Classes |
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[Bard]
[Cleric]
[Paladin]
[Ranger]
[Rogue]
[Warlock]
[Wizard]
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Abbreviation: | FT |
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Role: | Tank DPS |
Ability Scores | |
Primary: | |
Secondary: |
The fighter is a warrior who places themselves in harm's way to protect their allies. Sword in hand and shield held steady, the fighter shrugs off devastating attacks and retaliates with a vengeance. Upon reaching level 11 fighters may specialize in either tanking or dealing damage.
Ability Scores[ | ]
- Primary
- Secondary
Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
16 | 16 | 14 | 8 | 10 | 10 |
Statistic | Effect of Ability Score on stat | |||||
---|---|---|---|---|---|---|
Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma | |
Stamina Regeneration | 0.5% | |||||
Maximum Hit Points | 0.5% | |||||
Critical Severity | 0.5% | |||||
Control Bonus | 0.5% | |||||
Control Resist | 0.5% | |||||
Forte | 0.5% | |||||
Physical Damage Boost | 0.25% | |||||
Action Point Gain | 0.25% | |||||
Movement Speed | 0.25% | |||||
Magical Damage Boost | 0.25% | |||||
Outgoing Healing | 0.25% | |||||
Recharge Speed | 0.25% |
Powers[ | ]
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
---|---|---|---|---|---|---|---|---|
1 | At-Will | Cleave | Range Melee Arc 200°
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0.5 | Delivers a threefold attack to enemies in a cone before you, dealing physical damage each hit. Magnitude: 45 | |||
1 | At-Will | Brazen Slash | Range Melee
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0.5 | Delivers a threefold attack to target enemy, dealing physical damage each hit. Magnitude: 100 Added Effect: Stamina Restoration | |||
1 | Encounter | Shield Slam | Range 30' Radius 10'
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0.7 | 14 | Deal physical damage to enemies in a line before you. Magnitude: 260 Added Effect: Knock Back | ||
1 | Encounter | Knee Breaker | Range Melee
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0.55 | 16 | Deal physical damage to target enemy. Magnitude: 650 Added Effect: Slow Duration: 8s | ||
1 | Tactical | Block | Range Self
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0 | Raise your shield, absorbing damage from the front of your character up to 40% of your total maximum hit points. Damage taken while blocking depletes your stamina. Stamina does not regenerate while blocking. Added Effect: You are immune to most control effects. Effect ends when stamina is depleted. | |||
1 | Skill | Dungeoneering | You can detect secret doors and triggers, see traps, and collect treasures from objects in the world to sell. | |||||
2 | At-Will | Shield Bash | Range Melee Radius 5'
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0.7 | Deal physical damage to enemies in a line before you. Magnitude: 40 | |||
2 | At-Will | Guarded Strike | Range Melee
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0.8 | Deal physical damage to target enemy. Magnitude: 110 | |||
2 | Encounter | Bull Charge | Range 60'
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0.65 | 12 | Lunge at target enemy dealing physical damage. Magnitude: 520 Added Effect: Knock Back | ||
2 | Daily | Second Wind | Range Self
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1.1 | Increases your maximum hit points by 20%, restore the amount increased, and recover a portion of damage dealt by most attacks as hit points. Duration: 10s | |||
2 | Daily | Earthshaker | Radius 20'
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1.6 | Deal physical damage to nearby enemies. Magnitude: 1050 Added Effect: Stun Duration: 3s | |||
2 | Mechanic | Dig In | Range Self
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0.1 | Take up a defensive position behind your shield, absorbing damage from all directions up to 60% of your total maximum hit points. Damage taken while blocking depletes your stamina. You may not move or attack while under the effect of dig in and stamina regenerates at a diminished pace. Added Effect: You gain 15% Awareness. Added Effect: You are immune to most control effects. Effect does not end when stamina is depleted. | |||
3 | Class Feature | Greater Endurance | Increases movement speed by 10% whenever your stamina gauge is full. Effect decreases as remaining stamina decreases. | |||||
4 | Encounter | Shield Throw | Range 50'
