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Companion itemtransformer tooltip: Reformat complete, activebonus= added, and discussion needed[]

I've added a new field activebonus= to the handling for companion tooltips via itemtransformer and also reformatted the tooltip for companions based on the latest heavy changes yesterday. [Faithful Initiate] can be looked at for an example of using the value. The "Applies to you as long this companion is active" text is automatic if the field is populated. Also added activebonuscompanion= for items like the [Jagged Dancing Blade] and activebonuslabel= for the activation rule on some of them like the [Neverember Guard].

DISCUSSION: Wether we should keep using itemtransformer at all has been brought up as an issue. Downsides include that our documentation is iffy (i.e. there isn't actually documentation on Companion fields), that it obfuscates some info like the icon, that some stuff is a hassle to do (more of a coding issue then anything), and that the developers of Neverwinter don't have to follow any rules so they can have tooltips that wildly violate their own standards which makes ours not consistent with theirs. Main upsides of itemtransformer is that you don't have to meddle with markup code to make most items (just fill in variables) and if there is a simple change (i.e. the color or positioning of a field) it can be addressed for theoretically hundreds of items with a (hopefully small) template change rather then tinkering with every one. Upside/Downside for both approaches is that we have tons of pages using both already so difficult to shake them either way. :) - Serpinecoh (talk) 19:37, 6 December 2013 (UTC)

I wonder what the statistics are for ItemTransformer vs. normal tooltips. Snoman321 creates normal tooltips. I have been making template tooltips, but have come to dislike them.
I'm definitely against a one-size-fits-all template. TooltipItem (which is used by ItemTranformer) is a mess. As for maintainability, the tooltips go through a lot of churn in-game, as stats and text change. Layout updates can be made when corrections occur.
I have also come to dislike the "infobox on the right, tooltip on the left" layout for pages. The infoboxes mostly repeat the information from the tooltips, and the tooltip sections breakup the page. When making the artifact pages, I put the tooltip on the right, without an infobox (see Lantern of Revelation). That may also merit discussion.
In the end, I'm in favor of editors using whatever means they want. We have too few editors, and too much content to add. -- Two30 (talk) 20:07, 6 December 2013 (UTC)
Regarding the tooltip on the left thing and redundancy, we could probably change that via the template, though I don't know the full ramifications. One thing to note is if itemtransformer is used less people really will have to be more careful about categories. As an the Rust Monster didn't have the companion category till I added it just now, and it still doesn't have its rarity categories and such. The template approach covers some of that ground automatically which is handy. - Serpinecoh (talk) 20:53, 6 December 2013 (UTC)
Well if we are going to adopt one way or the other as to were the tooltip appears we should probably get Snowman321 on board so we aren't going in three different directions appearance wise AND any page that uses the approach of just drawing the tooltip really needs to flag the categories.
Example: The [Nightmare Lockbox] used to findable under categories Category:Items, Category:Items epic, and Category:Lockbox. Now following your revisions it is found under no categories at all. I use the categories a lot to locate types of things. - Serpinecoh (talk) 22:51, 15 December 2013 (UTC)
You're right that the Lockboxes should be in a Lockbox category. I forget to add categories, as I don't use them, but that's an easy fix. Is placing thousands of items in the Item and Items epic categories useful? It seems like a mess of unrelated articles that isn't really useful for navigation.
As for consistency of tooltip placement, I figure adding content is foremost, and format is secondary. Formats will evolve and compete over time if we just wait and see what works. -- Two30 (talk) 23:01, 15 December 2013 (UTC)
Yeah, I'll admit I have about zero use for the Items and Item rarity categories. Including them or not is more a consistency thing with things that have used existing systems (which is a huge amount). The actual informative types (like Lockbox, or Blade, or whatever) really should be present though.
As a side note if you check out the Category:Lockbox type there are a number of different items with the lockbox type that aren't the enchanted key requiring sort. Any thoughts on best approach for talking about them on the Lockbox page? - Serpinecoh (talk) 23:12, 15 December 2013 (UTC)
Well, one of them was an equipment pack (now gone). The Waukeen and Tymora boxes however... Sigh. I guess we split Lockbox into sections. --Two30 (talk) 23:27, 15 December 2013 (UTC)
Yeah it would have definitely been cleaner if they had given those a separate type like "Treasure Box" or something: Its hardly a lockbox if it isn't actually locked. Much as I wish Shirt and Pants were visible types on the tooltips. Oh well. :) - Serpinecoh (talk) 05:56, 16 December 2013 (UTC)
BTW, I tried the tooltip on the right sort of format for a couple of items ([Thayan Patrician's Tunic] and [Thayan Patrician's Garb]) though still using itemtransformer for the actual tooltip. I'll probably try it with a few more items, as it does indeed have an interesting feel: For one thing it really makes the full-res icons saved from the Gateway "pop". The only major loss I felt from having the infamous redundant brown box gone is the missing "Buy Value" field, but that can be covered by an Acquisition section or in the description text easy enough. - Serpinecoh (talk) 08:01, 16 December 2013 (UTC)
Having long been on the fence regarding ItemTransformer, having an editor interested in starting a Russian wiki has me reconsidering it again. So far, I haven't tried to transfer this to the other wikis, and I'm really doubtful about doing so owing to the fact that they are much less active, nor do I think the editors on either really know how to update such a complex and hackish series of templates. As I don't know any of those languages, I doubt I could do much to help either. It isn't necessarily so bad that the English wiki does something differently, but it could still cause confusion for editors working across the wikis. I'm starting to lean strongly toward thinking ItemTransformer is a bad idea. I think it would best in the long run if it was gradually phased out. oOeyes User-OOeyes-Sig 11:45, 12 January 2014 (UTC)
I don't use ItemTransformer for two main reasons: the Tooltip look differs from the game's and when there's a field I need that I can't remember the code for, I have to go look it up. For some things, I just can't figure out how to put certain bits of info in. In using both types, I'm employing a cut n paste approach, so generating a new page takes no more or less time with ItemTransformer than not. But I will concede the value of being able to modify a field across a wide swath of entries. Redoing all the "X Slot: Empty" to "X Slot: No Enchantment," for instance, has been a hassle, and I still haven't got em all. For that reason, I'm trying to only avoid using ItemTransformer on the Profession pages I've been doing, while trying to use it for anything else (though sometimes I can't figure out how to make a tip look right and I just bag it for the old method). I'd understand if mods wanted to make it the gold standard. Not looking forward to redoing all my profession entries in that format if that's the choice though. :p Snoman321 (talk) 13:52, 16 January 2014 (UTC)

