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Magic Missile
Module: Maybe earlier than module 16
Class: Control Wizard
Paragon Path: [[{{{paragonpath}}}]]
Unlocks: Unlocks at level {{{level}}}
Minimum
Power Points:
0
Tier: 1
Max Rank: {{{maxrank}}}
Race: [[]]
Power Type: At-Will Power
Stance: unknown
Alternative power: unknown
Arcane Damage: {{{damage}}}
Damage type: Arcane Damage
Healing: {{{heal}}}
Range: 80' range
Area of Effect: {{{aoe}}}
Cooldown: {{{cooldown}}}
Description: Blast your enemy with arcane damage. The third cast strikes 3 times and adds a stack of Arcane Mastery to you.
Unlocks: Unlocks at rank {{{unlock}}}
Campaign: unknown
Requires: {{{requires}}}
Wizard 1 Atwill Magicmissile

The Magic Missile is a Control Wizard At-Will power available without Power Point spent restrictions.

Third cast adds one stack of Wizard Skill Arcanemastery[Arcane Mastery].

Tooltip[]

Magic Missile
At-Will
80' range
Arcane Damage

Blast your enemy with arcane damage. The third cast strikes 3 times and adds a stack of Arcane Mastery to you.

Rank 2
Damage: +10%

Rank 3

Damage: +10%

Rank 4

Damage: +10%


Gallery[]

Known Bugs[]

  • Sometimes the first missile will be invisible. This seems to occur more often right after using Wizard Utility Teleport[Teleport].
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