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''Note: All Equip Powers listed at their maximum value.''
 
''Note: All Equip Powers listed at their maximum value.''
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==Insignias ==
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Insignias are a feature added in [[Module]] 9: [[The Maze Engine]].
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There are 6 different Insignia Slot shapes: Barbed, Crescent, Enlightened, Illuminated, Regal, and Universal. Any given Insignia slot can only be filled by an Insignia that matches that slot's shape. So, Enlightened slots need Enlightened Insignias, and so forth. Universal Slots can hold an Insignia of any shape.
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Each of the Insignia shapes come in a variety of types, such as Aggression, Courage, Dominance, Leeching, Mastery, Refuge, Skill, and Vigor.
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Insignia Bonus powers work similarly to Set powers – you need to equip certain sets of items to activate a given Insignia Bonus power. However, unlike normal Item Sets, which are activated by equipping those items wherever they go on your character, Insignia Bonus powers are activated by equipping a set of Insignia on a single Mount. Insignia Bonus powers only activate if all slots are a filled on a given Mount. This means you can't activate a two-slot Bonus power in a Mount with 3 slots.
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Insignias can be obtained from:
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*{{itemlink|Maze Engine Explorer Pack|*}} from the [[Reward Claims Agent]]: 1 {{uncommon|Regal Insignia of Prosperity}}
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*'''"The Right Horse for You!"''' level 10 quest: 1 {{uncommon|Enlightened Insignia of Prosperity}}
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*{{itemlink|Mount Insignia Choice Pack|*}} from the Maze Engine campaign task "Gather Components": choose 1 {{rare}} Insignia
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*'''Skill nodes''': chance of 1 {{uncommon}} Insignia
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*'''Dungeon bosses''': chance of 1 {{rare}} Insignia
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*{{itemlink|Barbed Insignia Pack|*}} from the {{itemlink|Shaundakul Lockbox|*}}: 1 {{epic}} Barbed Insignia and 2 {{rare}} Barbed Insignia
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*{{itemlink|Crescent Insignia Pack|*}} from the {{itemlink|Shaundakul Lockbox|*}}: 1 {{epic}} Crescent Insignia and 2 {{rare}} Crescent Insignia
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*{{itemlink|Enlightened Insignia Pack|*}} from the {{itemlink|Shaundakul Lockbox|*}}: 1 {{epic}} Enlightened Insignia and 2 {{rare}} Enlightened Insignia
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*{{itemlink|Illuminated Insignia Pack|*}} from the {{itemlink|Shaundakul Lockbox|*}}: 1 {{epic}} Illuminated Insignia and 2 {{rare}} Illuminated Insignia
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*{{itemlink|Regal Insignia Pack|*}} from the {{itemlink|Shaundakul Lockbox|*}}: 1 {{epic}} Regal Insignia and 2 {{rare}} Regal Insignia
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*{{itemlink|Armored Griffon Insignia Pack|*}} from the {{itemlink|Armored Griffon Mount Pack|*}}: 1 {{epic}} Crescent Insignia and 2 random {{epic}} Insignias
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===Insignia Powder===
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From module 19 (mod 19), Insignias of any type can be converted into powder and be used to improve other Insignias.
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You can save up to a '''maximum of 100,000 Insignia powder'''.
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<br />
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{| class="wikitable"
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!Image
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!Rank
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!Convert<br><small>Powder obtained</small>
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!Refine<br><small>Need powder to Upgrade</small>
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|-
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|[[File:Insignia Rank1 Uncommon.jpg]]
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|{{uncommon|1}}
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|2
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|20
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|-
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|[[File:Insignia Rank12 Rare.jpg|alt=Insignia Rank 2 Rare|left]]
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|{{rare|2}}
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|10
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|100
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|-
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|[[File:Insignia Rank3 Epic.jpg|left]]
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|{{epic|3}}
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|50
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|500
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|-
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|[[File:Insignia Rank4 Legendary.jpg|left]]
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|{{legendary|4}}
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|250
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| -
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|}
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===List of Insignia Types ===
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Each Insignia Type comes in various shapes, for example, Barbed Insignia of Aggression and Illuminated Insignia of Aggression.
