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(Created page with "* Power: Increases your damage and healing. this amount is modified an a per power basis. * Critical Strike: Increases the chance that you will land a critical hit with an at...")
 
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'''Ratings''' are integer values that determines their corresponding [[statistics]], especially [[Total Item Level]].
* Power: Increases your damage and healing. this amount is modified an a per power basis.
 
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* Critical Strike: Increases the chance that you will land a critical hit with an attack or with healing spells.
 
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[[Ratings]] provide a more clear comparison for [[character]]'s builds, like their gear, [[enchantment]] or [[campaign]] [[boon]]s.
* Armor Penetration: Increases the percentage that is ignored when attacking an enemy.
 
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* Recovery: Increases the recharge speed of your Encounter powers and the amount of Action Points you gain.
 
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* Defense: Increases your damage resistance.
 
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Most '''Ratings''' give +0.0025% of their corresponding [[statistics|stat]] per point.<ref name="stats_rate">''"As a soft rule, 400 Points in any stat is worth 1% (…)"'' — [http://nw-forum.perfectworld.com/showthread.php?p=10039481&perpage=1 gentlemancrush (Systems Designer)]</ref>
* Deflect: Increases the chance that you will ignore a large amount of incoming damage.
 
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* Regeneration: Increases your Health regeneration, which grants you a small amount of healing over time.
 
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<references/>
* Life Steal: Increases the amount of Hit Points you gain when you deal damage.
 
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* Movement: Increases you run speed.
 
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{{Clear}}
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{{Ratings nav}}
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[[Category:Ratings]]
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[[Category:Game mechanics]]

Latest revision as of 12:49, 3 November 2017

Ratings are integer values that determines their corresponding statistics, especially Total Item Level.

Ratings provide a more clear comparison for character's builds, like their gear, enchantment or campaign boons.


Most Ratings give +0.0025% of their corresponding stat per point.[1]

  1. "As a soft rule, 400 Points in any stat is worth 1% (…)"gentlemancrush (Systems Designer)