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Insignias[]

NOT UPDATED. WILL UPDATE SOON


Insignias are a feature added in Module 9: The Maze Engine.

There are 6 different Insignia Slot shapes: Barbed, Crescent, Enlightened, Illuminated, Regal, and Universal. Any given Insignia slot can only be filled by an Insignia that matches that slot's shape. So, Enlightened slots need Enlightened Insignias, and so forth. Universal Slots can hold an Insignia of any shape.

Each of the Insignia shapes come in a variety of types, such as Aggression, Courage, Dominance, Leeching, Mastery, Refuge, Skill, and Vigor.

Insignia Bonus powers work similarly to Set powers – you need to equip certain sets of items to activate a given Insignia Bonus power. However, unlike normal Item Sets, which are activated by equipping those items wherever they go on your character, Insignia Bonus powers are activated by equipping a set of Insignia on a single Mount. Insignia Bonus powers only activate if all slots are a filled on a given Mount. This means you can't activate a two-slot Bonus power in a Mount with 3 slots.

Insignias can be obtained from:

Insignia Powder[]

From module 19 (mod 19), Insignias of any type can be converted into powder and be used to improve other Insignias.

You can save up to a maximum of 100,000 Insignia powder.

Image Rank Convert
Powder obtained
Refine
Need powder to Upgrade
Insignia Rank1 Uncommon.jpg 1 2 20
Insignia Rank 2 Rare
2 10 100
Insignia Rank3 Epic.jpg
3 50 500
Insignia Rank4 Legendary.jpg
4 250 -

List of Insignia Types[]

Each Insignia Type comes in various shapes, for example, Barbed Insignia of Aggression and Illuminated Insignia of Aggression.

Name Stat 1 (Uncommon/Rare/Epic) Stat 2 (Uncommon/Rare/Epic)
Insignia of Aggression +140/280/560 Armor Penetration +60/120/240 Critical Strike
Insignia of Brutality +140/280/560 Power +60/120/240 Armor Penetration
Insignia of Courage +140/280/560 Defense +60/120/240 Critical Avoidance
Insignia of Dominance +140/280/560 Power +0.15%/0.3%/0.6% Companion Influence
Insignia of Evasion +140/280/560 Deflection +60/120/240 Awareness
Insignia of Fortitude +560/1,120/2,240 Maximum Hit Points +60/120/240 Defense
Insignia of Gond +140/280/560 Combat Advantage +240/480/960 Maximum Hit Points
Insignia of Initiative +140/280/560 Critical Strike +60/120/240 Deflection
Insignia of Mastery +140/280/560 Accuracy +0.3%/0.6%/1.2% Control Bonus
Insignia of Prosperity +560/1,120/2,240 Maximum Hit Points +2%/4%/8% Glory and Gold Gain
Insignia of Refuge +140/280/560 Critical Avoidance +0.3%/0.6%/1.2% Control Resist
Insignia of Skill +140/280/560 Critical Strike +60/120/240 Combat Advantage


List of Insignia Bonus Powers[]

Name Insignia 1 Insignia 2 Insignia 3 Description
Alchemist's Invigoration Regal Illuminated Illuminated Whenever you drink a Healing Potion, you are granted 5% more Power and Defense for 10 seconds.
Artificer's Persuasion Barbed Barbed Illuminated Whenever you use an Artifact Power, your Recovery, Movement, Action Point Gain, and Stamina Gain are increased by 10% of your Power for 15 seconds.
Assassin's Covenant Regal Enlightened Enlightened You lose 10% of your Defense, Deflection, and Life Steal, and gain the combination of lost stats as Power.
Berserker's Rage Barbed Illuminated Illuminated While you have full Action Points, you gain 10% of your Armor Penetration as Power.
Barbarian's Revelry Crescent Enlightened Enlightened Whenever you perform a Critical Strike you are healed for 1.5% of your maximum Hit Points.

This effect can only occur once every 2 seconds.
Cavalry's Warning Crescent Barbed Enlightened Whenever you activate a Mount Combat Power, you gain an increase of 10% to your Power, Recovery, Armor Penetration, Critical Strike, Defense, Deflection, Regeneration, and Life Steal.
Champion's Return Illuminated Enlightened Enlightened Whenever you are reduced to 50% Hit Points, you instantly recover 20% of your Stamina and are healed for 20% of your maximum Hit Points over 10 seconds.

