Tank
DPS
Ability Scores
Primary:
Secondary:

Fighter (FT) icon

Fighter (FT) artwork

Artwork from Perfect World

Fighter (FT) banner

Icon Build Player Guardian.png

The fighter is a warrior who places themselves in harm's way to protect their allies. Sword in hand and shield held steady, the fighter shrugs off devastating attacks and retaliates with a vengeance. Upon reaching level 11 fighters may specialize in either tanking or dealing damage.

Ability Scores[]

Initial score of Fighter
Strength Constitution Dexterity Intelligence Wisdom Charisma
18 18 16 10 12 12
Statistic Effect of Ability Score on stat
Strength Constitution Dexterity Intelligence Wisdom Charisma
Stamina Regeneration 0.5%
Maximum Hit Points 0.5%
Critical Severity 0.5%
Control Bonus 0.5%
Control Resist 0.5%
Forte 0.5%
Physical Damage Boost 0.25%
Action Point Gain 0.25%
Movement Speed 0.25%
Magical Damage Boost 0.25%
Outgoing Healing 0.25%
Recharge Speed 0.25%

Powers[]

Level Type Path Icon Name Range
AoE
Cast Cooldown Effect
1
3
At-Will
Fighter 1 Atwill Cleave.png
Cleave
Range Melee
Arc 200°
0.5 Delivers a threefold attack to enemies in a cone before you, dealing physical damage each hit.
Magnitude: 45
1
1
Tactical
Fighter 2 Utility Block.png
Block
Range Self
0 Raise your shield, absorbing damage from the front of your character up to 40% of your total maximum hit points. Damage taken while blocking depletes your stamina. Stamina does not regenerate while blocking.
Added Effect: You are immune to most control effects.

Effect ends when stamina is depleted.
1
Icon Power Skill Dungeoneering.png
Dungeoneering You can detect secret doors and triggers, see traps, and collect artifacts to sell.
2
3
At-Will
Fighter 1 Atwill Brashstrike.png
Brazen Slash
Range Melee
0.5 Delivers a threefold attack to target enemy, dealing physical damage each hit.
Magnitude: 100
Added Effect: Stamina Restoration
3
4
Encounter
Fighter 1 Encounter Frontlinesurge.png
Shield Slam
Range 30'
Radius 10'
0.7 14 Deal physical damage to enemies in a line before you.
Magnitude: 260
Added Effect: Knock Back
4
6
Daily
Fighter 1 Daily Villainsmenace.png
Earthshaker
Radius 20'
1.6 Deal physical damage to nearby enemies.
Magnitude: 1050
Added Effect: Stun
Duration: 3s
5
4
Encounter
Fighter 1 Encounter Kneebreaker.png
Knee Breaker
Range Melee
0.55 16 Deal physical damage to target enemy.
Magnitude: 650
Added Effect: Slow
Duration: 8s
6
5
Class Feature
Paladin Classfeature Auraofhaste.png
Greater Endurance Increases movement speed by 10% whenever your stamina gauge is full. Effect decreases as remaining stamina decreases.
8
4
Encounter
Fighter 1 Encounter Bullcharge.png
Bull Charge
Range 60'
0.65 12 Lunge at target enemy dealing physical damage.
Magnitude: 520
Added Effect: Knock Back
10
3
At-Will
Fighter 1 Atwill Tideofiron.png
Shield Bash
Range Melee
Radius 5'
0.7 Deal physical damage to enemies in a line before you.
Magnitude: 40
10
3
At-Will
Fighter 1 Atwill Surestrike.png
Guarded Strike
Range Melee
0.8 Deal physical damage to target enemy.
Magnitude: 110
10
7
Mechanic
Fighter Classmechanic Digin.png
Dig In
Range Self
0.1 Take up a defensive position behind your shield, absorbing damage from all directions up to 60% of your total maximum hit points. Damage taken while blocking depletes your stamina. You may not move or attack while under the effect of dig in and stamina regenerates at a diminished pace.
Added Effect: You gain 15% Awareness.
Added Effect: You are immune to most control effects.

