Summary[ | ]
Professions are the crafting skills in Neverwinter. Professions provide a way to make armor and/or earn currency, items, and experience. Unlocked at level 20, the profession system involves hiring Craftsmen and sending them out to perform tasks. A single craftsman for each profession can be acquired by performing a simple five-second task. These tasks take up a certain amount of time, though there is an option of spending Astral Diamonds to complete a task instantly. All of this is done through the Professions window, which is normally bound to the "N" key.
Many tasks also require Resources, which are consumable items most often collected by using Skills and Kits on various nodes throughout the world. Tools are also available which can be used to increase the chance of greater rewards, and assigning higher-quality craftsmen, or more craftsman, to a task will reduce the time required to complete the task. Both craftsmen and tools are known as Assets, neither of which are consumed when performing tasks.
Unlike in most other MMOs, professions do not have to be learned by speaking to a trainer and characters are not limited to a specific number of professions. Instead, they have between one to nine slots for performing tasks; a character can only perform an available task if they have an open slot. Additionally, most tasks have a minimum profession level requirement; characters gain profession levels by performing tasks that award experience for that profession.
Upon acquiring Level 20 Sergeant Knox will give you the quest A True Professional which directs you to the Profession Supplies Merchant in the middle of the Seven Suns Coster Market in Protector's Enclave.
Profession | Typical Task Time | Description |
---|---|---|
Alchemy | 15-30 minutes | Directs alchemists in creating potions and dyes. |
Artificing | 15-30 minutes | Directs artificers in creating weapons for Devoted Clerics, Control Wizards, and Scourge Warlocks. |
Jewelcrafting | 15-30 minutes | Directs jewelcrafters in creating accessories (rings, necklaces and belts). |
Leadership | 2-8 hours | Directs mercenaries in performing tasks that award Experience, Gold, random items and various types of refinement stones. |
Leatherworking | 15-30 minutes | Directs leatherworkers in creating armor for Hunter Rangers, Trickster Rogues and Scourge Warlocks. |
Mailsmithing | 15-30 minutes | Directs mailsmiths in creating armor for Devoted Clerics and Great Weapon Fighters. |
Platesmithing | 15-30 minutes | Directs platesmiths in creating armor for Guardian Fighters and Oathbound Paladins. |
Tailoring | 15-30 minutes | Directs tailors in creating armor for Control Wizards. |
Weaponsmithing | 15-30 minutes | Directs weaponsmiths in creating weapons for Great Weapon Fighters, Guardian Fighters, Hunter Rangers, Trickster Rogues, and Oathbound Paladins. |
Limited Professions[ | ]
A Limited Profession is one that is not available to all players or at all times. The level 20 requirement to undertake the profession is still present, and the interface is the same. These typically do not employ a full range of task levels and are only available during a specific range of dates or when certain areas of the game are unlocked.
Profession | Typical Task Time | Description |
---|---|---|
Black Ice Shaping | 1 hour | Directs Black Ice Shapers in refining Black Ice and making Black Ice armor, weapons, and related items. Task Level Range: 1-5. Must have access to the Icewind Dale Campaign. |
Forgotten Summer Provisioning | 1 hour | Directs Sunite acolytes in cooking, gathering, and crafting related to the Summer Festival. Task Level Range: 1-3. Only visible during the event. |
Forgotten Siege Defense Effort | 6 hours | Directs Siege Masters in creating Defense Supplies which can be turned in for currencies related to the Siege of Neverwinter. Task Level Range: 1. Only visible during the event. |
Simril Lightcrafting | 2 minutes | Directs Master of Lights in refining, gathering, and crafting related to the Winter Festival. Task Level Range: 1-3. Only visible during the event. |
Additional Event Tasks[ | ]
Instead of having their own event-related profession, during certain events (Alchemical Extravaganza, Wonders of Gond) additional tasks appear in some of the regular professions or some tasks run at an accelerated rate. These are tasks related to the event.
Profession Mechanics[ | ]
Slots[ | ]
Characters can unlock up to nine slots for performing profession tasks. The slots are arranged in 3-by-3 grid such as the following, and each is unlocked by achieving the indicated milestone:
Reach level 20 | Reach level 30 | Reach level 60 |
Get any Profession to Level 3 | Get any Profession to Level 10 | Get any Profession to Level 20 |
Get any 3 Professions to Level 20 | Complete a task with at least a 100% speed bonus | Complete a task and earn the Tier 3 result |
Assets[ | ]
Each profession requires Assets. Assets include both Craftsmen hired by your character and the Tools they use. Assets are distinguished from Resources in that Assets are not consumed during the course of a crafting task. The exceptions are tasks that produce better assets, essentially upgrading the assets and, in some professions, certain tasks related to increasing profession level.
