NOTE: This needs updating for Mod 16
EG Halflings do not get +3% Deflection chance, they get +1500 to their Deflection stat.
When a stat on Preview was 500 = +1%, this equated to +3%.
Now that 1000 = +1%, they get +1.5% Deflection chance.
Races | Human | Half-Elf | Wood Elf | Drow | Dwarf | Halfling | Half-Orc | Tiefling | Moon Elf | Sun Elf | Menzoberranzan Renegade | Dragonborn | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Primary Stat Bonus | +2 to any ability score | +2 Constitution | +2 Dexterity | +2 Dexterity | +2 Constitution | +2 Dexterity | +2 Dexterity | +2 Charisma | +2 Intelligence | +2 Intelligence | +2 Dexterity | +2 to any two stats | |
Secondary Stat Bonus | +2 Charisma or +2 Wisdom | +2 Intelligence or +2 Wisdom | +2 Charisma or +2 Wisdom | +2 Strength or +2 Wisdom | +2 Charisma or +2 Constitution | +2 Constitution or +2 Strength | +2 Constitution or +2 Intelligence | +2 Dexterity or +2 Charisma | +2 Dexterity or +2 Charisma | +2 Charisma or +2 Wisdom | |||
First Racial Trait | Versatile Defense: Increase your Defense by 3%. | Dilettante: Grants +1 to a non-class Ability Score. | Elven Accuracy: Increases your chance to Critically Strike by 1%. | Darkfire: You have a 5% chance when attacking a foe to apply Darkfire for 4 seconds, reducing its Defense by 10%. | Stand Your Ground: You have increased resistance to Knock and Repel effects. | Nimble Reaction: Your small stature and quick movements grant 3% chance to Deflect incoming attacks. | Furious Assault: Your Critical Hits have an addition 5% Critical Severity.(Not 5% increased damage) | Bloodhunt: You deal an additional 5% damage to targets below half health. | Wanderlust: You can not stay in one place long and are always roaming and seeking new oddities. +1% Action Point gain and +1% Stamina Regen | Inner Calm: Your inner peace and serenity cause you to focus more clearly on the task at hand. +2% Action Point gain. | Faerie Fire: You have 5% chance when attacking a foe to apply Faerie Fire for 4 seconds, reducing its Power and Defense by 6%. | Draconic Heritage: You recieve 5% more healng from all spells and abilities. | |
Second Racial Trait | Heroic Effort: You gain an additional Heroic Feat point at levels 10, 15, and 20. | Knack for Success: You are just naturally better at many facets of life, gaining +1% Deflect, +1% Critical Severity, and +1% Gold Find. | Wild Step: You have a 10% resistance to effects that Slow your movement. | Trance: You recover at campfires twice as quickly. | Cast-Iron: You have increased damage resistance to Damage Over Time (DoT) effects | Bold: Your fearless nature increases your resistance to Crowd Control effects by 10%. | Swift Charge: You gain a 10% bonus to Runspeed for 3 seconds when you enter combat. | Infernal Wrath: Whenever you are hit, you have a 10% chance to lower the Power of the attacker by 5% for 5 seconds. | Moon Elf Resilience: Your elven resilience increases your resistance to Crowd Control effects by 10%. | Sun Elf Grace: Your bottomless grace increase your resistance to Crowd Control effects by 10%. | Trance: You recover at campfires twice as quickly. | Dragonborn Fury: Your Power and Critical Strike are increased by 3%. |