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==Profession Mechanics== ===Slots=== [[File:Professions Window (overview).jpg|thumb|left|280px|The overview tab of the Professions Window]] Characters can unlock up to nine slots for performing profession tasks. The slots are arranged in 3-by-3 grid such as the following, and each is unlocked by achieving the indicated milestone: {| class="wikitable" style="text-align: center; margin: 0 auto;" |- | Reach level 20 || Reach level 30 || Reach level 60 |- | Get any Profession to Level 3 || Get any Profession to Level 10 ||Get any Profession to Level 20 |- | Get any 3 Professions to Level 20 || Complete a task with at least a 100% speed bonus || Complete a task and earn the Tier 3 result |- |} <references /> {{clear}} ===Assets=== Each profession requires Assets. Assets include both Craftsmen hired by your [[character]] and the Tools they use. Assets are distinguished from Resources in that Assets are not consumed during the course of a crafting task. The exceptions are tasks that produce better assets, essentially upgrading the assets and, in some professions, certain tasks related to increasing profession level. ====Craftsmen==== {| class="wikitable" style="text-align: center;" !Profession !!Rank 1 common !!Rank 2 common !!Rank 3 common !!Rank 3 uncommon !!Rank 3 rare !!Rank 3 epic |- |Alchemy ||{{itemlink|Apothecary}} ||{{itemlink|Mixologist}} ||{{itemlink|Assistant Alchemist}} ||{{itemlink|Alchemist (uncommon)}} ||{{itemlink|Master Alchemist}} ||{{itemlink|Grandmaster Alchemist}} |- |Artificing ||{{itemlink|Carver}} ||{{itemlink|Engraver}} ||{{itemlink|Assistant Artificer}} ||{{itemlink|Artificer (uncommon)}} ||{{itemlink|Master Artificer}} ||{{itemlink|Grandmaster Artificer}} |- |Black Ice Shaping ||{{itemlink|Chillwright}} ||{{itemlink|Black Ice Smith}} ||{{itemlink|Assistant Cryomancer}} ||{{itemlink|Cryomancer}} ||{{itemlink|Master Cryomancer}} ||{{itemlink|Grandmaster Cryomancer}} |- |Jewelcrafting ||{{itemlink|Polisher}} ||{{itemlink|Gem Setter}} ||{{itemlink|Assistant Jewelcrafter}} ||{{itemlink|Jewelcrafter (uncommon)}} ||{{itemlink|Master Jewelcrafter}} ||{{itemlink|Grandmaster Jewelcrafter}} |- |Leadership ||{{itemlink|Mercenary (asset)}} ||{{itemlink|Guard (asset)}} ||{{itemlink|Footman}} ||{{itemlink|Man-at-Arms (asset)}} ||{{itemlink|Adventurer (asset)}} ||{{itemlink|Hero}} |- |Leatherworking ||{{itemlink|Skinner}} ||{{itemlink|Tanner}} ||{{itemlink|Assistant Leatherworker}} ||{{itemlink|Leatherworker (uncommon)}} ||{{itemlink|Master Leatherworker}} ||{{itemlink|Grandmaster Leatherworker}} |- |Mailsmithing ||{{itemlink|Prospector}} ||{{itemlink|Blacksmith (asset)}} ||{{itemlink|Assistant Mailsmith}} ||{{itemlink|Mailsmith (uncommon)}} ||{{itemlink|Master Mailsmith}} ||{{itemlink|Grandmaster Mailsmith}} |- |Midsummer Provisioning ||{{itemlink|Sunite Acolyte}} ||N/A ||N/A ||N/A ||N/A ||N/A |- |Platesmithing ||{{itemlink|Miner}} ||{{itemlink|Armorer (asset)}} ||{{itemlink|Assistant Platesmith}} ||{{itemlink|Platesmith (uncommon)}} ||{{itemlink|Master Platesmith}} ||{{itemlink|Grandmaster Platesmith}} |- |Forgotten Siege Defense Effort ||{{itemlink|Siege Master (person)}} ||N/A ||N/A ||N/A ||N/A ||N/A |- |Simril Lightcrafting ||{{itemlink|Master of Lights}} ||N/A ||N/A ||N/A ||N/A ||N/A |- |Tailoring ||{{itemlink|Weaver}} ||{{itemlink|Outfitter}} ||{{itemlink|Assistant Tailor}} ||{{itemlink|Tailor (uncommon)}} ||{{itemlink|Master Tailor}} ||{{itemlink|Grandmaster Tailor}} |- |Weaponsmithing ||{{itemlink|Smelter}} ||{{itemlink|Grinder}} ||{{itemlink|Assistant Weaponsmith}} ||{{itemlink|Weaponsmith (uncommon)}} ||{{itemlink|Master Weaponsmith}} ||{{itemlink|Grandmaster Weaponsmith}} |} '''NOTE: You cannot upgrade from {{common|Common}} to {{uncommon|Uncommon}}. Only through the ranks. i.e. {{common|Assistant Platesmith}} will never become a {{uncommon|Platesmith}}''' =====Acquiring Craftsmen===== The first craftsman for each profession can be acquired by performing the following tasks: <div style="width: 70%;"> {{table header task}} {{Table row task|0|common|Hire your first Apothecary|{{ghost|Nothing}}|5s|{{itemlink|Apothecary}}|{{ghost|None}} }} {{Table row task|0|common|Hire your first Carver|{{ghost|Nothing}}|5s|{{itemlink|Carver}}|{{ghost|None}} }} {{Table row task|0|common|Hire your first Mercenary|{{ghost|Nothing}}|5s|{{itemlink|Mercenary (asset)}}|{{ghost|None}} }} {{Table row task|0|common|Hire your first Skinner|{{ghost|Nothing}}|5s|{{itemlink|Skinner}}|{{ghost|None}} }} {{Table row task|0|common|Hire your first Polisher|{{ghost|Nothing}}|5s|{{itemlink|Polisher}}|{{ghost|None}} }} {{Table row task|0|common|Hire your first Prospector|{{ghost|Nothing}}|5s|{{itemlink|Prospector}}|{{ghost|None}} }} {{Table row task|0|common|Hire a Sunite Acolyte|{{ghost|Nothing}}|5s|{{itemlink|Sunite Acolyte}}|{{ghost|None}} }} {{Table row task|0|common|Hire your first Miner|{{ghost|Nothing}}|5s|{{itemlink|Miner}}|{{ghost|None}} }} {{Table row task|0|common|Hire a Siege Master|{{ghost|Nothing}}|5s|{{itemlink|Siege Master (person)}}|{{ghost|None}} }} {{Table row task|0|common|Hire a Master of Lights|{{ghost|Nothing}}|5s|{{itemlink|Master of Lights}}|{{ghost|None}} }} {{Table row task|0|common|Hire your first Weaver|{{ghost|Nothing}}|5s|{{itemlink|Weaver}}|{{ghost|None}} }} {{Table row task|0|common|Hire your first Smelter|{{ghost|Nothing}}|5s|{{itemlink|Smelter}}|{{ghost|None}} }} |} '''Note: Hiring craftsmen or upgrading them after the first is a process which takes 18 hours. Upgrading craftsmen requires 4 of the lower level which are consumed in the creation of one of the higher level.''' </div> =====Bonus to Speed===== {| class="wikitable" style="float: right; vertical-align: middle; text-align: center; margin-left: 20px; width: 280px;" |- ! colspan=3 |Speed Bonus Example |- ! Bonus ! Time factor ! Example time |- | {{ghost|none}} | {{Graph bar|100%|100%|'''100%'''}} | 8h |- | +5% | {{Graph bar|95.238%|100%|'''95%'''}} | 7h 37m |- | +10% | {{Graph bar|90.909%|100%|'''91%'''}} | 7h 16m |- | +25% | {{Graph bar|80%|100%|'''80%'''}} | 6h 24m |- | +50% | {{Graph bar|66.667%|100%|'''67%'''}} | 5h 20m |- | +75% | {{Graph bar|57.143%|100%|'''57%'''}} | 4h 34m |- | +100% | {{Graph bar|50%|100%|'''50%'''}} | 4h |- | +150% | {{Graph bar|40%|100%|'''40%'''}} | 3h 12m |- | +200% | {{Graph bar|33.333%|100%|'''33%'''}} | 2h 40m |- | +250% | {{Graph bar|28.571%|100%|'''29%'''}} | 2h 17m |- | +300% | {{Graph bar|25%|100%|'''25%'''}} | 2h |} The higher the quality of the craftsman, the less time they take to perform a given task as determined by