The Hunter Ranger is Neverwinter's sixth class, introduced with the Shadowmantle module. Hunter Rangers are striker/contollers who switch between melee and ranged attacks using the Tab key. The ability to switch between melee and ranged attacks is gained upon reaching 10th level. This allows the Hunter Ranger to access 6 encounter powers and 4 At-will powers simultaneously; effectively making the Hunter Ranger a 2-in-1 class. The Hunter Ranger's dodge mechanic, also known as a shift, is of shorter distance than the Cleric's, Rogue's, or Wizard's, but drains less stamina.
Early on the Hunter Ranger fits the role of the striker well. In late game players will have the option of making the Hunter Ranger benefit from various snares, roots, and other control options that turn it into a controller rather than a striker. If you think the Hunter Ranger acts like any other Archer in other games, this is not true to this class. Because the class switches from Melee to Range players need to be active and sometimes in the mob of monsters in order deal as much damage as possible. Generally your defenses will be lower than most classes; the trade off is the variety of mobility offered by Feats, Encounters, and Class Features.
Hunter Rangers can specialize in either AoE attacks or Single target attacking; others have found ways to incorporate both. This is a flexible class that can cater to different play styles and different party support options.
Ability Scores[ | ]
Dexterity is the Hunter Ranger's primary Ability Score. Wisdom and Strength are secondary.
Statistic | Effect of Ability Score on stat per point over 10 | |||||
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Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma | |
Stamina Regeneration | 1% | |||||
Damage bonus | 1% | |||||
Damage Over Time (DoT) resistance | 1% | |||||
Maximum Hit Points | 2% | |||||
Critical Chance | 1% | |||||
AoE Damage Resist | 1% | |||||
Combat Advantage damage | 1% | |||||
Recharge Speed | 1% | |||||
Resistance Ignored | 1% | |||||
Control Bonus | 1% | |||||
Control Resistance | 1% | |||||
Deflection chance | .5% | |||||
Companion stat bonus | 1% |
Paragon Path[ | ]
The Paragon Paths available to Hunter Rangers are the Stormwarden and the Pathfinder.
Stormwarden | Pathfinder |
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Powers[ | ]
Pts. Req. | Type | Path | Icon | Name | Range | Cooldown | Effect |
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Tactical | Shift | Personal | Quickly shift out of the way of incoming attacks, moves you a few feet in any direction | ||||
Skill | Nature | Personal | You have picked up knowledge and skills related to nature, including finding your way through the wilderness, recognizing natural hazards, and living off the land. | ||||
Mechanic | Grasping Roots | Personal | Some of your abilities apply Grasping Roots, rooting your enemy at their current location. Strong Grasping Roots lasts 3 seconds. Weak Grasping Roots lasts 1.5 second. These duration are reduced by 50% on players. | ||||
Mechanic | Ranged Stance | Personal | Switch between Ranged Stance and Melee Stance. Your At-Will and Encounter powers will function differently depending on which stance you're in. | ||||
0 | At-Will | Rapid Shot | 80' | Fire a flurry of arrows at your enemy. | |||
0 | At-Will | Rapid Strike | Melee | Strike your target at close range. | |||
0 | At-Will | Split Shot | 80' | Shoot a spray of arrows at your enemies, dealing more damage the longer you focus. | |||
0 | At-Will | Split Strike | 15' | Quickly dash forward, striking enemies in front of you. | |||
0 | Encounter | Marauder's Escape | 50' | 15s | Dash backward 50 feet, firing off 3 quick arrows as you fall back. | ||
0 | Encounter | Marauder's Rush | 83' lunge | 14s | Rush your target, striking them with your weapons. | ||
