Classes |
---|
[Bard]
[Cleric]
[Fighter]
[Ranger]
[Rogue]
[Warlock]
[Wizard]
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Abbreviation: | PL |
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Role: | Healer Tank |
Ability Scores | |
Primary: | |
Secondary: |
The paladin is a righteous defender of the innocent, a holy knight devoted to the pursuit of justice. The paladin draws upon their faith, wielding divine radiant power ( magical power - Intelligence) to deal damage & healing Magic ( Wisdom ) to heal self and allies. Upon reaching level 11 paladins may specialize in either tanking or healing.
Ability Scores[ | ]
- Primary
- Secondary
Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
8 | 12 | 10 | 12 | 14 | 18 |
Statistic | Effect of Ability Score on stat | |||||
---|---|---|---|---|---|---|
Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma | |
Stamina Regeneration | 0.5% | |||||
Maximum Hit Points | 0.5% | |||||
Critical Severity | 0.5% | |||||
Control Bonus | 0.5% | |||||
Control Resist | 0.5% | |||||
Forte | 0.5% | |||||
Physical Damage Boost | 0.25% | |||||
Action Point Gain | 0.25% | |||||
Movement Speed | 0.25% | |||||
Magical Damage Boost | 0.25% | |||||
Outgoing Healing | 0.25% | |||||
Recharge Speed | 0.25% |
Powers[ | ]
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
---|---|---|---|---|---|---|---|---|
1 | At-Will | Radiant Slam | Range 30' Radius 10'
|
0.55 | Lunge at target enemy dealing radiant damage to the target and nearby enemies. Magnitude: 25 Cannot be executed while rooted. | |||
1 | At-Will | Valorous Strike | Range Melee
|
0.35 | Delivers a threefold attack to target enemy, dealing radiant damage each hit. Magnitude: 60 | |||
1 | Encounter | Burning Light | Radius 25'
|
2 | 15 | Deal radiant damage to all nearby enemies. Magnitude decreases when not fully charged. Magnitude: 200-400 Added Effect: Stun Duration: 3s | ||
1 | Encounter | Sacred Weapon | Range Self
|
0.8 | 30 | Deal additional radiant damage after most attacks. Magnitude: 52 Duration: 10s | ||
1 | Tactical | Block | Range Self
|
0 | Raise your shield, absorbing damage from the front of your character up to 40% of your total maximum hit points. Damage taken while blocking depletes your stamina. Added Effect: You are immune to most control effects. Effect ends when stamina is depleted. | |||
1 | Skill | Religion | You can interact with religious objects and collect artifacts to sell from them. | |||||
2 | Encounter | Divine Touch | Range 80' Radius 20'
|
0.8 | 0.5 | Heal allies at the target location. Magnitude decreases as the number of targets increases. Heal Magnitude: 700 (JC) or 650 (OK) Added Effect: Raise a Divine Barrier that absorbs damage equal to the amount of hit points healed. (OK) Duration: 20s | ||
2 | Daily | Divine Judgement | Range 40'
|
0.9 | Deal radiant damage to target enemy. Magnitude: 2200 | |||
2 | Daily | Shield of Faith | Radius 80'
|
0 | Decrease damage taken by self and nearby party members by 5% and increase healing received by 10%. Duration: 10s | |||
2 | Mechanic | Channel Divinity | Range Self
|
0 | 0.4 | Restores divinity over time. You may not move or attack while under the effect of Channel Divinity. | ||
3 | Class Feature | Aura of Protection | Increase the deflect rate of self and nearby party members by 2%. Only one aura may be active at a time. An aura must be assigned to the first class feature slot. | |||||
4 | Encounter | Smite | Range 80'
|
0.9 | 0.5 | Deal radiant damage to target enemy. Magnitude decreases as remaining divinity decreases. Magnitude: 1150 | ||
6 | Class Feature | Blessed Wanderer | Increases damage dealt by 20
% whenever there are no party members nearby. | |||||
6 | Skill | Divine Meditation | Increases divinity regeneration rate when out of combat. | |||||
7 | Encounter | Bane | Range 80' Radius 15'
|
0.74 | 0.5 | Deal radiant damage to enemies at the target location. Magnitude: 620 | ||
8 | Daily | Radiant Charge | Range 80' Radius 20'
|
1.9 | Deal radiant damage to all enemies in a path before you. Magnitude: 750 Added Effect: Knock Down | |||
9 | Class Feature | Composure | You regenerate divinity 10% faster. | |||||
9 | Class Feature | Aura of Wrath | Increase the critical rate of self and nearby party members by 2%. Only one aura may be active at a time. An aura must be assigned to the first class feature slot. | |||||
10 | Skill | Marathon Runner | Increases your movement speed by 10% when out of combat. | |||||
10 | Skill | Divine Protection | Adds up to 10% Critical Avoidance whenever your divinity is full. This effect decreases as divinity decreases. |
Paragon Path[ | ]
Oathkeeper[ | ]
Paladin Oathkeeper
Abbreviation: PL OK
Devote yourself to a path of healing, wielding blessed light to cure the sick and the weak.
