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Prophecy of Madness
Location Type: Skirmish
Within: {{{within}}}
Neighbors: {{{neighbors}}}
Contains: {{{contains}}}
Levels: 70

The demon Fraz Urb'luu has let loose his minions on the halls of Gauntlgrym in search of a stone giant prophecy involving the whereabouts of his lost staff. Drive back the demons and prevent them from recovering the prophecy.

Description[]

Prophecy of Madness is a Skirmish introduced in Module 8: Underdark, set in the the halls of Gauntlgrym. It has 2 variations: Demonic Incursion, and Protect the Prophecy. Which variation you get is randomly chosen when you enter.

Basic Information[]

Skirmish/Monster Level: 70
Minimum Item Level: None
Quests related: The Prophecy of Madness

Randomly you can get dazed which turns off your encounter and daily powers. To get rid of the daze go to the rune with blue shield.

Objective[]

  • Protect the Prophecy

Summary[]

Journal Entry
"The Harpers need assistance defending an ancient prophecy from attack by the minions of the demon Fraz Urb'luu."

Steps[]

Protect the Prophecy[]

  • Protect the Prophecy
    • Enter the Prophecy Chamber
    • Fight off Demons
    • Repair the Wards
    • Defeat the Balor

Demonic Incursion[]

  • Demonic Incursion
    • Enter the Prophecy Chamber
    • Close Abyssal Tears
    • Close More Abyssal Tears
    • Defeat the Balor

Completion[]

For each phase completed, the party receives a score based on how well they did. The final score is determined by the scores of each phase. You can get a Bronze, Silver, or Gold reward, with Gold giving the best rewards. If you have a [Legendary Dragon Key], [Lesser Demonic Key], or [Greater Demonic Key], you can open a bonus chest for more rewards.

Possible Rewards:

Quest[]

The Prophecy of Madness
Level: 70
Preceded by: Ichor and Faerzress
Followed by: Surface World Problems
Given by: Bruenor Battlehammer
Starts in: Mantol-Derith
Also occurs in: Prophecy of Madness
Ends in: Mantol-Derith
Turn in to: Bruenor Battlehammer
Rewards:
30,200 XP
1 Gold, 10 Silver, 25 Copper
Duration: {{{duration}}}


The Prophecy of the Madness is the introductory quest for the Prophecy of Madness skirmish.

Objective[]

  • Complete the Skirmish "The Prophecy of Madness"
Requires 5 players.

Summary[]

Bruenor Battlehammer
Remember where we fought off the Drow? There's a powerful tablet there that the demons are seekin'. A Harper friend of mine is there now tryin' te deal with it.

While me and Drizzt go lookin' for Demogorgon, I need ye te get te Gauntlgrym and defend the tablet from demons, maybe even find out why they're goin' after it.

Steps[]

  • Complete the Skirmish "The Prophecy of Madness"
  • Return to Bruenor Battlehammer

Completion[]

Bruenor Battlehammer
Ye saved part of me kingdom from demons, <name>, I'm in yer debt.

Me Harper friend found out why them stones are so important.

They were tablets made by stone giants that are supposed te give the location of some powerful artifact that a demon lord, Fraz Urb'luu, is lookin' for.

I don't know why they just didn't destroy the blasted thing. When this is all over, ye can bet that's the first thing I'll do.

But enough of that, I need yer help again. Me and Drizzt have found some more problems.

External Links[]

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