This is a historical page meaning that the information it contains is no longer relevant to the live game.
Oathbound Paladin
Role: | Defender Leader |
---|---|
Ability Scores | |
Primary: | |
Secondary: |
The Oathbound Paladin is Neverwinter's eighth class, introduced in Module 6: Elemental Evil.
Ability Scores[]
Constitution is the Oathbound Paladin's primary Ability Score. Charisma and Wisdom are secondary.
Statistic | Effect of Ability Score on stat per point over 10 | |||||
---|---|---|---|---|---|---|
Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma | |
outgoing healing bonus | 1% | |||||
Critical Chance | 1% | |||||
Combat Advantage damage | 1% | |||||
Hit Points | 2.5% | |||||
Damage Resistance | .5% | |||||
Damage Over Time (DoT) resistance | 1% | |||||
Area of Effect damage resistance | 1% | |||||
Deflection chance | .5% | |||||
Control Bonus | 1% | |||||
Control Resistance | 1% | |||||
Stamina Regeneration | 1% | |||||
Recharge Speed | 1% | |||||
Action Points gain | 1% | |||||
Companion stat bonus | 1% |
Paragon Path[]
The Paragon Paths available to Oathbound Paladins are the Oath of Devotion and the Oath of Protection.
Oath of Devotion (OP) | Oath of Protection (OP) |
---|
Powers[]
Pts. Req. | Type | Path | Icon | Name | Range | Cooldown | Effect |
---|---|---|---|---|---|---|---|
Tactical | Sanctuary | Personal | You erect a zone of safety where you gain 30% increased damage resistance and allies gain 10% increased damage resistance and are rapidly healed. You are immune to control effects while maintaining this zone. Oath of Protection: You gain 80% damage resistance and allies gain 20% damage resistance. Oath of Devotion: Healing of Sanctuary is increased by 200%. | ||||
Skill | Religion | Personal | You can interact with religious objects and collect artifacts to sell from them. | ||||
Mechanic | Oath of Devotion | Personal | Your healing is increased by 75%. When you heal an ally you also increase their stats by 5% for 10 seconds. This effect does not stack. | ||||
Mechanic | Oath of Protection | Personal | Your Damage Resistance is increased by 10%, you generate 500% more threat. When you take damage you gain power proportional to the amount of damage you took. This bonus caps at 10% of your max HP in power. | ||||
0 | At-Will | Radiant Strike | 30' lunge | You lunge at a foe, unleashing a burst of light. You are also granted "Radiance". Radiance: Your Armor Penetration and Damage are increased by 5% for 15 seconds. Does not stack. | |||
0 | At-Will | Valorous Strike | Melee | You strike your foe with your weapon, channeling the forces of justice to destroy your target. If the third swing connects, you gain the Valor effect for 15 seconds. Valor: Your Damage Resistance is increased by 5%. This effect cannot stack. | |||
0 | Encounter | Burning Light | Personal | 20s | You emit a blinding light for up to 4 seconds based on how long the power is charged, damaging and disorienting foes who are caught in its light. Oath of Protection: You receive 100% more healing while emitting light. Oath of Devotion: Burning Light now heals allies as well. | ||
0 | Daily | Divine Judgement | 40' | You summon deific vengeance on your foes, causing incredible damage in a small area around the target. | |||
0 | Class Feature | Aura of Courage | Personal | You and allies within 30' of you deal 1% of your Maximum Hit Points as bonus Radiant damage. | |||
5 | Encounter | Sacred Weapon | 60' | 10s | Your next 3 single target attacks, within 10 seconds, deal bonus Radiant damage to your target. Oath of Protection: Your next 3 single target attacks also force the target to attack you for 3 seconds. Oath of Devotion: Your healing is improved by 20% for 10 seconds and your next 3 heals or single target attacks will benefit from Sacred Weapon. | ||
5 | Encounter | Smite | 13' | 10s | Smash a target, igniting them with holy fire for 15 seconds. They burn so hot that enemies within 15' of them are also damaged by this effect. Oath of Protection: Foes who are affected by the burn deal 15% less damage for 3 seconds. Oath of Devotion: Allies near the target are healed as well. | ||
10 | Mechanic | Divine Call | Personal | Activating Divine Call consumes a charge of Divine Energy and generates an effect based upon your Oath. None - Taunt all foes within 30' and Heal all allies within 30'. Protection - You Taunt all foes in a 30' area and gain 10% increased Damage Resistance for 10 seconds. You reflect 5% of incoming damage back to the attackers while this effect is active. (Max 5% of your Maximum Hit Points). Devotion - You unleash a burst of Healing in a 30' area. Subsequent casts of this within 10 seconds Heal for 50% more. Divine Energy is built by using powers in combat and rapidly refills while out of combat. | |||