Choose Oathkeeper to play as a healer. Healers focus on keeping their teammates alive while their team keeps the attention of the enemy.
Once you choose a paragon path, you must switch to an empty loadout, pay astral diamonds or use a retraining token to change paths.
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
---|---|---|---|---|---|---|---|---|
11 | Mechanic | Channel Divinity | Range Self
|
2.5 | 0.5 | Tap briefly to activate Aura of Divinity. Hold down and release to activate Hand of Divinity | ||
11 | Mechanic | Oath of Devotion | Reduces threat generated by your healing spells and many of your healing spells now generate a Divine Barrier on the target granting temporary hit points equal to the amount healed. Increases divinity regeneration rate. | |||||
11 | Mechanic | Hand of Divinity | Range 120'
|
2.5 | Heal the party member affected by your Aura of Divinity. Magnitude and divinity cost decrease when not fully charged. Heal Magnitude: 1000 Added Effect: Raise a Divine Barrier that absorbs damage equal to the amount of hit points healed. Duration: 20s Magnitude decreases when activated without sufficient divinity Heals you if your Aura of Divinity is not active or the affected party member is out of range. To activate this power, hold down Channel Divinity. | |||
11 | Mechanic | Aura of Divinity | Range Self
|
0 | Bestows target party member or self with Aura of Divinity, increasing the effectiveness of your auras on the target. This effect remains active until the target leaves the party, dies, or you cast Aura of Divinity again. To activate this power, briefly tap Channel Divinity. | |||
11 | Mechanic | Forte | Your paragon path provides an increase to Divinity Regen and excels at Critical Strike and Deflect Severity. | |||||
11 | At-Will | Cure Wounds | Range Self
|
1 | Heal target ally or self. Heal Magnitude: 275 | |||
11 | Daily | Lay on Hands | Range Self
|
1 | Heal target ally or self to their maximum hit points. Added Effect: Remove all negative status effects from target. | |||
12 | Feat | Critical Touch | Grants your healing powers a 10% chance to bestow the effect of Critical Touch which guarantees that your next Divine Touch or Divine Shelter will critically strike. Duration: 10s | |||||
12 | Feat | Sheltered Healing | Cure Wounds now heals for an additional 150 magnitude whenever the target is affected by Divine Barrier. | |||||
13 | Encounter | Divine Shelter | Range 80'
|
0.7 | 0.5 | Heal self and nearby allies. Heal Magnitude: 265 Added Effect: Raise a Divine Barrier that absorbs damage equal to the amount of hit points healed. Duration: 20s | ||
13 | Class Feature | Aura of Restoration | Adds 5% Incoming healing to yourself and nearby party members. Aura of Divinity Effect: Incoming healing increased by an additional 2%. Only one aura may be active at a time. An aura must be assigned to the first class feature slot. | |||||
14 | Feat | Prayer of Opportunity | Encounter powers which cost divinity now have a 20% chance to grant Battle Prayer, reducing the divinity cost of your next Hand of Divinity to 0. Duration: 12s | |||||
14 | Feat | Battle Focus | Whenever you deal damage to an enemy your divinity regeneration rate is increased. Duration: 6s | |||||
15 | Encounter | Banishment | Range 60' Radius 15'
|
0.8 | 21 | Stun target and all enemies near it. Duration: 6s Added Effect: Reduce the primary target's damage dealt by 5%. Duration: 6s | ||