If ItemTransformer is basically being phased out or frowned upon, can someone point me (and others) to a well-done example with the types of sections and Tooltip look that should be used? I'd like to do some editing but without any real documentation it is rather difficult to get started. IamZdaddyo (talk) 21:34, 2 April 2014 (UTC)

Adding content trumps style in my opinion, so whatever style you feel comfortable with should be fine. If you want to save on cut-and-paste, we have a Category:Boilerplates that can be used from the edit menu. The vast majority of contributions are by Snoman321 or myself. If you want to match our styles, you can look at our contribution histories. -- Two30 (talk) 21:51, 2 April 2014 (UTC)
Okay. I can do that. Do you guys have any items that you are particularly proud of? I like to work from examples and if you give me an example or two that you really like, I can go from there.IamZdaddyo (talk) 22:02, 2 April 2014 (UTC)
Nothing really springs to mind. I've done most of the artifacts, companions, dyes, and mounts. Snoman321 has done a lot of the professions, their resources and products. We've both worked on a lot of other categories as well. -- Two30 (talk) 22:19, 2 April 2014 (UTC)
How does one access the boilerplates from the edit menu? I could be blind, but I'm not seeing it available anywhere.IamZdaddyo (talk) 22:28, 2 April 2014 (UTC)
There's a set of buttons that usually appear in the top right of the editor. They look like the image here: However, sometimes the buttons don't appear. When that happens, I just refresh the page until they do. -- Two30 (talk) 22:42, 2 April 2014 (UTC)

Colored / Curved Icon Border Experiment[]

If you check out [Thayan Patrician's Tunic] (which is formatted in the alternate way discussed above) I'm trying an experiment with using a style value to wrap the icon with a curved border of the appropriate quality color, since the ones saved from Gateway naturally lack an inherent border and I think it makes it look cooler.

Icons Inventory Fashion Thayan Top

Anyway, I mainly wanted to share the attempt, but also right now I'm not happy with the fact I had to hard-code the color to #33bbff for the "rare" blue. I'd really like to specify it as "rare" (or whatever) in some manner to derive the color from the CSS definition, but can't figure out the right syntax (assuming there is a way at all). Anybody have any idea? - Serpinecoh (talk) 09:29, 16 December 2013 (UTC)

Looks good. They probably need their own entries in Hydra.css, but my knowledge of css syntax is rudimentary. -- Two30 (talk) 14:15, 16 December 2013 (UTC)
On second thought, we should just make an {{IconBorder|icon.png|rare}} template. -- Two30 (talk) 15:05, 16 December 2013 (UTC)
Icons Inventory Fashion Thayan Top

-- Two30 (talk) 15:52, 16 December 2013 (UTC)

Neato. - Serpinecoh (talk) 17:12, 16 December 2013 (UTC)

Non-english orphans[]

Recently I've been exploring the orphaned pages. I'm deleting /de and /fr orphans that haven't been edited in months, since they have their own wiki. This should stop them from popping up in odd categories. -- Two30 (talk) 16:17, 17 December 2013 (UTC)

I'm going to do the task in parts, as it is tedious. -- Two30 (talk) 16:29, 17 December 2013 (UTC)

Translation offer[]

I want to translate some pages to Chinese. Is it necessary to contribute the pages to this wiki? -- 1udan (1udan) 16:29, 17 December 2013 (UTC)

I think this would require a Chinese version of the Wiki to be created. I think, even as Bureaucrat Admin I cannot do that; This is proably something for the official Curse Liaison to pick up - IshtarNW (talk) 06:23, 11 April 2016 (UTC)
We have Translation Guidelines posted on our help wiki. In general, we ask that editors start their translations on the English wikis to build up a handful of pages so that we're not opening an empty wiki, and we have an better idea that there's a motivated editor willing to take it on. Particularly, I like to see the main page and a number of pages linked from there translation so that a lot of those links work when we transfer it over to a new wiki. oOeyes User-OOeyes-Sig 09:19, 11 April 2016 (UTC)

Template:Item and disambiguation[]

I've known for a while that Template:Item could take a third parameter, but couldn't decipher the purpose from the code. It turns out it can be used for nice links to items with disambiguation names. Very clever of OOeyes. I've documented the template. There are quite a few links throughout the wiki that could be made prettier. -- Two30 (talk) 19:43, 22 December 2013 (UTC)

Oops, did I forget to write a doc page for that? >.> oOeyes User-OOeyes-Sig 22:22, 22 December 2013 (UTC)

Companion Pictures[]

Sword Coast Adventures provides a new way to get pictures of companions. The "" has 128x128 png images for all four ranks of each companion. Most of them are headshots, not full-body, but it's convenient. See the [Fawn of Shiallia] page for an example. -- Two30 (talk) 21:01, 7 January 2014 (UTC)

Cool, the headshots can certainly serve well till we've leveled the critters enough to have full images. - Serpinecoh (talk) 22:04, 7 January 2014 (UTC)

BoilerRoom extension[]

Would you like me to install the BoilerRoom extension here on Neverwinter Wiki. It lets you add boilerplates to the wiki. You can see examples on STOWiki. To see how it works, just open any page for editing, select a boilerplate from the selector at the upper right of the edit form, and use the buttons to add the boilerplate text to the page.