10 | Mechanic | Divine Call: Devotion | Personal | Consume a charge of Divine Call and heal all allies in a 30' area. Subsequent casts of this whithin 10 seconds heal for 50% more. | |||
10 | Mechanic | Divine Call: Protection | Personal | Consume a charge of Divine Call and taunt all foes in a 30' area. You gain 10% increased Damage Resistance for 10 seconds and reflect 5% of incoming damage while this buff is active. This reflection cannot exceed 5% of your Maximum Hit Points. | |||
10 | Daily | Heroism | Personal | You gain 100% of your Maximum Hit Points as Temporary Hit Points, gain 15% increased Damage Resistance, and gain immunity to Controls for 4 seconds. | |||
10 | Daily | Lay on Hands | 60' | 25s | You immediately heal the target for 100% of their Max HP and removes all damage over time effects from the target. This power consumes AP proportional to the amount of HP the target is missing. | ||
15 | Encounter | Bane | 60' | You place a holy mark on the target. This target deals 10% less damage and takes 10% more damage for 10 seconds. This effect can be stacked up to 3 times. 3 Charges. Paladins who have taken an Oath of Devotion can apply this effect to allies to Bless them instead, increasing their damage dealt and reducing damage taken for 10 seconds. | |||
15 | Class Feature | Aura of Truth | Personal | Foes within 30' of you deal 5% less damage. | |||
15 | Class Feature | Aura of Vengeance | Personal | When you or allies within 30' of you take damage, they deal 15% of your weapon damage to their attacker as Radiant damage. | |||
20 | Unlock | Rank 3 | When you have spent enough points, you will have unlocked the third rank of all your powers. You will be able to spend points on any power to raise it to Rank 3 and unleash more of its potential. | ||||
20 | At-Will | Oath Strike | Melee | You strike your foe with a quick flurry of blows. The final strike of this power changes based on your Oath. No Oath: Bonus Radiant Damage. Oath of Protection: The final strike of this power forces the target to attack you for 3 seconds. Players deal 75% less damage to other targets for 3 seconds. Oath of Devotion: The final strike of this power increases your outgoing healing by 10% for 15 seconds. You also unleash a burst of healing. | |||
20 | Encounter | Templar's Wrath | Personal | 15s | You unleash a storm of holy energy, dealing heavy damage to all nearby foes and stunning them. Oath of Protection: Gain Temp HP equal to 300% of the damage dealt. Oath of Devotion: Allies in the affected area gain Temp HP in addition to damaging foes. | ||
20 | Class Feature | Aura of Wisdom | Personal | You and allies within 30' of you gain 10% increased recharge speed. | |||
30 | Encounter | Bond of Virtue | Personal | 10s | All allies within 60' become bonded. Allies who are bonded gain 20% increased healing from all sources. Additionally, any time you heal a bonded ally, all bonded allies receive 15% of that healing. | ||
30 | Encounter | Binding Oath | Personal | 22s | For 5 seconds nearby enemies are forced to attack you and you gain 100% of your Maximum Hit Points as a Shield. When this effect expires or the shield is depleted foes in a 30' area take 100% of the damage that was taken by the shield and you take 50% of that damage. | ||
30 | Encounter | Cleansing Touch | 60' | 10s | You heal target ally and remove any CC effects from them. You may activate this power while controlled. If you have an enemy targeted while casting this power you instead heal and cleanse all allies in melee range. Oath of Protection: Gain Temp HP equal to 300% of the healing done. Oath of Devotion: Always affects allies in a 15 foot radius around the target, even when targeting an ally. | ||
30 | Class Feature | Aura of Restoration | Personal | You and allies within 30' of you gain 10% increased healing from spells. | |||
30 | Class Feature | Aura of Protection | Personal | You and allies within 30' of you gain 5% increased damage resistance. | |||
35 | At-Will | Cure Wounds | 60' | You heal an ally you can see. If you have no ally targeted, you are healed instead. | |||
35 | At-Will | Shielding Strike | Melee | You strike your foe with brutal swings. On the final strike of this combo you gain a shield that absorbs damage equal to 3% of your Maximum Hit Points. The shield stacks up to 3 times and lasts 8 seconds. | |||