15 | Class Feature | Guarded Prayers | Whenever you use Channel Divinity automatically block all attacks from the front as long as stamina remains. Stamina does not regenerate while Channel Divinity is active. | |||||
16 | At-Will | Divine Fulmination | Range 80'
|
1.46 | Deal radiant damage to target enemy. Magnitude: 180 | |||
16 | Feat | Spirit of Austerity | Reduces the divinity cost of Smite to 80 and the magnitude of Smite to 450. Reduces the divinity cost of Bane to 100 and the magnitude of Bane to 240. | |||||
16 | Feat | Enduring Spirit | Sacred Weapon now reduces damage taken by 10% and restores divinity over time. | |||||
17 | Encounter | Cleansing Touch | Range Self
|
0.8 | 0.5 | Heal target ally or self. Heal Magnitude: 300 Added Effect: Removes one negative condition. | ||
17 | Class Feature | Timely Intervention | When healing allies with less than 25% of their maximum hit points, convert all Divine Barriers into hit point recovery, healing any targets for the added value instead of erecting barriers. Heals that would fully restore the target's hit points without this effect erect a Divine Barrier instead. | |||||
18 | Encounter | Circle of Divinity | Range Self
|
1.5 | 30 | Summon a circle of power which restores divinity and increases outgoing healing by 15% while you are standing within it. Duration: 12s | ||
18 | Feat | Divine Intervention | Lay on Hands now raises a Divine Barrier on the target that absorbs damage equal to half the amount of hit points healed. Duration: 20s | |||||
18 | Feat | Convalescence | While under the effect of Shield of Faith convert all Divine Barriers into hit point recovery, healing any targets for the added value instead of erecting barriers. | |||||
19 | Encounter | Bond of Virtue | Range 60'
|
0 | 32 | Create a divine bond with target party member, any time you cast a healing spell the bonded target is healed for 50% of the spell's original effect. Duration: 18s | ||
19 | Class Feature | Aura of Life | Whenever you cast a healing encounter power heal self and nearby party members. Heal Magnitude: 25 Aura of Divinity Effect: Increase heal magnitude by 75. Only one aura may be active at a time. An aura must be assigned to the first class feature slot. | |||||
20 | Daily | Sanctuary | Radius 15'
|
1.5 | Summon a divine barrier around you decreasnig the damage taken by allies within by 10%. Duration: 12s Added Effect: Heal over time Heal Magnitude: 600 You are immune to most control effects while channeling this spell. | |||
20 | Feat | Emissary of Warding | Whenever your spells which generate a Divine Barrier heal critically, the effect of the barrier is increased by an additional 50%. | |||||
20 | Feat | Divine Vessel | Whenever your divinity falls below 100 you gain the effect of Divine Vessel and may cast healing spells as if they had no divinity cost. Added Effect: Outgoing healing is increased by 20%. Duration: 12s This effect may only occur once every 180s. |
Justicar[ | ]
Paladin Justicar
Abbreviation: PL JC
Become an resplendent knight and a defender of all things good and just.
Choose Justicar to specialize in tanking. Tanks focus on keeping the enemy's attention while their party members attack and heal.
Once you choose a paragon path, you must switch to an empty loadout, pay astral diamonds or use a retraining token to change paths.
