Paragon Paths are groups of powers and feats that can be used to customize a character. At launch, each class had only one available paragon path. However, Module 2: Shadowmantle introduced a second paragon path for each class, making paragon paths Neverwinter's answer to specializations.
Paragon Paths are selected when a character reaches level 30. This selection can be changed with the use of a
[Retraining Token]. Each path includes:
- 1 At-Will power
- 1 Encounter power
- 1 Daily power
- 3 Class Features
- 3 Feats
List of Paragon Paths[]
Information after Module 16[]
| Previous Name | Current Name |
|---|---|
| Master of Flame | Thaumaturge |
| Spellstorm Mage | Arcanist |
| Anointed Champion | Devout |
| Divine Oracle | Arbiter |
| Iron Vanguard | Vanguard |
| Swordmaster | Dreadnought |
| Pathfinder | Hunter |
| Stormwarden | Warden |
| Oath of Devotion | Oathkeeper |
| Oath of Protection | Justicar |
| Soulbinder | Soulweaver |
| Master Infiltrator | Assassin |
Barbarians (Great Weapon Fighters) get their own paragon paths: Sentinel and Blademaster.
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Introduced in Module 2: Shadowmantle.
- ↑ Introduced in Module 3: Curse of Icewind Dale
- ↑ 3.0 3.1 Introduced in Module 6: Elemental Evil.
- ↑ Introduced in Module 4: Tyranny of Dragons
- ↑ Introduced in Module 5: Rise of Tiamat