If you would like it, please hold off on creating any boilerplates until I'm able to get it installed. Due to a unfortunate quirk of how MediaWiki handles namespaces, any boilerplates you create before it's installed would become unreachable. oOeyes User-OOeyes-Sig 14:05, 10 January 2014 (UTC)

It looks potentially useful. Creating new pages involves a lot of copy/pasting at the moment, and if I understand the boilerplates correctly, they would save time. -- Two30 (talk) 14:47, 10 January 2014 (UTC)
BoilerRoom is now installed and available on the English wiki. The selector won't show up until an article is created in the Boilerplate namespace, though. oOeyes User-OOeyes-Sig 18:16, 11 January 2014 (UTC)

Overload Slot[]

Anyone more skilled at this wiki thing than I able to make a class="olslot" for Tooltips to show the blue Overload Slot that is now in Black Ice gear? Snoman321 (talk) 21:57, 21 May 2014 (UTC)

I upload the icon, and made a Hydra.css entry for olslot, but I need to fix the text color. -- Two30 (talk) 22:27, 21 May 2014 (UTC)
It turns out that overload slots use white text (at least on the collections pages), so that was an easy fix. If tooltips with overload slots haven't updated for you, try clearing your cache to get the most recent css. -- Two30 (talk)

Game Help[]

I turned in a quest and ying howl never gave me im stuck wit no quest...has anyone ever had this problem and if so...what do I do about it?

For game help, you should ask on -- Two30 (talk) 23:09, 22 July 2014 (UTC)

Bind To Account on Equip/Pickup templates[]

I've created two new templates for use in item tooltips. So we now have:

  • {{boe}} -> Icons Inventory Binds Binds on Equip
  • {{bop}} -> Icons Inventory Binds Binds on Pickup
  • (new) {{aboe}} -> Icons Inventory Binds Binds To Account on Equip
  • (new) {{abop}} -> Icons Inventory Binds Binds To Account on Pickup

I'm not sure when the devs updated the item tooltips, but it's a helpful change. -- Two30 (talk) 11:45, 28 August 2014 (UTC)

I've moved the templates to new names (bae -> aboe, bap -> abop) for clarity. I've left redirects to avoid breakage. -- Two30 (talk) 14:25, 4 January 2015 (UTC)

Quest items double category[]

Quest items are placed into 2 similiar categories, both inside Category:Items:

  1. Category:Items quest
  2. Category:Quest Item

Example: [Elemental Fire]

As I am not used with Curse template schema, following Two30's request I would like to get some advice, how to fix it or just get this template fixed by somebody who can do it better.
Thanks in advance. Benio101 (talk) 01:28, 28 January 2015 (UTC)

This is a relic of past (poor?) decisions. "Category:Items quest" is quest quality items, and "Category:Quest Item" is Quest-type items. Of course, Quest-type items all have quest quality. I'm not sure the reverse is true.
Frankly, I don't think the "Item quality" categories are very useful, and I'm inclined to kill "Category:Items quest"
Removing either will require meddling with Template:Infobox item, which I dislike. --Two30 (talk) 01:47, 28 January 2015 (UTC)
Ah, I see. Thanks for reply. I'll leave it as is. Benio101 (talk) 07:35, 28 January 2015 (UTC)

Preview content on wiki[]

Can we place preview content on wiki next to current content?

I see somebody began: [1] but I got confused if it should be just placed next to current content without any note or at all.
Should we wait until patch goes live or begin right now? If yes, should we always add {{preview}} in articles / sections? And what about new statements like in linked edit or entries like I tried, but reverted here: [2].

And at the end, should we add new content articles as I began: [Battle Potion of Superior Healing] or somebody will make some import soon? Benio101 (talk) 09:15, 29 January 2015 (UTC)

Preview content is definitely welcome, but the transition to a new module can be tricky. New articles about preview stuff is simple, just place the preview tag at the top. Alterations to existing articles is more of a judgment call. Options include making a section about what's upcoming (with preview tag in the section), or if it's a one-line addition to a table you can use the {{preview icon}} tag. --Two30 (talk) 12:15, 29 January 2015 (UTC)
Thanks. {{preview icon}} is what I was missing. And complementing current content with upcomming changes looks useful and clear. Benio101 (talk) 12:51, 29 January 2015 (UTC)

ItemTranformer (sic) tooltips[]

Sigh. I discovered my copy/paste error after putting 600+ tooltips into a category with a typo in the name. :( I'll leave them there for now. --Two30 (talk) 17:38, 5 February 2015 (UTC)

PowerIcon and power color templates[]


Taking mechanic color

I've created Template:PowerIconBorder template to make power icons border a proper color.

Also, I've made a few associated templates like Template:Encounter to make power names a proper color.

