Impossible to Catch
Module: | Maybe earlier than module 16 |
---|---|
Class: | Trickster Rogue |
Paragon Path: | Master Infiltrator |
Minimum Power Points: |
30 |
Power Type: | Encounter Power |
Range: | Personal |
Cooldown: | 18s |
Description: | You break free from most control effects and gain control immunity for 4 seconds. In addition to this, your Deflection chance is increased by 100%. Stealthed: Your Run Speed and Damage Resistance are also increased by 25% for the duration. |
Impossible to Catch is an Encounter Power of the Trickster Rogue.
Tooltip[]
Impossible to Catch
Encounter
Personal
18s cooldown
Personal
18s cooldown
You break free from most control effects and gain control immunity for 4 seconds. In addition to this, your Deflection chance is increased by 100%.
Stealthed: Your Run Speed and Damage Resistance are also increased by 25% for the duration.
Stealthed: Your Run Speed and Damage Resistance are also increased by 25% for the duration.
Rank 2
- Cooldown -2s
Rank 3
- Cooldown -2s
Rank 4
- Cooldown -2s
Known Bugs[]
- In spite of being immune to CC, some abilities can still move or interrupt the rogue while this ability is active. [Dazing Strike] will interrupt a rogue in the middle of [Duelist's Flurry] even with this active, for example. Some PvE monster still push the rogue during the ability.
- Activating the ability while being knocked prone will cause it to go on cooldown without granting any benefits.
- This ability is unusable while prone, in spite of being usable when CC'd otherwise.