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
---|---|---|---|---|---|---|---|---|
11 | Mechanic | Divine Champion | Range Self
|
0 | 5 | Activating Divine Champion doubles the effectiveness of your auras on party members within 30' of you while draining divinity over time. Added Effect: Automatically block half the damage of all attacks as long as stamina remains. Stamina regeneration is reduced. Added Effect: Control Immunity | ||
11 | Mechanic | Oath of Protection | Increases threat generated. | |||||
11 | Mechanic | Justicar's Charge | Restore divinity whenever you block an attack. The amount of divinity that may be restored in this manner is limited but regenerates over time. | |||||
11 | Mechanic | Divine Palisade | Range 20'
|
0 | Replaces Block when Divine Champion is active. Raise a divine barrier with your shield, absorbing damage up to 50% of your total maximum hit points. Damage taken while blocking depletes your stamina. You may not move or attack while under the effect of Divine Palisade and stamina does not regenerate. Added Effect: You are immune to most control effects. Added Effect: Decrease damage taken by self and allies in a cone behind you by 10%. Added Effect: Heal self and allies in a cone behind you. Heal Magnitude: 200 Effect ends when stamina or divinity are depleted. | |||
11 | Mechanic | Forte | Your paragon path provides an increase to Defense and excels at Critical Strike and Deflect Severity. | |||||
11 | At-Will | Oath Strike | Range Melee Arc 200°
|
0.3 | Delivers a threefold attack to enemies in a cone before you, dealing radiant damage each hit. Magnitude: 25 Added Effect: Increased Threat | |||
11 | Daily | Divine Protector | Range 30'
|
0.8 | Redirects all damage that would be dealt to the nearest ally to you. Duration: 12s Added Effect: Grants you 30% Awareness when tethered to an ally. Duration: 12s | |||
12 | Feat | Sacred Shield | Sacred Weapon now generates increased threat and restores stamina with every strike. | |||||
12 | Feat | Divine Reciprocation | Increases the threat generated by Divine Touch. Whenever you target an ally with Divine Touch and not yourself, heal yourself for 100% of the amount healed. | |||||
13 | Encounter | Templar's Wrath | Radius 30'
|
1 | 0.5 | Deal radiant damage to nearby enemies. Magnitude: 400 Added Effect: Increased Threat | ||
13 | Class Feature | Aura of Valor | Decreases the threat generated by nearby party members by 5%. Only one aura may be active at a time. An aura must be assigned to the first class feature slot. | |||||
14 | Feat | Burning Vengeance | Burning Light now deals up to 800 magnitude damage as your remaining stamina decreases. Damage no longer increases based on charge duration. Burning Light may now be charged indefinitely. While charging you automatically block all attacks from the front as long as stamina remains. | |||||
14 | Feat | Baneful Strikes | Grants a 5% chance that your at-will attacks will reduce the divinity cost of your next Bane to 0. Duration: 10s | |||||
15 | Encounter | Vow of Enmity | Range 80' Radius 20'
|
0.5 | 20 | Deal radiant damage to target and nearby enemies. Magnitude: 130 Added Effect: Place yourself at the top of the threat list of the target and enemies near the target. | ||
15 | Class Feature | Divine Retribution | Increases damage dealt by up to 5% as remaining stamina decreases. | |||||
16 | At-Will | Shielding Strike | Range Melee
|
0.3 | Delivers a threefold attack to target enemy, dealing radiant damage each hit. Magnitude: 60 Added Effect: Stamina Restoration | |||
16 | Feat | Justicar's Bulwark | Increases the amount of divinity that Justicar's Charge may restore. | |||||
16 | Feat | Divine Pursuit | Encounter powers which cost divinity now grant Divine Pursuit, causing at-wills attacks to restore divinity. Duration: 10s | |||||
17 | Encounter | Absolution | Range Self
|
0.75 | 24 | Decreases damage taken by 20%. Duration: 8s | ||
17 | Class Feature | Divine Challenger | Grants smite the added effect of placing you at the top of the threat list of the target. Smite may now be charged, when fully charged it will not place you at the top of the threat list. | |||||
18 | Encounter | Binding Oath | Range Self
|
0.8 | 24 | Deal radiant damage to attackers whenever you take damage. Magnitude: 65 Duration: 12s Added Effect: Stamina Restoration Duration: 12s | ||
18 | Feat | Shield of the Gods | Divine Protector no longer redirects damage from the nearest ally and instead reduces damage dealt to you by 25% and the awareness boost no longer requires being tethered. | |||||
18 | Feat | Sheltering Light | Whenever you are healed party members under the effect of your Shield of Faith are now healed for 50% of the value you are healed for. | |||||
19 | Encounter | Relentless Avenger | Range 60'
|
0.65 | 12 | Lunge at target enemy dealing radiant damage. Cannot be executed while rooted. Magnitude: 600 | ||
19 | Class Feature | Aura of Vengeance | Deal damage to attackers whenever you or nearby party members take damage. Magnitude: 10 Only one aura may be active at a time. An aura must be assigned to the first class feature slot. | |||||
20 | Daily | Heroism | Range Self
|
0.9 | Increases your maximum hit points by 20%, restores the amount increased, and increases damage dealt by 10%. Duration: 12s | |||
20 | Feat | Intimidating Presence | Divine Champion now greatly increases threat generated but no longer automatically blocks attacks against you. | |||||
20 | Feat | Unyielding Champion | The divinity cost of Divine Champion is reduced by 10 and both Divine Champion and Divine Palisade now block up to 60% of your total maximum hit points. |