NOTE: This needs updating for Mod 16
EG Halflings do not get +3% Deflection chance, they get +1500 to their Deflection stat.
When a stat on Preview was 500 = +1%, this equated to +3%.
Now that 1000 = +1%, they get +1.5% Deflection chance.
|Races||Human||Half-Elf||Wood Elf||Drow||Dwarf||Halfling||Half-Orc||Tiefling||Moon Elf||Sun Elf||Menzoberranzan Renegade||Dragonborn|
|Primary Stat Bonus||+2 to any ability score||+2 Constitution||+2 Dexterity||+2 Dexterity||+2 Constitution||+2 Dexterity||+2 Dexterity||+2 Charisma||+2 Intelligence||+2 Intelligence||+2 Dexterity||+2 to any two stats|
|Secondary Stat Bonus||+2 Charisma or +2 Wisdom||+2 Intelligence or +2 Wisdom||+2 Charisma or +2 Wisdom||+2 Strength or +2 Wisdom||+2 Charisma or +2 Constitution||+2 Constitution or +2 Strength||+2 Constitution or +2 Intelligence||+2 Dexterity or +2 Charisma||+2 Dexterity or +2 Charisma||+2 Charisma or +2 Wisdom|
|First Racial Trait||Versatile Defense: Increase your Defense by 3%.||Dilettante: Grants +1 to a non-class Ability Score.||Elven Accuracy: Increases your chance to Critically Strike by 1%.||Darkfire: You have a 5% chance when attacking a foe to apply Darkfire for 4 seconds, reducing its Defense by 10%.||Stand Your Ground: You have increased resistance to Knock and Repel effects.||Nimble Reaction: Your small stature and quick movements grant 3% chance to Deflect incoming attacks.||Furious Assault: Your Critical Hits have an addition 5% Critical Severity.(Not 5% increased damage)||Bloodhunt: You deal an additional 5% damage to targets below half health.||Wanderlust: You can not stay in one place long and are always roaming and seeking new oddities. +1% Action Point gain and +1% Stamina Regen||Inner Calm: Your inner peace and serenity cause you to focus more clearly on the task at hand. +2% Action Point gain.||Faerie Fire: You have 5% chance when attacking a foe to apply Faerie Fire for 4 seconds, reducing its Power and Defense by 6%.||Draconic Heritage: You recieve 5% more healng from all spells and abilities.|
|Second Racial Trait||Heroic Effort: You gain an additional Heroic Feat point at levels 10, 15, and 20.||Knack for Success: You are just naturally better at many facets of life, gaining +1% Deflect, +1% Critical Severity, and +1% Gold Find.||Wild Step: You have a 10% resistance to effects that Slow your movement.||Trance: You recover at campfires twice as quickly.||Cast-Iron: You have increased damage resistance to Damage Over Time (DoT) effects||Bold: Your fearless nature increases your resistance to Crowd Control effects by 10%.||Swift Charge: You gain a 10% bonus to Runspeed for 3 seconds when you enter combat.||Infernal Wrath: Whenever you are hit, you have a 10% chance to lower the Power of the attacker by 5% for 5 seconds.||Moon Elf Resilience: Your elven resilience increases your resistance to Crowd Control effects by 10%.||Sun Elf Grace: Your bottomless grace increase your resistance to Crowd Control effects by 10%.||Trance: You recover at campfires twice as quickly.||Dragonborn Fury: Your Power and Critical Strike are increased by 3%.|