Craftsmen[ | ]
NOTE: You cannot upgrade from Common to Uncommon. Only through the ranks. i.e. Assistant Platesmith will never become a Platesmith
Acquiring Craftsmen[ | ]
The first craftsman for each profession can be acquired by performing the following tasks:
Level Req. | Rarity | Icon | Name | Requires / Consumes | Opt. Asset | Time | Produces (Tier 1-3) | Prof. XP | Prof. XP per Hour |
---|---|---|---|---|---|---|---|---|---|
0 | Common | Hire your first Apothecary | Requires: Nothing
|
None | 5s | Tier 1: | None | 0 | |
0 | Common | Hire your first Carver | Requires: Nothing
|
None | 5s | Tier 1: [Carver]
|
None | 0 | |
0 | Common | Hire your first Mercenary | Requires: Nothing
|
None | 5s | Tier 1: | None | 0 | |
0 | Common | Hire your first Skinner | Requires: Nothing
|
None | 5s | Tier 1: [Skinner]
|
None | 0 | |
0 | Common | Hire your first Polisher | Requires: Nothing
|
None | 5s | Tier 1: [Polisher]
|
None | 0 | |
0 | Common | Hire your first Prospector | Requires: Nothing
|
None | 5s | Tier 1: | None | 0 | |
0 | Common | Hire a Sunite Acolyte | Requires: Nothing
|
None | 5s | Tier 1: | None | 0 | |
0 | Common | Hire your first Miner | Requires: Nothing
|
None | 5s | Tier 1: [Miner]
|
None | 0 | |
0 | Common | Hire a Siege Master | Requires: Nothing
|
None | 5s | Tier 1: | None | 0 | |
0 | Common | Hire a Master of Lights | Requires: Nothing
|
None | 5s | Tier 1: | None | 0 | |
0 | Common | Hire your first Weaver | Requires: Nothing
|
None | 5s | Tier 1: [Weaver]
|
None | 0 | |
0 | Common | Hire your first Smelter | Requires: Nothing
|
None | 5s | Tier 1: [Smelter]
|
None | 0 |
Note: Hiring craftsmen or upgrading them after the first is a process which takes 18 hours. Upgrading craftsmen requires 4 of the lower level which are consumed in the creation of one of the higher level.
Bonus to Speed[ | ]
Speed Bonus Example | ||
---|---|---|
Bonus | Time factor | Example time |
none | 8h | |
+5% | 7h 37m | |
+10% | 7h 16m | |
+25% | 6h 24m | |
+50% | 5h 20m | |
+75% | 4h 34m | |
+100% | 4h | |
+150% | 3h 12m | |
+200% | 2h 40m | |
+250% | 2h 17m | |
+300% | 2h |
The higher the quality of the craftsman, the less time they take to perform a given task as determined by their bonus to speed. The time taken is determined by dividing the standard time for a given task by the sum of 100% and all relevant speed bonuses. The figure to the right shows examples of results to this equation for different bonus assuming a task that normally takes eight hours.
The bonus for a given quality of craftsman is:
Quality of Craftsman | Common (Optional Asset Slot) |
Uncommon | Rare | Epic |
---|---|---|---|---|
Speed Bonus | none (+5%) | +10% | +25% | +50% |
Tools[ | ]
Quality Bonus Example | |
---|---|
Bonus | Reward Tier chances |
none | |
+8% | |
+16% | |
+24% | |
+40% | |
+100% | |
+160% |
Bonus to Quality[ | ]
Tools provide a quality bonus, which increases the chances of receiving an award from a higher tier for that task. It does not necessarily mean that a task normally awarding a green item now has a chance of awarding a blue, though that may be true. It depends on what rewards are in each tier, so the quality bonus does not directly relate to item quality, though in practice this may often be the case.
The probabilities are determined as follows:
- Every 100% of quality bonus increases the base tier of rewards for a crafting task.
- With no quality bonus, a crafting task could only possibly grant rewards from Tier 1, but a 100% quality bonus would mean the crafting task could only award from Tier 2.
- The leftover bonus is then the chance of acquiring rewards from the next tier up.
- For example, if your total quality bonus is 130%, you have a 30% chance of receiving Tier 3 rewards and a 70% chance of receiving Tier 2 rewards.
