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== Value ==
 
== Value ==
  +
<!-- Remove this pre-mod6 statement when module 6 hits live -->
 
As of [[Module]] 3: [[Curse of Icewind Dale]], at level 60, a character gains approximately 1% damage and healing per 167 Power, or 3% per 500 Power.
 
As of [[Module]] 3: [[Curse of Icewind Dale]], at level 60, a character gains approximately 1% damage and healing per 167 Power, or 3% per 500 Power.
   

Revision as of 15:26, 12 March 2015

Power
Increases your damage and healing.

Power is a Rating that increases character`s damage and healing.

Value

As of Module 3: Curse of Icewind Dale, at level 60, a character gains approximately 1% damage and healing per 167 Power, or 3% per 500 Power.

This information from the preview server may change significantly before it is introduced into the game. Since Module 6: Elemental Evil, 400 points of stat is compared to 1% damage and healing increase.[1]

References

  1. "As a soft rule, 400 Points in any stat is worth 1% (…)"gentlemancrush (Systems Designer)