Icy Rays
Module: | Maybe earlier than module 16 |
---|---|
Class: | Control Wizard |
Minimum Power Points: |
45 |
Power Type: | Encounter Power |
Damage type: | Cold Damage |
Range: | 80' range |
Cooldown: | 20s |
Description: | Blasts one or two targets with icy beams, briefly Immobilizing them and adding Chill. The first cast of this spell puts a rune mark over your target. The second cast will fire at both the rune marked target, and your current target. Spell effectiveness is increased if both beams are fired at one target. Spell Mastery: Deals 50% more damage, Immobilizes for an additional second, and adds an extra stack of Chill. |
Icy Rays is a Control Wizard encounter power available after 45 Power Points spent.
Tooltip[]
Icy Rays
Encounter
80' range
20s cooldown
80' range
20s cooldown
Cold Damage
Blasts one or two targets with icy beams, briefly Immobilizing them and adding Chill.
The first cast of this spell puts a rune mark over your target. The second cast will fire at both the rune marked target, and your current target. Spell effectiveness is increased if both beams are fired at one target.
Spell Mastery: Deals 50% more damage, Immobilizes for an additional second, and adds an extra stack of Chill.
The first cast of this spell puts a rune mark over your target. The second cast will fire at both the rune marked target, and your current target. Spell effectiveness is increased if both beams are fired at one target.
Spell Mastery: Deals 50% more damage, Immobilizes for an additional second, and adds an extra stack of Chill.
Rank 2
- Damage: +10%
Immobilize: +.25s
Rank 3
- Damage: +10%
Immobilize: +.25s
Rank 4
- Damage: +10%
Immobilize: +.25s
Notes[]
- Icy Rays cannot be dodged.