0 | Daily | Seismic Shot | 80' | Fire a concussive blast into the ground, causing a shockwave that pulls enemies in and damages them. Costs 100% Action Points. | |||
0 | Class Feature | Aspect of the Falcon | Personal | Increase the range of your ranged powers by 3', and your Ranged powers deal additional damage based on your distance from your target (1% more damage for every 5'). | |||
5 | Encounter | Hindering Shot | 80' | 3s | Fire two arrows into your enemy's shins, applying Weak Grasping Roots. This power has 3 charges. | ||
5 | Encounter | Hindering Strike | Personal | 15s | Slash your enemies' ankles, applying Strong Grasping Roots. | ||
5 | Encounter | Rain of Arrows | 80' | 16s | Fire several shots into the air, which rain down on enemies in a small area. | ||
5 | Encounter | Rain of Swords | 30' | 14s | Strike down with your blades in a large area in front of you. | ||
10 | Mechanic | Melee Stance | Personal | Switch between Ranged Stance and Melee Stance. Your At-Will and Encounter powers will function differently depending on which stance you're in. | |||
10 | Daily | Forest Ghost | Personal | 30s | Slip into the forest where you remain unseen for a short duration. While hidden, you automatically strike nearby foes you come across. (Each target will not be attacked more than once per second.) Costs 50% Action Points. | ||
10 | Daily | Forest Meditation | Personal | 40s | Become one with the forest, regenerating hit points for several seconds. You may deactivate this power. Costs 75% Action Points. | ||
15 | Encounter | Thorn Ward | 40' | 22s | Summon a thorn ward to attack your enemies. Each attack reduces the target's defenses by a slight amount. | ||
15 | Encounter | Thorn Strike | 15' | 8s | Strike your opponent with thorny vines. Deals reduced damage when hitting more than 1 target, and deals additional damage as the target's health diminishes. | ||
15 | Class Feature | Aspect of the Lone Wolf | Personal | Gain 5% deflect chance and 2% bonus deflect chance for each enemy within 15' of you. Maximum bonus 10%. | |||
15 | Class Feature | Aspect of the Pack | Personal | If you are within a 10' radius of an ally, you and your ally again Combat Advantage. | |||
20 | Unlock | Rank 3 | When you have spent enough points, you will have unlocked the third rank of all your powers. You will be able to spend points on any power to raise it to Rank 3 and unleash more of its potential. | ||||
20 | At-Will | Aimed Shot | 80' | Take precise aim, firing an incredibly deadly shot into your enemy. | |||
20 | At-Will | Aimed Strike | 20' | Take careful aim, striking your foe in a vital spot. Causes significant bleed damage but can only stack once. | |||
20 | Encounter | Constricting Arrow | 80' | 15s | Fire an arrow at your opponent, causing Strong Grasping Roots to constrict around them and all foes near them. | ||
20 | Encounter | Steel Breeze | Personal | 14s | Spin and slash your blades, damaging your enemies around you and regaining stamina for each enemy hit. | ||
20 | Class Feature | Aspect of the Serpent | Personal | Add a stacking buff on every power use, increasing your damage by 2.5%. If the stacks are added from Ranged Stance, they will affect your melee attacks and vice versa. Each buffed attack reduces the stacks by 1. | |||
30 | Encounter | Boar Hide | Personal | 20s | Channeling the thick skin of the boar, you grant yourself, and nearby allies, 5 stacks of Thick Skin which increases your Damage Resistance by 4% per stack. Taking damage removes a single stack. | ||
30 | Encounter | Boar Charge | 26' lunge | 16s | Charge your foe, dealing damage and knocking them to the ground. | ||
30 | Encounter | Split the Sky | 80' | 18s | Lacerate the sky, opening a storm in a large area. Periodically, a random enemy in this area will be struck by lightning, snaring them and dealing damage. Additionally, enemies who attack you or your allies in this area will be struck by the same lightning. | ||