Effect does not end when stamina is depleted.
10
5
Class Feature
Scourge Classfeature Flamesofempowerment.png
Vigorous Strikes Increases critical hit rate by 10% whenever your stamina gauge is full. Effect decreases as remaining stamina decreases.
12
6
Daily
Fighter 1 Daily Fightersrecovery.png
Second Wind
Range Self
1.1 Increases your maximum hit points by 20%, restore the amount increased, and recover a portion of damage dealt by most attacks as hit points.
Duration: 10s
14
2
Skill
Icons Powers Feat Power 01.png
Unshakable Shieldarm Increases your critical avoidance by 10% while blocking.
16
4
Encounter
Fighter Encounter Shieldthrow.png
Shield Throw
Range 50'
0.65 12 Deal projectile damage to target enemy.
Magnitude: 450
Added Effect: Stun
Duration: 3s
18
5
Class Feature
Fighter Classfeature Combatsuperiority.png
Combat Superiority Whenever you activate an encounter or daily power, increase the damage dealt by your at-will attacks by 10%.
Duration: 10s
18
2
Skill
Icons Powers Feat Strategy 01.png
Tactician's Edge Increases your combat advantage damage by 10% whenever your stamina is full. This effect decreases as stamina decreases.
20
6
Daily
Cleric 5 Daily Holdfoe.png
Determination
Range Self
0.8 Dispels and grants immunity to most control effects, and increases damage dealt by 10%.
Duration: 10s
24
4
Encounter
Fighter 1 Encounter Steelserpentstrike.png
Anvil of Doom
Range Melee
0.86 18 Deal physical damage to target enemy.
If the Vengeance Gauge is above 15, damage is enhanced, cooldown is reduced by 4s, and 15 vengeance is consumed. (DN)
Magnitude: 880
Enhanced Magnitude: 1260 (DN)
25
2
Skill
Icons Powers Feat Surefooted 01.png
Marathon Runner Increases your movement speed by 10% when out of combat.
26
5
Class Feature
Paladin Classfeature Auraofprotection.png
Shield Talent Increases stamina regeneration.

Paragon Path[]

Vanguard[]

Fighter Vanguard

Abbreviation: FT VG

Become a stalwart defender of the weak who holds fast in the face of deadly foes.
Choose Vanguard to specialize in tanking. Tanks focus on keeping the enemy's attention while their party members attack and heal.

Once you choose a paragon path, you must switch to an empty loadout, pay astral diamonds or use a retraining token to change paths.

Level Type Path Icon Name Range
AoE
Cast Cooldown Effect
30
7
Mechanic
Class Icon Player Secondary Ironvanguard Selected.png
Ranger Classmechanic Melee.png
Retaliate
Range 20'
Arc 80°
1 Whenever you release Dig In immediately after blocking an attack you will trigger Retaliate, dealing damage to enemies in a cone before you.
Magnitude: 500
Added Effect: Increased Threat

Retaliate may only be triggered once every 10 seconds.
30
7
Mechanic
Class Icon Player Secondary Ironvanguard Selected.png
Fighter Classmechanic Tank.png
Path of the Vanguard Increases threat generated.
30
7
Mechanic
Class Icon Player Secondary Ironvanguard Selected.png
Icon Powers Forte.png
Forte Your paragon path provides an increase to Defense and excels at Accuracy and Critical Avoidance.
32
3
At-Will
Class Icon Player Secondary Ironvanguard Selected.png
Fighter 1 Atwill Tideofiron.png
Tide of Iron
Range Melee
1 Deal physical damage to target enemy.
Magnitude: 100
Added Effect: Your actions generate more threat.
Duration: 10s
32
6
Daily
Class Icon Player Secondary Ironvanguard Selected.png
Fighter 1 Daily Supremacyofsteel.png
Bladed Rampart
Range Self
1 Adds 30% defense and deal physical damage to attackers whenever you take damage.
Magnitude: 260
Duration: 10s
34
4
Encounter
Class Icon Player Secondary Ironvanguard Selected.png
Fighter 1 Encounter Enforcedthreat.png
Enforced Threat
Range 30'
0.55 14 Threaten nearby enemies, placing yourself at the top of their threat list.
Added Effect: Reduces the awareness of all targets by 10%.
Duration: 10s
36
5
Class Feature
Class Icon Player Secondary Ironvanguard Selected.png
Fighter Classfeature Guardedassault.png
Ferocious Reaction Deal physical damage to attackers whenever you deflect an attack.
Magnitude: 25
41
8
Feat
Class Icon Player Secondary Ironvanguard Selected.png
Icons Feats Lightsshield.png
Shieldthrower Shield Throw now generates additional threat, its cooldown is reduced to 6s, it magnitude is reduced to 250, and it no longer stuns targets.
41
8
Feat
Class Icon Player Secondary Ironvanguard Selected.png
Icons Feats Recklessattacker.png
Staying Power Enforced Threat now grants the added effect of increasing threat generated by at-wills for 6 seconds.
44
4
Encounter
Class Icon Player Secondary Ironvanguard Selected.png
Fighter 1 Encounter Knightschallenge.png
Knight's Challenge
Range Self
0.75 24 Instantly restore 50% of your stamina.
Added Effect: Deal physical damage to attackers whenever you block.
Magnitude: 100
Duration: 8s
47
5
Class Feature
Class Icon Player Secondary Ironvanguard Selected.png
Fighter Classfeature Shieldwarriorswrath.png
Steel Recovery Whenever you use an encounter or daily power, restore 5% of your stamina.
50
8
Feat
Class Icon Player Secondary Ironvanguard Selected.png
Icons Feats Reinforcedsurge.png
Rising Tide Tide of Iron now grants the effect of Rising Tide, causing you to deal additional physical damage whenever an attack strikes multiple enemies.
Magnitude: 25
Duration: 3s
50
8
Feat
Class Icon Player Secondary Ironvanguard Selected.png
Icons Feats ExemplarsHaste.png
Cleaving Bull Bull Charge no longer knocks back targets and now grants the effect of Cleaving Bull, causing you to deal additional physical damage whenever an attack strikes multiple enemies.
Magnitude: 40
Duration: 6s
53
4
Encounter
Class Icon Player Secondary Ironvanguard Selected.png
Fighter Encounter Linebreakerassault.png
Linebreaker
Range 55'
Arc 90°
0.7 16 Lunge at target enemy dealing physical damage to enemies in a cone before you.
Magnitude: 200
Added Effect: Increased Threat
56
5
Class Feature
Class Icon Player Secondary Ironvanguard Selected.png
GreatWeapon Classfeature WarriorsCourage.png
Anvil of Challenge Anvil of Doom now places you at the top of the target's threat list.