35 | Encounter | Banishment | 60' | 40s | You banish all targets in an AoE for 20 seconds. These foes are stunned and become invulnerable until the stun ends. This stun lasts 4 seconds on players. Oath of Protection: Foes are taunted for 6 seconds after the banishment ends. Oath of Devotion: Allies in the affected area gain 20% increased damage resistance for 20 seconds. | ||
40 | Daily | Shield of Faith | Personal | You summon divine shields to protect you and your allies for 6 seconds. Any damage taken by allies is reduced by 30% and they receive 30% more healing. | |||
40 | Class Feature | Aura of Divinity | Personal | Up to 3 wounded allies within 30' of you are healed every 3 seconds. | |||
40 | Class Feature | Aura of Wrath | Personal | You and allies within 30' of you gain 20% increased damage as your hit points diminish. | |||
45 | Encounter | Divine Touch | Melee | 10s | Deal heavy Radiant damage to all foes in an area around the target. Oath of Protection: Reduce incoming damage for 8 seconds. Oath of Devotion: Allies near the target are healed as well. | ||
45 | Encounter | Vow of Enmity | 80' | 10s | You vow to defeat your target, increasing the damage you deal to the target by 20%. Oath of Protection: Allies who strike your Vow target build threat for the Paladin. Oath of Devotion: Allies who strike your Vow target are healed. | ||
50 | Encounter | Absolution | 60' | 16s | You place a shield on yourself or target ally for 20% of the target's Maximum Hit Points. The shield persists until it breaks. Oath of Protection: Allies under the effect of the shield gain 50% damage resistance. Oath of Devotion: Allies under the effect of the shield receive 20% more healing. | ||
50 | Daily | Healing Font | 40' | 22s | You place a Healing Font for 40 seconds that will attempt to heal any wounded ally within 60' of it. This heal chains to nearby damaged allies and can chain up to 5 times. | ||
50 | Daily | Divine Protector | Personal | For 3 seconds you shield all your allies from harm. You redirect 60% of the damage they would take to yourself. All damage you would take while this effect is active is reduced by 60%. | |||
50 | Class Feature | Aura of Life | Personal | Allies within 30' of you who are in a near death state are revived and healed for 15% of their HP. This ally receives resurrection sickness. | |||
50 | Class Feature | Aura of Radiance | Personal | Foes within 30' of you take damage every 3 seconds. This damage builds bonus threat. | |||
60 | Encounter | Relentless Avenger | 55' lunge | 12s | You rush to the target, dealing damage driving back all other foes within 15' of the target. Protection: All targets are taunted. Devotion: You can now rush to allies, pushing away any foes within 30' of them. | ||
60 | Class Feature | Aura of Valor | Personal | Allies within 30' of you who are below 40% HP cause you to generate 100% more threat. This effect stacks. | |||
65 | Encounter | Circle of Power | Personal | 28s | You generate a zone of control 30' wide. This zone improves all damage you deal by 30% and lasts 10 seconds. Oath of Protection: You and allies within the Circle of Power also gain 25% Damage Resistance. Oath of Devotion: You and allies within the Circle of Power gain 30% more outgoing healing. | ||
65 | Class Feature | Aura of Solitude | Personal | When no allies are within 30' you deal 12% more damage and healing. | |||
70 | Unlock | Rank 4 | When you have spent enough points, you will have unlocked the fourth rank of all your powers. You will be able to spend points on any power to raise it to Rank 4 and unleash its maximum potential. |
Feats[]
Heroic Feats[]
Tier | Max. Rank | Icon | Name | Effect |
---|---|---|---|---|
1 | 5 | Divine Action | Activating Divine Call now generates 1/2/3/4/5% of your Max AP. | |
1 | 3 | Weapon Mastery | Increases your Critical Chance by 1/2/3%. | |
1 | 3 | Toughness | Increases your maximum Hit Points by 3/6/9%. | |
2 | 5 | Light's Shield | Your Damage Resistance is increased by .5/1/1.5/2/2.5%. | |
2 | 3 | Exemplar's Haste | Your Encounter Powers recharge 2/4/6% faster. | |
2 | 3 | Wrathful Strikes | Your At Will powers deal 2/4/6% more damage. | |
3 | 5 | Dominating Presence | Your Auras have a 2/4/6/8/10' increased radius. | |
3 | 3 | Impassioned Pleas | You generate Divine Call energy 2/4/6% faster. | |
3 | 3 | Divine Attunement | You receive 2/4/6% more healing from spells. | |
4 | 5 | Steadfast | Each point of Constitution now grants an additional .5/1/1.5/2/2.5% Maximum Hit Points. | |
4 | 3 | Divine Wisdom | Each point of Wisdom now increases healing by an additional .33/.66/1%. | |
4 | 3 | Force of Will | – Each point of Charisma now increases your Critical chance by an additional .33/.66/1%. |
Paragon Feats[]
Justice[]
You focus on disrupting foes and destroying them with Holy Radiance.