30 | Encounter | Throw Caution | 15' | 12s | Quickly strike your target, and risk lowering your defenses to deal increased damage for a short period. | ||
30 | Encounter | Ambush | Personal | 15s | Hide in tall grasses, gaining Ambush and Stealth for a short period. Ambush causes your next attack to deal bonus damage. Targets succesfully damaged by your Ambush take additional damage from your Encounter powers for a short duration. (Bonus damage reduced for Area of Effect attacks) Stealth and Ambush end when you use a power. | ||
30 | Encounter | Bear Trap | Melee | 10s | Toss a massive bear trap at target location. The first opponent to walk near the trap will trigger it, and they will be Stunned momentarily, become Slowed, and start bleeding. This ability has 2 charges. | ||
30 | Class Feature | Blade Storm | Personal | When dealing melee damage, gain a 20% chance to deal an additional 16% of your attack's damage in an area around you. | |||
30 | Class Feature | Primal Instincts | Personal | Call upon your Primal Instincts, increasing the effectiveness of the buffs granted by Boar Hide, Hawkeye, Oak Skin, and Stag Heart by 20%. Fox's Cunning has its duration increased by the same amount. | |||
35 | At-Will | Electric Shot | 80' | Fire a storm-imbued arrow at your target, causing a deadly gust of damage in an area around them. | |||
35 | At-Will | Clear the Ground | Personal | Slice your enemies in an area around you, dealing extra damage the closer they are. | |||
35 | At-Will | Hunter's Teamwork | 80' | You spot supplies on an enemy, and shoot an arrow at them to mark their location for a long duration. Your marked enemy deals less damage, and if killed, they drop supplies that can be picked up to restore a small amount of Action Points, Stamina, and Hit Points to everyone on your team. You may only have one target designated at a time. | |||
35 | At-Will | Careful Attack | 40' | You study your target, signaling gaps in their defense to your allies. Enemies studied in this way are damaged by this power when they are hurt by an At-Will, Encounter or Daily power. Applying this debuff does not build threat, but the damage itself does. Damage effect can not be triggered more than once every 1.5 seconds, and you can only have 1 target studied at a time. | |||
35 | Encounter | Hawk Shot | 80' | 15s | Fire an arrow towards your target that deals damage to all enemies in a line. The arrow deals up to 50% more damage based on distance, capping at 60'. | ||
35 | Encounter | Hawkeye | Personal | 18s | With the precision of a Hawk, you grant yourself, and nearby allies, 5% increased damage with Encounter powers for 5 seconds. | ||
40 | Daily | Disruptive Shot | 80' | 10s | Quickly fire an arrow at your target's head, dealing damage and interrupting their attack. Costs 25% Action Points. | ||
40 | Class Feature | Stormstep Action | Personal | Whenever you activate a Daily power, you reduce your Encounter cooldowns by up to 2 seconds based on the amount of Action Points spent. Forest Meditation reduces cooldowns by 1 second. | |||
40 | Class Feature | Pathfinder's Action | Personal | When activating a Daily power, increase your Run Speed and Deflection Chance by 10% for 5 seconds. | |||
45 | Encounter | Binding Arrow | 80' | 18s | Fire an arrow at your opponent, binding them with Strong Grasping Roots. If another foe is directly behind them, the vines will bind them as well. | ||
45 | Encounter | Oak Skin | Personal | 18s | Enhances yourself, as well as nearby allies, with Oaken Skin for 9 seconds. Oaken Skin heals you for 9% of your maximum life over its duration and increases your incoming healing by 10% while active. | ||
45 | Encounter | Commanding Shot | 80' | 15s | With the powerful bugle of the Stag, your shot lowers the damage your target deals and increases the damage they take for a short period. | ||
45 | Encounter | Stag Heart | Personal | 20s | Grant yourself the constitution of the Stag, giving yourself, and nearby allies Temporary Hit Points equal to 7.5% of their maximum life.. | ||
