The fusion system is outdated since Module 2: Shadowmantle and replaced with the refining system.
You can create a higher rank stone if you have four stones of the same rank and type. You right click on the stone stack in your Inventory and left click "Fuse into greater".
Note: As with enchanting the fusion list will include items in the Bank. Stacks in the Bank and inventory are treated separately (they can't be shared to reach 4 stones) and stones created are added to inventory, even if sourced from the Bank.
Item Menu | Fusion dialog window |
There is a chance of failure when fusing depending on the rank of the stone that will be created.
If a fusion fails one stone is destroyed.
Note: See Wards for protection of stones.
Stone Rank | Fuse success % |
---|---|
1->2 | 95% |
2->3 | 90% |
3->4 | 85% |
4->5 | 60% |
5->6 | 40% |
6->7 | 30% |
7->8 | 25% |
8->9 | 20% |
9->10 | 10% |
Here is a table that shows how many enchantments of a particular rank are needed to make an enchantment of another rank. For example, the table shows that a rank 10 enchantment requires 4 rank 9 enchantments or 262,144 rank 1 enchantments.
Type | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | R10 |
---|---|---|---|---|---|---|---|---|---|---|
R1 | 1 | 4 | 16 | 64 | 256 | 1,024 | 4,096 | 16,384 | 65,536 | 262,144 |
R2 | 1 | 4 | 16 | 64 | 256 | 1,024 | 4,096 | 16,384 | 65,536 | |
R3 | 1 | 4 | 16 | 64 | 256 | 1,024 | 4,096 | 16,384 | ||
R4 | 1 | 4 | 16 | 64 | 256 | 1,024 | 4,096 | |||
R5 | 1 | 4 | 16 | 64 | 256 | 1,024 | ||||
R6 | 1 | 4 | 16 | 64 | 256 | |||||
R7 | 1 | 4 | 16 | 64 | ||||||
R8 | 1 | 4 | 16 | |||||||
R9 | 1 | 4 | ||||||||
R10 | 1 | |||||||||
Success % | 95% | 90% | 85% | 60% | 40% | 30% | 25% | 20% | 10% | |
Failure % | 5% | 10% | 15% | 40% | 60% | 70% | 75% | 80% | 90% | |
The table above can be useful if you are using coalescent wards to guarantee fusion. The table below shows how many coalescent wards are needed to reach a particular rank enchantment.
Type | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | R10 |
---|---|---|---|---|---|---|---|---|---|---|
R1 | 1 | 5 | 17 | 65 | 257 | 1,025 | 4,097 | 16,385 | 65,537 | |
R2 | 1 | 5 | 17 | 65 | 257 | 1,025 | 4,097 | 16,385 | ||
R3 | 1 | 5 | 17 | 65 | 257 | 1,025 | 4,097 | |||
R4 | 1 | 5 | 17 | 65 | 257 | 1,025 | ||||
R5 | 1 | 5 | 17 | 65 | 257 | |||||
R6 | 1 | 5 | 17 | 65 | ||||||
R7 | 1 | 5 | 17 | |||||||
R8 | 1 | 5 | ||||||||
R9 | 1 | |||||||||
Finally, here is a modified version of the fusion table, that estimates how many enchantments are needed, based on the fusion success percentage. (R3->R4 fusion chance updated but table numbers not updated)(Edit: Table numbers updated)
Type | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | R10 |
---|---|---|---|---|---|---|---|---|---|---|
R1 | 1 | 4.1 | 16.7 | 69.6 | 325 | 1,786 | 11,311 | 79,178 | 633,425 | 8,234,533 |
R2 | 1 | 4.1 | 17.2 | 80 | 441 | 2,791 | 19,537 | 156,300 | 2,031,898 | |
R3 | 1 | 4.2 | 19.5 | 107 | 679 | 4,752 | 38,019 | 494,245 | ||
R4 | 1 | 4.7 | 25.7 | 163 | 1,138 | 9,103 | 118,340 | |||
R5 | 1 | 5.5 | 34.8 | 244 | 1,951 | 25,358 | ||||
R6 | 1 | 6.3 | 44.3 | 355 | 4,610 | |||||
R7 | 1 | 7 | 56 | 728 | ||||||
R8 | 1 | 8 | 104 | |||||||
R9 | 1 | 13 | ||||||||
R10 | 1 | |||||||||
Success % | 95% | 90% | 85% | 60% | 40% | 30% | 25% | 20% | 10% | |
Failure % | 5% | 10% | 15% | 40% | 60% | 70% | 75% | 80% | 90% | |
CAUTION: the math formula in this table iterates forward through tiers skewing results, mathematically correct is to iterate backwards (for example you need avarage 162 of R4 to make one R7
correct formula:
y = ((1/chance of success)+3 ) * x
where X is number or needed enchantment of current teir and Y is number of needed enchants of previous tier.
However, the value of each enchantment can be caluaclated by the value of the previous rank enchantment multiplied by the average number of those enchantments needed to obtain the result. So, for instance, a Rank 6 enchantment might be worth 5.5 rank 5 enchantments, but it takes 6.3 of them to make a rank 7; therefore, a rank 7 enchantment is worth 5.5*6.3=34.8 rank 5 enchantments. In this way, the entire table may be filled out.