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{|class="wikitable sortable"
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!Name !!Stat 1 ({{Uncommon}}/{{Rare}}/{{Epic}}) !!Stat 2 ({{Uncommon}}/{{Rare}}/{{Epic}})
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|-
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|Insignia of Aggression ||+{{uncommon|140}}/{{rare|280}}/{{epic|560}} Armor Penetration ||+{{uncommon|60}}/{{rare|120}}/{{epic|240}} Critical Strike
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|-
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|Insignia of Brutality ||+{{uncommon|140}}/{{rare|280}}/{{epic|560}} Power ||+{{uncommon|60}}/{{rare|120}}/{{epic|240}} Armor Penetration
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|-
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|Insignia of Courage ||+{{uncommon|140}}/{{rare|280}}/{{epic|560}} Defense ||+{{uncommon|60}}/{{rare|120}}/{{epic|240}} Critical Avoidance
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|-
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|Insignia of Dominance ||+{{uncommon|140}}/{{rare|280}}/{{epic|560}} Power ||+{{uncommon|0.15%}}/{{rare|0.3%}}/{{epic|0.6%}} Companion Influence
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|-
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|Insignia of Evasion ||+{{uncommon|140}}/{{rare|280}}/{{epic|560}} Deflection ||+{{uncommon|60}}/{{rare|120}}/{{epic|240}} Awareness
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|-
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|Insignia of Fortitude ||+{{uncommon|560}}/{{rare|1,120}}/{{epic|2,240}} Maximum Hit Points ||+{{uncommon|60}}/{{rare|120}}/{{epic|240}} Defense
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|-
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|Insignia of Gond ||+{{uncommon|140}}/{{rare|280}}/{{epic|560}} Combat Advantage ||+{{uncommon|240}}/{{rare|480}}/{{epic|960}} Maximum Hit Points
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|-
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|Insignia of Initiative ||+{{uncommon|140}}/{{rare|280}}/{{epic|560}} Critical Strike ||+{{uncommon|60}}/{{rare|120}}/{{epic|240}} Deflection
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|-
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|Insignia of Mastery ||+{{uncommon|140}}/{{rare|280}}/{{epic|560}} Accuracy ||+{{uncommon|0.3%}}/{{rare|0.6%}}/{{epic|1.2%}} Control Bonus
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|-
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|Insignia of Prosperity ||+{{uncommon|560}}/{{rare|1,120}}/{{epic|2,240}} Maximum Hit Points ||+{{uncommon|2%}}/{{rare|4%}}/{{epic|8%}} Glory and Gold Gain
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|-
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|Insignia of Refuge ||+{{uncommon|140}}/{{rare|280}}/{{epic|560}} Critical Avoidance ||+{{uncommon|0.3%}}/{{rare|0.6%}}/{{epic|1.2%}} Control Resist
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|-
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|Insignia of Skill ||+{{uncommon|140}}/{{rare|280}}/{{epic|560}} Critical Strike ||+{{uncommon|60}}/{{rare|120}}/{{epic|240}} Combat Advantage
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|}
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<references/>
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===List of Insignia Bonus Powers===
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{|class="wikitable sortable"
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!Name !!Insignia 1 !!Insignia 2 !!Insignia 3 !!Description
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|-
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|Alchemist's Invigoration||Regal||Illuminated||Illuminated||Whenever you drink a Healing Potion, you are granted 5% more {{green|Power}} and {{green|Defense}} for 10 seconds.
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|-
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|Artificer's Persuasion||Barbed||Barbed||Illuminated||Whenever you use an Artifact Power, your {{green|Recovery}}, {{green|Movement}}, {{green|Action Point Gain}}, and {{green|Stamina Gain}} are increased by 10% of your {{green|Power}} for 15 seconds.
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|-
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|Assassin's Covenant||Regal||Enlightened||Enlightened||You lose 10% of your {{green|Defense}}, {{green|Deflection}}, and {{green|Life Steal}}, and gain the combination of lost stats as {{green|Power}}.
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|-
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|Berserker's Rage||Barbed||Illuminated||Illuminated||While you have full Action Points, you gain 10% of your {{green|Armor Penetration}} as {{green|Power}}.
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|-
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|Barbarian's Revelry||Crescent||Enlightened||Enlightened||Whenever you perform a {{green|Critical Strike}} you are healed for 1.5% of your maximum {{green|Hit Points}}.<br><br>This effect can only occur once every 2 seconds.
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|-
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|Cavalry's Warning||Crescent||Barbed||Enlightened||Whenever you activate a Mount Combat Power, you gain an increase of 10% to your {{green|Power}}, {{green|Recovery}}, {{green|Armor Penetration}}, {{green|Critical Strike}}, {{green|Defense}}, {{green|Deflection}}, {{green|Regeneration}}, and {{green|Life Steal}}.
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|-
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|Champion's Return||Illuminated||Enlightened||Enlightened||Whenever you are reduced to 50% {{green|Hit Points}}, you instantly recover 20% of your {{green|Stamina}} and are healed for 20% of your maximum {{green|Hit Points}} over 10 seconds.<br><br>This effect can only occur once every 60 seconds.
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|-
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|Combatant's Maneuver||Regal||Regal||Illuminated||Whenever you control an enemy, you gain 5% {{green|Combat Advantage}} damage for 10 seconds.
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|-
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|Gladiator's Guile||Regal||Illuminated ||Enlightened||When your Stamina is above 75%, you move 15% faster. When your Stamina is below 25%, you gain 15% of your Power as {{green|Stamina Gain}}
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|-
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|Magistrate's Patience||Barbed||Barbed||Enlightened||Whenever you perform a {{green|Critical Strike}}, your target will gain a stack of '''Magistrate's Consideration'''.<br><br>Enemies affected by '''Magistrate's Consideration''' take Psychic Damage equal to 10% of your {{green|power}} over 4 seconds.<br><br>Allies affected by '''Magistrates Consideration''' are healed for 3% of your maximum {{green|Hit Points}} over 4 seconds.