50 | Encounter | Fox's Cunning | Personal | 20s | With the precise timing of the Fox, you and nearby allies dodge the next incoming attack within 8 seconds. | ||
50 | Encounter | Fox's Shift | 15' | 18s | Dash to nearby targets, reducing their runspeed while increasing your own. Each target can only be hit twice. | ||
50 | Daily | Cold Steel Hurricane | 60' | Call forth a mighty electrical storm in front of you, damaging and snaring foes that come in contact with it. Costs 100% Action Points. | |||
50 | Daily | Slasher's Mark | 83' lunge | Leap to your target with a slashing strike, leaving behind a mark. This mark fortifies you and your allies by restoring Stamina or Guard Meter whenever they damage the marked target. Costs 100% Acton Points. | |||
50 | Class Feature | Twin-Blade Storm | Personal | Any time you hit more than 2 enemies, deal an additional 5% damage. | |||
50 | Class Feature | Cruel Recovery | Personal | When you deal critical damage to an enemy, gain 1% of your maximum Hit Points as special Temporary Hit Points. The Temporary Hit Points gained from this power last for 10 seconds, expire when combat ends, and stack up to 4 times. | |||
60 | Encounter | Longstrider's Shot | 80' | 18s | You launch a swift arrow at your target. If you are standing at least 30' away from the target all allies gain a damage bonus and 60% move speed for 4 seconds. This speed bonus diminishes to 0 over 4 seconds. | ||
60 | Encounter | Gushing Wound | 15' | 16s | You slice a target, causing them to bleed over 20 seconds. Allies who strike this target cause the bleed to advance, ticking immediately. | ||
60 | Class Feature | Seeker's Vengeance | Personal | When you strike a foe from behind, your attacks deal 10% more Damage. | |||
65 | Encounter | Cordon of Arrows | Personal | Designate a target location. If a hostile creature steps within 15' of it, it becomes entangled, takes damage, and is pulled to the center of the trap. You may have a maximum of 3 of these areas active at any time. | |||
65 | Encounter | Plant Growth | Personal | 25s | Slash your foe, causing plants to grow wildly around them, rooting all targets for 10 seconds (5 seconds on players). This root breaks if the target takes more than 500% of your weapon damage. | ||
65 | Class Feature | Crushing Roots | Personal | Your Weak Grasping Roots now also Dazes the target for .125 sec and your Strong Grasping Roots Dazes your target for .25 sec. | |||
70 | Unlock | Rank 4 | When you have spent enough points, you will have unlocked the fourth rank of all your powers. You will be able to spend points on any power to raise it to Rank 4 and unleash its maximum potential. |
Feats[ | ]
Heroic Feats[ | ]
Tier | Max. Rank | Icon | Name | Effect |
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1 | 5 | Predatory Action | Your Daily Powers deal 1/2/3/4/5% additional damage. | |
1 | 3 | Weapon Mastery | Increases your Critical Chance by 1/2/3%. | |
1 | 3 | Toughness | Increases your maximum Hit Points by 3/6/9%. | |
2 | 5 | Swift Footwork | Your Stamina regenerates 2/4/6/8/10% faster. | |
2 | 3 | Battlewise | You create 2/4/6% less threat. | |
2 | 3 | Agile Combatant | After switching Stances, deal 1/2/3% more damage for 5 seconds. | |
3 | 3 | Endless Assault | Your Encounter powers deal 2/4/6% more damage. | |
3 | 5 | Nature's Enhancement | When switching to Melee Stance, increase your Deflect Severity by 1/2/3/4/5% for 5 seconds. | |
3 | 3 | Lucky Skirmisher | Increases your Deflection Chance by 1/2/3%. | |
4 | 3 | Scoundrel Training | Your At-Will powers deal 3/6/9% more damage to foes not targeting you. | |
4 | 3 | Disciple of Dexterity | Increase the amount of bonus damage Dexterity gives you by 2/4/6%. | |
4 | 5 | Extra Action | Increases your Action Point gain by 2/4/6/8/10%. |
Paragon Feats[ | ]
Archery[ | ]
Hone your sight and focus with the bow.
