Classes |
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[Bard]
[Cleric]
[Fighter]
[Paladin]
[Rogue]
[Warlock]
[Wizard]
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The ranger is a worldwise wanderer versed in archery and melee combat. Rangers unleash a hail of arrows on foes from afar before closing the gap and finishing them off with close range attacks. Upon reaching level 11 rangers may specialize in dealing damage.
Ability Scores[ | ]
Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
16 | 12 | 16 | 10 | 8 | 12 |
Statistic | Effect of Ability Score on stat | |||||
---|---|---|---|---|---|---|
Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma | |
Stamina Regeneration | 0.5% | |||||
Maximum Hit Points | 0.5% | |||||
Critical Severity | 0.5% | |||||
Control Bonus | 0.5% | |||||
Control Resist | 0.5% | |||||
Forte | 0.5% | |||||
Physical Damage Boost | 0.25% | |||||
Action Point Gain | 0.25% | |||||
Movement Speed | 0.25% | |||||
Magical Damage Boost | 0.25% | |||||
Outgoing Healing | 0.25% | |||||
Recharge Speed | 0.25% |
Powers[ | ]
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
---|---|---|---|---|---|---|---|---|
1 | At-Will | Rapid Shot | Range 80'
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0.4 | Quickly fire an arrow at your enemy. Magnitude: 65 | |||
1 | At-Will | Rapid Strike | Range Melee
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0.2 | Strike your target at close range. Magnitude: 30 | |||
1 | At-Will | Split Shot | Range 80' Arc 75°
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2.1 | Shoot a spray of arrows at your enemies, dealing more damage the longer you focus. Magnitude: 80 - 160 | |||
1 | At-Will | Split Strike | Range Melee Radius 8'
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0.55 | Quickly dash forward, striking enemies in front of you. Magnitude: 35 | |||
1 | Encounter | Hindering Shot | Range 80'
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0.5 | 12 | Fire two arrows into your enemy's shins. This power has 3 charges and a 3s cooldown between charge uses. Magnitude: 130 Added Effect: Weak Grasping Roots | ||
1 | Encounter | Hindering Strike | Radius 15'
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0.5 | 14 | Slash your enemies' ankles. Magnitude: 520 Added Effect: Strong Grasping Roots | ||
1 | Encounter | Marauder's Escape | Range 50'
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1.3 | 15 | Dash backward 50 feet, firing off 3 quick arrows as you fall back and confusing your enemies. Magnitude: 550 Added Effect: Confusion Duration: 1s | ||
1 | Encounter | Marauder's Rush | Range 83'
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0.7 | 14 | Rush your target, striking them with your weapons. Magnitude: 580 Added Effect: Confusion Duration: 1s | ||
1 | Tactical | Shift | Range Self
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0 | Quickly dodge the direction you are running and briefly become immune to most damage and control effects. May only be activated while moving. | |||
1 | Mechanic | Grasping Roots | Some of your abilities apply Grasping Roots, rooting your enemy at their current location. Weak Grasping Roots lasts 1.5 seconds. Strong Grasping Roots lasts 3 seconds and also apply to nearby enemies to the main target. These durations are reduced by 50% on players. | |||||
1 | Skill | Nature | You can recognize valuable items in nature, allowing you to collect and sell treasure found from objects in the wilderness. | |||||
2 | Encounter | Constricting Arrow | Range 80' Radius 12'
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0.5 | 15 | Fire a gnarled arrow at your opponent. Magnitude: 520 Added Effect: Strong Grasping Roots | ||
2 | Encounter | Steel Breeze | Radius 20'