Anvil of Doom may now be charged, when fully charged it will not place you at the top of the threat list.
59
8
Feat
Class Icon Player Secondary Ironvanguard Selected.png
Feat Archer Elusivehunter.png
Critical Deflection Whenever you deflect an attack recover up to 10 stamina if your critical strike rating matches or exceeds your deflect rating. Stamina recovered decreases as critical rate decreases. This effect may not occur when blocking and may only occur once every 5 seconds.
59
8
Feat
Class Icon Player Secondary Ironvanguard Selected.png
Icons Feats Benefitofforesight.png
Combat Balance whenever you are not blocking decrease damage taken by up to 10% if your critical avoidance rating, deflect rating, and awarness rating are equal. This effect decreases the farther apart the ratings.
62
4
Encounter
Class Icon Player Secondary Ironvanguard Selected.png
Fighter 1 Encounter Ironwarrior.png
Iron Warrior 1.2 23.4 Decreases damage taken by 20%.
Duration: 8s
65
5
Class Feature
Class Icon Player Secondary Ironvanguard Selected.png
Fighter Classfeature Enduringwarrior.png
Enduring Warrior Take 5% less damage when you are below 25% of your maximum hit points.
68
8
Feat
Class Icon Player Secondary Ironvanguard Selected.png
Icons Feats Ancientwarding.png
Sharpened Senses Bladed Rampart now grants 30% Awareness.
68
8
Feat
Class Icon Player Secondary Ironvanguard Selected.png
Icons Powers Feat Enduring 01.png
Perfect Block Determination now allows the blocking of most attacks without the use of stamina but a 180 second cooldown is imposed on Determination.
71
3
At-Will
Class Icon Player Secondary Ironvanguard Selected.png
Fighter 1 Atwill Threateningrush.png
Threatening Rush
Range 28'
0.8 Lunge at target enemy dealing physical damage.
Magnitude: 80
Added Effect: Increased Threat

Cannot be executed while rooted.
71
6
Daily
Class Icon Player Secondary Ironvanguard Selected.png
Paladin Daily Crusadersmantle.png
Phalanx
Radius 16'
2 You gain immunity to most control effects and erect a barrier around you decreasing the damage taken by allies within by 20%.
Duration: 14s

Effect ends early upon guarding.
74
4
Encounter
Class Icon Player Secondary Ironvanguard Selected.png
Fighter 1 Encounter Knightsvalor.png
Knight's Valor
Radius 25'
0.2 18 Cover the nearest party member, intercepting all damage that would be dealt to them.
Added Effect: All threat generated by the covered target is transferred to you.
Duration: 10s

Effect ends early upon reuse.
77
8
Feat
Class Icon Player Secondary Ironvanguard Selected.png
Icons Feats Destroyerspurpose.png
Shake It Off Increases the magnitude of Retaliate by up to 300 based on your remaining stamina. Damage decreases as remaining stamina decreases.
77
8
Feat
Class Icon Player Secondary Ironvanguard Selected.png
Feat Archer Naturesfury.png
Deep Breathing Whenever you are under the effect of Dig In you gain the effect of Deep Breathing every 3 seconds.
Deep Breathing Effect: Damage is increased by 4% and healing received is increased by 4%.
Duration: 10s

This effect may stack up to 3 times.

