Neverwinter Wiki
Advertisement

Summary

Professions are the crafting skills in the Neverwinter. Professions provide a way to make armor and/or earn currency, items, and experience. Unlocked at level 10, the profession system involves hiring Craftsmen and sending them out to perform tasks. A single craftsman for each profession can be acquired by performing a simple five-second task for each profession. These tasks take up a certain amount of time, though there is an option of spending Astral Diamonds to complete a task instantly. All of this is done through the Professions window, which is normally bound to the "N" key.

Many tasks also require Resources, which are consumable items most often collected by using Skills and Kits on various nodes throughout the world. Tools are also available that can be used to increase the chance of greater rewards, and assigning higher-quality craftsmen, or more craftsman, to a task will reduce the time required to complete the task. Both craftsmen and tools are known as Assets, neither of which are consumed when performing tasks.

Unlike in most other MMOs, professions do not have to be learned by speaking to a trainer, and characters are not limited to a specific number of professions. Instead, they have between one to nine slots for performing tasks; a character can only perform an available task if they have an open slot. Additionally, most tasks have a minimum profession level requirement; characters gain profession levels by performing tasks that award experience for that profession.


Profession Typical Task Time Description
File:Leadership.jpg Leadership 2-6 hours Directs mercenaries in performing tasks that award Experience, Gold, random items, and/or Astral Diamonds.
File:Mailsmithing.jpg Mailsmithing 15-30 minutes Directs mailsmiths in creating armor for Devoted Clerics and Great Weapon Fighters.
File:Platesmithing.jpg Platesmithing 15-30 minutes Directs platesmiths in creating armor for Guardian Fighters.
File:Leatherworking.jpg Leatherworking 15-30 minutes Directs leatherworkers in creating armor for Trickster Rogues.
File:Tailoring.jpg Tailoring 15-30 minutes Directs tailors in creating armor for Control Wizards.

Profession mechanics

Slots

Professions Window (overview)

The overview tab of the Professions Window

Characters can unlock up to nine slots for performing profession tasks. The slots are arranged in 3-by-3 grid such as the following, and each is unlocked by achieving the indicated milestone:

Reach level 10 Reach level 30 Reach level 60
Get any Profession to Level 3 Get any Profession to Level 10 Get any Profession to Level 20
Get any 3 Professions to Level 20 Complete a task with at least a 100% speed bonus Complete a task and earn the Rank 3 result








Assets

Each profession requires Assets. Assets include both Craftsmen hired by your character and the Tools they use. Assets are distinguished from Resources in that Assets are not consumed during the course of a crafting task.

Craftsmen

Speed Bonus Example
Bonus Time factor Example time
none
100%
8h
+5%
95%
7h 37m
+10%
91%
7h 16m
+25%
80%
6h 24m
+50%
67%
5h 20m
+75%
57%
4h 34m
+100%
50%
4h
+150%
40%
3h 12m
+200%
33%
2h 40m
+250%
29%
2h 17m
+300%
25%
2h
Profession Leadership Mailsmithing Platesmithing Leatherworking Tailoring
Rank 1 common [Mercenary] [Prospector] [Miner] [Skinner] [Weaver]
Rank 2 common [Guard] [Blacksmith] [Armorer] [Tanner] [Outfitter]
Rank 3 common [Footman] [Assistant Mailsmith] [Assistant Platesmith] [Assistant Leatherworker] [Assistant Tailor]
Rank 3 uncommon [Man-at-Arms] [Mailsmith] [Platesmith] [Leatherworker] [Tailor]
Rank 3 rare [Adventurer] [Master Mailsmith] [Master Platesmith] [Master Leatherworker] [Master Tailor]
Rank 3 epic [Hero] [Grandmaster Mailsmith] [Grandmaster Platesmith] [Grandmaster Leatherworker] [Grandmaster Tailor]
Acquiring craftsmen

First craftsman for each profession: One craftsman for each profession can acquired by the performing the following tasks:

  • Leadership: Hire your first Mercenary
  • Mailsmithing: Hire your first Prospector
  • Platesmithing: Hire your first Miner
  • Leatherworking: Hire your first Skinner
  • Tailoring: Hire your first Weaver

These tasks are level 0, require no resources, and take only 5 seconds, but you do need an open slot.