I will use them soon in power descriptions I want to update soon — Benio101 (talk) 19:20, 5 February 2015 (UTC)

Nice. Where did you get the hex colors? They seem correct, except I think tactical/mechanic/feat/boon etc should be #4b97ff. -- Two30 (talk) 19:30, 5 February 2015 (UTC)
I've take these color from PNG Screenshot. Thanks to lossless data compression, I just opened it with gimp and toke the color from unchanged pixel (like the very centre of dot over i letter).
All colors, except tactical/mechanic/feat/boon etc. I assumed they are same as using class="blue" color. And after check, you are right. It's #4b97ff. Rest is ok, and I'll correct blue soon.
Ok, all corrected. Thanks — Benio101 (talk) 20:05, 5 February 2015 (UTC)
I've updated the wiki's css and the boilerplates for power tooltips so that we can make more accurate power tooltips. Power tooltips' titles in-game have a pale blue fade from top to bottom. I have no idea what color is being used or how to replicate the fade, so for now power tooltips' titles are white in the wiki's css. -- Two30 (talk) 21:47, 5 February 2015 (UTC)

Powers Ranks (Total) confusion[]

I am adding power ranks into power descriptions like:

== Ranks ==
=== Ranks Ⅱ – Ⅲ (Ⅱ – Ⅳ {{preview icon}}) ===
* <span class="green">Damage</span>: +10%

=== Total ===
* <span class="green">Damage</span>: +20% ({{preview icon}} +30%)

While most power upgrades just improves them, some power upgrades multiplies bonuses, like Critical Conflagration that increases Crit severity both on base (rank Ⅰ) and on every higher rank by same amount (5%).

While damage +10% on upgrade makes no problem, multipling initial bonus by upgrades may lead to confuses. Total can be red either by rank Ⅰ – Ⅳ or just upgrades total (Ⅱ – Ⅳ).

Thus, I wanted to ask, how do you think to resolve it? Remove "Total" completelly?

== Ranks ==
* <span class="green">Damage</span>: +10%

State its upgrades summary only?

== Ranks ==
=== Upgrade per rank ===
* <span class="green">Damage</span>: +10%

=== Total (Summary Ranks Ⅱ – Ⅲ (Ⅱ – Ⅳ {{preview icon}})) ===
* <span class="green">Damage</span>: +20% ({{preview icon}} +30%)

Or… any other idea? — Benio101 (talk) 15:34, 20 February 2015 (UTC)

How are the four ranks displayed in-game? I don't have any test-server screenshots of the powers window at the moment. --Two30 (talk) 15:46, 20 February 2015 (UTC)
Similar to three ranks.
  • Rank Ⅳ power with multiple upgrades

    Rank Ⅳ power with multiple upgrades

  • Rank Ⅳ power with non–multiple upgrades

    Rank Ⅳ power with non–multiple upgrades

  • Benio101 (talk) 16:29, 20 February 2015 (UTC)
    Removing Total completely and stating each Rank seems like the way to go. From what I understand, the fourth rank sometimes differs from the second and third ranks. -- Two30 (talk) 16:36, 20 February 2015 (UTC)
    Maybe I told it a bit wrong. AFAIK ranks Ⅱ, Ⅲ and Ⅳ are all the very same. The problem is, that sometimes rank Ⅰ is also the very same as ranks Ⅱ, Ⅲ and Ⅳ and thus, it can lead to confuse if "Total" is referring to ranks Ⅰ – Ⅳ or Ⅱ – Ⅳ only. Anyway, Removing Total completely seems clear and simple. I will remove all the "Totals" and leave the "per rank" values only. If I will find any power where ranks Ⅱ, Ⅲ and Ⅳ are not all the very same (one differs from others), I will list them all as in power description. Until you want me to list them always, even if are same.
    == Ranks ==
    * <span class="green">Damage</span>: +10%
    == Ranks ==
    === Rank Ⅱ ===
    * <span class="green">Damage</span>: +10%
    === Rank Ⅲ ===
    * <span class="green">Damage</span>: +10%
    === {{preview icon}} Rank Ⅳ ===
    * <span class="green">Damage</span>: +10%
    Benio101 (talk) 16:54, 20 February 2015 (UTC)
    I think the unusual fourth rank is still in-development and may be just for dailies. -- Two30 (talk) 17:42, 20 February 2015 (UTC)
    Fourth rank is since weeks if not months for all classes and all upgradeable powers: At-Wills, Encounters, Dailies and Class Features, and works aswell — Benio101 (talk) 18:05, 20 February 2015 (UTC)
    What I meant was that the fourth rank of dailies isn't intended to be +10% or whatever, according to the twitch streams. The test server is down at the moment, but some dailies said "Not yet implemented" for their fourth rank when last I checked. (It's also been less than a month since the first public build of module 6.) -- Two30 (talk) 18:26, 20 February 2015 (UTC)

    Alignment of Infoboxes[]

    Infoboxes float right. However, any object that floats right on the first line of an article leaves a gap at the right. This is demonstrated in the following minimal pages:

    The Category:Infobox templates templates are not at fault, and this occurs on every page that begins with an infobox: races, classes, quests, NPCs, etc. Forcing a blank line at the start of an article converts the problem from a horizontal oddity to a vertical oddity and thus isn't a real solution. I don't see a proper solution at the moment, so we may have to live with it. -- Two30 (talk) 16:07, 20 February 2015 (UTC)

    I found that it is caused by ad inside div with class name atfmrec. Using AdBlock removes ad, but leaves 1em gap.
    .atfmrec                   { margin-left: 0;   }
    .atfmrec >div >div >iframe { margin-left: 1em; }
    Above moves the gap right into the ad iframe, so non–adblock users will see the ad togheter with a gap from iframe (no change) and adblock users will not see the gap as it is a style for blocked iframe (so infoboxes will be aligned properly).
    Anyway, this soulution is just a workaround, I think that this issue should be addressed to Curse Team as it concerns their ads. — Benio101 (talk) 18:44, 20 February 2015 (UTC)
    As I have to pass this up to get a permanent solution in place, I've put the temporary fix in place for the time being and will shortly pass on a bug report to the dev team. oOeyes User-OOeyes-Sig 17:15, 24 February 2015 (UTC)

    Buff & Debuff icon templates[]

    Can I make and use Buff & Debuff icon templates?

