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Paragon Paths are groups of powers and feats that can be used to customize a character. At launch, each class had only one available paragon path. However, Module 2: Shadowmantle introduced a second paragon path for each class, making paragon paths Neverwinter's answer to specializations.

Paragon Paths are selected when a character reaches level 30. This selection can be changed with the use of a Icon Cstore Token Respec 01[Retraining Token]. Each path includes:

List of Paragon Paths[]

Class Paragon Paths
Control Wizard Master of Flame[1], Spellstorm Mage
Devoted Cleric Anointed Champion[1], Divine Oracle
Great Weapon Fighter Iron Vanguard[1], Swordmaster
Guardian Fighter Iron Vanguard, Swordmaster[1]
Hunter Ranger Pathfinder[2], Stormwarden[1]
Oathbound Paladin Oath of Devotion[3], Oath of Protection[3]
Scourge Warlock Hellbringer[4], Soulbinder[5]
Trickster Rogue Master Infiltrator, Whisperknife[1]

Information after Module 16[]

Previous Name Current Name
Master of Flame Thaumaturge
Spellstorm Mage Arcanist
Anointed Champion Devout
Divine Oracle Arbiter
Iron Vanguard Vanguard
Swordmaster Dreadnought
Pathfinder Hunter
Stormwarden Warden
Oath of Devotion Oathkeeper
Oath of Protection Justicar
Soulbinder Soulweaver
Master Infiltrator Assassin

Barbarians (Great Weapon Fighters) get their own paragon paths: Sentinel and Blademaster.

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Introduced in Module 2: Shadowmantle.
  2. Introduced in Module 3: Curse of Icewind Dale
  3. 3.0 3.1 Introduced in Module 6: Elemental Evil.
  4. Introduced in Module 4: Tyranny of Dragons
  5. Introduced in Module 5: Rise of Tiamat