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NOTE: This needs updating for Mod 16

EG Halflings do not get +3% Deflection chance, they get +1500 to their Deflection stat.

When a stat on Preview was 500 = +1%, this equated to +3%.

Now that 1000 = +1%, they get +1.5% Deflection chance.

Races Human Half-Elf Wood Elf Drow Dwarf Halfling Half-Orc Tiefling Moon Elf Sun Elf Menzoberranzan Renegade Dragonborn
Primary Stat Bonus +2 to any ability score +2 Constitution +2 Dexterity +2 Dexterity +2 Constitution +2 Dexterity +2 Dexterity +2 Charisma +2 Intelligence +2 Intelligence +2 Dexterity +2 to any two stats
Secondary Stat Bonus +2 Charisma or +2 Wisdom +2 Intelligence or +2 Wisdom +2 Charisma or +2 Wisdom +2 Strength or +2 Wisdom +2 Charisma or +2 Constitution +2 Constitution or +2 Strength +2 Constitution or +2 Intelligence +2 Dexterity or +2 Charisma +2 Dexterity or +2 Charisma +2 Charisma or +2 Wisdom
First Racial Trait Versatile Defense: Increase your Defense by 3%. Dilettante: Grants +1 to a non-class Ability Score. Elven Accuracy: Increases your chance to Critically Strike by 1%. Darkfire: You have a 5% chance when attacking a foe to apply Darkfire for 4 seconds, reducing its Defense by 10%. Stand Your Ground: You have increased resistance to Knock and Repel effects. Nimble Reaction: Your small stature and quick movements grant 3% chance to Deflect incoming attacks. Furious Assault: Your Critical Hits have an addition 5% Critical Severity.(Not 5% increased damage) Bloodhunt: You deal an additional 5% damage to targets below half health. Wanderlust: You can not stay in one place long and are always roaming and seeking new oddities. +1% Action Point gain and +1% Stamina Regen Inner Calm: Your inner peace and serenity cause you to focus more clearly on the task at hand. +2% Action Point gain. Faerie Fire: You have 5% chance when attacking a foe to apply Faerie Fire for 4 seconds, reducing its Power and Defense by 6%. Draconic Heritage: You recieve 5% more healng from all spells and abilities.
Second Racial Trait Heroic Effort: You gain an additional Heroic Feat point at levels 10, 15, and 20. Knack for Success: You are just naturally better at many facets of life, gaining +1% Deflect, +1% Critical Severity, and +1% Gold Find. Wild Step: You have a 10% resistance to effects that Slow your movement. Trance: You recover at campfires twice as quickly. Cast-Iron: You have increased damage resistance to Damage Over Time (DoT) effects Bold: Your fearless nature increases your resistance to Crowd Control effects by 10%. Swift Charge: You gain a 10% bonus to Runspeed for 3 seconds when you enter combat. Infernal Wrath: Whenever you are hit, you have a 10% chance to lower the Power of the attacker by 5% for 5 seconds. Moon Elf Resilience: Your elven resilience increases your resistance to Crowd Control effects by 10%. Sun Elf Grace: Your bottomless grace increase your resistance to Crowd Control effects by 10%. Trance: You recover at campfires twice as quickly. Dragonborn Fury: Your Power and Critical Strike are increased by 3%.