    Hud Large Notification Buff Arrow Icons Powers Feat Chaoticgrowth 01
    {|style="border-radius: 5px; border:3px double; border-color:#35611f; background: #35611f;"
    | style="background: #35611f;"|[[File:Hud_Large_Notification_Buff_Arrow.png|31x48px|link=]]
    | style="background: black;"|[[File:Icons Powers Feat Chaoticgrowth 01.png|64px]]
    Hud Large Notification Debuff Arrow Status Acid
    {|style="border-radius: 5px; border:3px double; border-color:#7b0f13; background: #7b0f13;"
    | style="background: #7b0f13;"|[[File:Hud_Large_Notification_Debuff_Arrow.png|31x48px|link=]]
    | style="background: black;"|[[File:Status_Acid.png|64px]]

    CSS does not matches the game one because of the unknown fade like in Power tooltips' titles. Also, I am not sure if toke the right size of arrows, I made what could. Benio101 (talk) 06:24, 23 February 2015 (UTC)

    Looks good. I think you can skip declaring the arrow's background since it inherits the table's background. -- Two30 (talk) 12:55, 23 February 2015 (UTC)
    Template:Buff, Template:Debuff, Template:BuffIconBorder and Template:DebuffIconBorder created. Example usage: Chaotic Growth. Benio101 (talk) 09:35, 24 February 2015 (UTC)
    Buff tooltip

    I've been investigating how to make our buff/debuff tooltips look like in-game tooltips. The game uses at least three types of yellow in tooltips:

    • ffc000 aka yellow2 or Tooltip_Modified used in artifact tooltips
    • ffcc33 aka yellow1 used in companion tooltips
    • ffcc66 aka Tooltip_Title used in buff/debuff tooltips

    The wiki currently has #ffcc00 as gold. I'm thinking of changing the wiki's gold to ffc000 since that's the closest, then adding yellow as ffcc66. Or I could add yellow as ffcc33, like the game's yellow1, and think up a different name for ffcc66. "Tooltip_Title" is a terrible name since most tooltips don't use it, and it's used outside of tooltips in the UI. Lazy programmers. -- Two30 (talk) 19:29, 25 February 2015 (UTC)

    After more investigation, the game also uses ffcc66 as "Lava_Button_Text_Selected", "New_Power", "Standard_Text_Header" and "Tooltip_Subtitle". More useless names. I'm going to call ffcc66 "topaz" since it's somewhat similar and the game doesn't have a topaz definition, so there shouldn't be a collision. --Two30 (talk) 15:25, 26 February 2015 (UTC)

    XBOX notes: include or exclude?[]

    So Neverwinter got some XBOX version with "old content" or so. Personally, I feel playing on limited machine (console) on old, limited content just irrational, but that's only mine opinion. In meantime, there are some players who went into the XBOX old NWO and begins making some editions.

    So the question is, do we keep it PC only or include XBOX notes too? Benio101 (talk) 13:49, 3 June 2015 (UTC)

    My opinion in this matter, is no. I am viewing this wiki on a PC and editing it on a PC. If I were an XBox player, I might go to the wiki looking for advice but to the best of my knowledge Xbox and PC servers are not the same. Meaning you won't bump into XBox players while on the PC. Since the two are so "separate", it might be a better question to ask; if it warrants a whole new wiki for the XBox players? I wouldn't care one way or the other, I just believe it would add more information clutter on the wiki, that less than 5% of the people using the wiki would need to know. Wendy Black 20:53, 28 June 2015 (UTC)
    I know this is a bit old, but we just received a request to open a separate wiki for the XBox version. It would be very unusual to have an entirely separate wiki for a different version just because it plays on a different machine and has some content differences. The fact that the player bases are different doesn't mean the content can't coexist, especially if all the content really needs is some tags regarding what's available on which version. I understand that current active editors might not necessarily know what might not be available of different on the XBox version, but I don't think there's a good reason to discourage any new knowledgeable editors from doing so. We have a large number of wikis that manage multiple versions of the same game effectively, and frankly, having separate wikis seems like it would actually be much harder since most of the content is going to be the same between them. oOeyes User-OOeyes-Sig 21:18, 16 September 2015 (UTC)

    Adding Missing Pages or Getting the Red Out[]

    This game being just two years old, I can understand there is a lot of missing pages and information. I noted a lot of missing quest providers on the List of quests page. For example; Anton Omeris and Emissary Surina names are in red under the "Protector's Enclave Quests" sub heading. They are just the first of many. So I will make it my mission, to grab some screen shots of them, and cook up their pages. There are a lot of missing people and details. Please feel free to pitch in any knowledge you have on the characters. You should be able to follow my contributions list and know who and what I am editing. I plan to get started this weekend. Have fun! Wendy Black 17:32, 28 August 2015 (UTC)