Tier | Max. Rank | Path | Icon | Name | Effect |
---|---|---|---|---|---|
1 | 5 | Swift Flash | When you are struck by a foe you have a chance to trigger a Flash, granting you increased movement speed of 6/12/18/24/30% for 4 seconds. This can only happen once every ten seconds. | ||
1 | 5 | Bound By Light | Your Control Strength is increased by 2/4/6/8/10%. | ||
2 | 5 | Flash of Light | Your encounter powers have a 5/10/15/20/25% chance to reduce the cooldown of your nearby allies' encounter powers by 10%. | ||
2 | 5 | Shining Beacon | Whenever you take damage, while below 50% HP, you gain "Shining Beacon" for 10 seconds. "Shining Beacon" causes your cooldowns to recharge 3/6/9/12/15% faster. | ||
2 | 5 | Furious Reversal | When you drop below 50% HP you gain "Furious Reversal" for 15 seconds. "Furious Reversal" causes you to gain 2/4/6/8/10% Life Steal chance for 15 seconds but can only occur once every 60 seconds. | ||
3 | 5 | Radiant Champion | Your very presence inspires your allies. When you have at least 2 other allies within 30' of you, all of you gain 4/8/12/16/20% more movement speed and 2/4/6/8/10% Cooldown Reduction. | ||
3 | 5 | Stem the Tide | While no allies are within 30' of you, all foes who come within 30' of you are slowed by 4/8/12/16/20% and take 2/4/6/8/10% more damage from all sources. | ||
4 | 5 | Echoes of Light | Your At-Will powers have a 2/4/6/8/10% chance to trigger Echo on you. Echo makes your next encounter power instantly recharge all of your encounter powers. This effect can only occur once every 15 seconds. | ||
4 | 5 | Beacon of Hope | Activating a Daily power causes you to become a beacon of hope for 6 seconds. Randomly 3 allies within 30' who have taken damage will be healed for 50/100/150/200/250% of your weapon damage every 2 seconds. | ||
5 | 5 | Purifying Fire | Your At-Will powers apply "Purifying Fire" to foes. "Purifying Fire" stacks up to 5 times, dealing a 2/4/6/8/10% weapon damage each time a stack is applied. This damage is doubled for each stack applied to the target. Purifying Fire lasts 60 seconds, but is removed when you strike the target with an encounter power. | ||
5 | 5 | Prism | Activating a daily power causes you to become a prism for 4/8/12/16/20 seconds. During this time, any time you are healed, all allies within 30' are also healed for this amount. This effect will not trigger from Heal Over Time effects. | ||
6 | 1 | Vengeful Judge | Your Divine Call now also applies "Judge" to yourself for 10 seconds. "Judge" increaes your damage dealt by 35% as well as reducing the cooldown on your currently recharging powers by 35%. Your encounter powers have a chance to immediately grant you a charge of Divine Call. |
Bulwark[]
You protect your allies and taunt your foes, controlling the battlefield with your incredible presence.