Tier | Max. Rank | Path | Icon | Name | Effect |
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1 | 5 | Ghostwalker | While in Ranged Stance, recover Stamina 5/10/15/20/25% faster. | ||
1 | 5 | Keen Eye | Your Ranged powers generate 1/2/3/4/5% more AP. | ||
2 | 5 | Broadhead Arrows | While in Ranged Stance, gain 1/2/3/4/5% Critical Chance. | ||
2 | 5 | Stormcaller's Arrow | Increases the duration of Split the Sky by 1/2/3/4/5 second(s). | ||
2 | 5 | Quarry | You deal 1/2/3/4/5% more damage to targets affected by your Careful Attack or Hunter's Teamwork At-Will powers. | ||
3 | 5 | Hasty Retreat | Gain 1/2/3/4/5% movement speed, and when you take damage from a foe you gain 5/10/15/20/25% more movement speed for 6 seconds. | ||
3 | 5 | Longshot | Your critical ranged attacks also deal 20/40/60/80/100% of your weapon damage as Piercing Damage. This bonus is doubled for encounter powers and tripled for dailies. | ||
4 | 5 | Unflinching Aim | Your Ranged powers deal 4/8/12/16/20% more damage. Aimed Shot now decreases the recharge time of your currently recharging Encounter Powers by 0.2/0.4/0.6/0.8/1.0 seconds. | ||
4 | 5 | Bottomless Quiver | Your Ranged Powers recharge 8/16/24/32/40% faster. | ||
5 | 5 | Rising Focus | Ranged Critical Strikes grant 1/2/3/4/5% Critical Severity and 1/2/3/4/5% more Power. Stacks 3 times. Lasts 6 seconds. | ||
5 | 5 | Stillness of the Forest | Your Damage and Critical Chance are increased by 0.5/1/1.5/2/2.5% for each second that you stand still, stacking up to 6 times. You will lose 1 stack per second while moving. Stack are not lost while outside of combat. | ||
6 | 1 | Predator | You deal 20% more damage to the first target hit by your powers and this bonus is doubled for targets affected by Prey. Using a ranged encounter power applies Prey to the first target hit for 10 seconds. Prey may only be active on one target at a time and cannot be reapplied until it expires. |
Combat[ | ]
Master close combat, learning new ways to dispatch your enemies.
Tier | Max. Rank | Path | Icon | Name | Effect |
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1 | 5 | Bloodletting | While in Melee Stance you gain 1/2/3/4/5% more Life Steal. | ||
1 | 5 | Serpent Weave | Shifting lowers Melee cooldowns by .1/.2/.3/.4/.5s. | ||
2 | 5 | Fluid Hunter | While in Melee Stance, increase your Deflect Chance and Critical Chance by .5/1/1.5/2/2.5% | ||
2 | 5 | Warden's Courage | Increase the damage bonus and reduce the damage resistance penalty of Throw Caution by 1/2/3/4/5%. | ||
2 | 5 | Advanced Stalking | Your Ambush Encounter power can last .5/1/1.5/2/2.5 second(s) longer, and the bleed caused by your Bear Trap Encounter power now deals an additional 10/20/30/40/50% damage. | ||
3 | 5 | Skirmisher's Gambit | Your critical chance is reduced by 2/4/6/8/10% but your critical severity is increased by 10/20/30/40/50%. | ||
3 | 5 | Lucky Blades | Critically Striking or Deflecting an attack grants you Lucky Blades for 6 seconds, which increases your AP generation by 2/4/6/8/10% and your Encounter power damage by 3/6/9/12/15%. | ||
4 | 5 | Piercing Blade | Melee attacks deal an additional 10/20/30/40/50% damage as Piercing damage. Piercing damage is Physical damage that connot be resisted or deflected. | ||
4 | 5 | Wilds Medicine | Deflecting attacks cause the Hunter to be healed for 1/2/3/4/5% of their HP over 15 seconds. This effect can stack up to 10 times. You can only gain one stack of Wilds Medicine every second. This feat is half as effective in PVP. | ||
5 | 5 | Scything Blades | Melee attacks deal 1/2/3/4/5% more Damage, and an additional 1/2/3/4/5% more Damage for each foe within 25 feet. | ||
5 | 5 | Battle Crazed | Melee Attacks grant .6/1.2/1.8/2.4/3% more Deflection Chance and Melee Damage. This effect stacks up to 5 times. Lasts 6 seconds. | ||
6 | 1 | Blade Hurricane | Using a Melee Encounter Power grants Flurry for 2 seconds. Flurry causes your Melee At-Will attacks to strike two additional times for 150% damage each time. |
Trapper[ | ]
Trappers focus on controlling their enemies and keeping a balance between melee and ranged combat.