their bonus to speed. The time taken is determined by dividing the standard time for a given task by the sum of 100% and all relevant speed bonuses. The figure to the right shows examples of results to this equation for different bonus assuming a task that normally takes eight hours. The bonus for a given quality of craftsman is: {| class="wikitable" style="text-align: center;" |- ! Quality of Craftsman | {{common}}<br/>(Optional Asset Slot) || {{uncommon}} || {{rare}} || {{epic}} |- ! Speed Bonus | {{ghost|none}} (+5%) || +10% || +25% || +50% |} {{clear}} ====Tools==== {| class="wikitable" style="float: right; vertical-align: middle; text-align: center; margin-left: 20px; width: 280px;" |- ! colspan=2 |Quality Bonus Example |- ! Bonus ! Reward Tier chances |- | {{ghost|none}} | {{Graph bar|100%|100%|100% of Tier 1}}{{Graph bar|0|100%|{{ghost|0% of Tier 2}}}} |- | +8% | {{Graph bar|92%|100%|92% of Tier 1}}{{Graph bar|8%|100%|8% of Tier 2}} |- | +16% | {{Graph bar|84%|100%|84% of Tier 1}}{{Graph bar|16%|100%|16% of Tier 2}} |- | +24% | {{Graph bar|76%|100%|76% of Tier 1}}{{Graph bar|24%|100%|24% of Tier 2}} |- | +40% | {{Graph bar|60%|100%|60% of Tier 1}}{{Graph bar|40%|100%|40% of Tier 2}} |- | +100% | {{Graph bar|0%|100%|{{ghost|0% of Tier 1}}}}{{Graph bar|100%|100%|100% of Tier 2}}{{Graph bar|0%|100%|{{ghost|0% of Tier 3}}}} |- | +160% | {{Graph bar|0%|100%|{{ghost|0% of Tier 1}}}}{{Graph bar|40%|100%|40% of Tier 2}}{{Graph bar|60%|100%|60% of Tier 3}} |} {| class="wikitable" style="text-align: center;" |- !Profession(s) !Tool !Common !Uncommon !Rare !Epic !Legendary |- | rowspan="4" |'''Alchemy''' |Crucible |{{itemlink|Worn Crucible}} |{{itemlink|Iron Crucible}} |{{itemlink|Steel Crucible}} |{{itemlink|Mithral Crucible}} |{{itemlink|Adamantine Crucible}} |- |Mortar |{{itemlink|Worn Mortar}} |{{itemlink|Iron Mortar}} |{{itemlink|Steel Mortar}} |{{itemlink|Mithral Mortar}} |{{itemlink|Adamantine Mortar}} |- |Philosopher's Stone |{{itemlink|Worn Philosopher's Stone}} |{{itemlink|Iron Philosopher's Stone}} |{{itemlink|Steel Philosopher's Stone}} |{{itemlink|Mithral Philosopher's Stone}} |{{itemlink|Adamantine Philosopher's Stone}} |- |Alembic |{{itemlink|Alembic}} |{{ghost|none}} |{{ghost|none}} |{{itemlink|Masterwork Alembic (asset)}} |{{ghost|none}} |- | rowspan="4" |'''Artificing''' |Crucible |{{itemlink|Worn Crucible}} |{{itemlink|Iron Crucible}} |{{itemlink|Steel Crucible}} |{{itemlink|Mithral Crucible}} |{{ghost|none}} |- |File |{{itemlink|Worn File (removed)}} |{{itemlink|Iron File (asset)}} |{{itemlink|Steel File (asset)}} |{{itemlink|Mithral File (asset)}} |{{ghost|none}} |- |Mallet |{{itemlink|Worn Mallet}} |{{itemlink|Iron Mallet}} |{{itemlink|Steel Mallet}} |{{itemlink|Mithral Mallet}} |{{ghost|none}} |- |Artificer's Picatrix |{{itemlink|Artificer's Picatrix}} |{{ghost|none}} |{{ghost|none}} |{{itemlink|Masterwork Artificer's Picatrix (asset)}} |{{ghost|none}} |- | rowspan="2" | '''Black Ice Shaping''' |Gauntlets |{{itemlink|Worn Gauntlets}} |{{itemlink|Iron Gauntlets (removed)}} |{{itemlink|Steel Gauntlets (removed)}} |{{itemlink|Mithral Gauntlets (removed)}} |{{ghost|none}} |- |Iron Graver |{{ghost|none}} |{{itemlink|Iron Graver}} |{{itemlink|Steel Graver}} |{{itemlink|Mithral Graver}} |{{ghost|none}} |- | rowspan="4" |'''Jewelcrafting''' |Crucible |{{itemlink|Worn Crucible}} |{{itemlink|Iron Crucible}} |{{itemlink|Steel Crucible}} |{{itemlink|Mithral Crucible}} |{{ghost|none}} |- |Jeweler's Loupe |{{itemlink|Worn Jeweler's Loupe}} |{{itemlink|Iron Jeweler's Loupe}} |{{itemlink|Steel Jeweler's Loupe}} |{{itemlink|Mithral Jeweler's Loupe}} |{{ghost|none}} |- |Bezel Pusher |{{itemlink|Worn Bezel Pusher}} |{{itemlink|Iron Bezel Pusher}} |{{itemlink|Steel Bezel Pusher}} |{{itemlink|Mithral Bezel Pusher}} |{{ghost|none}} |- |Grinding Wheel |{{itemlink|Grinding Wheel}} |{{ghost|none}} |{{ghost|none}} |{{itemlink|Masterwork Grinding Wheel (asset)}} |{{ghost|none}} |- | rowspan="2" |'''Leadership''' |Infantry Armor |{{itemlink|Worn Infantry Armor}} |{{itemlink|Basic Infantry Armor}} |{{ghost|none}} |{{ghost|none}} |{{ghost|none}} |- |Infantry Weaponry |{{itemlink|Worn Infantry Weaponry}} |{{itemlink|Basic Infantry Weaponry}} |{{ghost|none}} |{{ghost|none}} |{{ghost|none}} |- | rowspan="4" |'''Leatherworking''' |Awl |{{itemlink|Worn Awl}} |{{itemlink|Iron Awl}} |{{itemlink|Steel Awl}} |{{itemlink|Mithral Awl}} |{{ghost|none}} |- |Shears |{{itemlink|Worn Shears}} |{{itemlink|Iron Shears}} |{{itemlink|Steel Shears}} |{{itemlink|Mithral Shears}} |{{ghost|none}} |- |Swivel Knife |{{itemlink|Worn Swivel Knife}} |{{itemlink|Iron Swivel Knife}} |{{itemlink|Steel Swivel Knife}} |{{itemlink|Mithral Swivel Knife}} |{{ghost|none}} |- |Round Knife |{{itemlink|Round Knife}} |{{ghost|none}} |{{ghost|none}} |{{itemlink|Masterwork Round Knife (asset)}} |{{ghost|none}} |- | rowspan="4" |'''Mailsmithing''' |Chisel |{{itemlink|Worn Chisel}} |{{itemlink|Iron Chisel}} |{{itemlink|Steel Chisel}} |{{itemlink|Mithral Chisel}} |{{ghost|none}} |- |Hammer |{{itemlink|Worn Hammer}} |{{itemlink|Iron Hammer}} |{{itemlink|Steel Hammer}} |{{itemlink|Mithral Hammer}} |{{ghost|none}} |- |Tongs |{{itemlink|Worn Tongs}} |{{itemlink|Iron Tongs}} |{{itemlink|Steel Tongs}} |{{itemlink|Mithral Tongs}} |{{ghost|none}} |- |Mailler's Lathe |{{itemlink|Mailler's Lathe}} |{{ghost|none}} |{{ghost|none}} |{{itemlink|Masterwork Mailler's Lathe (asset)}} |{{ghost|none}} |- | rowspan="4" | '''Platesmithing''' |Anvil |{{itemlink|Worn Anvil}} |{{itemlink|Iron Anvil}} |{{itemlink|Steel Anvil}} |{{itemlink|Mithral Anvil}} |{{ghost|none}} |- |Bellows |{{itemlink|Worn Bellows}} |{{itemlink|Iron Bellows}} |{{itemlink|Steel Bellows}} |{{itemlink|Mithral Bellows}} |{{ghost|none}} |- |Hammer |{{itemlink|Worn Hammer}} |{{itemlink|Iron Hammer}} |{{itemlink|Steel Hammer}} |{{itemlink|Mithral Hammer}} |{{ghost|none}} |- |Doming Hammer |{{itemlink|Doming Hammer}} |{{ghost|none}} |{{ghost|none}} |{{itemlink|Masterwork Doming Hammer (asset)}} |{{ghost|none}} |- | rowspan="1" | '''Forgotten Siege Defense Effort''' |Cart |{{ghost|none}} |{{itemlink|Pushcart}} |{{itemlink|Cart}} |{{itemlink|Large Cart}} |{{ghost|none}} |- | rowspan="4" | '''Tailoring''' |Awl |{{itemlink|Worn Awl}} |{{itemlink|Iron Awl}} |{{itemlink|Steel Awl}} |{{itemlink|Mithral Awl}} |{{ghost|none}} |- |Needle |{{itemlink|Worn Needle (removed)}} |{{itemlink|Iron Needle}} |{{itemlink|Steel Needle}} |{{itemlink|Mithral Needle}} |{{ghost|none}} |- |Shears |{{itemlink|Worn Shears}} |{{itemlink|Iron Shears}} |{{itemlink|Steel Shears}} |{{itemlink|Mithral Shears}} |{{ghost|none}} |- |Spinning