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0.65 | 12 | Deal projectile damage to target enemy. Magnitude: 450 Added Effect: Stun Duration: 3s | ||
6 | Class Feature | Vigorous Strikes | Increases critical hit rate by 10% whenever your stamina gauge is full. Effect decreases as remaining stamina decreases. | |||||
6 | Skill | Unshakable Shieldarm | Increases your critical avoidance by 10% while blocking. | |||||
7 | Encounter | Anvil of Doom | Range Melee
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0.86 | 18 | Deal physical damage to target enemy. If the Vengeance Gauge is above 15, damage is enhanced, cooldown is reduced by 4s, and 15 vengeance is consumed. (DN) Magnitude: 880 Enhanced Magnitude: 1260 (DN) | ||
8 | Daily | Determination | Range Self
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0.8 | Dispels and grants immunity to control effects, and increases damage dealt by 10%. Duration: 10s | |||
9 | Class Feature | Shield Talent | Increases stamina regeneration. | |||||
9 | Class Feature | Combat Superiority | Whenever you activate an encounter or daily power, increase the damage dealt by your at-will attacks by 10%. Duration: 10s | |||||
9 | Skill | Marathon Runner | Increases your movement speed by 10% when out of combat. | |||||
9 | Skill | Tactician's Edge | Increases your combat advantage damage by 10% whenever your stamina is full. This effect decreases as stamina decreases. |
Paragon Path[ | ]
Vanguard[ | ]
Fighter Vanguard
Abbreviation: FT VG
Become a stalwart defender of the weak who holds fast in the face of deadly foes.
Choose Vanguard to specialize in tanking. Tanks focus on keeping the enemy's attention while their party members attack and heal.
Once you choose a paragon path, you must switch to an empty loadout, pay astral diamonds or use a retraining token to change paths.
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
---|---|---|---|---|---|---|---|---|
11 | Mechanic | Retaliate | Range 20' Arc 80°
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1 | Whenever you release Dig In immediately after blocking an attack you will trigger Retaliate, dealing damage to enemies in a cone before you. Magnitude: 500 Added Effect: Increased Threat Retaliate may only be triggered once every 10 seconds. | |||
11 | Mechanic | Path of the Vanguard | Increases threat generated. | |||||
11 | Mechanic | Forte | Your paragon path provides an increase to Defense and excels at Accuracy and Critical Avoidance | |||||
11 | At-Will | Tide of Iron | Range Melee
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1 | Deal physical damage to target enemy. Magnitude: 100 Added Effect: Your actions generate more threat. Duration: 10s | |||
11 | Daily | Bladed Rampart | Range Self
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1 | Adds 30% defense and deal physical damage to attackers whenever you take damage. Magnitude: 260 Duration: 10s | |||
12 | Feat | Shieldthrower | Shield Throw now generates additional threat, its cooldown is reduced to 6s, it magnitude is reduced to 250, and it no longer stuns targets. | |||||
12 | Feat | Staying Power | Enforced Threat now grants the added effect of increasing threat generated by at-wills for 6 seconds. | |||||
13 | Encounter | Enforced Threat | Range 30'
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0.55 | 14 | Threaten nearby enemies, placing yourself at the top of their threat list. Added Effect: Reduces the awareness of all targets by 10%. Duration: 10s | ||
13 | Class Feature | Ferocious Reaction | Deal physical damage to attackers whenever you deflect an attack. Magnitude: 25 | |||||
14 | Feat | Rising Tide | Tide of Iron now grants the effect of Rising Tide, causing you to deal additional physical damage whenever an attack strikes multiple enemies. Magnitude: 25 Duration: 3s | |||||
14 | Feat | Cleaving Bull | Bull Charge no longer knocks back targets and now grants the effect of Cleaving Bull, causing you to deal additional physical damage whenever an attack strikes multiple enemies. Magnitude: 40 Duration: 6s | |||||
15 | Encounter | Knight's Challenge | Range Self
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0.75 | 24 | Instantly restore 50% of your stamina. Added Effect: Deal physical damage to attackers whenever you block. Magnitude: 100 Duration: 8s | ||
15 | Class Feature | Steel Recovery | Whenever you use an encounter or daily power, restore 5% of your stamina. | |||||
16 | At-Will | Threatening Rush | Range 28'
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0.8 | Lunge at target enemy dealing physical damage. Magnitude: 80 Added Effect: Increased Threat Cannot be executed while rooted. | |||