    I am happy I managed to accomplish as much as I did this weekend. I added the following character pages; Anton Omeris, Emissary Surina, Florin Icehammer, Orreft Mountwatch, Erren Rockstrider, Minsc, and Archdruid Morningdawn. This removes a lot of broken links and helps the players who use and need this information. I mean, let's face it, they can't get this quality information from chat. Game chat is utter chaos. I trimmed and found some typos; I almost made a new character page for Vandra Hillborn, it was only misspelled in the link as Vondra. I felt a little like saying the old line from Star Wars, "So you have a twin sister?". Next week maybe I can tackle some more red links in the List of quests. Helms Hold has 3 names, Ebon Downs has 3 names, 2 in Vellosk, and 3 more in Pirates' Skyhold. For now, this old lady is taking a nap. Wendy Black 00:12, 31 August 2015 (UTC)


    playing new pvp on Xbox one neverwinter .. 2 people had mics in my group .. But once the game was over and I left the groups I could still hear the mics as usual the only way to get rid of there mic noises is to log out and log in or que for another game ..but I didn't I continued questing and was very surprised that after 10 minutes of questing I witnessed hearing child abuse .. I could hear a young child screaming there head of and a man kept yelling and swearing and banging a lot of banging .... This is after 10 minutes of leaving that group... I'm very surprised about the privacy this game can give and to know that it is very poor........ --The preceding unsigned comment was added by at 21:14, 10 September 2015‎.

    Just in case you return to read this; You might get more attention on the official forums with this information. I doubt you will see anything done about your concerns through the wiki. This is just a simple discussion page for the few volunteers who attempt to keep material about the game up to date and visually informative. As a side note about what you heard, you might go as far as taking notes on players, times, and what you heard. This information should be reported in the form of a support ticket. Since the game can trace the IP address, I am almost certain they could contact the proper authorities to deal with the matter, if one exists. I tend to hope it was only a TV show you were hearing. Wendy Black 04:19, 11 September 2015 (UTC)

    What are good enchantments?[]

    Hey, Im just getting to the point where i finally have the the shards to craft armor and weapon enchantments. Im looking for a good overall enchantment for my armor. (i don't want to have to swap it over and over from pve to pvp). It looks like soulfourged might be the best bet, but I'm looking for some overall opinions and why. currently lvl 68, 1500 gs, - Ducksonspeeders (talk)


    So there's a whole lot of pages that are considered stubs, but they seem to have all the relevant information on them (ex: powers or equipment). What's missing from them that needs to be added?

    It's possible that previous editors either didn't remove the stub tag when filling in the details or felt that the page should contain more. As far as quest pages are concerned I have been removing stub from them as I check the pages and compare them to the current state of the game. As I felt as long as there was a completed set of sections: Objective, Summary, Steps, Completion, and Walkthrough section even with an empty walkthrough template ready for input from anyone wanting to write it. Images appear to not have any standard if included at all on quests so I took that out of consideration. Hopefully once the quests are all gone through that will significantly reduce the stub pages so that pages that do really need that kind of attention can be looked into more efficiently.--StoneRyno (talk) 00:24, 20 June 2019 (UTC)

    Switch to Hydradark skin[]

    Sometime soon, probably later today, the Neverwinter wikis will be switching over to the Hydradark skin from the Hydra skin. This should have minimal impact. Examples of expected changes would be redirect arrows and many other small images across the wiki UI changing and the "your edit was saved" notice turning black. The main benefit of this is that going forward, any MediaWiki or extension updates should not result in unreadable text due to light text on light background. The worst case now will generally just be gray backgrounds that don't match.

    Feel free to point out if anything that previously had a Neverwinter Wiki-specific style has changed, because that probably means I overlooked something. >.> oOeyes User-OOeyes-Sig 17:51, 24 March 2016 (UTC)

    Need help to apply item[]

    Is there a video that shows how to apply a lesser power armor kit? I've followed the instructions, on all applicable items, given when I hover the l.p.a.k, but no changes seem to take place. Yeah, I'm slow.

    New to Neverwinter on PS4 about four days in. Cant trade or type in chat. It says where to go but it doesn't show the quests in my journal not all of them, so far I'm going to each realm and beating everything.. Much appreciated if anyone knows the quest chain in what order to complete it and which person to speak to.

    I have completed to be changed to ItemTransformer unused[]

    I've been convert pages that used ItemTransformer. There is no pages ItemTransformer used. In addition, I divided pages that have multi tooltip. A page has only one Tooltip. If exist similar name pages, they contains section named "See Also". - Hawchang (talk) 08:52, 25 September 2016 (UTC)

    Login Bugged?[]

    I'm unable to login to the wiki and am stuck in an infinite loop. 03:11, 1 March 2017 (UTC)

    It seems to be working fine for me. Gamepedia did just switch over to some new login thing with Twitch, so it's fairly possible that there's a bug. If this issue persists, send me your username and I can pass it on to ooeyes, or you can always ask him directly. -katamaster818 (talk)

    Main page update inquiry[]

    I'd like to add a link to Collection to the Gameplay section in Main page, what do you think? -Hawchang (talk) 12:31, 10 March 2017 (UTC)

    Done. We might want to add some more text to the Collection page though, it's got a lot of links, but not a ton of actual text on it. -katamaster818 (talk)

    Collection pages rebuild[]

    I will rebuild collection pages after maintaining the River District collection. When rebuild is completed, duplicate entries/articles and update them are expected to be reduced. -Hawchang (talk) 14:46, 13 March 2017 (UTC)

    I completed the first phase. -Hawchang (talk) 00:19, 26 March 2017 (UTC)
    I finished rebuild -Hawchang (talk) 13:12, 10 May 2017 (UTC)

    Starting validation for Profession page[]

    I have one concern. It is that task informations of profession are diffused in many pages. Although this will increase value of page, amount of editing is enormous. And page size of profession also increased.