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0.5 | 14 | Spin and slash your blades, damaging the enemies around you. Magnitude: 200 Added Effect: Gain 10% stamina for each enemy hit. | ||
2 | Daily | Forest Ghost | 1 | Slip into the forest where you remain unseen for a short duration. While hidden, you automatically strike a foe within 15 feet. Magnitude: 100 per hit | ||||
2 | Daily | Seismic Shot | Range 80'
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1 | Fire a concussive blast into the ground, causing a shockwave that pulls enemies in and damages them. Magnitude: 715 | |||
2 | Mechanic | Ranged Stance | Range Self
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0 | 0.4 | Switch between Ranged Stance and Melee Stance. Your At-Will and Encounter powers will function differently depending on which stance you're in. | ||
2 | Mechanic | Melee Stance | Range Self
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0 | 0.4 | Switch between Ranged Stance and Melee Stance. Your At-Will and Encounter powers will function differently depending on which stance you're in. | ||
3 | Class Feature | Seeker's Vengeance | When you strike a foe from behind, your attacks deal 10% more Damage. | |||||
4 | Encounter | Rain of Arrows | Range 80'
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1 | 16 | Fire several shots into the air, which rain down on enemies in a small area. Magnitude: 260 | ||
4 | Encounter | Rain of Swords | Range 30' Radius 7'
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1.5 | 14 | Strike down with your blades in a large area in front of you. Magnitude: 115 Added Effect: DoT Magnitude: 150 Duration: 8s | ||
6 | Class Feature | Crushing Roots | Your Weak and Strong Grasping Roots now last twice as long. Your Weak Grasping Roots now also Dazes the target for .5 seconds and your Strong Grasping Roots Dazes the target for 1 second. | |||||
6 | Skill | Lucky Skirmisher | Adds 2.5% Deflect. | |||||
7 | Encounter | Cordon of Arrows | Range Melee Range 80' Radius 12'
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1.2 | 20 | Designate a target location. If an enemy steps within 15' of it, it becomes entangled and takes damage. You may have a maximum of 3 of these areas active at any time. Magnitude: 225 Added Effect: Strong Grasping Roots | ||
7 | Encounter | Plant Growth | Radius 20'
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0.72 | 25 | Slash your foe, causing plants to grow wildly around them. Magnitude: 150 Added Effect: DoT Magnitude: 150 Duration: 4s Added Effect: Weak Grasping Roots | ||
8 | Daily | Snipe | Range 80'
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1.25 | A powerful precision shot at a single target. Magnitude: 1900 | |||
9 | Class Feature | Aspect of the Pack | If you are within 30' of an ally, you and your ally gain 1% Combat Advantage per friendly target affected. Maximum 5%. | |||||
9 | Class Feature | Aspect of the Serpent | Add a stacking buff on every At-will and Encounter power use, increasing your damage by 3%. If the stacks are added from Ranged Stance, they will affect your melee attacks and vice versa. Each buffed attack reduces the opposite stacks by 1. | |||||
9 | Skill | Stance Mastery | Melee Stance now increases your Movement Speed by 5%. Ranged Stance now increases your Stamina regeneration by 5%. | |||||
9 | Skill | Weapon Mastery | Adds 2.5% Critical Chance. |
Paragon Path[ | ]
Warden[ | ]
Ranger Warden
Abbreviation: RR WD
Become a warden of the wood, focusing on nature magic as well as mixing close ranged and bow techniques.
Choose Warden to play as a DPS. DPS are damage dealers who focus on dispatching foes while their party members keep the enemy's attention.
Once you choose a paragon path, you must switch to an empty loadout, pay astral diamonds or use a retraining token to change paths.