This effect can only occur once every 60 seconds.
Combatant's Maneuver Regal Regal Illuminated Whenever you control an enemy, you gain 5% Combat Advantage damage for 10 seconds.
Gladiator's Guile Regal Illuminated Enlightened When your Stamina is above 75%, you move 15% faster. When your Stamina is below 25%, you gain 15% of your Power as Stamina Gain
Magistrate's Patience Barbed Barbed Enlightened Whenever you perform a Critical Strike, your target will gain a stack of Magistrate's Consideration.

Enemies affected by Magistrate's Consideration take Psychic Damage equal to 10% of your power over 4 seconds.

Allies affected by Magistrates Consideration are healed for 3% of your maximum Hit Points over 4 seconds.
Oppressor's Reprieve Crescent Illuminated Illuminated Whenever you are Stunned, Knocked, or Immobilized, you are healed for 4% of your maximum Hit Points over 4 seconds.
Protector's Camaraderie Regal Regal Barbed Whenever your summoned Companion attacks, you gain 3% of your Power and Defense for 10 seconds. This effect can stack up to 4 times.
Shepherd's Devotion Regal Barbed Illuminated Whenever you use a Daily power, your teammates Defense, Deflection, and Movement are increased by 5% of your power for 10 seconds.
Slayer's Redemption Crescent Crescent Enlightened Whenever you kill a target, you gain Critical Strike for 5 seconds.
Survivor's Blessing Crescent Crescent Barbed Whenever you Deflect an attack, you are healed for 3% of your maximum Hit Points over 4 seconds.
Vampire's Craving Crescent Crescent Regal Whenever you perform a Life Steal you are healed for 3% of your maximum Hit Points over 4 seconds.
Victim's Preservation Crescent Barbed Barbed Whenever you take greater than 35% of your Maximum Hit Points in pre-mitigated damage from a single blow, you are healed for 10% of your maximum Hit Points over 5 seconds. This effect can occur once every 10 seconds.
Wanderer's Fortune Crescent Regal Illuminated You have a 4% chance after killing a foe to find a Refining Stone at your feet. After a few drops there is a one-day cooldown.
Warlord's Inspiration Regal Regal Enlightened Your summoned Companion does 20% more damage.
Alchemist's Refresher Regal Illuminated ----- Whenever you drink a Healing Potion, you are granted 2% more Power and Defense for 10 seconds.
Artificer's Influence Barbed Illuminated ----- Whenever you use an Artifact Power, your Recovery, Movement, Action Point Gain, and Stamina Gain are increased by 5% of your Power for 15 seconds.
Barbarian's Delight Crescent Enlightened ----- Whenever you perform a Critical Strike you are healed for 0.5% of your maximum Hit Points.

This effect can only occur once every 2 seconds.
Champion's Struggle Illuminated Enlightened ----- Whenever you are reduced to 50% Hit Points, you instantly recover 10% of your Stamina and are healed for 10% of your maximum Hit Points over 10 seconds.

This effect can only occur once every 60 seconds.
Magistrate's Restraint Barbed Enlightened ----- Whenever you perform a Critical Strike, your target will gain a stack of Magistrate's Consideration.

Enemies affected by Magistrate's Consideration take Psychic Damage equal to 10% of your power over 4 seconds.

Allies affected by Magistrates Consideration are healed for 3% of your maximum Hit Points over 4 seconds.
Oppressor's Respite Crescent Illuminated ----- Whenever you are Stunned, Knocked, or Immobilized, you are healed for 1% of your maximum Hit Points over 4 seconds.
Protector's Friendship Regal Barbed ----- Whenever your summoned Companion attacks, you gain 1% of your Power and Defense for 10 seconds. This effect can stack up to 4 times.
Survivor's Gift Crescent Barbed ----- Whenever you Deflect an attack, you are healed for 1.2% of your maximum Hit Points over 4 seconds.
Traveler's Treasures Enlightened Enlightened Enlightened You have a chance after killing a foe to find Rough Astral Diamonds.
Vampire's Thirst Crescent Regal ----- Whenever you perform a Life Steal you are healed for 1.2% of your maximum Hit Points over 4 seconds.
Warlord's Encouragement Regal Enlightened ----- Your summoned Companion does 10% more damage.
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