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Guard
Module: Maybe earlier than module 16
Class: Guardian Fighter
Paragon Path: [[{{{paragonpath}}}]]
Unlocks: Unlocks at level {{{level}}}
Minimum
Power Points:
Tier:
Max Rank: {{{maxrank}}}
Race: [[]]
Power Type: Tactical Power
Stance: unknown
Alternative power: unknown
Damage: {{{damage}}}
Damage type: {{{damagetype}}} Damage
Healing: {{{heal}}}
Range: Personal
Area of Effect: {{{aoe}}}
Cooldown: {{{cooldown}}}
Description: Block 80% of all incoming damage in front of you at the cost of your Stamina. Also negate some control effects, like Daze or Stun.
Unlocks: Unlocks at rank {{{unlock}}}
Campaign: unknown
Requires: {{{requires}}}
Fighter 2 Utility Block

Guard is a Guardian Fighter Tactical power that uses stamina.

Tooltip[]

Guard
Tactical
Personal

Block 80% of all incoming damage in front of you at the cost of your Stamina. Also negate some control effects, like Daze or Stun.


Known Bugs[]

  • Guard does not blocks some powers, like Cleric Encounter Sunburst[Sun Burst].

Related Feats[]

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