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|-
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|Oppressor's Reprieve||Crescent||Illuminated||Illuminated||Whenever you are {{green|Stunned}}, {{green|Knocked}}, or {{green|Immobilized}}, you are healed for 4% of your maximum {{green|Hit Points}} over 4 seconds.
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|-
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|Protector's Camaraderie||Regal||Regal||Barbed||Whenever your summoned Companion attacks, you gain 3% of your {{green|Power}} and {{green|Defense}} for 10 seconds. This effect can stack up to 4 times.
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|-
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|Shepherd's Devotion||Regal||Barbed||Illuminated||Whenever you use a Daily power, your teammates {{green|Defense}}, {{green|Deflection}}, and {{green|Movement}} are increased by 5% of your {{green|power}} for 10 seconds.
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|-
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|Slayer's Redemption||Crescent||Crescent||Enlightened||Whenever you kill a target, you gain Critical Strike for 5 seconds.
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|-
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|Survivor's Blessing||Crescent||Crescent||Barbed||Whenever you Deflect an attack, you are healed for 3% of your maximum {{green|Hit Points}} over 4 seconds.
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|-
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|Vampire's Craving||Crescent||Crescent||Regal||Whenever you perform a {{green|Life Steal}} you are healed for 3% of your maximum {{green|Hit Points}} over 4 seconds.
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|-
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|Victim's Preservation||Crescent||Barbed||Barbed||Whenever you take greater than 35% of your Maximum Hit Points in pre-mitigated damage from a single blow, you are healed for 10% of your maximum {{green|Hit Points}} over 5 seconds. This effect can occur once every 10 seconds.
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|-
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|Wanderer's Fortune||Crescent||Regal||Illuminated||You have a 4% chance after killing a foe to find a Refining Stone at your feet. After a few drops there is a one-day cooldown.
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|-
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|Warlord's Inspiration||Regal||Regal||Enlightened||Your summoned Companion does 20% more damage.
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|-
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|Alchemist's Refresher||Regal||Illuminated||-----||Whenever you drink a Healing Potion, you are granted 2% more {{green|Power}} and {{green|Defense}} for 10 seconds.
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|-
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|Artificer's Influence||Barbed||Illuminated||-----||Whenever you use an Artifact Power, your {{green|Recovery}}, {{green|Movement}}, {{green|Action Point Gain}}, and {{green|Stamina Gain}} are increased by 5% of your {{green|Power}} for 15 seconds.
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|-
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|Barbarian's Delight||Crescent||Enlightened||-----||Whenever you perform a {{green|Critical Strike}} you are healed for 0.5% of your maximum {{green|Hit Points}}.<br><br>This effect can only occur once every 2 seconds.
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|-
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|Champion's Struggle||Illuminated||Enlightened||-----||Whenever you are reduced to 50% {{green|Hit Points}}, you instantly recover 10% of your {{green|Stamina}} and are healed for 10% of your maximum {{green|Hit Points}} over 10 seconds.<br><br>This effect can only occur once every 60 seconds.
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|-
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|Magistrate's Restraint||Barbed||Enlightened||-----||Whenever you perform a {{green|Critical Strike}}, your target will gain a stack of '''Magistrate's Consideration'''.<br><br>Enemies affected by '''Magistrate's Consideration''' take Psychic Damage equal to 10% of your {{green|power}} over 4 seconds.<br><br>Allies affected by '''Magistrates Consideration''' are healed for 3% of your maximum {{green|Hit Points}} over 4 seconds.
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|-
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|Oppressor's Respite||Crescent||Illuminated||-----||Whenever you are {{green|Stunned}}, {{green|Knocked}}, or {{green|Immobilized}}, you are healed for 1% of your maximum {{green|Hit Points}} over 4 seconds.
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|-
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|Protector's Friendship||Regal||Barbed||-----||Whenever your summoned Companion attacks, you gain 1% of your {{green|Power}} and {{green|Defense}} for 10 seconds. This effect can stack up to 4 times.
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|-
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|Survivor's Gift||Crescent||Barbed||-----||Whenever you Deflect an attack, you are healed for 1.2% of your maximum {{green|Hit Points}} over 4 seconds.
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|-
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|Traveler's Treasures
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|Enlightened
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|Enlightened
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|Enlightened
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|You have a chance after killing a foe to find Rough Astral Diamonds.
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|-
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|Vampire's Thirst||Crescent||Regal||-----||Whenever you perform a {{green|Life Steal}} you are healed for 1.2% of your maximum {{green|Hit Points}} over 4 seconds.
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|-
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|Warlord's Encouragement||Regal||Enlightened||-----||Your summoned Companion does 10% more damage.
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|}
   
 
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==External Links==
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