    I suggest that we should do followings.

    1. Create New pages of single task. It contain a only one task inforamtion. Page name is set like as Jewelcrafting/Wizard's Ring.
    2. Replace Template:Table row task description in any pages to page reference like as {{:Jewelcrafting/Wizard's Ring}}

    A possible problem is these profession pages have a lot of informations, so it may take time to load and maybe increases server load. I trying to validate this problem by Profession/NestingValidation it is copy of Artificing Page 2 that is longest page of profession. -Hawchang (talk) 13:56, 2 July 2017 (UTC)

    Edit completed. Belows is limit report in HTML source. It seems that there is no problem because it increases slightly except for Post-expand include size. -Hawchang (talk) 13:17, 4 July 2017 (UTC)
    NewPP limit report
    CPU time usage: 3.428 seconds -> 4.120 seconds [+20.19%]
    Real time usage: 3.624 seconds -> 4.630 seconds [+27.76%]
    Preprocessor visited node count: 67064/1000000 -> 69056/1000000 [+0.2%]
    Preprocessor generated node count: 76930/1000000 -> 46738/1000000 [-3.02%]
    Post‐expand include size: 1029259/2097152 bytes -> 1526861/2097152 bytes [+23.73%]
    Template argument size: 660105/2097152 bytes -> 660105/2097152 bytes [+0%]
    Highest expansion depth: 8/40 -> 10/40 [+5%]
    Expensive parser function count: 0/99 -> 0/99 [+0%]
    page size: 86,767 bytes -> 9,499 bytes [-89.05%]
    Since there seems to be no opinion or suggestion, I will start editing the existing page. -Hawchang (talk) 08:52, 17 July 2017 (UTC)
    Updating of basic profession pages excluding Black Ice Shaping and Masterwork professions is completed. -Hawchang (talk) 03:36, 31 July 2017 (UTC)
    Updating of Black Ice Shaping is completed. -Hawchang (talk) 11:28, 5 August 2017 (UTC)
    I finished updating of all basic profession pages. -Hawchang (talk) 02:16, 6 August 2017 (UTC)

    Player Class pages & Powers streamlining[]

    I'm a fairly new contributor trying to streamline the way the class pages and power pages look, and was wondering which page I should be using as an example, so far I've been using the Guardian Fighter page (as well as it's power pages) but the others are vastly different. Can anyone offer any help? Thanks in advance. Joriss550 (talk) 13:50, 14 July 2017 (UTC)

    Hoping to raise some awareness here again as I had just requested the power infobox template be changed to accomodate multi-class powers and added it to all GF powers, only to have those changes reverted by another user. So far I've seen people use the infobox (DC, HR, TR pages) and others only the power template (CW, GF, GWF, OP, SW pages). Joriss550 (talk) 21:47, 4 October 2017 (UTC)

    Do you need Item quality categories ?[]

    Item quality categories (ex. Items common) can not stand practical use. Because there are too many articles and irrelevant articles are mixed. Most of them are automatically categorized by templates, so I'm thinking about commenting out that part of the template. What do you guys think? - Hawchang (talk) 05:48, 13 February 2018 (UTC)

    • Number of articles by category
    Items junk: 117, Items common: 642, Items uncommon: 1538, Items rare: 4080, Items epic: 4699, Items legendary: 461, Items mythic: 54, Items quest: 202

    Template request: Hunt stars[]

    Requesting a template for the hunt stars in tooltips like Chitter's Spinneret/Tooltip. Suggest something like {{star}} maybe? Same tooltip might also need some looking at for the red colour. It seems a bit off. Joriss550 (talk) 17:33, 11 April 2018 (UTC)

    Turns out this exists and I'm an idiot for not looking at older hunts. Problem solved. Joriss550 (talk) 19:02, 11 April 2018 (UTC)

    cloak tower and chatting[]

    says I can't chat until I unlock trade lfg and zone then I have to enter chat after I complete 5 quests and I did finish first one. I am stuck in cloak tower with no way out I sent private to everyone in social to no avail. my only hope is create new character and I like to complain all I am getting is pennies while I watch all the admins get all the good stuff. I have to wait a month then I am joining WOW i'm glad you refused mer in the beginning to buy zen casuse that would of not worththe time or money. glyph had viruses or I woulda rejoined rift. you engineer's are turning a fun game into a greedy mess.

    Need your help and opinion[]

    An overview of the next modules was announced at 2019-02-19, but it was contents expected to contain many fundamental changes. This update also requires considerable changes to this Wiki. Please join the discussion to update this wiki smoothly and efficiently. - Hawchang (talk) 23:20, 25 February 2019 (UTC)

    Solo playing in Mod16[]

    Hi there, I reaaaally need a little help here. After mod16 update, I'm pretty frustrated about my character. I have a former Great Weapon fighter aka Barbarian. I was doing pretty fine on solo playing since I had the Feytouched enchatnment (and some other armor enchantment) and some good gear and my chultan pet of course, with bonding runes (truly invincible combination)! I was wandering around playing and killing (PVE & PVP) without any problem. Now, with all these new things added, and without life steal, regeneration and recovery Im helpless. I am killed by a dire wolf in barovia in two seconds. Please any opinion/ advice is more than welcome!!!