Wheel |{{itemlink|Spinning Wheel}} |{{ghost|none}} |{{ghost|none}} |{{itemlink|Masterwork Spinning Wheel (asset)}} |{{ghost|none}} |- | rowspan="4" | '''Weaponsmithing''' |Anvil |{{itemlink|Worn Anvil}} |{{itemlink|Iron Anvil}} |{{itemlink|Steel Anvil}} |{{itemlink|Mithral Anvil}} |{{ghost|none}} |- |Grindstone |{{itemlink|Worn Grindstone}} |{{itemlink|Iron Grindstone}} |{{itemlink|Steel Grindstone}} |{{itemlink|Mithral Grindstone}} |{{ghost|none}} |- |Hammer |{{itemlink|Worn Hammer}} |{{itemlink|Iron Hammer}} |{{itemlink|Steel Hammer}} |{{itemlink|Mithral Hammer}} |{{ghost|none}} |- |Striker's Sledge |{{itemlink|Striker's Sledge}} |{{ghost|none}} |{{ghost|none}} |{{itemlink|Masterwork Striker's Sledge (asset)}} |{{ghost|none}} |} =====Bonus to Quality===== Tools provide a quality bonus, which increases the chances of receiving an award from a higher tier for that task. It does not necessarily mean that a task normally awarding a green item now has a chance of awarding a blue, though that may be true. It depends on what rewards are in each tier, so the quality bonus does not ''directly'' relate to item quality, though in practice this may often be the case. The probabilities are determined as follows: *Every 100% of quality bonus increases the base tier of rewards for a crafting task. **With no quality bonus, a crafting task could only possibly grant rewards from Tier 1, but a 100% quality bonus would mean the crafting task could only award from Tier 2. *The leftover bonus is then the chance of acquiring rewards from the next tier up. **For example, if your total quality bonus is 130%, you have a 30% chance of receiving Tier 3 rewards and a 70% chance of receiving Tier 2 rewards. Quality bonuses are determined by the quality of each Tool used in a task. The quality bonus for a given quality of Tool is: {| class="wikitable" style="text-align: center;" |- ! Quality of Tool | {{common}} || {{uncommon}} || {{rare}} || {{epic}} || {{legendary}} || {{mythic}} |- ! Quality Bonus | +8% || +16% || +24% || +40% || +50% || +55% |} {{clear}} * {{Mythic}} tools are not available as such in the game, but there is an [[Artifact]] called "{{itemlink|Forgehammer of Gond|*}}" which lets the user summon a tool, also called {{item|mythic|Forgehammer of Gond|(Tool)}}, of the same quality the artifact has at the time. The artifact can be refined and upgraded to legendary and mythic quality and the tool summoned then has the stated quality bonus. The tool can be used in any profession with any Task that allows for more than one Tool. It cannot be used to start a task, but may be used to modify the quality of the result. ===Resources=== Actually creating items or performing most tasks requires various [[resource]]s. These are stored in a special tab in your inventory and do not take up general inventory space. * Common resources can be purchased from merchants. * Gathering and refinement tasks are available that acquire resources. * High-quality resources are available randomly through asset packs on the [[Zen Market]]. * 'Basic' (ore, pelts, scraps, wood) common resources and the crafting of them are available in 4 tiers through the different levels of profession tasks. * 'Supplies' (e.g. solvent, rock salt, charcoal, etc) are available for {{gold}} at