Impact Shot
Module: | Maybe earlier than module 16 |
---|---|
Class: | Trickster Rogue |
Minimum Power Points: |
35 |
Power Type: | Encounter Power |
Damage type: | Physical Damage |
Range: | 40' range |
Description: | Attack your opponent from a medium range, Pushing them slightly. This skill has 3 encounter charges, and deals additional damage for each charge remaining. Stealthed: Briefly Stuns the target, and costs no charges. (Damage is based on having 2 charges.) |
Tooltip[]
Impact Shot
Encounter
40' range
11s charge refill
40' range
11s charge refill
Physical Damage
Attack your opponent from a medium range, Pushing them slightly.
This skill has 3 encounter charges, and deals additional damage for each charge remaining.
Stealthed: Briefly Stuns the target, and costs no charges. (Damage is based on having 2 charges.)
This skill has 3 encounter charges, and deals additional damage for each charge remaining.
Stealthed: Briefly Stuns the target, and costs no charges. (Damage is based on having 2 charges.)
Rank 2
- Damage: +10%
Rank 3
- Damage: +10%
Rank 4
- Damage: +10%
Known Bugs[]
- This ability can be interrupted by movement, causing the animation to finish and a projectile to be launched, but no damage is dealt. This bug does not consume a charge.
- There are two different Encounter Charge stacks, one for Stealthed use and one for non-Stealthend use. The "no Encounter Charge is consumed"-effect when using Impact Shot from Stealth works by deducting one Encounter Charge from the "Stealthed use" stack. This means you can fire three stunning Impact Shots from Stealth under the effect of
[Lurker's Assault] and then drop out of Stealth and fire three regular ones for a total of six. This helps explain the next bug in this list:
- When using
[Stealth] after using up at least one charge of
[Impact Shot], the tooltip on the HUD shows that
[Impact Shot] has been refilled to 3 charges even when this is not actually the case.