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+ | '''Ratings''' are integer values that determines their corresponding [[statistics]], especially [[Total Item Level]]. |
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− | * '''Power:''' Increases your damage and healing. This amount is modified on a per power basis. |
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− | * '''Critical Strike:''' Increases the chance that you will land a critical hit with an attack or with healing spells. |
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+ | [[Ratings]] provide a more clear comparison for [[character]]'s builds, like their gear, [[enchantment]] or [[campaign]] [[boon]]s. |
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− | * '''Armor Penetration:''' Increases the percentage that is ignored when attacking an enemy. |
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− | * '''Recovery:''' Increases the recharge speed of your Encounter powers and the amount of Action Points you gain. |
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− | * '''Defense:''' Increases your damage resistance. |
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+ | Most '''Ratings''' give +0.0025% of their corresponding [[statistics|stat]] per point.<ref name="stats_rate">''"As a soft rule, 400 Points in any stat is worth 1% (…)"'' — [http://nw-forum.perfectworld.com/showthread.php?p=10039481&perpage=1 gentlemancrush (Systems Designer)]</ref> |
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− | * '''Deflect:''' Increases the chance that you will ignore a large amount of incoming damage. |
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− | * '''Regeneration:''' Increases your Health regeneration, which grants you a small amount of healing over time. |
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+ | <references/> |
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− | * '''Life Steal:''' Increases the amount of Hit Points you gain when you deal damage. |
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− | * '''Movement:''' Increases your run speed. |
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+ | {{Clear}} |
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+ | {{Ratings nav}} |
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+ | [[Category:Ratings]] |
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+ | [[Category:Game mechanics]] |
Revision as of 12:49, 3 November 2017
Ratings are integer values that determines their corresponding statistics, especially Total Item Level.
Ratings provide a more clear comparison for character's builds, like their gear, enchantment or campaign boons.
Most Ratings give +0.0025% of their corresponding stat per point.[1]
- ↑ "As a soft rule, 400 Points in any stat is worth 1% (…)" — gentlemancrush (Systems Designer)
Ratings |
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Offensive Ratings: |
Defensive Ratings:
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Utility Ratings:
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Other Boosts: |