a [[M'tari Prin'tal|Profession Supplies Merchant]] or by completing [[Skill|Skill Checks]]. * Supplies are available in 2 qualities. {{Common}} supplies are used together with 'Basic' resource tiers 1 and 2, {{Uncommon}} supplies are used together with 'Basic' resource tier 3 and 4. * 'Uncommon', 'Rare' and 'Epic' resources are used only with certain tasks, usually related to the creation of specialized gear. * The [[Alchemy]] profession supplies tasks to transmute most Uncommon and some Rare resources into each other, at a conversion rate. * There are tasks that allow the player to 'Trade' Bags of Jewels, Crystals, and Gems for 'Basic' resources and profession XP. * Some 'Special' resources are only used in a single profession (e.g. {{itemlink|Basic Alchemical Knowledge|*}}, in Alchemy) for very specific tasks. ===Experience=== Each profession requires the same amount of experience to increase each level: {|class="wikitable" style="text-align: right" !Level !!Total Experience !!To Next Level !!Notes |- |1 ||0 ||100 ||align="left"|Hire first craftsmen to reach Level 1. Access to tier 1 resources. |- |2 ||100 ||200 ||align="left"|Gain ability to hire additional {{common|rank 1 craftsmen}} |- |3 ||300 ||300 ||align="left"|Gain ability to hire additional {{common|rank 1 Mercenary}} (Leadership)<br>Gain ability to turn 4 {{uncommon|uncommon craftsmen}} into 1 {{rare|rare craftsman}}<br>Gain ability to upgrade {{uncommon|Tool Assets}} to {{rare|Tool Assets}} |- |4 ||600 ||300 ||align="left"|Gain ability to turn 4 {{rare|rare craftsmen}} into 1 {{epic|epic craftsman}}<br>Gain the ability to upgrade {{rare|Tool Assets}} to {{epic|Tool Assets}} |- |5 ||900 ||400 || |- |6 ||1,200 ||600 || |- |7 ||1,800 ||600 ||align="left"|Gain ability to turn 4 {{common|rank 1 craftsmen}} into 1 {{common|rank 2 craftsmen}}. Access to tier 2 resources. |- |8 ||2,400 ||1,200 || |- |9 ||3,600 ||1,200 || |- |10 ||4,800 ||2,400 || |- |11 ||7,200 ||2,400 || |- |12 ||9,600 ||4,800 || |- |13 ||14,400 ||4,800 ||align="left"|Gain ability to turn 4 {{common|rank 2 craftsmen}} into 1 {{common|rank 3 craftsmen}} |- |14 ||19,200 ||9,600 ||align="left"|Access to tier 3 resources. |- |15 ||28,800 ||9,600 || |- |16 ||38,400 ||19,200 || |- |17 ||57,600 ||19,200 || |- |18 ||76,800 ||38,400 || |- |19 ||115,200 ||38,400 || |- |20 ||153,600 ||40,000 || |- |21 ||193,600 ||40,000 ||align="left"|Access to tier 4 resources. |- |22 ||233,600 ||40,000 || |- |23 ||273,600 ||40,000 || |- |24 ||313,600 ||40,000 || |- |25 ||353,600 || || |} *Note: Experience is cumulative from Level 0 - Level 25. A total of 353,600 experience is needed for each profession. *Note: The Leadership common Rank 1 and Rank 3 '''are''' at different levels from the other crafts. ===Masterwork Professions=== After reaching level 25 in [[Alchemy]], [[Artificing]], [[Jewelcrafting]], [[Leatherworking]], [[Mailsmithing]], [[Platesmithing]], [[Tailoring]] or [[Weaponsmithing]] you can talk to [[The Artisan]] in your [[Guild Stronghold]] (Requires [[Guild Hall]] rank 10 or higher) to take a quest that will unlock new masterwork tasks. See [[Forgotten Masterwork Professions]] for more information. {{Professions nav}} [[category:Professions]] [[de:Berufe]] [[ru:Профессия]]
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