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
---|---|---|---|---|---|---|---|---|
11 | Mechanic | Forte | Your paragon path provides an increase to Power and excels at Accuracy and Deflect. | |||||
11 | At-Will | Electric Shot | Range 80' Radius 25'
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0.7 | Fire a storm-imbued arrow at your target, causing a deadly gust of damage in an area around them. Magnitude: 55 | |||
11 | At-Will | Clear the Ground | Radius 15'
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0.3 | Slice your enemies in an area around you dealing lightning damage. Magnitude: 25 | |||
11 | Daily | Cold Steel Hurricane | Range 60'
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1.5 | Call forth a mighty electrical storm in front of you, damaging and snaring foes that come in contact with it. Magnitude: 700 Added Effect: Slow Duration: 3s | |||
12 | Feat | Deft Strikes | Your Melee encounter powers cause your next Ranged encounter power to deal 12% more damage. Your Ranged encounter powers cause your next Melee encounter power to deal 12% more damage. | |||||
12 | Feat | Focused | Each second you stay in melee stance, your melee attacks deal 2% more damage, up to a total of 20%. The same is true for ranged stance with ranged damage and switching stances resets this bonus. | |||||
13 | Encounter | Split the Sky | Range 80' Radius 30'
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1.5 | 18 | Lacerate the sky, opening a storm in a large area. Periodically, a random enemy in this area will be struck by lightning. Magnitude: 155 per strike Duration: 10s Added Effect: Slow when struck Duration: 3s | ||
13 | Encounter | Throw Caution | Range Melee
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0.5 | 12 | Recklessly attack your enemy. Magnitude: 100 Added Effect: Reduces your defense by 10000 Duration: 5s Added Effect: Increases your damage by 10% Duration: 5s | ||
13 | Class Feature | Stormstep Action | Whenever you activate a Daily power, you reduce your encounter cooldowns by up to 2 seconds based on the amount of Action Points spent. | |||||
14 | Feat | Storm's Recovery | Using a ranged encounter power reduces your other ranged encounter cooldowns by 3 seconds. Using a melee encounter power reduces your other melee encounter cooldowns by 3 seconds. | |||||
14 | Feat | Swiftness of the Fox | Your Melee Encounter powers shorten the cooldown of your Ranged Encounter powers by 1s. Cordon of Arrows and Hindering Shot reduce cooldowns by 0.5s. Your Ranged Encounter powers shorten the cooldown of your Melee Encounter powers by 1s. | |||||
15 | Encounter | Boar Hide | Radius 100'
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0.5 | 20 | You grant yourself, and nearby allies, 5 stacks of Thick Skin. Added Effect: Increases Defense by 4000 per stack Duration: Taking damage removes a single stacks | ||
15 | Encounter | Boar Charge | Range 26'
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0.1 | 16 | Charge your enemy. Magnitude: 585 Added Effect: Knockdown Duration: 1s | ||
15 | Class Feature | Blade Storm | When dealing melee damage, gain a 20% chance to deal an additional 10% of your attack's damage in an area around you. | |||||
16 | At-Will | Penetrating Arrows | Range 80' Radius 3'
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0.7 | Line up a shot and then fire a penetrating arrow, dealing damage to all enemies in a line. Magnitude: 60 | |||
16 | At-Will | Storm Strike | Range Melee
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0.6 | Strike your target with a series of heavy blows. The final strike of the combo causes the target to be struck by lightning, dealing half magnitude lightning damage to nearby enemies. Magnitude: 90 | |||
16 | Feat | Blade Hurricane | Using a Melee Encounter Power grants Flurry for 3 seconds. Flurry causes your Melee At-Will attacks to deal double damage. | |||||
16 | Feat | Storm Conduit | The final hit of Electric Shot marks the primary target hit with Storm Conduit for 10 seconds. Storm Conduit causes enemies that are struck by another one of your lightning-based attacks to deal 10% of the original damage taken to all nearby enemies, including themselves. Storm Strike does not trigger this effect. | |||||
17 | Encounter | Fox's Cunning | Radius 100'
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0.5 | 22 | With the agility of the Fox, you and nearby allies gain 10% damage resistance for 8 seconds. | ||
17 | Encounter | Fox Shift | Range 15'
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0.1 | 18 | Dash to nearby enemies, slowing them while increasing your own speed. Magnitude: 225 Added Effect: Increase your movement speed Duration: 7s Added Effect: Slow Duration: 7s | ||
