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Patch NW.25.20140728a.11
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Patch NW.25.20140728a.11
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====Control Wizard==== **Arcane Singularity: Activation time increased to 2 seconds (up from 1 second) and can affect up to 8 targets (down from 15). **Chill Strike: This power has had its recharge time increased to 15 seconds (up from 13 seconds), Damage reduced by roughly 15%. **Chill: While a foe is affected by Shattered or the Stun from Shatter Strike they cannot be afflicted with stacks of Chill. **Chilling Cloud: The final strike of Chilling Cloud now takes 1 second to fire (down from 1.2). **Chilling Presence: No longer improperly increases the damage of powers twice. Now correctly grants the stated bonus. **Conduit of Ice: This power has had its damage reduced by roughly 40%, recharge time reduced to 13 seconds (down from 18 seconds). **Entangling Force: This power has had its total base damage reduced by about 10% overall, casting time reduced to 1 second and the damage over time component now ticks every .5 seconds (down from every .65 seconds). **Evocation: No longer improperly increases damage of AoE powers twice. Now correctly grants the stated bonus. **Freeze: This hold no longer breaks from damage. It is now only resisted with Control Resist. **Ice Knife: This power now takes 1.2 seconds to fire (up from .93 seconds). **Icy Terrain: This power now ticks every 1 second (down from every 1.3 seconds). **Maelstrom of Chaos: Now correctly benefits from damage bonuses, critical strike, and can now properly be resisted. **Magic Missile: Overall damage has been reduced by roughly 30%. **Oppressive Force: This power has had its overall damage reduced by roughly 10%. **Ray of Enfeeblement: Damage reduced by roughly 30% multiple Wizards cannot stack this effect for increased potency. **Repel: The spell mastery version of this power will ignore control immune targets for the purposes of target selection. **Repel: This power can no longer have its push effect deflected. Damage can still be deflected normally. **Shard of the Endless Avalanche: This power has had its base impact damage reduced by roughly 33% and its explosion damage reduced by roughly 60%. **Shard of the Endless Avalanche: This power now prones NPCs for 3.5 seconds (up from 1) and prones players for 2.25 seconds (up from 1). **Shield: Shield will now diminish to 50% effectiveness while fully destabilized at rank 1. Each additional rank will reduce the total amount of Destabilization your Shield can suffer. Grants 5% Control Resist per rank while slotted in spell mastery. **Steal Time: This power has had its damage increased by roughly 65% and its recharge time reduced to 18 seconds (down from 22 seconds). *Heroic Feats **Arcane Enhancement: This feat now grants 1/2/3% (Down from 2/4/6%) **Blighting Power: This feat now grants 2/4/6% (Down from 3/6/9%) **Focused Wizardry: This feat has been reworked: Your single target powers deal 10/20/30% more damage and your Area of Effect powers deal 30/2010% less damage. **Wizard's Wrath: This feat now grants 1/2/3% (down from 2/4/6%) *Oppressor Feats **Shatter Strike: This feat has been reworked: When you freeze a target they are afflicted by Shattered for 10 seconds. Shattered foes have a chance when taking damage to be stunned for 5 seconds (1 second on players) and take up to 5% of their Max HP in damage (max 300% weapon damage). This effect consumes Shatter. Additionally, your control powers deal 100% of your weapon damage against control immune targets and Chill lasts 2.5 seconds longer. **Alacrity: This feat has been reworked: When you deal damage to foes affected by Chill you have a chance to reduce the cooldown on Icy Terrain and Entangling Force by .5/1/1.5/2/2.5 second(s). **Bitter Cold: This feat has been reworked Targets take 1/2/3/4/5% more damage for 6 seconds after being affected by Chill. This effect does not stack. **Cold Infusion: This feat has been reworked: Foes deal 1/2/3/4/5% less damage for 10 seconds after being affected by Chill. This effect does not stack. **Controlled Momentum: This feat has been reworked: After using a Control power nearby allies deal 1/2/3/4/5% more damage for 6 seconds. This effect does not stack. **Glacial Movement: Ray of Frost has a 10/20/30/40/50% (up from 5/10/15/20/25%) chance to apply an additional stack of Chill. *Thaumaturge Feats **Assailing Force: This feat has been reworked: Dealing damage to foes has a chance to grant you Assailant. When you have Assailant, your next power deals 15% of the targets maximum Hit Points as unresistible damage (up to 800% of weapon damage). **Elemental Empowerment: This feat has been reworked: Dealing Cold damage has a 3/6/9/12/15% chance to apply Creeping Frost. Creeping Frost deals 85% of your weapon damage as cold damage every 2 seconds for 12 seconds. Dealing Arcane damage has a 3/6/9/12/15% chance to apply Warped Magics. Warped Magics deals 50% of your weapon damage as Arcane damage every 2 seconds for 12 seconds. Warped Magics ignores half of a target's resistance. These effects do not stack. **Far Spell: Now affects all Single Target powers rather than just Magic Missile and Chill Strike. **Frozen Power Transfer: This bonus now stacks up to a maximum of 3 stacks and is refreshed when you gain a new stack. Players will gain one stack for each target hit with the final strike of Chilling Cloud. This bonus now lasts 20 seconds (up from 8). **Malevolent Surge: This feat now grants 1/2/3/4/5% (down from 2/4/6/8/10%) and no longer stacks. This feat now lasts 15 seconds (up from 4). **Snap Freeze: This feat now grants 2/4/6/8/10% (down from 3/6/9/12/15) bonus damage to your Cold At Wills and Encounters against foes who are not Chilled. **Tempest Magic: This feat now grants 1.5/3/4.5/6/7.5% (down from 2/4/6/8/10%) bonus damage while targets are below 30% HP. **Transcended Master: Shard of Endless Avalanche now gains 2/4/6/8/10% (down from 3/6/9/12/15%) bonus damage. Icy Rays now gains 2/4/5/8/10% bonus damage when cast on the same target twice and a .5/1/1.5/2/2.5 second(s) shorter cooldown when used on two different targets. *Renegade Feats **Chaos Magic: This feat has been reworked: Dealing Damage to targets has a chance to apply Chaos Magic to yourself. When you are affected by Chaos Magic you cannot be affected by a new Chaos Magic. You will be affected by Chaotic Growth, Chaotic Nexus, or Chaotic Fury. ***Chaotic Fury - You gain 10% additional Power and Lifesteal for 10 seconds. ***Chaotic Growth - Heal yourself for 200% weapon damage every second for 10 seconds. ***Chaotic Nexus - You gain 5% additional Armor Penetration and Critical Chance for 10 seconds. **Chilling Advantage: This feat now grants 1/2/3/4/5% chance to Crit to all Encounter Powers (rather than Cold Powers). **Energy Recovery: Now grants 1/2/3/4/5% (up from .15/.3/.45/.6/.75%) of your HP as Temp HP and .2/.4/.6/.8/1% (up from .15/.3/.45/.6/.75%) Temp HP for each additional target hit. **Energy Recovery: This feat has switched places with Nightmare Wizardry and now requires 5 points in Renegade to access it. **Nightmare Wizardry: This feat now has a 1/2/3/4/5% chance (down from 4/8/12/16/20%) to grant you and allies combat advantage for 12 seconds (up from 4). **Nightmare Wizardry: This feat has switched places with Energy Recovery and now requires 10 points in Renegade to access it. **Phantasmal Destruction: When you deal Combat Advantage damage you have a 25% chance (down from 100%) to grant 3/6/9/12/15% Critical Severity for 6 seconds. **Reapers Touch: This feat now grants 2/4/6/8/10% (down from 3/6/9/12/15%) bonus damage.
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