Dreadnought[]

Fighter Dreadnought

Abbreviation: FT DN

Give in to the burning desire to take vengeance on your foes.
Choose Dreadnought to play as a DPS. DPS are damage dealers who focus on dispatching foes while their party members keep the enemy's attention.

Once you choose a paragon path, you must switch to an empty loadout, pay astral diamonds or use a retraining token to change paths.

Level Type Path Icon Name Range
AoE
Cast Cooldown Effect
30
7
Mechanic
Class Icon Player Secondary Swordmaster Selected.png
Fighter Classmechanic Digin Swordcharge.png
Seethe
Range Self
0.1 Seethe with rage behind your shield, absorbing damage from all directions up to 40% of your total maximum hit points. Damage taken while blocking depletes your stamina. You may not move or attack while under the effect of seethe.
Added Effect: Stamina is drained and your Vengeance Gauge is filled.
Added Effect: You are immune to most control effects.

Effect ends when stamina is depleted.
30
7
Mechanic
Class Icon Player Secondary Swordmaster Selected.png
Fighter Classmechanic Vengeance.png
Vengeance Blocking attacks will now increase your Vengeance Gauge. When the Vengeance Gauge reaches 50%, you will become Vengeful and damage dealt will be increased by 20%.
30
7
Mechanic
Class Icon Player Secondary Swordmaster Selected.png
Icon Powers Forte.png
Forte Your paragon path provides an increase to Power and excels at Accuracy and Critical Avoidance.
32
3
At-Will
Class Icon Player Secondary Swordmaster Selected.png
Greatweapon Atwill Surestrike.png
Heavy Slash
Range Melee
0.7 Deal physical damage to target enemy.
Magnitude: 175
Added Effect: Increases damage dealt by 5%
Duration: 12s
34
4
Encounter
Class Icon Player Secondary Swordmaster Selected.png
Fighter Encounter Commandersstrike.png
Commander's Strike
Range Melee
0.8 18 Deal physical damage to target enemy.
Magnitude: 780
Added Effect: Increases target's vulnerability to physical damage by 10%
Duration: 10s
36
5
Class Feature
Class Icon Player Secondary Swordmaster Selected.png
Fighter Classfeature Bullrush.png
Momentum Bull Charge no longer knocks targets, but deals an additional 300 magnitude damage. Movement speed is increased by 20% after running for 2s. Effect ends when movement stops.
38
6
Daily
Class Icon Player Secondary Swordmaster Selected.png
Fighter 1 Daily Terrifyingimpact.png
Shockwave
Range 50'
Radius 5'
1.2 Deal physical damage to enemies in a line before you.
Magnitude: 1150
Added Effect: Knockback
41
8
Feat
Class Icon Player Secondary Swordmaster Selected.png
Icons Feats Fury.png
Heavier Slash Grants your at-will attacks a 20% chance that your next heavy slash will deal an additional 300 magnitude damage.
Duration: 12s
41
8
Feat
Class Icon Player Secondary Swordmaster Selected.png
Icons Feats WrathfulStrikes.png
Weight of Vengeance Grants Anvil of Doom the effect of dealing an additional 380 magnitude damage, recovering from cooldown 4s faster, and consuming 15 vengeance. No effect if your Vengeance Gauge is below 15.
44
4
Encounter
Class Icon Player Secondary Swordmaster Selected.png
Greatweapon Encounter Grandfissure 02.png
Tremor
Range 15'
0.8 16 Deal physical damage to nearby enemies.
Magnitude: 440
47
5
Class Feature
Class Icon Player Secondary Swordmaster Selected.png
Fighter Classfeature Guardedassault.png
Heated Vengeance Increases the rate at which stamina is converted into vengeance while under the effect of Seethe.
50
8
Feat
Class Icon Player Secondary Swordmaster Selected.png
Icons Feats Lightsshield.png
Ricochet Shield Throw now bounces to up to three nearby enemies dealing 10% less damage to the second target, 20% less damage to the third target, and 30% less damage to the fourth target. Powers that deal damage to multiple enemies gain a 10% chance when striking more than one target to allow the use of Shield Throw regardless of the power's cooldown and without triggering a cooldown. This does not apply to Shield Throw.
50
8
Feat
Class Icon Player Secondary Swordmaster Selected.png
Icons Feats Instigatorsvengeance.png
Prepared Slam Whenever you are under the effect of Heavy Slash your encounter powers which deal damage to multiple enemies consume the effect of Heavy Slash to deal an additional 280 magnitude damage.
53
4
Encounter
Class Icon Player Secondary Swordmaster Selected.png
Fighter 3 Encounter Rainofblows.png
Into the Fray
Radius 50'
0.9 20 Increases the movement speed of self and nearby allies by 20%.
Duration: 8s
Added Effect: Instantly restore 100% of your stamina.
56
5
Class Feature
Class Icon Player Secondary Swordmaster Selected.png
Fighter Classfeature Desperatesurvival.png
Steady Vengeance Whenever you are under the effect of block and in combat, your Vengeance Gauge will not deplete.
59
8
Feat
Class Icon Player Secondary Swordmaster Selected.png
Icons Feats Destroyerspurpose.png
Crushing Blows Whenever you attack you have a chance to deal a crushing blow consuming 5 vengeance to deal an additional 150 magnitude damage. Your chance to deal a crushing blow is 20% when your critical strike rating is equal to your power rating and decreases the lower your critical strike rating.
59
8
Feat
Class Icon Player Secondary Swordmaster Selected.png
Icons Feats Sneakystabber.png
Roiling Hatred Whenever you critically strike and your Vengeance Gauge is at least 50% full, restore 5 vengeance.
62
4
Encounter
Class Icon Player Secondary Swordmaster Selected.png
Fighter 1 Encounter Spinningsweep.png
Griffon's Wrath
Range Melee
0.55 16 Delivers a threefold attack to target enemy, dealing physical damage each hit.
Total Combo Magnitude: 1350
65
5
Class Feature
Class Icon Player Secondary Swordmaster Selected.png
GreatWeapon Classfeature WrathfulDetermination.png
Enduring Vengeance Every 10 seconds your Vengeance Gauge is above 50%, you gain a stack of Enduring Vengeance increasing your damage dealt by 1%.