Bonus to Speed

The higher the quality of the craftsman, the less time they take to perform a given task as determined by their bonus to speed. The time taken is determined by dividing the standard time for a given task by the sum of 100% and all relevant speed bonuses. The figure to the right shows examples of results to this equation for different bonus assuming a task that normally takes eight hours.

The bonus for a given quality of craftsman is:

Quality of Craftsman Common
Common
(Optional Asset Slot)
Uncommon Rare Epic
Speed Bonus none +5% +10% +25% +50%

Tools

Quality Bonus Example
Bonus Reward Tier chances
none
100% of Tier 1
0% of Tier 2
+8%
92% of Tier 1
8% of Tier 2
+16%
84% of Tier 1
16% of Tier 2
+24%
76% of Tier 1
24% of Tier 2
+40%
60% of Tier 1
40% of Tier 2
+100%
0% of Tier 1
100% of Tier 2
0% of Tier 3
+160%
0% of Tier 1
40% of Tier 2
60% of Tier 3
+200%
0% of Tier 1
0% of Tier 2
100% of Tier 3
0% of Tier 4
+240%
0% of Tier 1
0% of Tier 2
60% of Tier 3
40% of Tier 4
Profession(s) Tool Common Uncommon Rare Epic
Leadership Infantry Weapon [Worn Infantry Weapon] [Basic Infantry Weaponry] none none
Infantry Armor [Worn Infantry Armor] [Basic Infantry Armory] none none
Mailsmithing Chisel [Worn Chisel] [Iron Chisel] [Steel Chisel] [Mithral Chisel]
Tongs [Worn Tongs] [Iron Tongs] [Steel Tongs] [Mithral Tongs]
Mailsmithing and Platesmithing Hammer [Worn Hammer] [Iron Hammer] [Steel Hammer] [Mithral Hammer]
Platesmithing Anvil [Worn Anvil] [Iron Anvil] [Steel Anvil] [Mithral Anvil]
Bellows [Worn Bellows] [Iron Bellows] [Steel Bellows] [Mithral Bellows]
Leatherworking Swivel Knife [Worn Swivel Knife] [Iron Swivel Knife] [Steel Swivel Knife] [Mithral Swivel Knife]
Leatherworking and Tailoring Awl [Worn Awl] [Iron Awl] [Steel Awl] [Mithral Awl]
Shears [Worn Shears] [Iron Shears] [Steel Shears] [Mithral Shears]
Tailoring Needle [Worn Needle] [Iron Needle] [Steel Needle] [Mithral Needle]
Bonus to quality

Tools provide a quality bonus, which increases the chances of receiving an award from a higher tier for that task. It does not necessary mean that a task normally awarding a green item now has a chance has a chance of awarding a blue, though that may be true. It depends on what rewards are in each tier, so the quality bonus does not directly relate to item quality, though in practice this may often be the case.

The probabilities are determined as follows:

  • Every 100% of quality bonus increases the base tier of rewards for a crafting task.
    • With no quality bonus, a crafting task could only possibly grant rewards from Tier 1, but a 100% quality bonus would mean the crafting task could only award from Tier 2.
  • The leftover bonus is then the chance of acquiring rewards from the next tier up.
    • For example, if your total quality bonus is 130%, you have a 30% chance of receiving Tier 3 rewards and a 70% chance of receiving Tier 2 rewards.

Quality bonuses are determined by the quality of each Tool used in a task. The quality bonus for a given quality of Tool is:

Quality of Tool Common Uncommon Rare Epic
Quality Bonus +8% +16% +24% +40%

Resources

Actually creating items or performing most tasks requires various resources. These are stored in a special tab in your inventory and do not take up general inventory space.

  • Common resources can be purchased from merchants.
  • Gathering and refinement tasks are available that acquire resources.
  • High-quality resources are available randomly through asset packs on the Zen Market.
Advertisement