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== Value == |
== Value == |
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As of [[Module]] 3: [[Curse of Icewind Dale]], at level 60, a character gains approximately 1% damage and healing per 167 Power, or 3% per 500 Power. |
As of [[Module]] 3: [[Curse of Icewind Dale]], at level 60, a character gains approximately 1% damage and healing per 167 Power, or 3% per 500 Power. |
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Revision as of 15:26, 12 March 2015
Power
Increases your damage and healing.
Power is a Rating that increases character`s damage and healing.
Value
As of Module 3: Curse of Icewind Dale, at level 60, a character gains approximately 1% damage and healing per 167 Power, or 3% per 500 Power.
Since Module 6: Elemental Evil, 400 points of stat is compared to 1% damage and healing increase.[1]
References
- ↑ "As a soft rule, 400 Points in any stat is worth 1% (…)" — gentlemancrush (Systems Designer)
Ratings |
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Offensive Ratings:
Power
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Defensive Ratings:
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Utility Ratings:
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Other Boosts: |