Tier | Max. Rank | Path | Icon | Name | Effect |
---|---|---|---|---|---|
1 | 5 | Holy Resurgence | While your stamina is below 20% it regenerates 6/12/18/24/30% faster. | ||
1 | 5 | Unflinching Resolve | Your Control Resistance is increased by 2/4/6/8/10%. | ||
2 | 5 | To My Side! | Allies within 150' of you but farther than 30' from you move 3/6/9/12/15% faster. | ||
2 | 5 | Divine Innervate | Your Oathbound buff now also increases th Damage Resistance of affected targets by .5/1/1.5/2/2.5% for 8 seconds. | ||
2 | 5 | Stand Fast | While you are not moving you gain 1/2/3/4/5% Damage Resistance and Deflect Chance. | ||
3 | 5 | Sanctity | When you are healed you gain a burst of Defense, Deflect, or Regeneration for 15 seconds. This value is equal to 12/24/36/48/60 times your Level. After you have benefitted from a burst of stat you cannot benefit from this feat for 30 seconds. | ||
3 | 5 | Martyr's Blood | When you take damage from a foe you have a 10% chance to apply "Martyr's Blood" to them. "Martyr's Blood" causes them to deal 2/4/6/8/10% less damage for 8 seconds. | ||
4 | 5 | Exemplar of the Light | Your daily powers place a shield on you that absorbs 300/600/900/1200/1500% of your weapon damage before breaking. This shield expires when combat ends and does not stack. | ||
4 | 5 | Vigilance | When your encounter powers com off cooldown you gain a stack of Vigilant. When Vigilant reaches 5 stacks you may consume them by activating your Divine Call. Consuming stacks of Vigilant grants you a shield for 8 seconds that absorbs 5/10/15/20/25% of all incoming damage. | ||
5 | 5 | Head Unbowed | You now generate 2/4/6/8/10% of your Divine Call Energy every second. | ||
5 | 5 | Avenger's Presence | When an ally is damaged by a foe you have a chance to gain "Avenger" for 6 seconds. "Avenger" causes your At Will attacks to reduce the cooldown on your currently cooling down encounter powers by .5/1/1.5/2/2.5%. | ||
6 | 1 | Holy Barrier | While in combat you build stacks of Barrier every second, using your powers also grants stacks. Activating Divine Call will consume all stacks of Barrier to grant you a shield for 10%, +0.5% per stack, of your Maximum Life for 15 seconds. While the shield holds your movement speed, critical strike chance, deflect chance, incoming healing, and recharge speed are all increased by 20%. Barrier may stack up to 100 times. |
Light[]
You heal and restore allies, protecting them and restoring their life force.
Tier | Max. Rank | Path | Icon | Name | Effect |
---|---|---|---|---|---|
1 | 5 | Gifts of Light | You heal for 2/4/6/8/10% more. | ||
1 | 5 | Seraphim | When you take damage you have a chance to gain "Seraphim" for 8 seconds. "Seraphim" increases the strength of your heals by 3/6/9/12/15% | ||
2 | 5 | Light Touched | Healing spells now generate 2/4/6/8/10% more AP. | ||
2 | 5 | Restorative Haste | You gain 2/4/6/8/10% more Recovery from equipment. | ||
2 | 5 | Warrior's Bastion | You gain 2/4/6/8/10% more Defense from equipment. | ||
3 | 5 | Aura Gifts | Allies within 30' of you gain 5/10/15/20/25% of your Power. They must remain within 30' of you for at least 6 seconds to gain this buff. | ||
3 | 5 | Share the Light | Allies you heal receive 3/6/9/12/15% more healing from you for 4 seconds. | ||
4 | 5 | Healer's Touch | You heal for up to 10/20/30/40/50% more depending on how close to the target you are. This feat only works when healing allies. | ||
4 | 5 | Echoing Heal | Healing an ally places an Echoing Heal on them. After 2 seconds it heals them for 40/80/120/160/200% of your weapon damage before jumping to a new nearby damaged ally. If there are no damaged allies nearby this heal does not jump. Can only jump a maximum of 3 times. You gain a charge of this feat every 10 seconds while in combat. | ||
5 | 5 | Deific Intervention | If you are downed all nearby allies are fully healed and are granted maximum damage resistance for 4 seconds. Can only trigger once every 300/270/240/210/180 seconds. | ||
5 | 5 | Holy Bonds | Your Recovery is increased by 4/8/12/16/20% for each ally within 30'. Maximum 5 allies. | ||
6 | 1 | Redemption | Every 10 seconds in combat you gain "Redemption". Activating your Divine Call will consume "Redemption" and cause you to pulse out a heal every second for 3 seconds. This heal restores 500% of your Weapon Damage divided equally among damaged allies within 100'. You can have a maximum of 3 stacks of Redemption. |
Epic Gear[]
External Links[]
- Dev Blog: Oathbound Paladin Design
- Dev Blog: Evolution of the Paladin
- Oathbound Paladin not official solo dps build
Classes |
---|
[Bard]
[Cleric]
[Fighter]
[Paladin]
[Ranger]
[Rogue]
[Warlock]
[Wizard]
|
Oathbound Paladin[2]
|
|