Quality bonuses are determined by the quality of each Tool used in a task. The quality bonus for a given quality of Tool is:
Quality of Tool | Common | Uncommon | Rare | Epic | Legendary | Mythic |
---|---|---|---|---|---|---|
Quality Bonus | +8% | +16% | +24% | +40% | +50% | +55% |
- Mythic tools are not available as such in the game, but there is an Artifact called "[Forgehammer of Gond]" which lets the user summon a tool, also called [Forgehammer of Gond], of the same quality the artifact has at the time. The artifact can be refined and upgraded to legendary and mythic quality and the tool summoned then has the stated quality bonus. The tool can be used in any profession with any Task that allows for more than one Tool. It cannot be used to start a task, but may be used to modify the quality of the result.
Resources[ | ]
Actually creating items or performing most tasks requires various resources. These are stored in a special tab in your inventory and do not take up general inventory space.
- Common resources can be purchased from merchants.
- Gathering and refinement tasks are available that acquire resources.
- High-quality resources are available randomly through asset packs on the Zen Market.
- 'Basic' (ore, pelts, scraps, wood) common resources and the crafting of them are available in 4 tiers through the different levels of profession tasks.
- 'Supplies' (e.g. solvent, rock salt, charcoal, etc) are available for at a Profession Supplies Merchant or by completing Skill Checks.
- Supplies are available in 2 qualities. Common supplies are used together with 'Basic' resource tiers 1 and 2, Uncommon supplies are used together with 'Basic' resource tier 3 and 4.
- 'Uncommon', 'Rare' and 'Epic' resources are used only with certain tasks, usually related to the creation of specialized gear.
- The Alchemy profession supplies tasks to transmute most Uncommon and some Rare resources into each other, at a conversion rate.
- There are tasks that allow the player to 'Trade' Bags of Jewels, Crystals, and Gems for 'Basic' resources and profession XP.
- Some 'Special' resources are only used in a single profession (e.g. [Basic Alchemical Knowledge], in Alchemy) for very specific tasks.
Experience[ | ]
Each profession requires the same amount of experience to increase each level:
Level | Total Experience | To Next Level | Notes |
---|---|---|---|
1 | 0 | 100 | Hire first craftsmen to reach Level 1. Access to tier 1 resources. |
2 | 100 | 200 | Gain ability to hire additional rank 1 craftsmen |
3 | 300 | 300 | Gain ability to hire additional rank 1 Mercenary (Leadership) Gain ability to turn 4 uncommon craftsmen into 1 rare craftsman Gain ability to upgrade Tool Assets to Tool Assets |
4 | 600 | 300 | Gain ability to turn 4 rare craftsmen into 1 epic craftsman Gain the ability to upgrade Tool Assets to Tool Assets |
5 | 900 | 400 | |
6 | 1,200 | 600 | |
7 | 1,800 | 600 | Gain ability to turn 4 rank 1 craftsmen into 1 rank 2 craftsmen. Access to tier 2 resources. |
8 | 2,400 | 1,200 | |
9 | 3,600 | 1,200 | |
10 | 4,800 | 2,400 | |
11 | 7,200 | 2,400 | |
12 | 9,600 | 4,800 | |
13 | 14,400 | 4,800 | Gain ability to turn 4 rank 2 craftsmen into 1 rank 3 craftsmen |
14 | 19,200 | 9,600 | Access to tier 3 resources. |
15 | 28,800 | 9,600 | |
16 | 38,400 | 19,200 | |
17 | 57,600 | 19,200 | |
18 | 76,800 | 38,400 | |
19 | 115,200 | 38,400 | |
20 | 153,600 | 40,000 | |
21 | 193,600 | 40,000 | Access to tier 4 resources. |
22 | 233,600 | 40,000 | |
23 | 273,600 | 40,000 | |
24 | 313,600 | 40,000 | |
25 | 353,600 |
- Note: Experience is cumulative from Level 0 - Level 25. A total of 353,600 experience is needed for each profession.
- Note: The Leadership common Rank 1 and Rank 3 are at different levels from the other crafts.
Masterwork Professions[ | ]
After reaching level 25 in Alchemy, Artificing, Jewelcrafting, Leatherworking, Mailsmithing, Platesmithing, Tailoring or Weaponsmithing you can talk to The Artisan in your Guild Stronghold (Requires Guild Hall rank 10 or higher) to take a quest that will unlock new masterwork tasks.
See Forgotten Masterwork Professions for more information.
Forgotten Professions |
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