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Icy Rays
Module: Maybe earlier than module 16
Class: Control Wizard
Paragon Path: [[{{{paragonpath}}}]]
Unlocks: Unlocks at level {{{level}}}
Minimum
Power Points:
45
Tier: 10
Max Rank: {{{maxrank}}}
Race: [[]]
Power Type: Encounter Power
Stance: unknown
Alternative power: unknown
Cold Damage: {{{damage}}}
Damage type: Cold Damage
Healing: {{{heal}}}
Range: 80' range
Area of Effect: {{{aoe}}}
Cooldown: 20s
Description: Blasts one or two targets with icy beams, briefly Immobilizing them and adding Chill.

The first cast of this spell puts a rune mark over your target. The second cast will fire at both the rune marked target, and your current target. Spell effectiveness is increased if both beams are fired at one target.

Spell Mastery: Deals 50% more damage, Immobilizes for an additional second, and adds an extra stack of Chill.
Unlocks: Unlocks at rank {{{unlock}}}
Campaign: unknown
Requires: {{{requires}}}
Wizard 3 Encounter Icyrays

Icy Rays is a Control Wizard encounter power available after 45 Power Points spent.

Tooltip[]

Icy Rays
Encounter
80' range
20s cooldown
Cold Damage

Blasts one or two targets with icy beams, briefly Immobilizing them and adding Chill.

The first cast of this spell puts a rune mark over your target. The second cast will fire at both the rune marked target, and your current target. Spell effectiveness is increased if both beams are fired at one target.

Spell Mastery: Deals 50% more damage, Immobilizes for an additional second, and adds an extra stack of Chill.

Rank 2
Damage: +10%
Immobilize: +.25s

Rank 3

Damage: +10%
Immobilize: +.25s

Rank 4

Damage: +10%
Immobilize: +.25s


Notes[]

  • Icy Rays cannot be dodged.
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