17 | Class Feature | Twin-Blade Storm | Any time you hit more than 2 enemies, deal an additional 8% damage. | |||||
18 | Encounter | Binding Arrow | Range 80'
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0.7 | 18 | Fire a binding arrow at your opponent. Magnitude: 715 Added Effect: Weak Grasping Roots | ||
18 | Encounter | Oak Skin | Radius 100'
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0.6 | 18 | Enhances yourself, and nearby allies, with Oaken Skin. Added Effect: Heals you for 9% of your max hit points over the duration and increases incoming healing by 10%. Duration: 9s Added Effect: Heals allies for 4.5% of their max hit points over the duration and increases incoming healing by 5%. Duration: 9s | ||
18 | Feat | Skirmisher's Gambit | Your critical strike is reduced by 5% but your critical severity is increased by 10%. | |||||
18 | Feat | To the Wind | Throw Caution grants an additional 5% damage boost. | |||||
19 | Encounter | Thorn Ward | Range 40' Range 25'
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1.5 | 22 | Summon a thorn ward to attack your enemy. Magnitude: 440 Added Effect: Increases the target's damage taken from projectile and physical attacks by 10%. Each hit refreshes this effect. Duration: 10s | ||
19 | Encounter | Thorn Strike | Range Melee Radius 5'
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0.8 | 8 | Strike your enemies with thorny vines which do more damage the lower their hitpoints are. Magnitude: 140 | ||
19 | Class Feature | Aspect of the Lone Wolf | Gain 0.5% Deflect for each enemy within 30' of you. Maximum bonus 5%. | |||||
20 | Daily | Call of the Storm | 1 | Raise your weapon to the sky, causing it to be struck by lightning dealing damage to nearby enemies. Magnitude: 430 Additional Action: Lightning Enchanted Weapon Added Effect: Your attacks gain a single additional lightning strike. Magnitude: 40 Duration: 10s | ||||
20 | Feat | Enhanced Conductivity | Call of the Storm now enhances your weapon with an additional 50 magnitude damage boost. | |||||
20 | Feat | Nature's Envoy | When you activate Forest Ghost, you are granted Flurry which doubles the damage of your At-Wills. Flurry has its duration refreshed as long as Forest Ghost is active. |
Hunter[ | ]
Ranger Hunter
Abbreviation: RR HT
Focus your training on dispatching foes from afar, become a deadly hunter who always gets their mark.
Choose Hunter to play as a DPS. DPS are damage dealers who focus on dispatching foes while their party members keep the enemy's attention.
Once you choose a paragon path, you must switch to an empty loadout, pay astral diamonds or use a retraining token to change paths.
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
---|---|---|---|---|---|---|---|---|
11 | Mechanic | Forte | Your paragon path provides an increase to Power and excels at Accuracy and Deflect. | |||||
11 | At-Will | Aimed Shot | Range 80'
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1 | Take precise aim, firing an incredibly deadly shot into your enemy. Magnitude: 260 | |||
11 | At-Will | Aimed Strike | Range 20'
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1.2 | Take careful aim, striking your foe in a vital spot. Magnitude: 65 Added Effect: DoT Magnitude: 125 Duration: 10s | |||
11 | Daily | Slasher's Mark | Range 83'
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0.7 | Leap to your target with a slashing strike, leaving behind a mark. Magnitude: 2100 Added Effect: Restores Stamina or Guard Meter whenever the target is hit. Duration: 10s | |||
12 | Feat | Longshot | Your ranged encounter powers do 50% more damage. Your melee encounter powers do 50% less damage. | |||||
12 | Feat | Rate of Change | Gain a 15% damage boost when switching stances. This bonus is reduced by 2% per second and refreshes to full on your next stance change. | |||||
13 | Encounter | Ambush | Range Self
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0.5 | 15 | Hide in tall grasses, gaining Ambush and Stealth for a short period. Ambush causes your next attack to deal bonus damage. Magnitude: 150 Added Effect: Targets take 10% more damage from your attacks Duration: 5s | ||
13 | Encounter | Bear Trap | Range Melee Range 30' Radius 4'
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0.47 | 10 | Toss a massive bear trap at target location. The first enemy to walk near the trap will trigger it. Magnitude: 220 Added Effect: DoT Magnitude: 185 Duration: 5s Added Effect: Hold Duration: 2s Added Effect: Slow Duration: 5s | ||
13 | Class Feature | Aspect of the Falcon | Ranged powers deal 10% more damage if you are within 25 feet of your target. | |||||