Tier | Max. Rank | Path | Icon | Name | Effect |
---|---|---|---|---|---|
1 | 5 | Fleet Stance | When you switch stances you move 2/4/6/8/10% faster for 6 seconds. | ||
1 | 5 | Readied Stance | When you switch stances you generate 1/2/3/4/5% more AP for several seconds. | ||
2 | 5 | Deft Strikes | Your Melee encounter powers cause your next Ranged encounter power to deal 2/4/6/8/10% more damage. Your Ranged encounter powers cause your next Melee encounter power to deal 2/4/6/8/10% more damage. | ||
2 | 5 | Nature's Fury | Increase the snare duration of Cold Steel Hurricane by .5/1/1.5/2/2.5 second(s). | ||
2 | 5 | Slasher's Speed | The Action Point cost of your Slasher's Mark daily is reduced by 5/10/15/20/25%, and Pathfinder's Action's movement buff lasts .5/1/1.5/2/2.5 seconds longer. | ||
3 | 5 | Trapper's Cunning | Your critical strikes have a 5/10/15/20/25% chance to apply Weak Grasping Roots. | ||
3 | 5 | Forestbond | When you apply Grasping Roots you reduce the cooldown of all of your currently recharging powers by 1/2/3/4/5% | ||
4 | 5 | Ancient Roots | Your Weak Grasping Roots now last .4/.8/1.2/1.6/2 seconds longer. Your Strong Grasping Roots now last .8/1.6/2.4/3.2/4 seconds longer. | ||
4 | 5 | Swiftness of the Fox | Your Melee Encounter & At-Will powers shorten the cooldown of your Ranged Encounter powers by 3/6/9/12/15%. Your Ranged Encounter & At-Will powers shorten the cooldown of your Melee Encounter powers by 3/6/9/12/15%. Your Daily powers shorten the cooldown of all your Encounter powers by 3/6/9/12/15%. | ||
5 | 5 | Thorned Roots | Your Strong Grasping Roots are upgraded to Thorned Roots. Thorned Roots deal 40/80/120/160/200% of your Main Hand weapon damage every second. When hitting a control immune target, an additional 250/300/350/400/450% of your Main Hand weapon damage is dealt immediately. | ||
5 | 5 | Serpent's Bite | Your Aspect of the Serpent Class Feature now provides 1/2/3/4/5% more damage per stack. Additionally these stacks also provide .5/1/2.5/2/2.5% Critical chance per stack. | ||
6 | 1 | Biting Snares | When you apply Grasping Roots or Thorned Roots you gain "Biting Snares". Biting Snares causes your next stance shift to grant you Master Trapper which generates 20% of your AP, increases your damage by 30%, and increases your Thorned Roots and control durations by 60% for 10 seconds. This effect can only be trigged once every 10 seconds. |
Epic Gear[ | ]
External Links[ | ]
- Class Preview: http://nw.perfectworld.com/news/?p=1018611
- Dev Blog: Ranger Design Decisions: http://nw.perfectworld.com/news/?p=1037651
- Neverwinter Adventure Hour preview: http://www.twitch.tv/perfectworld_community/b/474748264
- Official Trailer: https://www.youtube.com/watch?v=6MUcolGzpFM
Classes |
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[Bard]
[Cleric]
[Fighter]
[Paladin]
[Ranger]
[Rogue]
[Warlock]
[Wizard]
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Hunter Ranger[1]
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