16 | Feat | Critical Deflection | Whenever you deflect an attack recover up to 10 stamina if your critical strike rating matches or exceeds your deflect rating. Stamina recovered decreases as critical rate decreases. This effect may not occur when blocking and may only occur once every 5 seconds. | |||||
16 | Feat | Combat Balance | whenever you are not blocking decrease damage taken by up to 10% if your critical avoidance rating, deflect rating, and awareness rating are equal. This effect decreases the farther apart the ratings. | |||||
17 | Encounter | Linebreaker | Range 55' Arc 90°
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0.7 | 16 | Lunge at target enemy dealing physical damage to enemies in a cone before you. Magnitude: 200 Added Effect: Increased Threat | ||
17 | Class Feature | Anvil of Challenge | Anvil of Doom now places you at the top of the target's threat list. Anvil of Doom may now be charged, when fully charged it will not place you at the top of the threat list. | |||||
18 | Encounter | Iron Warrior | 1.2 | 24 | Decreases damage taken by 20%. Duration: 8s | |||
18 | Feat | Sharpened Senses | Bladed Rampart now grants 30% Awareness. | |||||
18 | Feat | Perfect Block | Determination now allows the blocking of most attacks without the use of stamina but a 180 second cooldown is imposed on Determination. | |||||
19 | Encounter | Knight's Valor | Radius 25'
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0.2 | 18 | Cover the nearest party member, intercepting all damage that would be dealt to them. Added Effect: All threat generated by the covered target is transferred to you. Duration: 10s Effect ends early upon reuse. | ||
19 | Class Feature | Enduring Warrior | Take 5% less damage when you are below 25% of your maximum hit points. | |||||
20 | Daily | Phalanx | Radius 16'
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2 | You gain immunity to most control effects and erect a barrier around you decreasing the damage taken by allies within by 20%. Duration: 14s Effect ends early upon guarding. | |||
20 | Feat | Shake It Off | Increases the magnitude of Retaliate by up to 300 based on your remaining stamina. Damage decreases as remaining stamina decreases. | |||||
20 | Feat | Deep Breathing | Whenever you are under the effect of Dig In you gain the effect of Deep Breathing every 3 seconds. Deep Breathing Effect: Damage is increased by 4% and healing received is increased by 4%. Duration: 10s This effect may stack up to 3 times. |
Dreadnought[ | ]
Fighter Dreadnought
Abbreviation: FT DN
Give in to the burning desire to take vengeance on your foes.
Choose Dreadnought to play as a DPS. DPS are damage dealers who focus on dispatching foes while their party members keep the enemy's attention.
Once you choose a paragon path, you must switch to an empty loadout, pay astral diamonds or use a retraining token to change paths.
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
---|---|---|---|---|---|---|---|---|
11 | Mechanic | Seethe | Range Self
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0.1 | Seethe with rage behind your shield, absorbing damage from all directions up to 40% of your total maximum hit points. Damage taken while blocking depletes your stamina. You may not move or attack while under the effect of seethe. Added Effect: Stamina is drained and your Vengeance Gauge is filled. Added Effect: You are immune to most control effects. Effect ends when stamina is depleted. | |||
11 | Mechanic | Forte | Your paragon path provides an increase to Power and excels at Accuracy and Critical Avoidance | |||||
11 | At-Will | Heavy Slash | Range Melee
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0.7 | Deal physical damage to target enemy. Magnitude: 175 Added Effect: Increases damage dealt by 5% Duration: 12s | |||
11 | Daily | Shockwave | Range 50' Radius 5'
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1.2 | Deal physical damage to enemies in a line before you. Magnitude: 1150 Added Effect: Knockback | |||
12 | Feat | Heavier Slash | Grants your at-will attacks a 20% chance that your next heavy slash will deal an additional 300 magnitude damage. Duration: 12s | |||||
12 | Feat | Weight of Vengeance | Grants Anvil of Doom the effect of dealing an additional 380 magnitude damage, recovering from cooldown 4s faster, and consuming 15 vengeance. No effect if your Vengeance Gauge is below 15. | |||||