14 | Feat | Critical Action | Every 25% action points you spend on a Daily power grants you a stack of "Critical Action". This increases your Critical Severity by 6% per stack for 10 seconds. | |||||
14 | Feat | Thorned Roots | Your Strong Grasping Roots are upgraded to Thorned Roots. Thorned Roots deal 75 magnitude damage every second. When hitting a control immune target, an additional 225 magnitude damage is dealt immediately. | |||||
15 | Encounter | Longstrider's Shot | Range 80'
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0.6 | 14 | You launch a swift arrow at your target. Magnitude: 650 | ||
15 | Encounter | Gushing Wound | Range Melee
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1.3 | 16 | You slice open your enemy. Magnitude: 400 Added Effect: DoT Magnitude: 400 Duration: 10s | ||
15 | Class Feature | Pathfinder's Action | When activating a Daily power, increase your Movement Speed by 10% and adds 5% Deflection for 10 seconds. | |||||
16 | At-Will | Hunter's Teamwork | Range 80'
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0.7 | You spot supplies on an enemy, and shoot an arrow at them to mark their location for a long duration. You may only have one target designated at a time. Magnitude: 65 Added Effect: Marked targets drop supplies when killed. These supplies will restore Hitpoints, Stamina, and Action Points to your allies. | |||
16 | At-Will | Careful Attack | Range 80'
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0.8 | You study your target, signaling gaps in their defense to your allies. Enemies studied in this way are damaged by this power when they are hurt by an At-Will, Encounter or Daily power. Magnitude: 15 per hit | |||
16 | Feat | Biting Snares | When you apply Grasping Roots or Thorned Roots you gain 1% of your Action Points. | |||||
16 | Feat | Predator | Using a ranged encounter power applies Prey to the first target hit, increasing the damage of your attacks against them by 10%. Lasts 10 seconds. Prey may only be active on one target at a time and cannot be reapplied until it expires. | |||||
17 | Encounter | Hawk Shot | Range 80' Radius 3'
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1.5 | 15 | Fire an arrow towards your target that deals damage to all enemies in a line. Magnitude: 275 | ||
17 | Encounter | Hawkeye | Radius 100'
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0.5 | 18 | Channeling the power of a hawk, you grant precision to you and your allies. Added Effect: Increase damage of Encounter powers by 5% Duration: 5s | ||
17 | Class Feature | Cruel Recovery | When you deal critical damage to an enemy, heal 1% of your maximum Hit Points. Can only heal once every 2 seconds. | |||||
18 | Encounter | Commanding Shot | Range 80'
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1.4 | 15 | The powerful bugle of the Stag causes your shot to penetrate vulnerable spots on your target reducing their effectiveness. Magnitude: 520 Added Effect: Increases the incoming damage to the target by 10% Duration: 10s Added Effect: Strong Grasping Roots | ||
18 | Encounter | Stag Heart | Radius 100'
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0.5 | 20 | Grants you and your allies the constitution of the Stag. Added Effect: Temporary Hit Points equal to 15% of max life Duration: 15s | ||
18 | Feat | Forestbond | When you apply Strong Grasping Roots or Thorned Roots you reduce the cooldown of all of your currently recharging powers by 10%. This amount is reduced to 5% for Weak Grasping Roots. | |||||
18 | Feat | Commander In Chief | Commanding Shot now increases your projectile damage by 10% for 10 seconds. | |||||
19 | Encounter | Rapid Volley | Range 80' Arc 60°
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0.5 | 5 | Rapidly fire a volley of arrows in front of you, damaging enemies. Has 5 charges. Magnitude: 100 | ||
19 | Encounter | Windwalk Strike | Range 35' Radius 4'
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0.6 | 15 | Dash forward, striking at enemies in your path. Magnitude: 180 | ||
19 | Class Feature | Primal Instincts | Call upon your Primal Instincts, increasing the effectiveness of the buffs granted by Hawkeye and Stag Heart by 20%. | |||||
20 | Daily | Disruptive Shot | Range 80'
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0.5 | Quickly fire an arrow at your target's head, dealing damage and interrupting their attack. Magnitude: 400 | |||
20 | Feat | More Than Disruptive | Disruptive Shot increases your ranged damage by 10% for 5 seconds. | |||||
20 | Feat | Slasher's Expertise | Slasher's Mark now increases your melee damage by 10% for 15s. |