This effect may stack up to 5 times. Effect ends when your Vengeance Gauge drops below 50%.
68
8
Feat
Class Icon Player Secondary Swordmaster Selected.png
Icons Feats Shatterstrike.png
Landwaster Grants Earthshaker the effect of applying Landwaster when the Vengeance Gauge is above 90%.
Landwaster Effect: Allows the execution of Shockwave with no action points by activating Earthshaker again. Doing so fully depletes the Vengeance Gauge.
Duration: 5s
68
8
Feat
Class Icon Player Secondary Swordmaster Selected.png
Icons Feats Forceofwill.png
Striker's Mark Your daily powers deal an additional 400 magnitude damage to targets affected by Commander's Strike or other sources of Physical Vulnerability Up. The effect of Physical Vulnerability Up is removed from the target in this case.
71
3
At-Will
Class Icon Player Secondary Swordmaster Selected.png
Icons Powers Special Sunsword Atwill 1 Coronalslash.png
Reave
Range 45'
Radius 4'
0.4 Delivers a twofold ranged attack to enemies in a line before you, dealing physical damage each hit.
Magnitude: 60
74
4
Encounter
Class Icon Player Secondary Swordmaster Selected.png
GreatWeapon Encounter PowerStrike.png
Onslaught
Range Melee
Radius 20'
1.1 18 Deal physical damage to target and enemies near the target.
Magnitude: 550
Added Effect: Stun
Duration: 1s
77
8
Feat
Class Icon Player Secondary Swordmaster Selected.png
Icons Feats Toughness.png
Bloody Reprise Whenever your Vengeance Gauge drops below 50% you receive the effect of Bloody Reprise.
Duration: 2s
Bloody Reprise Effect: Whenever you use an encounter power, set your Vengeance Gauge to 75.
77
8
Feat
Class Icon Player Secondary Swordmaster Selected.png
Icons Feats Ruthlessefficiency.png
Executioner's Cut Whenever you attack an enemy with less than 30% hit points, deal 50 magnitude additional damage and restore 3 vengeance.
80
6
Daily
Class Icon Player Secondary Swordmaster Selected.png
Fighter 1 Daily Comebackstrike.png
Mow Down
Range Melee
1.5 Delivers a twofold attack to target enemy, dealing physical damage each hit.
Total Combo Magnitude: 2100
Added Effect: Knock

Equipments[]

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