13 | Mechanic | Vengeance | Blocking attacks will now increase your Vengeance Gauge. When the Vengeance Gauge reaches 50%, you will become Vengeful and damage dealt will be increased by 20%. | |||||
13 | Encounter | Commander's Strike | Range Melee
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0.8 | 18 | Deal physical damage to target enemy. Magnitude: 780 Added Effect: Increases target's vulnerability to physical damage by 10% Duration: 10s | ||
14 | Feat | Ricochet | Shield Throw now bounces to up to three nearby enemies dealing 10% less damage to the second target, 20% less damage to the third target, and 30% less damage to the fourth target. Powers that deal damage to multiple enemies gain a 10% chance when striking more than one target to allow the use of Shield Throw regardless of the power's cooldown and without triggering a cooldown. This does not apply to Shield Throw. | |||||
14 | Feat | Prepared Slam | Whenever you are under the effect of Heavy Slash your encounter powers which deal damage to multiple enemies consume the effect of Heavy Slash to deal an additional 280 magnitude damage. | |||||
15 | Encounter | Tremor | Range 15'
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0.8 | 16 | Deal physical damage to nearby enemies. Magnitude: 440 | ||
15 | Class Feature | Momentum | Bull Charge no longer knocks targets, but deals an additional 300 magnitude damage. Movement speed is increased by 20% after running for 2s. Effect ends when movement stops. | |||||
16 | At-Will | Reave | Range 45' Radius 4'
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0.4 | Delivers a twofold ranged attack to enemies in a line before you, dealing physical damage each hit. Magnitude: 60 | |||
16 | Feat | Crushing Blows | Whenever you attack you have a chance to deal a crushing blow consuming 5 vengeance to deal an additional 150 magnitude damage. Your chance to deal a crushing blow is 20% when your critical strike rating is equal to your power rating and decreases the lower your critical strike rating. | |||||
16 | Feat | Roiling Hatred | Whenever you critically strike and your Vengeance Gauge is at least 50% full, restore 5 vengeance. | |||||
17 | Encounter | Into the Fray | Radius 50'
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0.9 | 20 | Increases the movement speed of self and nearby allies by 20%. Duration: 8s Added Effect: Instantly restore 100% of your stamina. | ||
17 | Class Feature | Heated Vengeance | Increases the rate at which stamina is converted into vengeance while under the effect of Seethe. | |||||
18 | Encounter | Griffon's Wrath | Range Melee
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0.55 | 16 | Delivers a threefold attack to target enemy, dealing physical damage each hit. Total Combo Magnitude: 1350 | ||
18 | Feat | Landwaster | Grants Earthshaker the effect of applying Landwaster when the Vengeance Gauge is above 90%. Landwaster Effect: Allows the execution of Shockwave with no action points by activating Earthshaker again. Doing so fully depletes the Vengeance Gauge. Duration: 5s | |||||
18 | Feat | Striker's Mark | Your daily powers deal an additional 400 magnitude damage to targets affected by Commander's Strike or other sources of Physical Vulnerability Up. The effect of Physical Vulnerability Up is removed from the target in this case. | |||||
19 | Encounter | Onslaught | Range Melee Radius 20'
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1.1 | 18 | Deal physical damage to target and enemies near the target. Magnitude: 550 Added Effect: Stun Duration: 1s | ||
19 | Class Feature | Steady Vengeance | Whenever you are under the effect of block and in combat, your Vengeance Gauge will not deplete. | |||||
20 | Daily | Mow Down | Range Melee
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1.5 | Delivers a twofold attack to target enemy, dealing physical damage each hit. Total Combo Magnitude: 2100 Added Effect: Knock | |||
20 | Class Feature | Enduring Vengeance | Every 10 seconds your Vengeance Gauge is above 50%, you gain a stack of Enduring Vengeance increasing your damage dealt by 1%. This effect may stack up to 5 times. Effect ends when your Vengeance Gauge drops below 50%. | |||||
20 | Feat | Bloody Reprise | Whenever your Vengeance Gauge drops below 50% you receive the effect of Bloody Reprise. Duration: 2s Bloody Reprise Effect: Whenever you use an encounter power, set your Vengeance Gauge to 75. | |||||
20 | Feat | Executioner's Cut | Whenever you attack an enemy with less than 30% hit points, deal 50 magnitude additional damage and restore 3 vengeance. |