    Questions about the game can be answered by asking questions in the official forum. - Hawchang (talk) 01:25, 20 June 2019 (UTC)


    Help, I'm sure these questions are easy and have obvious fixes but I'm getting pissed. What do I do with workshop sending stone and travel size recipe book? When I click them, no matter where I am, it says they can't be used?

    Frustrated newb.....

    Current ratings caps, and Refreshing Breeze???[]

    Where can I find the current list of rating maximum numbers? Or, does anyone have an accurate list of them? Also: When I use the "Refreshing Breeze" from my gas spore it is supposed to add 20% to stamina. However it doesn't seem to be changing the value in my ratings at all. Is this something that is happening without changing the rating score while it is engaged (I just don't see it but it is working), or is there something wrong/bugged? Thanks for any help,


    Version Tracking and where to move legacy resources[]

    Greetings! As I am starting to walk through the many pages, articles and objects in this wiki, I am noticing that there doesn't seem to be a mechanism/device/tag for the version of the game at the time the edits are made. I see in some pages a reference to 'This might have existed prior to mod 16' but that is about all.

    I also do not see a clear place or procedure to move outdated quests/resources to a Legacy namespace where it can be retained for historical purposes. This is especially important if one decides to update the Tooltips for all the equipment to the new post-mod16 stats. There is value in being able to compare the mechanics of the game (i.e. balance) pre and post major changes like mod6 and mod16.

    Ideally the code for such a mechanic would lend itself to a wiki-bot that could either flag all the outdated entries for clean-up or once marked with a certain tag periodically auto-move them to a new namespace.

    A couple of examples:

    Rhix is currently described in his old role of exchanging various drop items for currencies. He currently only has one quest directing the new user to the nearby vendors. The old role is of historical interest and should be preserved in a pre-modX state. The same could be said for the Dwarf that issued daily dungeon chest keys which now is useless ... or the old salvage NPC ... and then there is the entire old Profession system.

    Thoughts on strategies and mechanisms to implement such an environment are most welcome. Igor van dame (talk) 00:56, 22 June 2020 (UTC)

    Personally, updating articles is more valuable and I think most people want it, than saving old articles as history and making them viewable. Due to the significant changes in item stat in MOD16, it's just automatically displaying a note to clarify "This might have existed prior to mod 16". Hawchang (talk) 03:34, 22 June 2020 (UTC)

    Walk-through standards[]

    I see that there are currently two quest article templates one with 4 categories (Objective, Summary, Steps, Completion) and one with a fifth category - Walk-through. I see a fine collection of over 200 quests lacking walk-through, but I have yet to find one *with* a walk-through. Can you point me to an example of the level of detail you would like in a walk-through? I would hope a tag for a 'spoiler alert' exists to permit hiding details unless the user purposely opens the information would be balanced.

    I'm asking before I start creating my own interpretation of the Walk-through and find I am too detailed to be sustainable.

    Thanks in advance for your guidance. Igor van dame (talk) 01:03, 22 June 2020 (UTC)

    Currently no active editors are updating quest information. I think you have to refer to the existing article and update it. Hawchang (talk) 03:34, 22 June 2020 (UTC)

    upload permissions[]

    Hi, I wanted to add some maps to the scrying stones locations section for undermountain, but as a relatively new user, I lack permissions I think. How do I get the permissions? Or I could send the files to someone else to upload...? thanks!

    Avernus Lore[]

    Hello Community,

       Since returning back to the game after taking a break, I'm now making my way through Avernus and while I'm making my way through a zone I'm on the lookout for any Lore as to not miss any as some Lore locations can be hidden within quests or just hidden well. As a point of reference I use the Wiki to make sure I'm not missing anything and to no avail Avernus's Lore isn't on the Lore page. Hopefully, this will shed some light to someone and it can be added, as this site is invaluable! 

    Thanks for reading,


    Another Doozy from Cryptic - This could be the best yet.[]

    This from Cryptic

    "Keys are currently acquired by purchasing them from the Zen Market, completing certain campaign tasks, or obtaining them from certain non-player characters. Each key can be used to open and claim the rewards from one chest.

    In the Sea of Moving Ice update releasing on the live server on November 8th, there will be a change happening to how these keys work.

    There is currently a bug on the live server whereby a player may view the rewards without using a key. This bug has been fixed. When this fix gets to the live server, opening a chest will consume the key, give the player the rewards, and display those rewards to the player. To ensure that keys are not accidentally used, the user interface in game will alert you to which key would be consumed and ask for confirmation before continuing.

    Since this bug has been live for a long time and we believe that some players may have come to rely on this bug, we are providing advance notice of the change."

    The full post and eruption is here:

    Apparently the long standing feature of being able to see what's in chests before accepting or declining, (and this feature even has it's own pop up window to allow this decision), is not an intended feature at all.

    It is in fact a bug! - A bug that has been in the game for years. Operating sneakily in broad daylight, yet under Cryptic's radar - apparently.

    So players who have obtained keys will now have to open these chests 'blind' as it where, trusting to the Cryptic God of rng to receive an item that is not only useful for their class, but also not something they already have.

    This is awesome in it's sheer ridiculousness. A long standing, scripted feature, was actually a bug the whole time.




    Ive been playing for about 2 weeks now and ive notices my critical severity is in the organe. im a barbarian btw. it saids rating points have no effect but i dont know what tht means. can somebody inform me and help me?? i dont really know how this wiki page works either sooo im just winging it asking questions on here lol i hope someone can get back to me