Hallowed Ground
Module: | Maybe earlier than module 16 |
---|---|
Class: | Devoted Cleric |
Minimum Power Points: |
10 |
Power Type: | Daily Power |
Range: | Personal |
Cooldown: | 45s |
Description: | Create a 50' sanctified area enhancing allies within for 15 seconds, increasing damage dealt by 20%, and decreasing damage taken by 20%. |
Hallowed Ground is a Daily power usable by Devoted Clerics. It is available to them after spending 15 power points.
Tooltip[]
Hallowed Ground
Daily
Personal
45s cooldown
Personal
45s cooldown
Create a 50' sanctified area enhancing allies within for 15 seconds, increasing damage dealt by 20%, and decreasing damage taken by 20%.
Rank 2
- Damage Dealt: +5%
Damage Taken: -5%
Rank 3
- Damage Dealt: +5%
Damage Taken: -5%
Rank 4
- Damage Dealt: +5%
Damage Taken: -5%
Additional Notes[]
- Hallowed Ground lasts around 15 seconds.
- Grants 35% Damage Buff and 35% Damage Resistance at max level.
- Hallowed Ground does not stack with other Hallowed Grounds.
- While Hallowed Ground is active, the caster does not gain AP via the usual means of healing or dealing damage. [1]
- ↑ Patch NW.75.20170306d.4 fixed AP gain blocks. There is now a 45 second cooldown timer.